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Diffstat (limited to 'doc')
-rw-r--r-- | doc/extras/opengl.toc | 614 |
1 files changed, 357 insertions, 257 deletions
diff --git a/doc/extras/opengl.toc b/doc/extras/opengl.toc index cc420a7d..c68906e0 100644 --- a/doc/extras/opengl.toc +++ b/doc/extras/opengl.toc @@ -1,267 +1,367 @@ <!DOCTYPE tdeveloptoc> <tdeveloptoc> <title>OpenGL</title> +<base href="https://www.opengl.org/sdk/docs/man2/xhtml"/> + <tocsect1 name="GL Functions"> - <tocsect2 name="glAccum" url="man:glAccum"/> - <tocsect2 name="glActiveTextureARB" url="man:glActiveTextureARB"/> - <tocsect2 name="glAlphaFunc" url="man:glAlphaFunc"/> - <tocsect2 name="glAreTexturesResident" url="man:glAreTexturesResident"/> - <tocsect2 name="glArrayElement" url="man:glArrayElement"/> - <tocsect2 name="glBegin" url="man:glBegin"/> - <tocsect2 name="glBindTexture" url="man:glBindTexture"/> - <tocsect2 name="glBitmap" url="man:glBitmap"/> - <tocsect2 name="glBlendColor" url="man:glBlendColor"/> - <tocsect2 name="glBlendEquation" url="man:glBlendEquation"/> - <tocsect2 name="glBlendFunc" url="man:glBlendFunc"/> - <tocsect2 name="glCallList" url="man:glCallList"/> - <tocsect2 name="glCallLists" url="man:glCallLists"/> - <tocsect2 name="glClear" url="man:glClear"/> - <tocsect2 name="glClearAccum" url="man:glClearAccum"/> - <tocsect2 name="glClearColor" url="man:glClearColor"/> - <tocsect2 name="glClearDepth" url="man:glClearDepth"/> - <tocsect2 name="glClearIndex" url="man:glClearIndex"/> - <tocsect2 name="glClearStencil" url="man:glClearStencil"/> - <tocsect2 name="glClientActiveTextureARB" url="man:glClientActiveTextureARB"/> - <tocsect2 name="glClipPlane" url="man:glClipPlane"/> - <tocsect2 name="glColor" url="man:glColor"/> - <tocsect2 name="glColorMask" url="man:glColorMask"/> - <tocsect2 name="glColorMaterial" url="man:glColorMaterial"/> - <tocsect2 name="glColorPointer" url="man:glColorPointer"/> - <tocsect2 name="glColorSubTable" url="man:glColorSubTable"/> - <tocsect2 name="glColorTable" url="man:glColorTable"/> - <tocsect2 name="glColorTableParameter" url="man:glColorTableParameter"/> - <tocsect2 name="glConvolutionFilter1D" url="man:glConvolutionFilter1D"/> - <tocsect2 name="glConvolutionFilter2D" url="man:glConvolutionFilter2D"/> - <tocsect2 name="glConvolutionParameter" url="man:glConvolutionParameter"/> - <tocsect2 name="glCopyColorSubTable" url="man:glCopyColorSubTable"/> - <tocsect2 name="glCopyColorTable" url="man:glCopyColorTable"/> - <tocsect2 name="glCopyConvolutionFilter1D" url="man:glCopyConvolutionFilter1D"/> - <tocsect2 name="glCopyConvolutionFilter2D" url="man:glCopyConvolutionFilter2D"/> - <tocsect2 name="glCopyPixels" url="man:glCopyPixels"/> - <tocsect2 name="glCopyTexImage1D" url="man:glCopyTexImage1D"/> - <tocsect2 name="glCopyTexImage2D" url="man:glCopyTexImage2D"/> - <tocsect2 name="glCopyTexSubImage1D" url="man:glCopyTexSubImage1D"/> - <tocsect2 name="glCopyTexSubImage2D" url="man:glCopyTexSubImage2D"/> - <tocsect2 name="glCopyTexSubImage3D" url="man:glCopyTexSubImage3D"/> - <tocsect2 name="glCullFace" url="man:glCullFace"/> - <tocsect2 name="glDeleteLists" url="man:glDeleteLists"/> - <tocsect2 name="glDeleteTextures" url="man:glDeleteTextures"/> - <tocsect2 name="glDepthFunc" url="man:glDepthFunc"/> - <tocsect2 name="glDepthMask" url="man:glDepthMask"/> - <tocsect2 name="glDepthRange" url="man:glDepthRange"/> - <tocsect2 name="glDisable" url="man:glDisable"/> - <tocsect2 name="glDisableClientState" url="man:glDisableClientState"/> - <tocsect2 name="glDrawArrays" url="man:glDrawArrays"/> - <tocsect2 name="glDrawBuffer" url="man:glDrawBuffer"/> - <tocsect2 name="glDrawElements" url="man:glDrawElements"/> - <tocsect2 name="glDrawPixels" url="man:glDrawPixels"/> - <tocsect2 name="glDrawRangeElements" url="man:glDrawRangeElements"/> - <tocsect2 name="glEdgeFlag" url="man:glEdgeFlag"/> - <tocsect2 name="glEdgeFlagPointer" url="man:glEdgeFlagPointer"/> - <tocsect2 name="glEnable" url="man:glEnable"/> - <tocsect2 name="glEnableClientState" url="man:glEnableClientState"/> - <tocsect2 name="glEnd" url="man:glEnd"/> - <tocsect2 name="glEndList" url="man:glEndList"/> - <tocsect2 name="glEvalCoord" url="man:glEvalCoord"/> - <tocsect2 name="glEvalMesh" url="man:glEvalMesh"/> - <tocsect2 name="glEvalPoint" url="man:glEvalPoint"/> - <tocsect2 name="glFeedbackBuffer" url="man:glFeedbackBuffer"/> - <tocsect2 name="glFinish" url="man:glFinish"/> - <tocsect2 name="glFlush" url="man:glFlush"/> - <tocsect2 name="glFog" url="man:glFog"/> - <tocsect2 name="glFrontFace" url="man:glFrontFace"/> - <tocsect2 name="glFrustum" url="man:glFrustum"/> - <tocsect2 name="glGenLists" url="man:glGenLists"/> - <tocsect2 name="glGenTextures" url="man:glGenTextures"/> - <tocsect2 