1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
|
<!--
Please keep the formatting simple.
Do not indent XML constructs.
Keep lines at 80 characters length maximum.
-->
<chapter id="getting-started">
<chapterinfo>
<authorgroup>
<author><firstname>Bernd</firstname><surname>Pol</surname></author>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>
</chapterinfo>
<title>Getting Started with &kdevelop; — a Guided Tour</title>
<para>Now that you have got your new &kdevelop; &IDE;, how are you going to make
good use of it? As this is a complex application, the learning curve may be
somewhat steep, especially if you are not already used to this type of an
Integrated Development Environment.</para>
<para>We will try to soften this learning curve a bit by stepping through the
makings of a simple KDE C++ application. Thereby we will have a (cursory) look
at:</para>
<simplelist>
<member><link linkend="gettingstarted-overview">A first look — the user
interface elements of the &kdevelop; &IDE;.</link></member>
<member><link linkend="gettingstarted-configure">Doing some initial
configuration.</link></member>
<member><link linkend="gettingstarted-new">How to create a new project.</link>
</member>
<member><link linkend="gettingstarted-edit">Some tips about dealing with
documents.</link></member>
<member><link linkend="gettingstarted-compile">How to compile the application in
this project.</link></member>
<member><link linkend="gettingstarted-extend">How to add classes and other
detail to your project.</link></member>
<member><link linkend="gettingstarted-debug">What to do to debug the
application.</link></member>
<member><link linkend="gettingstarted-doc">Some basic tools to build program or
user documentation.</link></member>
<member><link linkend="gettingstarted-keys">Last but not least, keyboard
shortcuts</link></member>
</simplelist>
<para>Before we start, one important concept should be made clear.</para>
<formalpara>
<title>What to expect?</title>
<para>As said, &kdevelop; is an <emphasis>Integrated Development
Environment</emphasis>. That means in essence that &kdevelop; is no development
tool by itself but rather a graphical front end to easily access a wide range of
development tools, many of which actually would require complex keyboard
commands run from a text console.</para>
</formalpara>
<para>While &kdevelop; eases many of those programming tasks, much of the
complexity from this bundle of tools still remains which means that in order to
fully understand the &kdevelop; &IDE; you will still need to comprehend these
tools actually running beneath the surface.</para>
<para>Hence, we cannot teach you how to build software, but rather introduce you
to some of the ways &kdevelop; was designed to ease such a software building
process. If you want to learn more about what an Integrated Development
Environment is meant for, you might want to have a look at the <link
linkend="unixdev">Development on &UNIX;</link> historical overview and there
especially at the <link linkend="unixdev-ide">Integrating Concepts and
Tools</link> chapter.</para>
<note>
<para>The following discussions apply to the default case, where &kdevelop;
starts up in the <guilabel>Simplified IDEAl Window Mode</guilabel>. If you
already did switch to another user interface mode some items may not be there as
described or will behave slightly different. If in doubt which user interface
mode your &kdevelop; currently uses, check with the
<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
KDevelop...</guimenuitem> <guimenuitem>User Interface</guimenuitem></menuchoice>
dialog.</para>
</note>
<sect1 id="gettingstarted-overview">
<title>A Very First Look at &kdevelop;</title>
<para>This is all about what you will see when you first started &kdevelop;.
You will find preliminary information about:</para>
<simplelist>
<member><link linkend="gettingstarted-overview-basic">What is there on the
surface?</link></member>
<member><link linkend="gettingstarted-overview-help">How to get some
help.</link></member>
<member><link linkend="gettingstarted-overview-menu">What is in the
menus?</link></member>
<member><link linkend="gettingstarted-overview-tools">What are those tool views
for?</link></member>
</simplelist>
<sect2 id="gettingstarted-overview-basic">
<title>On the Surface</title>
<para>When you start &kdevelop; for the first time you will get a display
similar to this one:</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="empty-ide.png" format="PNG"/>
</imageobject>
<caption>
<para>The &kdevelop; initial layout</para>
<para>(Actually the initial &kdevelop; window will be larger, but the elements
you see are the same.)</para>
</caption>
</mediaobject>
</screenshot>
<formalpara>
<title>Workspace Area and Tool View Tabs</title>
<para>In this initial case &kdevelop; uses the so-called <link
linkend="uimodes-survey">IDEAl user interface mode</link>. A workspace area of
maximum possible size is surrounded left, bottom, and right by a series of
buttons which act similar to tabs on a tabbed display. If you click on one of
those tabs, a so-called <emphasis>tool view window</emphasis> will open which
allows you to work on a specific task.</para>
</formalpara>
<formalpara>
<title>Menu and Toolbars</title>
<para>On top there is the usual menubar, followed by several rows of toolbars,
some being initially empty. They will get populated once there is a project open
for actual work.</para>
</formalpara>
<formalpara>
<title>Status Bar</title>
<para>Finally, there is a status bar on the bottom of the window where short
informations on several tasks will be shown.</para>
</formalpara>
</sect2>
<sect2 id="gettingstarted-overview-help">
<title>How to Get Some Help</title>
<para>Besides the <guimenu>Help</guimenu> menu which offers answers to specific
questions, the status bar and two kinds of tool tips provide some quick
information.</para>
<formalpara>
<title>What Does This Menu Entry Do?</title>
<para>When you place the mouse cursor on a menu entry, there will usually some
short information be displayed in the status bar. While in most cases this
repeats just the name of the selection, in some cases it will provide additional
information about the purpose of the menu command.</para>
</formalpara>
<formalpara>
<title>What Is the Name of This Item?</title>
<para>On many items a short function name tool tip will pop up when you place
the cursor on it for a few seconds. This is useful for quick orientation on
toolbar or tool view tabs in IDEAl mode when the &IDE; has been set up to
display icons only on these buttons.</para>
</formalpara>
<formalpara>
<title>What Does This Item Do?</title>
<para>More information is available through expanded tool tip help for many
items on the &IDE;. Select <menuchoice><guimenu>Help</guimenu>
<guimenuitem>What's This?</guimenuitem></menuchoice> or press
<keycombo><keycap>&Shift;</keycap><keycap>F1</keycap></keycombo>, then with the
question mark cursor select the item you want to know more of. You can as well
open any menu this way and click on a specific menu entry (active as well as
greyed disabled ones) to see if more information is available.</para>
</formalpara>
</sect2>
<sect2 id="gettingstarted-overview-menu">
<title>What is in the menus?</title>
<para>There are ten menus selectable on the menubar. Most of them get fully
populated once a project is open for actual work while others require at least
one document be open in an editor window. In short, they will allow the
following action types.</para>
<note>
<para>This is only a preliminary overview. For a detailed menu description see
the <link linkend="commands">Command Reference</link>.</para>
</note>
<variablelist>
<varlistentry>
<term><guimenu>File</guimenu></term>
<listitem>
<formalpara>
<title>Usual Actions</title>
<para>This is pretty standard. It allows to create, open, save, print, and close
document files as well as quitting the &kdevelop; application as usual.</para>
</formalpara>
<formalpara>
<title>Revert All</title>
<para>This allows to revert all recent, yet unsaved changes by reloading the
file from the disk. This works on any file you edit, not only on those which are
part of a project.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Edit</guimenu></term>
<listitem>
<para>This menu is useful only if a document is opened.</para>
<formalpara>
<title>Usual Actions</title>
<para>It provides the usual undo/redo and cut/copy/paste actions.
Furthermore it allows to select text blocks in various ways.</para>
</formalpara>
<formalpara>
<title>Search and Replace</title>
<para>There are two very powerful search facility available,
<menuchoice><guimenu>Edit</guimenu> <guimenuitem>Find in
Files...</guimenuitem></menuchoice>, and <menuchoice><guimenu>Edit</guimenu>
<guimenuitem>Find-Select-Replace...</guimenuitem></menuchoice>. These allow, in
addition to the usual search and replace actions limited to the the current
document, to conduct global search or search-and-replace actions in one single
turn.</para>
</formalpara>
<formalpara>
<title>Advanced Text Edit</title>
<para>There are provisions to reformat the current document and to automatically
complete partially typed texts in various ways.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>View</guimenu></term>
<listitem>
<para>Like the <guimenu>Edit</guimenu> menu, this menu is useful only if there
is an open project. I this case there will be the following actions available
(amongst others):</para>
<formalpara>
<title>Navigation History</title>
<para>Switch back and forth through the documents &etc; you visited.</para>
</formalpara>
<formalpara>
<title>Error Tracking</title>
<para>Navigate to the source lines of the errors encountered in the most recent
compilation/build process.</para>
</formalpara>
<formalpara>
<title>Editor Related Actions</title>
<para>Some entries in the <guimenu>View</guimenu> menu control the look and view
of the editor you use. In case of the &kate; Part (Embedded Advanced Text
Editor) there will be the following controls available:</para>
</formalpara>
<itemizedlist>
<listitem>
<para>Control the word wrap behavior in the document window.</para>
</listitem>
<listitem>
<para>Show or hide several border displays in the document windows: line
numbers, icons, and, additionally, bookmark marks in the scroll bar.</para>
</listitem>
<listitem>
<para>Control the display of folded (temporarily hidden) sections in a source
text.</para>
</listitem>
</itemizedlist>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Project</guimenu></term>
<listitem>
<para>All work of &kdevelop; is based on <emphasis>projects</emphasis> which
basically collect source files, build management files, and other information in
one project directory. In this menu you control which project to use, which
properties it has, and some other managing actions.
