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Diffstat (limited to 'buildtools/autotools/README.dox')
-rw-r--r-- | buildtools/autotools/README.dox | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/buildtools/autotools/README.dox b/buildtools/autotools/README.dox new file mode 100644 index 00000000..acad3e64 --- /dev/null +++ b/buildtools/autotools/README.dox @@ -0,0 +1,39 @@ +/** \class AutoProjectPart +Autoprojectpart is a projectmanager for Automake based projects. + +Loads and maintains Makefile.am files. + +\authors <a href="mailto:bernd AT kdevelop.org">Bernd Gehrmann</a> + +\maintainer <a href="mailto:victor_roeder AT gmx.de">Victor Röder</a> +\maintainer <a href="mailto:a.lucas AT tu-bs.de">Amilcar do Carmo Lucas</a> + +\feature supports creating subprojects, targets, services (.desktop) and applications (.desktop). +\feature Automake projects can be configured on subprojects, targets (except DATA and HEADER targets). +\feature It will regenerate the projects Makefile.am files dynamically as you add or +reconfigure subprojects**. +\feature Unsupported automake features will be left unchanged +(hopefully), no major testing has been run yet (at least not by myself). + +\bug bugs in <a href="http://bugs.kde.org/buglist.cgi?product=kdevelop&component=autoproject&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&order=Bug+Number"> autoproject component at Bugzilla database</a> +\bug Lower Automake Manager view does not update it's view when adding a subproject (and targets, etc to the new subproject) +\bug If removing the Active Target, update the .kdevelop file, too! + + +\note +If you want to change the default implemention for running/starting the binary +please add the following to your project file +\verbatim +<kdevautoproject> + <run> + <disable_default>true</disable_default> + </run> +</kdevautoproject> +\endverbatim +with this configuration the "Automake Manager" doesn't insert the menuentry "execute program" +and doesn't show the "Run Options" in the project configuration.<br> +Now you can implement this features with your own special plugin. +For an example please look at the projects generated for GBA using the VisualBoy Advance Plugin. +This plugin starts a GBA binary with an emulator. -- <a href="mailto:smeier AT kdevelop.org">Sandy Meier</a> + +*/ |