name="glGet" url="man:glGet"/> - <tocsect2 name="glGetBooleanv" url="man:glGetBooleanv"/> - <tocsect2 name="glGetClipPlane" url="man:glGetClipPlane"/> - <tocsect2 name="glGetColorTable" url="man:glGetColorTable"/> - <tocsect2 name="glGetColorTableParameter" url="man:glGetColorTableParameter"/> - <tocsect2 name="glGetConvolutionFilter" url="man:glGetConvolutionFilter"/> - <tocsect2 name="glGetConvolutionParameter" url="man:glGetConvolutionParameter"/> - <tocsect2 name="glGetDoublev" url="man:glGetDoublev"/> - <tocsect2 name="glGetError" url="man:glGetError"/> - <tocsect2 name="glGetFloatv" url="man:glGetFloatv"/> - <tocsect2 name="glGetHistogram" url="man:glGetHistogram"/> - <tocsect2 name="glGetHistogramParameter" url="man:glGetHistogramParameter"/> - <tocsect2 name="glGetIntegerv" url="man:glGetIntegerv"/> - <tocsect2 name="glGetLight" url="man:glGetLight"/> - <tocsect2 name="glGetMap" url="man:glGetMap"/> - <tocsect2 name="glGetMaterial" url="man:glGetMaterial"/> - <tocsect2 name="glGetMinmax" url="man:glGetMinmax"/> - <tocsect2 name="glGetMinmaxParameter" url="man:glGetMinmaxParameter"/> - <tocsect2 name="glGetPixelMap" url="man:glGetPixelMap"/> - <tocsect2 name="glGetPointerv" url="man:glGetPointerv"/> - <tocsect2 name="glGetPolygonStipple" url="man:glGetPolygonStipple"/> - <tocsect2 name="glGetSeparableFilter" url="man:glGetSeparableFilter"/> - <tocsect2 name="glGetString" url="man:glGetString"/> - <tocsect2 name="glGetTexEnv" url="man:glGetTexEnv"/> - <tocsect2 name="glGetTexGen" url="man:glGetTexGen"/> - <tocsect2 name="glGetTexImage" url="man:glGetTexImage"/> - <tocsect2 name="glGetTexLevelParameter" url="man:glGetTexLevelParameter"/> - <tocsect2 name="glGetTexParameter" url="man:glGetTexParameter"/> - <tocsect2 name="glHint" url="man:glHint"/> - <tocsect2 name="glHistogram" url="man:glHistogram"/> - <tocsect2 name="glIndex" url="man:glIndex"/> - <tocsect2 name="glIndexMask" url="man:glIndexMask"/> - <tocsect2 name="glIndexPointer" url="man:glIndexPointer"/> - <tocsect2 name="glInitNames" url="man:glInitNames"/> - <tocsect2 name="glInterleavedArrays" url="man:glInterleavedArrays"/> - <tocsect2 name="glIsEnabled" url="man:glIsEnabled"/> - <tocsect2 name="glIsTexture" url="man:glIsTexture"/> - <tocsect2 name="glIslist" url="man:glIslist"/> - <tocsect2 name="glLight" url="man:glLight"/> - <tocsect2 name="glLightModel" url="man:glLightModel"/> - <tocsect2 name="glLineStipple" url="man:glLineStipple"/> - <tocsect2 name="glLineWidth" url="man:glLineWidth"/> - <tocsect2 name="glListBase" url="man:glListBase"/> - <tocsect2 name="glLoadIdentity" url="man:glLoadIdentity"/> - <tocsect2 name="glLoadMatrix" url="man:glLoadMatrix"/> - <tocsect2 name="glLoadName" url="man:glLoadName"/> - <tocsect2 name="glLogicOp" url="man:glLogicOp"/> - <tocsect2 name="glMap1" url="man:glMap1"/> - <tocsect2 name="glMap2" url="man:glMap2"/> - <tocsect2 name="glMapGrid" url="man:glMapGrid"/> - <tocsect2 name="glMaterial" url="man:glMaterial"/> - <tocsect2 name="glMatrixMode" url="man:glMatrixMode"/> - <tocsect2 name="glMinmax" url="man:glMinmax"/> - <tocsect2 name="glMultMatrix" url="man:glMultMatrix"/> - <tocsect2 name="glMultiTexCoordARB" url="man:glMultiTexCoordARB"/> - <tocsect2 name="glNewList" url="man:glNewList"/> - <tocsect2 name="glNormal" url="man:glNormal"/> - <tocsect2 name="glNormalPointer" url="man:glNormalPointer"/> - <tocsect2 name="glOrtho" url="man:glOrtho"/> - <tocsect2 name="glPassThrough" url="man:glPassThrough"/> - <tocsect2 name="glPixelMap" url="man:glPixelMap"/> - <tocsect2 name="glPixelStore" url="man:glPixelStore"/> - <tocsect2 name="glPixelTransfer" url="man:glPixelTransfer"/> - <tocsect2 name="glPixelZoom" url="man:glPixelZoom"/> - <tocsect2 name="glPointSize" url="man:glPointSize"/> - <tocsect2 name="glPolygonMode" url="man:glPolygonMode"/> - <tocsect2 name="glPolygonOffset" url="man:glPolygonOffset"/> - <tocsect2 name="glPolygonStipple" url="man:glPolygonStipple"/> - <tocsect2 name="glPopAttrib" url="man:glPopAttrib"/> - <tocsect2 name="glPopClientAttrib" url="man:glPopClientAttrib"/> - <tocsect2 name="glPopMatrix" url="man:glPopMatrix"/> - <tocsect2 name="glPopName" url="man:glPopName"/> - <tocsect2 name="glPrioritizeTextures" url="man:glPrioritizeTextures"/> - <tocsect2 name="glPushAttrib" url="man:glPushAttrib"/> - <tocsect2 name="glPushClientAttrib" url="man:glPushClientAttrib"/> - <tocsect2 name="glPushMatrix" url="man:glPushMatrix"/> - <tocsect2 name="glPushName" url="man:glPushName"/> - <tocsect2 name="glRasterPos" url="man:glRasterPos"/> - <tocsect2 name="glReadBuffer" url="man:glReadBuffer"/> - <tocsect2 name="glReadPixels" url="man:glReadPixels"/> - <tocsect2 name="glRect" url="man:glRect"/> - <tocsect2 