In particular:</para>
<formalpara>
<title>Open a Project</title>
<para>Allows to create new projects, open existing ones, and import projects
from other environments.</para>
</formalpara>
<formalpara>
<title>Project Options</title>
<para>Allows to define a whole bunch of different project properties.</para>
</formalpara>
<formalpara>
<title>Classes Management</title>
<para>Add new classes to the project and traverse the inheritance tree of a
class.</para>
</formalpara>
<formalpara>
<title>Distribute Project</title>
<para>Helps to build distribution packages of the project.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Build</guimenu></term>
<listitem>
<para>This menu is all about compiling and documenting the project. Thus it is
of use only when a project is actually open. In this case it provides the
following actions:</para>
<formalpara>
<title>Compile, Link, Execute</title>
<para>Allows to compile and link the whole project or parts of it as well as run
the application from within the &IDE;.</para>
</formalpara>
<formalpara>
<title>Prepare Build Operations</title>
<para>This actually depends on the make system you use for this project. In the
case of automake projects it allows to run <filename>Makefile.cvs</filename> and
<filename>configure</filename> on their own. There are also provisions to remove
translated files from the project in various stages of intensity.</para>
</formalpara>
<formalpara>
<title>Install the Application</title>
<para>Allows to install the application both in local directories as well as in
system directories only accessible to the root user.</para>
</formalpara>
<formalpara>
<title>API Documentation</title>
<para>Build or remove a doxygen-based API documentation of the project as
defined in the project options.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Debug</guimenu></term>
<listitem>
<para>Although this menu will be filled once a project is active, it of course
is useful only if the actual project has been previously compiled with debugging
information (this is basically set up in <menuchoice><guimenu>Project</guimenu>
<guimenuitem>Project Options..</guimenuitem></menuchoice>). There are the
following actions available in this case:</para>
<formalpara>
<title>Usual Debugger Actions</title>
<para>The first section in the <guimenu>Debug</guimenu> provides a graphical
interface to the GDB &GNU; symbolic debugger. It allows to start and stop your
application in the debugger and step through it in various ways.</para>
</formalpara>
<formalpara>
<title>Breakpoints</title>
<para>&kdevelop; provides several means to set breakpoints in your application
sources. One is through the use of the <guimenuitem>Toggle
Breakpoint</guimenuitem> menu entry.</para>
</formalpara>
<formalpara>
<title>Advanced Debugging</title>
<para>Other <guimenu>Debug</guimenu> menu entries allow more sophisticated
program analysis. Use
<keycombo><keycap>&Shift;</keycap><keycap>F1</keycap></keycombo> to get more
information about their purpose.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Scripts</guimenu></term>
<listitem>
<para>You can call various scripts from this menu to more easily accomplish
tedious actions on the text in the currently selected editor window. The
available actions depend on the selected script, however.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Window</guimenu></term>
<listitem>
<para>This is fairly standard. You may select any open document window as well
as close one or more documents windows in here. You may even select a set of
document windows to be closed in one single turn.</para>
<para>Depending on the editor plugin you use may there be other menu items as
well. So will the default Kate editor plugin additionally allow to split the
editor window horizontally as well as vertically.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Tools</guimenu></term>
<listitem>
<para>&kdevelop; is highly customizable.
You may select a favorite editor for your documents as well as provide external
and plugged-in tools to extend the basic &IDE; capabilities. The
<guimenu>Tools</guimenu> menu reflects most of this setup.</para>
<formalpara>
<title>Advanced Editing</title>
<para>The upper set of <guimenu>Tools</guimenu> menu entries will be provided by
the editor plugin which is in use. You may select your favorite editor via
<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
KDevelop...</guimenuitem> <guilabel>Editor</guilabel></menuchoice>. Once an
editable document file is selected, the upper part of the
<guimenu>Tools</guimenu> menu will provide advanced editing commands specific to
the editor part in use.</para>
</formalpara>
<formalpara>
<title>Web Side Handling</title>
<para>In case the active document window contains a HTML page (⪚ displayed
from a <guilabel>Documentation</guilabel> selection), the
<guimenu>Tools</guimenu> will show additional menu entries which provide various
means to handle Web pages.</para>
</formalpara>
<formalpara>
<title>Other Tools</title>
<para>Usually there will be a bunch of other entries according to the currently
available tools. Use <keycombo><keycap>&Shift;</keycap>
<keycap>F1</keycap></keycombo> to get more information about their
purposes.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Settings</guimenu></term>
<listitem>
<para>This menu allows you to show and hide menubar, toolbars and statusbar.
Also, you can configure shortcuts, toolbars, notifications, the editor and
&kdevelop;'s general behavior.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenu>Help</guimenu></term>
<listitem>
<para>Here you can open this KDevelop manual, look up terms in various
documentation files, open man pages (the traditional UNIX manual format) and
info pages (the GNU manual format). Furthermore you can report bugs here or get
some info about your current KDevelop version and its authors.</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="gettingstarted-overview-tools">
<title>What are those tool views for?</title>
<para>In the IDEAl user interface mode the workspace will be surrounded by three
areas of buttons, so-called <emphasis>tool view tabs</emphasis>. They provide
access to <emphasis>tool view windows</emphasis> which accomplish main tasks
during software development. Each of these three tool view areas serves a
different main purpose.</para>
<itemizedlist>
<listitem>
<formalpara>
<title>Left Side</title>
<para>Provides access to navigation and selection tools</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Bottom</title>
<para>These views display messages produced by various tools.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Right Side</title>
<para>Provides access to documentation and source management tools.</para>
</formalpara>
</listitem>
</itemizedlist>
<para>The number of tool view tabs shown will change once a project is open for
actual work. More tools to work on that project will be available then. The
actual number of tool views depends on the <link linkend="plugin-tools">Plugin
Tools</link> being currently available to &kdevelop;. You will find more on this
topic in the <link linkend="setup">Configuring KDevelop</link> chapter.</para>
<para>Currently, with no project open and the default number of plugin tools
loaded, you will find the following tool views. Clicking on a tab will open
respectively close its tool view window.</para>
<variablelist>
<varlistentry>
<term>Navigation and Selection</term>
<listitem>
<formalpara>
<title>File Selector</title>
<para>Provides a panel to navigate the directory tree and select files for work
just like you do in the &konqueror;. Clicking a file will open it in an
appropriate editor window in the workspace area. A right click in the file
selector area will pop up a navigation and file manipulation menu.</para>
</formalpara>
<formalpara>
<title>File List</title>
<para>Lists the currently open files. Clicking on a file will usually select its
editor window in the workspace area. Use this to quickly navigate in a large
number of open files. Furthermore this view provides a means to organize the
open files into different <emphasis>sessions</emphasis>. This is particularly
useful in very large and complex projects to help the developer concentrate on
different tasks. Right clicking a file will pop up a file manipulation
menu.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term>Messages Displays</term>
<listitem>
<formalpara>
<title>Application</title>
<para>Displays the output from an application started from within
&kdevelop;.</para>
</formalpara>
<formalpara>
<title>Diff</title>
<para>Used to display patch file contents.
Displays the output from the difference viewer tool started from the
<menuchoice><guimenu>Tools</guimenu> <guimenuitem>Difference
Viewer...</guimenuitem></menuchoice> menu.</para>
</formalpara>
<formalpara>
<title>Messages</title>
<para>Displays messages produced by the build tools called from within
&kdevelop;, usually from the <guimenu>Build</guimenu> menu.</para>
</formalpara>
<formalpara>
<title>Find in Files</title>
<para>Displays the list of items found by the global search operation started
from the <menuchoice><guimenu>Edit</guimenu> <guimenuitem>Find in
Files...</guimenuitem></menuchoice> menu. Clicking on a line here will
automatically open that file at the specified position in an editor
window.</para>
</formalpara>
<formalpara>
<title>Replace</title>
<para>Lists the results of the global search-and-replace operation issued from
the <menuchoice><guimenu>Edit</guimenu>
<guimenuitem>Find-Select-Replace...</guimenuitem></menuchoice> menu. In this
view you can decide on every found item whether you really want it be replaced
or not.</para>
</formalpara>
<note>
<para>This global search-and-replace facility is actually available only after a
project has been loaded into &kdevelop;. Otherwise the global replace tool in
the <menuchoice><guimenu>Edit</guimenu>
<guimenuitem>Find-Select-Replace...</guimenuitem> </menuchoice> menu will in
fact be be disabled.</para>
</note>
<formalpara>
<title>Konsole</title>
<para>Opens a &kde; <application>Konsole</application> like terminal emulator
window where you can use keyboard commands in a traditional &UNIX; command line
interface.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term>Documentation and Source Manipulation</term>
<listitem>
<formalpara>
<title>Documentation</title>
<para>&kdevelop; provides access to a whole bunch of documentation through this
tool. You may here access document files, usually online from remote locations,
in a structured way. And there are several ways available to directly access
valuable information from &kde; or &Qt; manuals.</para>
</formalpara>
<para>See the <link linkend="documentation">Documentation</link> and <link
linkend="setup-docu">Configuring the Documentation</link> chapters for more
details.</para>
<formalpara>
<title>Code Snippets</title>
<para>This tool allows you to permanently store selected texts for later use in
other editing cycles. It is a very flexible tool, as any text snipped stored
here may contain a set of variables which will get their actual values at the
time when you insert such a snippet in some other text.</para>
</formalpara>
<para>More information on this is available in the <link
linkend="editing-snippets">Code Snippets</link> and <link
linkend="setup-snippets">Setting Up the Code Snippets Tool</link>
chapters.</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
</sect1>
<sect1 id="gettingstarted-configure">
<title>A Bit of Configuration</title>
<para>Before we actually start a first example project, we should tailor the
&kdevelop; behavior to our needs. Although most of the default settings will be
appropriate for now, there are a few places which better should be
adjusted.</para>
<note>
<para>If you want to know more about &kdevelop; configuration, have a look at
the <link linkend="setup">Configuring KDevelop</link> chapter.</para>
</note>
<sect2 id="gettingstarted-configure-general">
<title>Some General Settings</title>
<para>To configure &kdevelop;, click the
<menuchoice><guimenu>Settings</guimenu></menuchoice> menu and select
<menuchoice><guimenuitem>Configure KDevelop...</guimenuitem></menuchoice>. The
<guilabel>Configure KDevelop</guilabel> dialog will pop up, showing the
following <guilabel>General</guilabel> settings page to the right.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-general.png" format="PNG"/>
</imageobject>
<caption>
<para>The &kdevelop; general configuration dialog</para>
</caption>
</mediaobject>
</screenshot>
<para>Most of the defaults will be o.k.