name="glRenderMode" url="man:glRenderMode"/> - <tocsect2 name="glResetHistogram" url="man:glResetHistogram"/> - <tocsect2 name="glResetMinmax" url="man:glResetMinmax"/> - <tocsect2 name="glRotate" url="man:glRotate"/> - <tocsect2 name="glScale" url="man:glScale"/> - <tocsect2 name="glScissor" url="man:glScissor"/> - <tocsect2 name="glSelectBuffer" url="man:glSelectBuffer"/> - <tocsect2 name="glSeparableFilter2D" url="man:glSeparableFilter2D"/> - <tocsect2 name="glShadeModel" url="man:glShadeModel"/> - <tocsect2 name="glStencilFunc" url="man:glStencilFunc"/> - <tocsect2 name="glStencilMask" url="man:glStencilMask"/> - <tocsect2 name="glStencilOp" url="man:glStencilOp"/> - <tocsect2 name="glTexCoord" url="man:glTexCoord"/> - <tocsect2 name="glTexCoordPointer" url="man:glTexCoordPointer"/> - <tocsect2 name="glTexEnv" url="man:glTexEnv"/> - <tocsect2 name="glTexGen" url="man:glTexGen"/> - <tocsect2 name="glTexImage1D" url="man:glTexImage1D"/> - <tocsect2 name="glTexImage2D" url="man:glTexImage2D"/> - <tocsect2 name="glTexImage3D" url="man:glTexImage3D"/> - <tocsect2 name="glTexParameter" url="man:glTexParameter"/> - <tocsect2 name="glTexSubImage1D" url="man:glTexSubImage1D"/> - <tocsect2 name="glTexSubImage2D" url="man:glTexSubImage2D"/> - <tocsect2 name="glTexSubImage3D" url="man:glTexSubImage3D"/> - <tocsect2 name="glTranslate" url="man:glTranslate"/> - <tocsect2 name="glVertex" url="man:glVertex"/> - <tocsect2 name="glVertexPointer" url="man:glVertexPointer"/> - <tocsect2 name="glViewport" url="man:glViewport"/> + <tocsect2 name="glAccum" url="glAccum.xml"/> + <tocsect2 name="glActiveTexture" url="glActiveTexture.xml"/> + <tocsect2 name="glAlphaFunc" url="glAlphaFunc.xml"/> + <tocsect2 name="glAreTexturesResident" url="glAreTexturesResident.xml"/> + <tocsect2 name="glArrayElement" url="glArrayElement.xml"/> + <tocsect2 name="glAttachShader" url="glAttachShader.xml"/> + <tocsect2 name="glBegin" url="glBegin.xml"/> + <tocsect2 name="glBeginQuery" url="glBeginQuery.xml"/> + <tocsect2 name="glBindAttribLocation" url="glBindAttribLocation.xml"/> + <tocsect2 name="glBindBuffer" url="glBindBuffer.xml"/> + <tocsect2 name="glBindTexture" url="glBindTexture.xml"/> + <tocsect2 name="glBitmap" url="glBitmap.xml"/> + <tocsect2 name="glBlendColor" url="glBlendColor.xml"/> + <tocsect2 name="glBlendEquation" url="glBlendEquation.xml"/> + <tocsect2 name="glBlendEquationSeparate" url="glBlendEquationSeparate.xml"/> + <tocsect2 name="glBlendFunc" url="glBlendFunc.xml"/> + <tocsect2 name="glBlendFuncSeparate" url="glBlendFuncSeparate.xml"/> + <tocsect2 name="glBufferData" url="glBufferData.xml"/> + <tocsect2 name="glBufferSubData" url="glBufferSubData.xml"/> + <tocsect2 name="glCallList" url="glCallList.xml"/> + <tocsect2 name="glCallLists" url="glCallLists.xml"/> + <tocsect2 name="glClear" url="glClear.xml"/> + <tocsect2 name="glClearAccum" url="glClearAccum.xml"/> + <tocsect2 name="glClearColor" url="glClearColor.xml"/> + <tocsect2 name="glClearDepth" url="glClearDepth.xml"/> + <tocsect2 name="glClearIndex" url="glClearIndex.xml"/> + <tocsect2 name="glClearStencil" url="glClearStencil.xml"/> + <tocsect2 name="glClientActiveTexture" url="glClientActiveTexture.xml"/> + <tocsect2 name="glClipPlane" url="glClipPlane.xml"/> + <tocsect2 name="glColor" url="glColor.xml"/> + <tocsect2 name="glColorMask" url="glColorMask.xml"/> + <tocsect2 name="glColorMaterial" url="glColorMaterial.xml"/> + <tocsect2 name="glColorPointer" url="glColorPointer.xml"/> + <tocsect2 name="glColorSubTable" url="glColorSubTable.xml"/> + <tocsect2 name="glColorTable" url="glColorTable.xml"/> + <tocsect2 name="glColorTableParameter" url="glColorTableParameter.xml"/> + <tocsect2 name="glCompileShader" url="glCompileShader.xml"/> + <tocsect2 name="glCompressedTexImage1D" url="glCompressedTexImage1D.xml"/> + <tocsect2 name="glCompressedTexImage2D" url="glCompressedTexImage2D.xml"/> + <tocsect2 name="glCompressedTexImage3D" url="glCompressedTexImage3D.xml"/> + <tocsect2 name="glCompressedTexSubImage1D" url="glCompressedTexSubImage1D.xml"/> + <tocsect2 name="glCompressedTexSubImage2D" url="glCompressedTexSubImage2D.xml"/> + <tocsect2 name="glCompressedTexSubImage3D" url="glCompressedTexSubImage3D.xml"/> + <tocsect2 name="glConvolutionFilter1D" url="glConvolutionFilter1D.xml"/> + <tocsect2 name="glConvolutionFilter2D" url="glConvolutionFilter2D.xml"/> + <tocsect2 name="glConvolutionParameter" url="glConvolutionParameter.xml"/> + <tocsect2 name="glCopyColorSubTable" url="glCopyColorSubTable.xml"/> + <tocsect2 name="glCopyColorTable" url="glCopyColorTable.xml"/> + <tocsect2 name="glCopyConvolutionFilter1D" url="glCopyConvolutionFilter1D.xml"/> + <tocsect2 name="glCopyConvolutionFilter2D" url="glCopyConvolutionFilter2D.xml"/> + <tocsect2 