But you will probably want to change two of those settings.</para>
<formalpara>
<title>Default projects directory</title>
<para>At first start of &kdevelop; this will most likely be preset to your home
directory. Most people however prefer a dedicated projects directory for
software development. Change the text box to your preferred parent development
directory. You may select it from the directory tree if you press the
<guilabel>Open file dialog</guilabel> button labeled with a folder icon to the
right of it.</para>
</formalpara>
<para>In our examples we will assume a (somewhat artificial) user called
<filename class="directory">devel</filename>.
Thus always replace this <quote>devel</quote> by your user name. Our devel user
will utilize the <filename class="directory">/home/devel/projects</filename>
parent directory for actual development. Again, replace <filename
class="directory">projects</filename> with your development directory name.
</para>
<para>&kdevelop; will by default set up an own subdirectory below this parent
for every new project you create. So will ⪚ all files of a project named
<quote>Hello</quote> in our case be located in the <filename
class="directory">/home/devel/projects/hello</filename> directory.</para>
<para>You may of course temporarily override these directory settings if you
need to. See the <link linkend="applicationwizard">&appwizard;</link> chapter
for more info on this.</para>
<formalpara>
<title>Compiler output</title>
<para>Whenever &kdevelop; compiles some source, it will display the messages of
the <application>make</application>, etc. build tools in the
<guilabel>Messages</guilabel> window in the lower part of the workspace area.
Usually these messages will be overwhelmingly wordy. To keep a better overview
of what happens, &kdevelop; has some means of shortening those messages built
in.</para>
</formalpara>
<para>Depending on the &kdevelop; version you use, the <guilabel>Compiler
output</guilabel> selection may be preset to <quote>Long</quote>, which will
cause all message contents be fully shown. You may probably want to change this
to the far more convenient <quote>Very Short</quote> setting. Just select this
from the drop down box.</para>
<caution>
<para>Be aware that only <emphasis>most basic</emphasis> information will be
shown in the <guilabel>Messages</guilabel> window this way. In case of errors
during ⪚ a build run you will most likely want to see more, if not all, of
the message texts. They are not lost, however. Just right click into the
<guilabel>Messages</guilabel> window and select ⪚ <quote>Full Compiler
Output</quote> from the popup menu.</para>
</caution>
</sect2>
<sect2 id="gettingstarted-configure-search">
<title>Initializing Documentation Search Indexes</title>
<para>There is another, not so obvious, item which preferably should be
initialized before you start actual development work. This is because you will
want to perform documentation search regularly during development. &kdevelop;
requires some search indexes be created before such search operations can be
performed. So let's initialize them before we attempt our first steps
toward actual &kdevelop; work.</para>
<para>Open the <guilabel>Documentation</guilabel> tool view at the right side of
the &kdevelop; main window. There open the <guilabel>Search</guilabel> dialog
page.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="documents-search.png" format="PNG"/>
</imageobject>
<caption><para>Where to generate the search indexes.</para></caption>
</mediaobject>
</screenshot>
<para>Now press the <guibutton>Update Config</guibutton> button to make sure the
basic search tools are properly set up. A dialog should pop up, telling
<quote>Configuration file updated</quote>. Click <guibutton>OK</guibutton> to
make it disappear.</para>
<para>This done, &kdevelop; will be ready to parse the documentation it knows of
and build some useful search indexes from it. Press the <guibutton>Update
Index</guibutton> button to the right. Now the <guilabel>Generating Search
Index</guilabel> dialog will pop up showing the progress of the index build
operations.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-docu-indexgen.png" format="PNG"/>
</imageobject>
<caption><para>&kdevelop; is generating documentation search
indexes.</para></caption>
</mediaobject>
</screenshot>
<para>This will take some time depending on the size of documentation and the
speed of your machine. But finally the <guibutton>Cancel</guibutton> will make
place to <guibutton>OK</guibutton>. Just press this button to proceed.</para>
<note>
<itemizedlist>
<listitem>
<para>This usually should work out of the box. In some cases the
<application>htdig</application> application &kdevelop; uses to perform its full
text searches might not be properly set up. Refer to the <link
linkend="setup-docu-textsearch">Setting Up Text Search Indexes</link> chapter
for more help in this case.</para>
</listitem>
<listitem>
<para>To be able to look up &kde; and &Qt; specific API documentation, it is
mandatory that the <emphasis>KDELibs Apidocs</emphasis> were present when
&kdevelop; was installed. If you experience problems building the indexes or
perform the <link linkend="gettingstarted-edit-defs">identifier lookup
examples</link> later in this chapter, make sure that this documentation exists
and is accessible to &kdevelop;. See <link linkend="kdevelop-install">Installing
KDevelop</link> fore more detail.</para>
</listitem>
</itemizedlist>
</note>
</sect2>
</sect1>
<sect1 id="gettingstarted-new">
<title>Starting a New Project</title>
<para>Almost any application will consist of dozens, hundreds, even thousands of
files which need kept structured and maintainable. To accomplish this,
&kdevelop; organizes software development tasks in
<emphasis>projects</emphasis>. Thus the first practical step to develop software
in &kdevelop; usually is to create a new project.</para>
<para>Fortunately this is fairly easily accomplished. &kdevelop; provides the
so-called &appwizard; tool for this. (See the <link
linkend="applicationwizard">Getting Started — the &appwizard;</link>
chapter for more.)</para>
<para>We will now start a simple &kde; application project to illustrate how
easily this is accomplished and which files and tools &kdevelop; will have
provided. Thereby we will have a short look at:</para>
<simplelist>
<member><link linkend="gettingstarted-new-setup">How to create a new project
with the help of the &appwizard;.</link></member>
<member><link linkend="gettingstarted-new-files">Which files the &appwizard;
initially did set up.</link></member>
<member><link linkend="gettingstarted-new-toolviews">What about the additional
tool view shown with the project?</link></member>
</simplelist>
<sect2 id="gettingstarted-new-setup">
<title>How to Create a New Project</title>
<para>Let us create a rather simple <quote>Hello World</quote> &kde; project.
Just follow these steps.</para>
<procedure>
<step>
<para>To start the &appwizard; click the <menuchoice><guimenu>Project</guimenu>
<guimenuitem>New Project...</guimenuitem></menuchoice> menu.</para>
</step>
<step>
<para>The <guilabel>Create New Project</guilabel> dialog will pop up. In the
upper left <guilabel>All Projects</guilabel> window there will be a number of
programming languages listed.</para>
<substeps>
<step>
<para>We want to build a &kde; C++ application as usual, thus click on the
<guilabel>+</guilabel> label left of the <guilabel>C++</guilabel> label to open
this branch.</para>
</step>
<step>
<para>A series of possible application targets will be displayed. We will build
a &kde; application, thus open the next sub-branch via the
<guilabel>+</guilabel> label next to <guilabel>KDE</guilabel></para>
</step>
<step>
<para>Now you will be offered a series of possible <emphasis>project
templates</emphasis>. Navigate down to the end of this branch and click
<guilabel>Simple KDE Application</guilabel>.</para>
<para>A preview and short description of the application this project template
will produce pops up in the two windows to the right.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="tutorial-new-project.png" format="PNG"/>
</imageobject>
<caption>
<para>Selecting a <quote>Hello World</quote> project template</para>
</caption>
</mediaobject></screenshot>
</step>
<step>
<para>Our application will need a name. Find the <guilabel>Properties</guilabel>
area on the dialog bottom and enter a suitable name into the
<guilabel>Application name</guilabel> input field.</para>
<para>We use <quote>Hello</quote> in our example, but you can use whatever you
like, provided the name consists of letters, number digits, and underlines only.
You will find that the &appwizard; rejects any other character.</para>
</step>
<step>
<para>Make sure the <guilabel>Location</guilabel> text box below the input field
shows the name of your top project directory as set up in the <link
linkend="gettingstarted-configure">A Bit of Configuration</link> chapter above.
If it does not do so, enter a suitable directory name or select one from the
directory list provided by the folder labeled button to the right.</para>
<para>If all went well, the <guilabel>Final location</guilabel> line at the
bottom will show the directory path your new project will use. In case there was
an <quote>(invalid)</quote> suffix appended, try another name for your project
and/or make sure the top project directory in the <guilabel>Location</guilabel>
text box really exists and is writable.</para>
</step>
<step>
<para>Once everything is right, the <guibutton>Next</guibutton> button in the
bottom row of the dialog will be enabled. Click it to proceed.</para>
</step>
</substeps>
</step>
<step>
<para>This will lead you to the <guilabel>Project Options</guilabel> dialog
page. Make sure the <guilabel>Author</guilabel> and <guilabel>Email</guilabel>
text boxes are properly filled in. Usually they will default to your general
&kde; user settings as given in the <guilabel>Password & User
Account</guilabel> dialog of the &kde; Control Center. If not, change them to
some settings you prefer for your application.</para>
<screenshot id="gettingstarted-new-setup-options">
<mediaobject>
<imageobject>
<imagedata fileref="tutorial-hello-options.png" format="PNG"/>
</imageobject>
<caption>
<para>Provide your name and (optionally) email address.</para>
</caption>
</mediaobject>
</screenshot>
<note>
<para>You must provide an <guilabel>Author</guilabel> name at least. This is
mandatory for the application files setup.</para>
</note>
<para>If all is right, the <guibutton>Next</guibutton> button will be enabled.
Click it to further proceed.</para>
</step>
<step>
<para>The following <guilabel>Version Control System</guilabel>,
<guilabel>Template for .h Files</guilabel>, and <guilabel>Template for .cpp
Files</guilabel> dialog pages are not of interest for now. Skip them by clicking
the <guibutton>Next</guibutton> buttons and, finally, the
<guibutton>Finish</guibutton> button.</para>
</step>
</procedure>
<para>That was all!
The &appwizard; will take over and construct a series of initial files in the
<guilabel>Final location</guilabel> directory you provided in step 2c
above.</para>
<para>Once this file creation phase is finished, &kdevelop; will open an editor
window for the <emphasis>application main window</emphasis> implementation file
(which is <filename>hello.cpp</filename> in our example), so you can readily
proceed.</para>
</sect2>
<sect2 id="gettingstarted-new-files">
<title>Initial Project Files</title>
<para>Even if our sample Hello project is fairly simple, the &appwizard; did
create a whole bunch of source and project management files. You will most
easily list them if you open the <guilabel>File Tree</guilabel> tool view on the
bottom left. This will open a file list similar to the one below.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="tutorial-hello-new.png" format="PNG"/>
</imageobject>
<caption>
<para>Initial files in our <quote>Hello World</quote> project</para>
</caption>
</mediaobject>
</screenshot>
<para>To demonstrate the main bunch of files the &appwizard; produced, we did
open most of the directory branches in the left-hand <guilabel>File
Tree</guilabel> tool view window. Just click the branch names in the tree to see
for yourself.</para>
<para>Additionally, just for demonstration, we did as well open most of the
branches the <guilabel>Automake Manager</guilabel> tool view window to the right
where some of the project sources are listed, too.</para>
<sect3 id="gettingstarted-new-files-copyright">
<title>Copyright Issues</title>
<para>All &GNU; conformant applications must be copyrighted. There are two
levels which require copyright notices, <emphasis>individual source
files</emphasis> and <emphasis>run-time application level</emphasis>. The
&appwizard; did already put appropriate copyright and licensing information into
the project files.</para>
<formalpara>
<title>Source File Level Copyrights</title>
<para>Do you remember the <link linkend="gettingstarted-new-setup-options">
<guilabel>Project Options</guilabel></link> dialog page in the new project
setup? You had to provide your (the developer's) name and optionally an
email address there. Now refer to the top of the <guilabel>hello.cpp</guilabel>
editor window currently displayed in the workspace area. The &appwizard; did
enter these statements on top of the licensing header of every source file it
created.</para>
</formalpara>
<programlisting>
/***************************************************************************
* Copyright (C) 2006 by Joe User *
* joe@user.com *
* *
* This program is free software; you can redistribute it and/or modify *
</programlisting>
<para>You will find exactly the same text headers in every source file you will
create inside &kdevelop; (provided you use the proper built in tools for file
creation). &kdevelop; remembers these settings in some template files you may
find in the <filename class="directory">templates</filename> directory.</para>
<formalpara>
<title>Application Run-Time Copyrights</title>
<para>Once your &kde; application runs, the user may display some
<guilabel>About</guilabel> data, usually from the <guimenu>Help</guimenu> menu.
The &appwizard; did also take care of this. If you have a look at the
<filename>main.cpp</filename> file, you will find an entry similar to the one
below.</para>
</formalpara>
<programlisting>
int main(int argc, char **argv)
{
KAboutData about("hello", I18N_NOOP("Hello"), version, description,
KAboutData::License_GPL, "(C) 2006 Joe User", 0, 0,
"joe@user.com");
about.addAuthor( "Joe User", 0, "joe@user.com" );
</programlisting>
<para>This will put the main developer's name (<quote>Joe User</quote> in
our case) and email address into the <guilabel>About</guilabel> copyright page
in the display and list this name and address on the
<guilabel>Authors</guilabel> page there as well.</para>
<important>
<para>Whenever you make substantial changes to an existing project, be sure to
enter your name and email address to the copyright notices on every file you
changed and to the run-time copyright display as well. Don't be shy, you
help the open source society considerably if you do so.</para>
</important>
</sect3>
<sect3 id="gettingstarted-new-files-source">
<title>Initial Source Files</title>
<para>The &appwizard; did put the source files into the <filename
class="directory">src</filename> sub-directory of the project's directory.
You will find the <filename>main.cpp</filename>, <filename>hello.h</filename>,
and <filename>hello.cpp</filename> files there as you may have possibly
expected.</para>
<para>There are some additional files you usually will find in a typical &kde;
application, namely</para>
<itemizedlist>
<listitem>
<para><filename>hello.desktop</filename> contains some meta data used by
&kdevelop; to maintain and start the application.</para>
</listitem>
<listitem>
<para><filename>hi16-app-hello.png</filename>, and
<filename>hi32-app-hello.png</filename> contain some initial default icons,
&kdevelop; will use for application display.</para>
</listitem>
<listitem>
<para>Finally, <filename>helloui.rc</filename> contains a description of the
application's user interface, currently the menus the application will
provide.</para>
</listitem>
</itemizedlist>
</sect3>
<sect3 id="gettingstarted-new-files-doc">
<title>Initial Application Documentation</title>
<para>In the <filename class="directory">doc/en</filename> subdirectory of the
project you will find the <filename>index.docbook</filename> file. This is a
default template from where you can start to write a suitable user
documentation.</para>
</sect3>
<sect3 id="gettingstarted-new-files-project">
<title>Project and Auxiliary Files</title>
<para>You will have noted that the files we introduced so far are listed in
boldface in the <guilabel>File Tree</guilabel> tool view while most of the other
files are not. This depicts the substantially different tasks these files are
used for. The contents of those bold listed files directly influence the
application. Source files will produce the code to be run, others will provide
necessary data or documentation. These files must be maintained and orderly
processed in the build stages by the project, hence they are called
<emphasis>project files</emphasis>.</para>
<para>If you have a look at the lower <guilabel>Automake Manager</guilabel>
window to the right of the workspace area you will find all project files listed
as well. The &automanag; tool uses this knowledge to take care of the build
control as we shortly will see.</para>
<para>The other, non-bold listed files are of more auxiliary nature. They belong
to several distinctive classes as follows:</para>
<itemizedlist>
<listitem>
<formalpara>
<title>Project Build Control</title>
<para>These files control the compile, install, documentation building, &etc;
processes. If the project utilizes the &GNU;
<application>autotools</application> machinery as our example does, you will
find a <filename>Makefile.am</filename> file in each project directory. These
are kind of basic make core files which contain build control commands and will
be processed in conjunction with various <filename>configure</filename> files
during the build stages. Such a build produces a final
<filename>Makefile</filename> in every directory. And from these in turn the
<application>make</application> utility will finally build the binaries of the
application.</para>
</formalpara>
<para>Those <filename>Makefile.am</filename> files need to be maintained
throughout the development process. Luckily, &kdevelop; relieves you of most of
this burden by the &automanag; tool, which basically is a graphical front end to
maintain <filename>Makefile.am</filename> contents.</para>
<para>Other project build control files currently listed are
<filename>configure.in.in</filename> and <filename>subdirs</filename> in the
project root directory. They will be processed by some of the files in the
<filename class="directory">admin</filename> &kde; specific administration
directory to produce more <filename>configure</filename> and
<filename>Makefile</filename> type files and finally the application's
binaries.</para>
</listitem>
<listitem>
<formalpara>
<title>&kdevelop; Control Files</title>
<para>&kdevelop; needs some control and administration data on its own. These
are located in the project root directory, in our example
<filename>hello.kdevelop</filename>, <filename>hello.kdevelop.pcs</filename>,
and <filename>hello.kdevses</filename>.</para>
</formalpara>
<para>Of particular importance in each project is the
<filename>xxx.kdevelop</filename> (where <quote>xxx</quote> denotes the project
name) file. It is the main <emphasis>KDevelop 3 Project File</emphasis> and
needed if you later want load this project into the &IDE;.</para>
<warning>
<para>Never do manually modify, rename, or even delete any of these &kdevelop;
control files! The &IDE; will most likely not function properly on your project
afterwards.</para>
</warning>
</listitem>
<listitem>
<formalpara>
<title>GNU Project Description Files</title>
<para>Some files in the project root directory are mandatory in any &GNU;
conformant application. These are: <filename>AUTHORS</filename>,
<filename>ChangeLog</filename>, <filename>INSTALL</filename>,
<filename>COPYING</filename> (which contains the GNU GENERAL PUBLIC LICENSE),
<filename>INSTALL</filename>, <filename>NEWS</filename>,
<filename>README</filename>, and <filename>TODO</filename>.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Other Files</title>
<para>A few more files, not mentioned yet, are:</para>
</formalpara>
<itemizedlist>
<listitem>
<para><filename>Doxyfile</filename> controls the creation of the project
specific &API; internal programming interface documentation.</para>
</listitem>
<listitem>
<para>The <filename class="directory">templates</filename> directory containes
file templates the &IDE; uses as stubs to create new source files.