name="glCopyPixels" url="glCopyPixels.xml"/> + <tocsect2 name="glCopyTexImage1D" url="glCopyTexImage1D.xml"/> + <tocsect2 name="glCopyTexImage2D" url="glCopyTexImage2D.xml"/> + <tocsect2 name="glCopyTexSubImage1D" url="glCopyTexSubImage1D.xml"/> + <tocsect2 name="glCopyTexSubImage2D" url="glCopyTexSubImage2D.xml"/> + <tocsect2 name="glCopyTexSubImage3D" url="glCopyTexSubImage3D.xml"/> + <tocsect2 name="glCreateProgram" url="glCreateProgram.xml"/> + <tocsect2 name="glCreateShader" url="glCreateShader.xml"/> + <tocsect2 name="glCullFace" url="glCullFace.xml"/> + <tocsect2 name="glDeleteBuffers" url="glDeleteBuffers.xml"/> + <tocsect2 name="glDeleteLists" url="glDeleteLists.xml"/> + <tocsect2 name="glDeleteProgram" url="glDeleteProgram.xml"/> + <tocsect2 name="glDeleteQueries" url="glDeleteQueries.xml"/> + <tocsect2 name="glDeleteShader" url="glDeleteShader.xml"/> + <tocsect2 name="glDeleteTextures" url="glDeleteTextures.xml"/> + <tocsect2 name="glDepthFunc" url="glDepthFunc.xml"/> + <tocsect2 name="glDepthMask" url="glDepthMask.xml"/> + <tocsect2 name="glDepthRange" url="glDepthRange.xml"/> + <tocsect2 name="glDetachShader" url="glDetachShader.xml"/> + <tocsect2 name="glDisable" url="glDisable.xml"/> + <tocsect2 name="glDisableClientState" url="glDisableClientState.xml"/> + <tocsect2 name="glDisableVertexAttribArray" url="glDisableVertexAttribArray.xml"/> + <tocsect2 name="glDrawArrays" url="glDrawArrays.xml"/> + <tocsect2 name="glDrawBuffer" url="glDrawBuffer.xml"/> + <tocsect2 name="glDrawBuffers" url="glDrawBuffers.xml"/> + <tocsect2 name="glDrawElements" url="glDrawElements.xml"/> + <tocsect2 name="glDrawPixels" url="glDrawPixels.xml"/> + <tocsect2 name="glDrawRangeElements" url="glDrawRangeElements.xml"/> + <tocsect2 name="glEdgeFlag" url="glEdgeFlag.xml"/> + <tocsect2 name="glEdgeFlagPointer" url="glEdgeFlagPointer.xml"/> + <tocsect2 name="glEnable" url="glEnable.xml"/> + <tocsect2 name="glEnableClientState" url="glEnableClientState.xml"/> + <tocsect2 name="glEnableVertexAttribArray" url="glEnableVertexAttribArray.xml"/> + <tocsect2 name="glEnd" url="glEnd.xml"/> + <tocsect2 name="glEndList" url="glEndList.xml"/> + <tocsect2 name="glEndQuery" url="glEndQuery.xml"/> + <tocsect2 name="glEvalCoord" url="glEvalCoord.xml"/> + <tocsect2 name="glEvalMesh" url="glEvalMesh.xml"/> + <tocsect2 name="glEvalPoint" url="glEvalPoint.xml"/> + <tocsect2 name="glFeedbackBuffer" url="glFeedbackBuffer.xml"/> + <tocsect2 name="glFinish" url="glFinish.xml"/> + <tocsect2 name="glFlush" url="glFlush.xml"/> + <tocsect2 name="glFog" url="glFog.xml"/> + <tocsect2 name="glFogCoord" url="glFogCoord.xml"/> + <tocsect2 name="glFogCoordPointer" url="glFogCoordPointer.xml"/> + <tocsect2 name="glFrontFace" url="glFrontFace.xml"/> + <tocsect2 name="glFrustum" url="glFrustum.xml"/> + <tocsect2 name="glGenBuffers" url="glGenBuffers.xml"/> + <tocsect2 name="glGenLists" url="glGenLists.xml"/> + <tocsect2 name="glGenQueries" url="glGenQueries.xml"/> + <tocsect2 name="glGenTextures" url="glGenTextures.xml"/> + <tocsect2 name="glGet" url="glGet.xml"/> + <tocsect2 name="glGetActiveAttrib" url="glGetActiveAttrib.xml"/> + <tocsect2 name="glGetActiveUniform" url="glGetActiveUniform.xml"/> + <tocsect2 name="glGetAttachedShaders" url="glGetAttachedShaders.xml"/> + <tocsect2 name="glGetAttribLocation" url="glGetAttribLocation.xml"/> + <tocsect2 name="glGetBufferParameteriv" url="glGetBufferParameteriv.xml"/> + <tocsect2 name="glGetBufferPointerv" url="glGetBufferPointerv.xml"/> + <tocsect2 name="glGetBufferSubData" url="glGetBufferSubData.xml"/> + <tocsect2 name="glGetClipPlane" url="glGetClipPlane.xml"/> + <tocsect2 name="glGetColorTable" url="glGetColorTable.xml"/> + <tocsect2 name="glGetColorTableParameter" url="glGetColorTableParameter.xml"/> + <tocsect2 name="glGetCompressedTexImage" url="glGetCompressedTexImage.xml"/> + <tocsect2 name="glGetConvolutionFilter" url="glGetConvolutionFilter.xml"/> + <tocsect2 name="glGetConvolutionParameter" url="glGetConvolutionParameter.xml"/> + <tocsect2 name="glGetError" url="glGetError.xml"/> + <tocsect2 name="glGetHistogram" url="glGetHistogram.xml"/> + <tocsect2 name="glGetHistogramParameter" url="glGetHistogramParameter.xml"/> + <tocsect2 name="glGetLight" url="glGetLight.xml"/> + <tocsect2 name="glGetMap" url="glGetMap.xml"/> + <tocsect2 name="glGetMaterial" url="glGetMaterial.xml"/> + <tocsect2 name="glGetMinmax" url="glGetMinmax.xml"/> + <tocsect2 name="glGetMinmaxParameter" url="glGetMinmaxParameter.xml"/> + <tocsect2 name="glGetPixelMap" url="glGetPixelMap.xml"/> + <tocsect2 name="glGetPointerv" url="glGetPointerv.xml"/> + <tocsect2 name="glGetPolygonStipple" url="glGetPolygonStipple.xml"/> + <tocsect2 name="glGetProgram" url="glGetProgram.xml"/> + <tocsect2 name="glGetProgramInfoLog" url="glGetProgramInfoLog.xml"/> + <tocsect2 name="glGetQueryObject" url="glGetQueryObject.xml"/> + <tocsect2 name="glGetQueryiv" url="glGetQueryiv.xml"/> + <tocsect2 name="glGetSeparableFilter" url="glGetSeparableFilter.xml"/> + <tocsect2 name="glGetShader" url="glGetShader.xml"/> + <tocsect2 name="glGetShaderInfoLog" url="glGetShaderInfoLog.xml"/> + <tocsect2 name="glGetShaderSource" url="glGetShaderSource.xml"/> + <tocsect2 name="glGetString" url="glGetString.xml"/> + <tocsect2 name="glGetTexEnv" url="glGetTexEnv.xml"/> + <tocsect2 name="glGetTexGen" url="glGetTexGen.xml"/> + <tocsect2 name="glGetTexImage" url="glGetTexImage.xml"/> + <tocsect2 name="glGetTexLevelParameter" url="glGetTexLevelParameter.xml"/> + <tocsect2 name="glGetTexParameter" url="glGetTexParameter.xml"/> + <tocsect2 name="glGetUniform" url="glGetUniform.xml"/> + <tocsect2 name="glGetUniformLocation" url="glGetUniformLocation.xml"/> + <tocsect2 name="glGetVertexAttrib" url="glGetVertexAttrib.xml"/> + <tocsect2 name="glGetVertexAttribPointerv" url="glGetVertexAttribPointerv.xml"/> + <tocsect2 name="glHint" url="glHint.xml"/> + <tocsect2 name="glHistogram" url="glHistogram.xml"/> + <tocsect2 name="glIndex" url="glIndex.xml"/> + <tocsect2 name="glIndexMask" url="glIndexMask.xml"/> + <tocsect2 name="glIndexPointer" url="glIndexPointer.xml"/> + <tocsect2 name="glInitNames" url="glInitNames.xml"/> + <tocsect2 name="glInterleavedArrays" url="glInterleavedArrays.xml"/> + <tocsect2 name="glIsBuffer" url="glIsBuffer.xml"/> + <tocsect2 name="glIsEnabled" url="glIsEnabled.xml"/> + <tocsect2 name="glIsList" url="glIsList.xml"/> + <tocsect2 name="glIsProgram" url="glIsProgram.xml"/> + <tocsect2 name="glIsQuery" url="glIsQuery.xml"/> + <tocsect2 name="glIsShader" url="glIsShader.xml"/> + <tocsect2 name="glIsTexture" url="glIsTexture.xml"/> + <tocsect2 name="glLight" url="glLight.xml"/> + <tocsect2 name="glLightModel" url="glLightModel.xml"/> + <tocsect2 name="glLineStipple" url="glLineStipple.xml"/> + <tocsect2 name="glLineWidth" url="glLineWidth.xml"/> + <tocsect2 name="glLinkProgram" url="glLinkProgram.xml"/> + <tocsect2 name="glListBase" url="glListBase.xml"/> + <tocsect2 name="glLoadIdentity" url="glLoadIdentity.xml"/> + <tocsect2 name="glLoadMatrix" url="glLoadMatrix.xml"/> + <tocsect2 name="glLoadName" url="glLoadName.xml"/> + <tocsect2 name="glLoadTransposeMatrix" url="glLoadTransposeMatrix.xml"/> + <tocsect2 name="glLogicOp" url="glLogicOp.xml"/> + <tocsect2 name="glMap1" url="glMap1.xml"/> + <tocsect2 name="glMap2" url="glMap2.xml"/> + <tocsect2 name="glMapBuffer" url="glMapBuffer.xml"/> + <tocsect2 name="glMapGrid" url="glMapGrid.xml"/> + <tocsect2 name="glMaterial" url="glMaterial.xml"/> + <tocsect2 name="glMatrixMode" url="glMatrixMode.xml"/> + <tocsect2 name="glMinmax" url="glMinmax.xml"/> + <tocsect2 name="glMultMatrix" url="glMultMatrix.xml"/> + <tocsect2 name="glMultTransposeMatrix" url="glMultTransposeMatrix.xml"/> + <tocsect2 name="glMultiDrawArrays" url="glMultiDrawArrays.xml"/> + <tocsect2 name="glMultiDrawElements" url="glMultiDrawElements.xml"/> + <tocsect2 name="glMultiTexCoord" url="glMultiTexCoord.xml"/> + <tocsect2 name="glNewList" url="glNewList.xml"/> + <tocsect2 name="glNormal" url="glNormal.xml"/> + <tocsect2 name="glNormalPointer" url="glNormalPointer.xml"/> + <tocsect2 name="glOrtho" url="glOrtho.xml"/> + <tocsect2 name="glPassThrough" url="glPassThrough.xml"/> + <tocsect2 name="glPixelMap" url="glPixelMap.xml"/> + <tocsect2 name="glPixelStore" url="glPixelStore.xml"/> + <tocsect2 name="glPixelTransfer" url="glPixelTransfer.xml"/> + <tocsect2 name="glPixelZoom" url="glPixelZoom.xml"/> + <tocsect2 name="glPointParameter" url="glPointParameter.xml"/> + <tocsect2 name="glPointSize" url="glPointSize.xml"/> + <tocsect2 name="glPolygonMode" url="glPolygonMode.xml"/> + <tocsect2 name="glPolygonOffset" url="glPolygonOffset.xml"/> + <tocsect2 name="glPolygonStipple" url="glPolygonStipple.xml"/> + <tocsect2 name="glPopAttrib" url="glPopAttrib.xml"/> + <tocsect2 name="glPopClientAttrib" url="glPopClientAttrib.xml"/> + <tocsect2 name="glPopMatrix" url="glPopMatrix.xml"/> + <tocsect2 name="glPopName" url="glPopName.xml"/> + <tocsect2 name="glPrioritizeTextures" url="glPrioritizeTextures.xml"/> + <tocsect2 name="glPushAttrib" url="glPushAttrib.xml"/> + <tocsect2 name="glPushClientAttrib" url="glPushClientAttrib.xml"/> + <tocsect2 name="glPushMatrix" url="glPushMatrix.xml"/> + <tocsect2 name="glPushName" url="glPushName.xml"/> + <tocsect2 name="glRasterPos" url="glRasterPos.xml"/> + <tocsect2 name="glReadBuffer" url="glReadBuffer.xml"/> + <tocsect2 name="glReadPixels" url="glReadPixels.xml"/> + <tocsect2 