You may at any time edit these templates. The new contents will be reflected in
the next source files you create of the related types.</para>
<para>You may ⪚ want to realign the right hand stars in the copyright lines
the &appwizard; inserted into the <filename>cpp</filename> and
<filename>h</filename> template files, so the source files created from them
will look less awkward.</para>
</listitem>
<listitem>
<para>The <filename class="directory">po</filename> directory will be used for
localization purposes. It is essentially part of the project files (contains a
<filename>Makefile.am</filename>) but will mainly be used in translation
processing. Not of main interest to the application developer, however.</para>
</listitem>
<listitem>
<para>Finally, the <filename class="directory">admin</filename> directory is
specially needed in &kde; oriented applications. It provides a whole bunch of
files necessary to maintain the application's sources and binaries so they
will integrate properly into the &kde; environment.</para>
</listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</sect3>
</sect2>
<sect2 id="gettingstarted-new-toolviews">
<title>Additional Tool Views</title>
<para>As you will have noticed, as soon as the &appwizard; had the new project
ready, several additional tool views were provided. These make sense during
project development only and, in short, provide the following
functionality.</para>
<note>
<para>The tool views actually visible depend on the plugins currently loaded
into &kdevelop;. There are ways to control this. See the <link
linkend="setup-plugins">Plugin Tools</link> chapter for instructions.</para>
</note>
<sect3 id="gettingstarted-new-toolviews-left">
<title>Navigation and Selection Tools (left side)</title>
<itemizedlist>
<listitem>
<formalpara>
<title>Bookmarks</title>
<para>You can mark any text file line in order to quickly return to this
position from everywhere. &kdevelop; will remember all those
<emphasis>bookmarks</emphasis>, even if you close the editor window afterwards.
The <guilabel>Bookmarks</guilabel> tool view lists all those bookmarks by file
name and line number. You need only click such an entry to open the editor
window accordingly and position the cursor on that line.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Classes</title>
<para>Lists classes, methods, &etc; known in the project. Clicking the entry
opens the appropriate header or source file in an editor window and positions
the cursor at the respective declaration or definition.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>File Groups</title>
<para>Sorts the files in the projects into various utility groups, &ie; Sources,
User Interface, Icons, Translations, and Others. Clicking an entry opens that
file in an editor window.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Variables</title>
<para>This is used by the debugger tool to display, evaluate, and watch
variables during debug runs.</para>
</formalpara>
</listitem>
</itemizedlist>
</sect3>
<sect3 id="gettingstarted-new-toolviews-bottom">
<title>Messages (bottom)</title>
<itemizedlist>
<listitem>
<formalpara>
<title>Valgrind</title>
<para><application>Valgrind</application> is a run-time program analyzer. This
tool view lists the results of such an analyze run. It is used ⪚ to find
memory leaks.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Security Problems</title>
<para>There is a <guilabel>Security Checker</guilabel> plugin tool for
&kdevelop;. It analyzes the currently edited source file for several common
security problems which may occur in the application and notifies the user in
this tool view window.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Breakpoints</title>
<para>This tool view allows to explicitly set, clear, and manage debug
breakpoints in the application source files. It is used in conjunction with the
debugger.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>CTags</title>
<para>Allows to create a database of identifier indexes using the popular
<application>CTags</application> application. This tags database may then be
used from out this tool view window to look up any needed identifier in the
project sources. Clicking a thus found item line will open an editor window and
position the cursor on the appropriate identifier there.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Problems</title>
<para>&kdevelop; keeps track of common programming problems in the currently
edited source file and notifies the user in this tool view window.</para>
</formalpara>
</listitem>
</itemizedlist>
</sect3>
<sect3 id="gettingstarted-new-toolviews-right">
<title>Source Management (right side)</title>
<itemizedlist>
<listitem>
<formalpara>
<title>Automake Manager</title>
<para>The &automanag; tool is basically a graphical front end to maintain the
contents of the <filename>Makefile.am</filename> files located in each project
directory. This tool view uses two windows to control its work. The upper window
mirrors part of the project subdirectories, namely those which explicitly
contain <emphasis>project files</emphasis>. Each subdirectory of this kind must
contain a <filename>Makefile.am</filename> file and is termed a
<emphasis>subproject</emphasis> in the &automanag; context.</para>
</formalpara>
<para>Clicking a subproject entry opens a suitable display of the project files
in this subproject in the lower window. The files listed there will be grouped
according to their <filename>Makefile.am</filename> functionality in this
subproject.</para>
<para>The &automanag; is a very powerful tool to manage the project and its
subprojects as well as the roles project files play in building the application.
We will have a short look at a few major details <link
linkend="gettingstarted-extend-automake">below</link>. See the <link
linkend="project-management">Building and Project Management</link> chapter for
a more extensive description.</para>
</listitem>
</itemizedlist>
</sect3>
</sect2>
</sect1>
<sect1 id="gettingstarted-edit">
<title>Some Tips About Dealing With Documents</title>
<para>In our example project the &appwizard; did leave the
<filename>hello.cpp</filename> file open in an editor window, so you can
immediately start working. Now, we may well assume your are knowledgeable about
using an editor, so we do not need talk much about this here. But there are some
handy &kdevelop; specifics about dealing with such tabbed editor windows and the
documents you are working on. We will have a short look at some of them,
namely:</para>
<simplelist>
<member><link linkend="gettingstarted-edit-headers">How to easily switch between
header and implementation files.</link></member>
<member><link linkend="gettingstarted-edit-defs">How to quickly access
declarations and definitions.</link></member>
<member><link linkend="gettingstarted-edit-arrange">How to arrange editor
windows to your current needs.</link></member>
<member><link linkend="gettingstarted-edit-problems">How to keep an eye on
common problems.</link></member>
</simplelist>
<sect2 id="gettingstarted-edit-headers">
<title>Switching Between Header and Implementation Files</title>
<para>&kdevelop; provides a quick and easy way to switch from a given
implementation (<filename>.cpp</filename>) file to the corresponding header
(<filename>.h</filename>) file and vice versa. Just right click into the editor
window you want to switch. A menu similar to the following will pop up.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-switch-header.png" format="PNG"/>
</imageobject>
<caption><para>How to switch between implementation and header
files.</para></caption>
</mediaobject>
</screenshot>
<para>Find the <guimenuitem>Switch header/implementation</guimenuitem> entry and
select it. &kdevelop; will look up the corresponding header or implementation
file and open it in another editor window. In our example, if you did right
click into the <filename>hello.cpp</filename> source, the
<filename>hello.h</filename> file will be displayed and the cursor positioned
there.</para>
<para>There is even more. If you do right click inside the text of a class
implementation, &kdevelop; will position the cursor on the corresponding
declaration line in the header file. And vice versa, right clicking on a
declaration line will bring you to the corresponding class
implementation.</para>
<para>If the editor window with the file to be switched to already exists,
&kdevelop; will of course activate this one and reposition the cursor there if
necessary.</para>
</sect2>
<sect2 id="gettingstarted-edit-defs">
<title>How to Access Declarations and Definitions</title>
<para>But what if you are working on a source file and want to look up the
declaration or definition of an identifier you just found there? Well, this is
equally easily accomplished. Basically all you need to do is to right click on
the identifier in question.</para>
<para>There are two different cases to consider, however, namely:</para>
<simplelist>
<member><link linkend="gettingstarted-edit-defs-external">Accessing externally
defined identifiers</link>, and</member>
<member><link linkend="gettingstarted-edit-defs-project">dealing with project
internal text items</link>.</member>
</simplelist>
<sect3 id="gettingstarted-edit-defs-external">
<title>External Declarations and Definitions</title>
<para>In a most common case you want to look up an identifier which was defined
externally to your project. In &kde; projects such identifiers are most likely
documented in various &kde; or &Qt; libraries. If &kde; and &kdevelop; were
properly installed, &kdevelop; will be able to access such so-called API
documentation and be able to search it for identifiers of this kind.</para>
<para>Let us look at an example. In the <filename>hello.cpp</filename> editor
window find the following lines.</para>
<programlisting>
Hello::Hello()
: KMainWindow( 0, "Hello" )
{
</programlisting>
<para>Right click on <classname>KMainWindow</classname>.