name="glRect" url="glRect.xml"/> + <tocsect2 name="glRenderMode" url="glRenderMode.xml"/> + <tocsect2 name="glResetHistogram" url="glResetHistogram.xml"/> + <tocsect2 name="glResetMinmax" url="glResetMinmax.xml"/> + <tocsect2 name="glRotate" url="glRotate.xml"/> + <tocsect2 name="glSampleCoverage" url="glSampleCoverage.xml"/> + <tocsect2 name="glScale" url="glScale.xml"/> + <tocsect2 name="glScissor" url="glScissor.xml"/> + <tocsect2 name="glSecondaryColor" url="glSecondaryColor.xml"/> + <tocsect2 name="glSecondaryColorPointer" url="glSecondaryColorPointer.xml"/> + <tocsect2 name="glSelectBuffer" url="glSelectBuffer.xml"/> + <tocsect2 name="glSeparableFilter2D" url="glSeparableFilter2D.xml"/> + <tocsect2 name="glShadeModel" url="glShadeModel.xml"/> + <tocsect2 name="glShaderSource" url="glShaderSource.xml"/> + <tocsect2 name="glStencilFunc" url="glStencilFunc.xml"/> + <tocsect2 name="glStencilFuncSeparate" url="glStencilFuncSeparate.xml"/> + <tocsect2 name="glStencilMask" url="glStencilMask.xml"/> + <tocsect2 name="glStencilMaskSeparate" url="glStencilMaskSeparate.xml"/> + <tocsect2 name="glStencilOp" url="glStencilOp.xml"/> + <tocsect2 name="glStencilOpSeparate" url="glStencilOpSeparate.xml"/> + <tocsect2 name="glTexCoord" url="glTexCoord.xml"/> + <tocsect2 name="glTexCoordPointer" url="glTexCoordPointer.xml"/> + <tocsect2 name="glTexEnv" url="glTexEnv.xml"/> + <tocsect2 name="glTexGen" url="glTexGen.xml"/> + <tocsect2 name="glTexImage1D" url="glTexImage1D.xml"/> + <tocsect2 name="glTexImage2D" url="glTexImage2D.xml"/> + <tocsect2 name="glTexImage3D" url="glTexImage3D.xml"/> + <tocsect2 name="glTexParameter" url="glTexParameter.xml"/> + <tocsect2 name="glTexSubImage1D" url="glTexSubImage1D.xml"/> + <tocsect2 name="glTexSubImage2D" url="glTexSubImage2D.xml"/> + <tocsect2 name="glTexSubImage3D" url="glTexSubImage3D.xml"/> + <tocsect2 name="glTranslate" url="glTranslate.xml"/> + <tocsect2 name="glUniform" url="glUniform.xml"/> + <tocsect2 name="glUnmapBuffer" url="glUnmapBuffer.xml"/> + <tocsect2 name="glUseProgram" url="glUseProgram.xml"/> + <tocsect2 name="glValidateProgram" url="glValidateProgram.xml"/> + <tocsect2 name="glVertex" url="glVertex.xml"/> + <tocsect2 name="glVertexAttrib" url="glVertexAttrib.xml"/> + <tocsect2 name="glVertexAttribPointer" url="glVertexAttribPointer.xml"/> + <tocsect2 name="glVertexPointer" url="glVertexPointer.xml"/> + <tocsect2 name="glViewport" url="glViewport.xml"/> + <tocsect2 name="glWindowPos" url="glWindowPos.xml"/> </tocsect1> + <tocsect1 name="GLU Functions"> - <tocsect2 name="gluBeginCurve" url="man:gluBeginCurve"/> - <tocsect2 name="gluBeginPolygon" url="man:gluBeginPolygon"/> - <tocsect2 name="gluBeginSurface" url="man:gluBeginSurface"/> - <tocsect2 name="gluBeginTrim" url="man:gluBeginTrim"/> - <tocsect2 name="gluBuild1DMipmaps" url="man:gluBuild1DMipmaps"/> - <tocsect2 name="gluBuild2DMipmaps" url="man:gluBuild2DMipmaps"/> - <tocsect2 name="gluCylinder" url="man:gluCylinder"/> - <tocsect2 name="gluDeleteNurbsRenderer" url="man:gluDeleteNurbsRenderer"/> - <tocsect2 name="gluDeleteQuadric" url="man:gluDeleteQuadric"/> - <tocsect2 name="gluDeleteTess" url="man:gluDeleteTess"/> - <tocsect2 name="gluDisk" url="man:gluDisk"/> - <tocsect2 name="gluEndCurve" url="man:gluEndCurve"/> - <tocsect2 name="gluEndPolygon" url="man:gluEndPolygon"/> - <tocsect2 name="gluEndSurface" url="man:gluEndSurface"/> - <tocsect2 name="gluEndTrim" url="man:gluEndTrim"/> - <tocsect2 name="gluErrorString" url="man:gluErrorString"/> - <tocsect2 name="gluGetNurbsProperty" url="man:gluGetNurbsProperty"/> - <tocsect2 name="gluGetString" url="man:gluGetString"/> - <tocsect2 name="gluGetTessProperty" url="man:gluGetTessProperty"/> - <tocsect2 name="gluLoadSamplingMatrices" url="man:gluLoadSamplingMatrices"/> - <tocsect2 name="gluLookAt" url="man:gluLookAt"/> - <tocsect2 name="gluNewNurbsRenderer" url="man:gluNewNurbsRenderer"/> - <tocsect2 name="gluNewQuadric" url="man:gluNewQuadric"/> - <tocsect2 name="gluNewTess" url="man:gluNewTess"/> - <tocsect2 name="gluNextContour" url="man:gluNextContour"/> - <tocsect2 name="gluNurbsCallback" url="man:gluNurbsCallback"/> - <tocsect2 name="gluNurbsCallbackDataEXT" url="man:gluNurbsCallbackDataEXT"/> - <tocsect2 name="gluNurbsCurve" url="man:gluNurbsCurve"/> - <tocsect2 name="gluNurbsProperty" url="man:gluNurbsProperty"/> - <tocsect2 name="gluNurbsSurface" url="man:gluNurbsSurface"/> - <tocsect2 name="gluOrtho2D" url="man:gluOrtho2D"/> - <tocsect2 name="gluPartialDisk" url="man:gluPartialDisk"/> - <tocsect2 name="gluPerspective" url="man:gluPerspective"/> - <tocsect2 name="gluPickMatrix" url="man:gluPickMatrix"/> - <tocsect2 name="gluProject" url="man:gluProject"/> - <tocsect2 name="gluPwlCurve" url="man:gluPwlCurve"/> - <tocsect2 