A menu will pop up. There select the <guimenuitem>Search in Documentation:
KMainWindow</guimenuitem> entry and release the mouse button. Now the
<guilabel>Documentation</guilabel> tool view will open, showing the
<classname>KMainWindow</classname> entry as search item on the
<guilabel>Search</guilabel> sub-page. And a short while after another editor
window will open in the workspace area, showing the KDE API Reference page of
the <classname>KMainWindow</classname> class.</para>
<para>This all will look like the following. (We deliberately opened the
<guilabel>Documentation</guilabel>, <guilabel>Search</guilabel> page already to
illustrate the result of the menu selection.)</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-search-doc.png" format="PNG"/>
</imageobject>
<caption><para>How to look up an externally documented
identifier.</para></caption>
</mediaobject>
</screenshot>
<para>You might as well select <guimenuitem>Find Documentation:
KMainWindow</guimenuitem>. In this case the <guilabel>Finder</guilabel> sub-page
of the <guilabel>Documentation</guilabel> tool view will show up, usually
providing a selection of pages containing the search term. (In our example this
will probably be the <classname>KMainWindow</classname> and
<classname>KMainWindowInterface</classname> classes. Select the one you are
interested in and the corresponding documentation will be displayed in an editor
window.</para>
<note>
<para>If this did not work, then there is probably no documents index yet. Did
you initialize the indexes as shown <link
linkend="gettingstarted-configure-search">above</link>? If not, please do so,
then come back here and try again.</para>
</note>
</sect3>
<sect3 id="gettingstarted-edit-defs-project">
<title>Project Internal Declarations and Definitions</title>
<para>Such search facilities in external documentation have their limitations,
however. Of course one cannot look up an identifier externally if it is only
defined and used inside the current project. But there is help. &kdevelop; can
use indexes built by the <application>CTags</application> application to search
the sources in your project.</para>
<para>Before we can use this on our Hello example project, we must however first
generate a suitable index. This is done by the <guilabel>CTags</guilabel> tool
view at the bottom of the workspace area.</para>
<para>When you click the <guibutton>CTags</guibutton> tab, a dialog window will
open where you will find the following key in the lower right corner.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-ctags-regenerate.png" format="PNG"/>
</imageobject>
<caption><para>Build a CTags index with the <guibutton>Regenerate</guibutton>
key.</para></caption>
</mediaobject>
</screenshot>
<para>Press the <guibutton>Regenerate</guibutton> button and wait a few seconds.
Then the <guilabel>No CTags Database Found</guilabel> will be replaced by the
current date. Now you are ready to perform some identifier look ups in your
project source.</para>
<tip>
<para>The date next to the <guilabel>Regenerate</guilabel> button is there to
remind you of possibly too old indexes. Whenever you are obviously not able to
look up some identifier in your project, consider regenerating the index. On
large projects this might take considerable time, but you should make it a habit
to regenerate the index regularly after extensive source file changes.</para>
</tip>
<para>To look up an identifier in your project sources there are several
possibilities.</para>
<itemizedlist>
<listitem>
<formalpara>
<title>Use the CTags tool view</title>
<para>This is easy.
Just start typing the identifier name you are interested in into the
<guilabel>Lookup</guilabel> input field in the bottom left. &kdevelop; will try
to complete the word you have typed so far and show all occurrences of those
identifiers which start with this character sequence.</para>
</formalpara>
<para>If for example you want to know wherever the <quote>Hello</quote>
identifier was used in our example project, type an "H" into the
<guilabel>Lookup</guilabel> input field. &kdevelop; will immediately start
working and present you a result like this:</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-ctags-lookup.png" format="PNG"/>
</imageobject>
<caption><para>How to look up an identifier in the <guilabel>CTags</guilabel>
tool view.</para></caption>
</mediaobject>
</screenshot>
<para>If you click one of the listed entries, &kdevelop; will open an editor
window with this file and position the cursor on the appropriate place.</para>
</listitem>
<listitem>
<formalpara>
<title>Use a context menu in a source file</title>
<para>This is handy while you are working on a certain source file.
Assume you are studying the <filename>main.cpp</filename> file of our Hello
example project. There you find the following line</para>
</formalpara>
<programlisting>
Hello *mainWin = 0;
</programlisting>
<para>and wonder whatever the <quote>Hello</quote> was used for in the program.
To find out, simply right click on this Hello identifier. A menu will pop up in
response to this right mouse click, featuring the following lines near the
bottom.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-ctags-menu.png" format="PNG"/>
</imageobject>
<caption><para>Getting <application>CTags</application> information on a project
internal identifier.</para></caption>
</mediaobject>
</screenshot>
<para>Click what you are interested in, say <guilabel>CTags - Go to Definition:
Hello</guilabel>, and &kdevelop; will immediately open the
<filename>hello.cpp</filename> editor window and position the cursor right in
front of this class definition:</para>
<programlisting>
Hello::Hello()
: KMainWindow( 0, "Hello" )
{
</programlisting>
</listitem>
<listitem>
<formalpara>
<title>Do a global search</title>
<para>This is especially useful if you want to look up arbitrary text in your
project source. There are two possibilities to start a global search from within
&kdevelop;.</para>
</formalpara>
<itemizedlist>
<listitem>
<para>Start a global search from the <menuchoice><guimenu>Edit</guimenu>
<guimenuitem>Find in Files...</guimenuitem></menuchoice> menu.
Or</para>
</listitem>
<listitem>
<para>Directly make use of the context menu with a right mouse click in the
editor window.</para>
</listitem>
</itemizedlist>
<para>We will illustrate the second possibility on our Hello example project.
The outcome of the menu call will essentially be the same. Let us assume you are
studying the <filename>hello.cpp</filename> source file and have the cursor
positioned on the first Hello occurrence there. Now you wonder, where this one
word <quote>Hello</quote> was used in the project source and how many
occurrences there are. This is a typical case where to use &kdevelop;'s
global search facilities.</para>
<para>Now, still keeping the cursor somewhere on this <quote>Hello</quote> in
the source text, click the right mouse button. The now well known context menu
will pop up, where you should select the <guilabel>Grep: Hello</guilabel>
line.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="editor-find-menu.png" format="PNG"/>
</imageobject>
<caption><para>Initiating a global search from within an editor
window.</para></caption>
</mediaobject>
</screenshot>
<para>This will pop up the following <guilabel>Find in Files</guilabel> dialog
(exactly the same as if you did use the <menuchoice><guimenu>Edit</guimenu>
<guimenuitem>Find in Files...</guimenuitem></menuchoice> menu).</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="find-in-files.png" format="PNG"/>
</imageobject>
<caption><para>A versatile graphical front end to perform global searches in the
project.</para></caption>
</mediaobject>
</screenshot>
<para>As you see, this is a very versatile tool to initiate
<application>find</application>-and-<application>grep</application> searches
throughout your project. We won't delve further into details here, but you
may want to experiment with this facility on your own. For the moment, there
should be our <quote>Hello</quote> be preselected in the
<guilabel>Pattern</guilabel> field. If it is not, just type it in, then press
the <guibutton>Search</guibutton> button at the bottom right.</para>
<para>Now the <guilabel>Find in Files</guilabel> tool view will open at the
bottom, showing you file names and lines of all literal occurrences of
<quote>Hello</quote> in our example project. As usual, if you click an entry,
&kdevelop; will get you to exactly that position in an editor window in the
workspace area.</para>
<para>There are two lines of special interest in the tool view window.</para>
<itemizedlist>
<listitem>
<para>Right on top you will find the command sequences &kdevelop; did actually
use to perform the search. This will be useful to more precisely control the
search outcome.</para>
</listitem>
<listitem>
<para>On bottom the number of occurrences found in these search run will be
listed. In our example this should read <quote>*** 11 matches found
***</quote>.</para>
</listitem>
</itemizedlist>
<para>&kdevelop; will remember these search results throughout the currently
running session. If you initiate another global search, its results will display
in another tabbed window in the <guilabel>Find in Files</guilabel> tool view
window.</para>
</listitem>
</itemizedlist>
</sect3>
</sect2>
<sect2 id="gettingstarted-edit-arrange">
<title>Arranging Editor Windows</title>
<para>When your work with large complex projects you will often end up with
quite a lot of tabbed editor windows residing on the tab bar. This makes
specific facilities to clean up, order, and group all those editor tabs
necessary. &kdevelop; provides several means for this. We will have a short look
at some of them.</para>
<simplelist>
<member><link linkend="gettingstarted-edit-arrange-clean">How to remove unneeded
tabs.</link></member>
<member><link linkend="gettingstarted-edit-arrange-tabs">How to rearrange the
tabs.</link></member>
<member><link linkend="gettingstarted-edit-arrange-split">How to view several
files simultaneously in the workspace area.</link></member>
<member><link
linkend="gettingstarted-edit-arrange-sourceheader">How to edit
C++ source and header files simultaneously</link></member>
<member><link linkend="gettingstarted-edit-arrange-group">How to group source
files into development sessions.</link></member>
</simplelist>
<sect3 id="gettingstarted-edit-arrange-clean">
<title>Cleaning up the Tabs Row</title>
<para>If the vast amount of editor window tabs becomes badly arranged at all,
you usually may want to close all those tabs you really do not need any more.
&kdevelop; provides several facilities to do so, the usual way of bulk closing
open editor windows and a more specific approach where you can expressly command
which ones to close and which to keep open.</para>
<formalpara>
<title>Closing Several Tabs At Once</title>
<para>This is kind of a bulk approach to close unnecessarily open tabs which you
may find in other &kde; applications as well. You can use the
<guimenu>Window</guimenu> menu or right click on a tab to either</para>
</formalpara>
<itemizedlist>
<listitem>
<para>close the currently selected editor window,</para>
</listitem>
<listitem>
<para>close all other open editor windows, or</para>
</listitem>
<listitem>
<para>close all editor windows at once (available from the
<guimenu>Window</guimenu> menu only).</para>
</listitem>
</itemizedlist>
<formalpara>
<title>Closing Selected Sets of Tabs</title>
<para>The step-by-step approach of closing individual editor window tabs can
become awkward if there are a great number of tabs from which you want to still
keep several open. Instead of searching and closing one editor window tab after
another &kdevelop; provides a means to select the candidates from a list and
close those, and only those, with one single mouse click.</para>
</formalpara>
<para>Let us illustrate this on a simple example.
In our Hello example project let us assume there were several files open for
edit: <filename>hello.cpp</filename>, <filename>hello.h</filename>,
<filename>helloui.rc</filename>, <filename>hello.desktop</filename>, and
<filename>main.cpp</filename>. Now you want to close all of them except
<filename>hello.cpp</filename> and <filename>hello.h</filename>. The easiest way
to do so is with the <guilabel>File List</guilabel> tool view. Because this list
of open files is alphabetically ordered you can more easily find the ones you
want to be closed. Proceed as follows:</para>
<procedure>
<step>
<para>Open <guilabel>File List</guilabel> and, with the <keycap>Ctrl</keycap>
key held down, click the files you want to be closed in the list.</para>
</step>
<step>
<para>Then, keeping the mouse pointer on a file name in the list, click the
right mouse button.</para>
</step>
<step>
<para>From the <guimenu>File List</guimenu> popup menu select <guimenuitem>Close
Selected</guimenuitem>.</para>
</step>
</procedure>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="file-list-close-selected.png" format="PNG"/>
</imageobject>
<caption><para>How to close selected editor windows in one
step.</para></caption>
</mediaobject>
</screenshot>
<para>That was all.
&kdevelop; will have closed all editor windows at your wish, and you are ready
to proceed with a clean tab bar again.</para>
</sect3>
<sect3 id="gettingstarted-edit-arrange-tabs">
<title>How to Rearrange Edit Window Tabs</title>
<para>Even if you have only the really necessary editor windows open you may
still want to have their tabs arranged in some logical way. &kdevelop; provides
some common means to do so, in short:</para>
<formalpara>
<title>Basic Setup — Where to Position New Tabs</title>
<para>By default, when you open a new editor window, its tab will be inserted to
the right of the editor window tab currently in use. This can be changed so that
the new tab will open to the far right on the tab bar.</para>
</formalpara>
<para>You must change a basic user interface setting in &kdevelop; to enable
this behavior.</para>
<procedure>
<step>
<para>Select <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
KDevelop...</guimenuitem></menuchoice></para>
</step>
<step>
<para>In the left hand icon bar on the dialog popup click the <guilabel>User
Interface</guilabel> icon. The <guilabel>User Interface</guilabel> dialog page
will be now shown.</para>
</step>
<step>
<para>In the left bottom corner there find the section labeled <guilabel>Tabbed
Browsing</guilabel>. Remove the check mark on the <guilabel>Open new tab after
current tab</guilabel> line.</para>
</step>
<step>
<para>Close &kdevelop; and restart it again. Now the new editor window tabs will
open at the far right end of the current tabs row.</para>
</step>
</procedure>
<para>Unfortunately, this setting cannot be changed on the fly during a
development session. You must make up your mind which behavior you prefer in the
long run and then stick to it, at least until the next start of
&kdevelop;.</para>
<formalpara>
<title>How to Rearrange the Tabs</title>
<para>As development tasks do vary over time, the need to rearrange the tabbed
editor windows will more or less often arise. This is easily accomplished in
&kdevelop;.</para>
</formalpara>
<para>
Just click the tab you want to move with the middle mouse button and move the
mouse a short distance. The cursor will change to a crossed-arrow pattern. You
can now drag this tab, holding the middle mouse button down, until it did skip
into the place where you want it to be.</para>
</sect3>
<sect3 id="gettingstarted-edit-arrange-split">
<title>Viewing Several Files Simultaneously</title>
<para>At first sight there is always at most one single editor window open to
work on a source file. Although you may fast switch the tabbed windows, there
are times where you want have several files open at once, ⪚ for reference
purposes or to keep complex tasks under better control. To accomplish this,
&kdevelop; provides a way to split the workspace area into different,
simultaneously visible sections which each can hold their own series of tabbed
windows.</para>
<para>There are two split commands which you can reach either through the
<guimenu>Window</guimenu> menu or by right clicking either into a tabbed window
or on the window tab itself. We will illustrate this splitting behavior again
with our Hello example project.</para>
<para>Assume there are two source files open on the tab bar,
<filename>hello.cpp</filename> and <filename>hello.h</filename>. Now, while
working on the <filename>hello.cpp</filename> source, you often need to refer to
the declarations in the <filename>hello.h</filename> headers file, so you want
to keep both files open simultaneously.</para>
<para>To get this done, right click on the tab of, say,
<filename>hello.h</filename>. The following menu will then pop up.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="split-workspace.png" format="PNG"/>
</imageobject>
<caption><para>How to split the current workspace area into two
parts.</para></caption>
</mediaobject>
</screenshot>
<para>Select the <guimenuitem>Split Horizontal</guimenuitem> entry. This will
split the current workspace area in the middle and move the tabbed editor window
holding the <filename>hello.h</filename> file into the lower part.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="split-windows.png"/>
</imageobject>
<caption><para>The workspace has been split horizontally.</para></caption>
</mediaobject>
</screenshot>
<para>Note the dotted separator line between both windows. You can grab it with
the mouse and adjust the heights of the editor windows according to your
needs.</para>
<para>There are a few points to note.</para>
<itemizedlist>
<listitem>
<para>The split workspace areas are fully functional at their own. This means,
new tabbed windows will open in the workspace which contains the currently
active editor window. And you can split any sub-area again to your wish, thus
keeping as much windows open simultaneously as you need.</para>
</listitem>
<listitem>
<para>Any split will move the currently active editor window into the new
workspace sub-area, either downward or to the right. The other tabbed windows
all remain where they were. You cannot directly move tabbed windows between
split areas, instead you need to explicitly close the window in one workspace
area and reopen it in another to regroup.</para>
</listitem>
<listitem>
<para>Also, there is no direct way to close a split area again.
It closes automatically, once the last tabbed window in it was closed.</para>
</listitem>
</itemizedlist>
</sect3>
<sect3 id="gettingstarted-edit-arrange-sourceheader">
<title>Edit C++ Source and Header Files Simultaneously</title>
<para>There is a neat application of the above mentioned workspace split
feature built into &kdevelop;. It allows to automatically keep a
<filename>.cpp</filename> source and its accompanying
<filename>.h</filename> header file side by side open in the workspace area.
And, optionally, it allows to work on both files synchronously, such that if
you select a declaration in the header file &kdevelop; will navigate to the
respective definition in the source file and vice versa.</para>
<para>This feature is however deactivated by default. If you want to use it in
your project you need to activate it.</para>
<para>Select <menuchoice><guibutton>Project</guibutton>
<guimenuitem>Project Options</guimenuitem></menuchoice>. The
<guilabel>Project Options</guilabel> dialog will pop up. In the left hand icon
bar there select <guiicon>C++ Support</guiicon> and subsequently the
<guilabel>Navigation</guilabel> tab on the dialog page which will display on
the right side.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="split-source-header.png" format="PNG"/>
</imageobject>
<caption><para>Have C++ source and header files be displayed side by
side.</para></caption>
</mediaobject>
</screenshot>
<para>Now check the <guilabel>Enable split of Header/Source files</guilabel>
box. This will enable <guilabel>Automatic Synchronize</guilabel>
and <guilabel>Vertical</guilabel> by default. Keep these settings for now and
press <guibutton>OK</guibutton>.</para>
<para>To illustrate this feature, now close in our example Hello project
both the <filename>hello.cpp</filename> and <filename>hello.h</filename> editor
windows, if necessary. Then select <filename>hello.cpp</filename> again from the
<filename class="directory">src</filename> subdirectory of the project. The
editor window will open as usual. But if you now open the
<filename>hello.h</filename> belonging to it, &kdevelop; will automatically
split the workspace and open this header file editor window just beneath the
<filename>hello.cpp</filename> window.</para>
<para>There is even more, as we mentioned already. In the
<filename>hello.cpp</filename> editor find ⪚ this constructor definition
line:</para>
<programlisting>
Hello::Hello()
</programlisting>
<para>and put the cursor there. Then look at the <filename>hello.h</filename>
window below and note how &kdevelop; did navigate to the corresponding default
constructor declaration line.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="split-source-header-navigate.png" format="PNG"/>
</imageobject>
<caption><para>&kdevelop; automatically navigated to the constructor
declaration.</para></caption>
</mediaobject>
</screenshot>
<para>This works vice versa as well. Whenever you put the cursor somewhere into
a construct in one editor window, &kdevelop; will navigate to the corresponding
construct in the other.</para>
</sect3>
<sect3 id="gettingstarted-edit-arrange-group">
<title>Grouping Source Files Into Development Sessions</title>
<para>When your project grows larger, and the development tasks become more and
more complex and force you to often switch between different, even distinct sets
of files, it is about time to organize your development work into distinct
sessions. The <guilabel>File List</guilabel> tool view of &kdevelop; allows you
do to just this.</para>
<para>On top of the <guilabel>File List</guilabel> tool view window there is a
tool bar where you can create, save, select, and remove such sessions. Or
alternatively use the <menuchoice><guimenu>View</guimenu> <guimenuitem>View
Sessions</guimenuitem></menuchoice> sub-menu.</para>
<para>We will illustrate this facility again with our Hello example project.