name="gluQuadricCallback" url="man:gluQuadricCallback"/> - <tocsect2 name="gluQuadricDrawStyle" url="man:gluQuadricDrawStyle"/> - <tocsect2 name="gluQuadricNormals" url="man:gluQuadricNormals"/> - <tocsect2 name="gluQuadricOrientation" url="man:gluQuadricOrientation"/> - <tocsect2 name="gluQuadricTexture" url="man:gluQuadricTexture"/> - <tocsect2 name="gluScaleImage" url="man:gluScaleImage"/> - <tocsect2 name="gluSphere" url="man:gluSphere"/> - <tocsect2 name="gluTessBeginContour" url="man:gluTessBeginContour"/> - <tocsect2 name="gluTessBeginPolygon" url="man:gluTessBeginPolygon"/> - <tocsect2 name="gluTessCallback" url="man:gluTessCallback"/> - <tocsect2 name="gluTessEndContour" url="man:gluTessEndContour"/> - <tocsect2 name="gluTessEndPolygon" url="man:gluTessEndPolygon"/> - <tocsect2 name="gluTessNormal" url="man:gluTessNormal"/> - <tocsect2 name="gluTessProperty" url="man:gluTessProperty"/> - <tocsect2 name="gluTessVertex" url="man:gluTessVertex"/> - <tocsect2 name="gluUnProject" url="man:gluUnProject"/> + <tocsect2 name="gluBeginCurve" url="gluBeginCurve.xml"/> + <tocsect2 name="gluBeginPolygon" url="gluBeginPolygon.xml"/> + <tocsect2 name="gluBeginSurface" url="gluBeginSurface.xml"/> + <tocsect2 name="gluBeginTrim" url="gluBeginTrim.xml"/> + <tocsect2 name="gluBuild1DMipmapLevels" url="gluBuild1DMipmapLevels.xml"/> + <tocsect2 name="gluBuild1DMipmaps" url="gluBuild1DMipmaps.xml"/> + <tocsect2 name="gluBuild2DMipmapLevels" url="gluBuild2DMipmapLevels.xml"/> + <tocsect2 name="gluBuild2DMipmaps" url="gluBuild2DMipmaps.xml"/> + <tocsect2 name="gluBuild3DMipmapLevels" url="gluBuild3DMipmapLevels.xml"/> + <tocsect2 name="gluBuild3DMipmaps" url="gluBuild3DMipmaps.xml"/> + <tocsect2 name="gluCheckExtension" url="gluCheckExtension.xml"/> + <tocsect2 name="gluCylinder" url="gluCylinder.xml"/> + <tocsect2 name="gluDeleteNurbsRenderer" url="gluDeleteNurbsRenderer.xml"/> + <tocsect2 name="gluDeleteQuadric" url="gluDeleteQuadric.xml"/> + <tocsect2 name="gluDeleteTess" url="gluDeleteTess.xml"/> + <tocsect2 name="gluDisk" url="gluDisk.xml"/> + <tocsect2 name="gluEndCurve" url="gluEndCurve.xml"/> + <tocsect2 name="gluEndPolygon" url="gluEndPolygon.xml"/> + <tocsect2 name="gluEndSurface" url="gluEndSurface.xml"/> + <tocsect2 name="gluEndTrim" url="gluEndTrim.xml"/> + <tocsect2 name="gluErrorString" url="gluErrorString.xml"/> + <tocsect2 name="gluGetNurbsProperty" url="gluGetNurbsProperty.xml"/> + <tocsect2 name="gluGetString" url="gluGetString.xml"/> + <tocsect2 name="gluGetTessProperty" url="gluGetTessProperty.xml"/> + <tocsect2 name="gluLoadSamplingMatrices" url="gluLoadSamplingMatrices.xml"/> + <tocsect2 name="gluLookAt" url="gluLookAt.xml"/> + <tocsect2 name="gluNewNurbsRenderer" url="gluNewNurbsRenderer.xml"/> + <tocsect2 name="gluNewQuadric" url="gluNewQuadric.xml"/> + <tocsect2 name="gluNewTess" url="gluNewTess.xml"/> + <tocsect2 name="gluNextContour" url="gluNextContour.xml"/> + <tocsect2 name="gluNurbsCallback" url="gluNurbsCallback.xml"/> + <tocsect2 name="gluNurbsCallbackData" url="gluNurbsCallbackData.xml"/> + <tocsect2 name="gluNurbsCallbackDataEXT" url="gluNurbsCallbackDataEXT.xml"/> + <tocsect2 name="gluNurbsCurve" url="gluNurbsCurve.xml"/> + <tocsect2 name="gluNurbsProperty" url="gluNurbsProperty.xml"/> + <tocsect2 name="gluNurbsSurface" url="gluNurbsSurface.xml"/> + <tocsect2 name="gluOrtho2D" url="gluOrtho2D.xml"/> + <tocsect2 name="gluPartialDisk" url="gluPartialDisk.xml"/> + <tocsect2 name="gluPerspective" url="gluPerspective.xml"/> + <tocsect2 name="gluPickMatrix" url="gluPickMatrix.xml"/> + <tocsect2 name="gluProject" url="gluProject.xml"/> + <tocsect2 name="gluPwlCurve" url="gluPwlCurve.xml"/> + <tocsect2 name="gluQuadricCallback" url="gluQuadricCallback.xml"/> + <tocsect2 name="gluQuadricDrawStyle" url="gluQuadricDrawStyle.xml"/> + <tocsect2 name="gluQuadricNormals" url="gluQuadricNormals.xml"/> + <tocsect2 name="gluQuadricOrientation" url="gluQuadricOrientation.xml"/> + <tocsect2 name="gluQuadricTexture" url="gluQuadricTexture.xml"/> + <tocsect2 name="gluScaleImage" url="gluScaleImage.xml"/> + <tocsect2 name="gluSphere" url="gluSphere.xml"/> + <tocsect2 name="gluTessBeginContour" url="gluTessBeginContour.xml"/> + <tocsect2 name="gluTessBeginPolygon" url="gluTessBeginPolygon.xml"/> + <tocsect2 name="gluTessCallback" url="gluTessCallback.xml"/> + <tocsect2 name="gluTessEndContour" url="gluTessEndContour.xml"/> + <tocsect2 name="gluTessEndPolygon" url="gluTessEndPolygon.xml"/> + <tocsect2 name="gluTessNormal" url="gluTessNormal.xml"/> + <tocsect2 name="gluTessProperty" url="gluTessProperty.xml"/> + <tocsect2 name="gluTessVertex" url="gluTessVertex.xml"/> + <tocsect2 name="gluUnProject" url="gluUnProject.xml"/> + <tocsect2 name="gluUnProject4" url="gluUnProject4.xml"/> </tocsect1> + <tocsect1 name="GLX Functions"> - <tocsect2 name="glXChooseVisual" url="man:glXChooseVisual"/> - <tocsect2 name="glXCopyContext" url="man:glXCopyContext"/> - <tocsect2 name="glXCreateContext" url="man:glXCreateContext"/> - <tocsect2 name="glXCreateGLXPixmap" url="man:glXCreateGLXPixmap"/> - <tocsect2 name="glXDestroyContext" url="man:glXDestroyContext"/> - <tocsect2 name="glXDestroyGLXPixmap" url="man:glXDestroyGLXPixmap"/> - <tocsect2 name="glXFreeContextEXT" url="man:glXFreeContextEXT"/> - <tocsect2 name="glXGetClientString" url="man:glXGetClientString"/> - <tocsect2 name="glXGetConfig" url="man:glXGetConfig"/> - <tocsect2 name="glXGetContextIDEXT" url="man:glXGetContextIDEXT"/> - <tocsect2 name="glXGetCurrentContext" url="man:glXGetCurrentContext"/> - <tocsect2 name="glXGetCurrentDisplay" url="man:glXGetCurrentDisplay"/> - <tocsect2 name="glXGetCurrentDrawable" url="man:glXGetCurrentDrawable"/> - <tocsect2 name="glXImportContextEXT" url="man:glXImportContextEXT"/> - <tocsect2 name="glXIntro" url="man:glXIntro"/> - <tocsect2 name="glXIsDirect" url="man:glXIsDirect"/> - <tocsect2 name="glXMakeCurrent" url="man:glXMakeCurrent"/> - <tocsect2 name="glXQueryContextInfoEXT" url="man:glXQueryContextInfoEXT"/> - <tocsect2 name="glXQueryExtension" url="man:glXQueryExtension"/> - <tocsect2 name="glXQueryExtensionsString" url="man:glXQueryExtensionsString"/> - <tocsect2 name="glXQueryServerString" url="man:glXQueryServerString"/> - <tocsect2 name="glXQueryVersion" url="man:glXQueryVersion"/> - <tocsect2 name="glXSwapBuffers" url="man:glXSwapBuffers"/> - <tocsect2 name="glXUseXFont" url="man:glXUseXFont"/> - <tocsect2 name="glXWaitGL" url="man:glXWaitGL"/> - <tocsect2 name="glXWaitX" url="man:glXWaitX"/> + <tocsect2 name="glXChooseFBConfig" url="glXChooseFBConfig.xml"/> + <tocsect2 name="glXChooseVisual" url="glXChooseVisual.xml"/> + <tocsect2 name="glXCopyContext" url="glXCopyContext.xml"/> + <tocsect2 name="glXCreateContext" url="glXCreateContext.xml"/> + <tocsect2 name="glXCreateGLXPixmap" url="glXCreateGLXPixmap.xml"/> + <tocsect2 name="glXCreateNewContext" url="glXCreateNewContext.xml"/> + <tocsect2 name="glXCreatePbuffer" url="glXCreatePbuffer.xml"/> + <tocsect2 name="glXCreatePixmap" url="glXCreatePixmap.xml"/> + <tocsect2 name="glXCreateWindow" url="glXCreateWindow.xml"/> + <tocsect2 name="glXDestroyContext" url="glXDestroyContext.xml"/> + <tocsect2 name="glXDestroyGLXPixmap" url="glXDestroyGLXPixmap.xml"/> + <tocsect2 name="glXDestroyPbuffer" url="glXDestroyPbuffer.xml"/> + <tocsect2 name="glXDestroyPixmap" url="glXDestroyPixmap.xml"/> + <tocsect2 name="glXDestroyWindow" url="glXDestroyWindow.xml"/> + <tocsect2 name="glXFreeContextEXT" url="glXFreeContextEXT.xml"/> + <tocsect2 name="glXGetClientString" url="glXGetClientString.xml"/> + <tocsect2 name="glXGetConfig" url="glXGetConfig.xml"/> + <tocsect2 name="glXGetContextIDEXT" url="glXGetContextIDEXT.xml"/> + <tocsect2 name="glXGetCurrentContext" url="glXGetCurrentContext.xml"/> + <tocsect2 name="glXGetCurrentDisplay" url="glXGetCurrentDisplay.xml"/> + <tocsect2 name="glXGetCurrentDrawable" url="glXGetCurrentDrawable.xml"/> + <tocsect2 name="glXGetCurrentReadDrawable" url="glXGetCurrentReadDrawable.xml"/> + <tocsect2 name="glXGetFBConfigAttrib" url="glXGetFBConfigAttrib.xml"/> + <tocsect2 name="glXGetFBConfigs" url="glXGetFBConfigs.xml"/> + <tocsect2 name="glXGetProcAddress" url="glXGetProcAddress.xml"/> + <tocsect2 name="glXGetSelectedEvent" url="glXGetSelectedEvent.xml"/> + <tocsect2 name="glXGetVisualFromFBConfig" url="glXGetVisualFromFBConfig.xml"/> + <tocsect2 name="glXImportContextEXT" url="glXImportContextEXT.xml"/> + <tocsect2 name="glXIntro" url="glXIntro.xml"/> + <tocsect2 name="glXIsDirect" url="glXIsDirect.xml"/> + <tocsect2 name="glXMakeContextCurrent" url="glXMakeContextCurrent.xml"/> + <tocsect2 name="glXMakeCurrent" url="glXMakeCurrent.xml"/> + <tocsect2 name="glXQueryContext" url="glXQueryContext.xml"/> + <tocsect2 name="glXQueryContextInfoEXT" url="glXQueryContextInfoEXT.xml"/> + <tocsect2 name="glXQueryDrawable" url="glXQueryDrawable.xml"/> + <tocsect2 name="glXQueryExtension" url="glXQueryExtension.xml"/> + <tocsect2 name="glXQueryExtensionsString" url="glXQueryExtensionsString.xml"/> + <tocsect2 name="glXQueryServerString" url="glXQueryServerString.xml"/> + <tocsect2 name="glXQueryVersion" url="glXQueryVersion.xml"/> + <tocsect2 name="glXSelectEvent" url="glXSelectEvent.xml"/> + <tocsect2 name="glXSwapBuffers" url="glXSwapBuffers.xml"/> + <tocsect2 name="glXUseXFont" url="glXUseXFont.xml"/> + <tocsect2 name="glXWaitGL" url="glXWaitGL.xml"/> + <tocsect2 name="glXWaitX" url="glXWaitX.xml"/> </tocsect1> + </tdeveloptoc> |