Assume you want to always open the <filename>hello.cpp</filename>,
<filename>hello.h</filename>, and <filename>main.cpp</filename> files all in one
step, no matter what development task you just did perform in the project. To
accomplish this, you first need to create a new development session named, say,
<quote>sources</quote>.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="file-list-session-create.png" format="PNG"/>
</imageobject>
<caption><para>Use development sessions to remember groups of
files.</para></caption>
</mediaobject>
</screenshot>
<para>This is a multiple step approach as follows.</para>
<procedure>
<step>
<para>Create a new session</para>
<substeps>
<step>
<para>Click the <guiicon>New Session</guiicon> icon top left in the
<guilabel>File List</guilabel> tool view window.</para>
</step>
<step>
<para>A dialog will pop up. In the <guilabel>Enter the name of the
session</guilabel> input field give your new session a name, ⪚
<quote>sources</quote>.</para>
</step>
<step>
<para>Close the dialog with <guibutton>OK</guibutton>. The new session will now
be listed in the drop down box on the toolbar.</para>
</step>
</substeps>
</step>
<step>
<para>This new session will initially be empty. You must populate it with the
files you want to be kept there.</para>
<substeps>
<step>
<para>Open all files you want to be grouped in this development session. In our
example we decided to keep <filename>hello.cpp</filename>,
<filename>hello.h</filename>, and <filename>main.cpp</filename> there as
planned.</para>
</step>
<step>
<para>Once your file list is complete, click the <guiicon>Save Session</guiicon>
icon in the toolbar. Do not skip this step, &kdevelop; will forget the file list
otherwise.</para>
</step>
</substeps>
</step>
</procedure>
<para>That was it. Whenever you select the <guilabel>sources</guilabel> session
from the <guilabel>Open Session</guilabel> drop down box, &kdevelop; will close
all currently open editor windows and open the remembered ones
(<filename>hello.cpp</filename>, <filename>hello.h</filename>, and
<filename>main.cpp</filename> in our example) instead.</para>
<para>You can define as many sessions as you wish in the context of your
project. If you want to change the session's contents, just update the
remembered file list with a <guiicon>Save Session</guiicon> click. And if you
want get rid of a session, select it in the drop down box, then click the
<guiicon>Delete Session</guiicon> icon in the toolbar right.</para>
<para>There is even more. You can force &kdevelop; to open a given session by
default when it loads the project. Just select the session in the drop down box
on the <menuchoice><guimenu>Projects</guimenu> <guimenuitem>Project
Options</guimenuitem> <guimenuitem>File List</guimenuitem></menuchoice> project
options configuration page.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="file-list-session-default.png" format="PNG"/>
</imageobject>
<caption><para>Let &kdevelop; open a specific session when the project is
loaded.</para></caption>
</mediaobject>
</screenshot>
</sect3>
</sect2>
<sect2 id="gettingstarted-edit-problems">
<title>Keeping an Eye on Common Problems</title>
<para>When you open an editor window containing a source file, &kdevelop; will
parse its contents. This allows the built in <emphasis>problem
reporter</emphasis> to scan the source text for some common errors it knows of.
And it can alert the user of different places which have been marked for special
treatment.</para>
<para>Let us illustrate this facility with our Hello example project.</para>
<itemizedlist>
<listitem>
<para>Open an editor window with the <filename>main.cpp</filename> source
file.</para>
</listitem>
<listitem>
<para>Make sure it still contains the following line somewhere towards the
end:</para>
<programlisting>
/// @todo do something with the command line args here
</programlisting>
<para>This was inserted by the &appwizard; when you created the Hello project in
the <link linkend="gettingstarted-new">Starting a New Project</link> chapter
above.</para>
</listitem>
<listitem>
<para>Now open the <guilabel>Problems</guilabel> tool view in the bottom tabs
row. If all went right, it will currently report this todo:</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="problem-report-todo.png"/>
</imageobject>
<caption><para>&kdevelop; is alerting a source code line containing a todo
mark.</para></caption>
</mediaobject>
</screenshot>
</listitem>
</itemizedlist>
<para>The format of the <computeroutput>/// @todo</computeroutput> command is
for special treatment by the <application>Doxygen</application> code documenter,
which we will look at briefly in the <link
linkend="gettingstarted-doc">Documentation</link> section below. It is not
mandatory that you use this format, the more common
<computeroutput>TODO</computeroutput> and <computeroutput>FIXME</computeroutput>
comment marks will be recognized as well.</para>
<para>If you ⪚ insert the following <computeroutput>TODO</computeroutput> and
<computeroutput>FIXME</computeroutput> comment lines in our
<filename>hello.cpp</filename> example file</para>
<programlisting>
Hello::Hello()
: KMainWindow( 0, "Hello" )
{
// set the shell's ui resource file
// TODO check the user interface
setXMLFile("helloui.rc");
// FIXME change to a better suited greeting
new QLabel( "Hello World", this, "hello label" );
}
</programlisting>
<para>you will find them listed in the <guilabel>Problems</guilabel> tool view
as well:</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="problem-report-marks.png" format="PNG"/>
</imageobject>
<caption><para>The problem reporter listing lines which require attention in the
currently edited file.</para></caption>
</mediaobject>
</screenshot>
<para>Note the other tabs in the <guilabel>Problem</guilabel> reporter tool view
window, especially <guilabel>Fixme</guilabel>, and <guilabel>Todo</guilabel>. If
you open them, you will find all <computeroutput>FIXME</computeroutput> and
<computeroutput>TODO</computeroutput> marked lines, &kdevelop; has found so far
in this session. For example the <computeroutput>TODO</computeroutput> alerts
will currently look thus:</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="problem-report-all-todos.png" format="PNG"/>
</imageobject>
<caption><para>The problem reporter has collected the
<computeroutput>TODO</computeroutput> alerts.</para></caption>
</mediaobject>
</screenshot>
<para>The <guilabel>Errors</guilabel> tab will however not list every coding
error you make. This is the job of other tools in ⪚ the build process. But
you will find here alerts of some common programming mistakes which would likely
go unnoticed otherwise and probably be catched with difficulties during complex
debugging session.</para>
<para>You will find the &kdevelop; problem reporter facility a very valuable
tool, so check the <guilabel>Problems</guilabel> tool view regularly in the
development process.</para>
</sect2>
</sect1>
<sect1 id="gettingstarted-compile">
<title>How to Compile a Project</title>
<para>Compiling a project in &kdevelop; requires several setup steps and then
building the application. All these are available through the
<guimenu>Build</guimenu> menu.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="build-menu.png" format="PNG"/>
</imageobject>
<caption><para>Building a project requires several steps.</para></caption>
</mediaobject>
</screenshot>
<para>We are interested for now in the upper section only of this menu. The
entries there are sorted in order of their importance. Thus the most often
needed command is on top, the <guimenuitem>Build Project</guimenuitem> entry,
which will cause all of the project be initialized, compiled and linked as
needed. Other entries are there to compile selected project portions or a single
file only, to perform several initialization sequences, or to install the
completed application binaries.</para>
<para>For now we will concentrate on several facilities which &kdevelop;
provides for project setup, initializing, building, and running an application.
In general, this includes:</para>
<simplelist>
<member><link linkend="gettingstarted-compile-basic">Looking briefly at the
basic build cycle.</link></member>
<member><link linkend="gettingstarted-compile-setup">Looking at some basic
means to configure a project.</link></member>
</simplelist>
<sect2 id="gettingstarted-compile-basic">
<title>The Basic Build Cycle</title>
<para>Once you created a new project you usually want to check if everything
went right so far. This implies a first build and test run of the application,
which we will do now. In order to initially compile a project there are several
steps to perform, which we will briefly look at.</para>
<simplelist>
<member><link linkend="gettingstarted-compile-basic-init">How to initialize the
project for a first build.</link></member>
<member><link linkend="gettingstarted-compile-basic-config">How to do the
initial configuration.</link></member>
<member><link linkend="gettingstarted-compile-basic-build">How to build the
project.</link></member>
<member><link linkend="gettingstarted-compile-basic-run">How to run the
application from within &kdevelop;.</link></member>
</simplelist>
<note>
<para>This discussion implies that your project is based on the &GNU; autotools,
which enabled the &automanag; tool in &kdevelop; as our example Hello project
does. If you created another type project, ⪚ for the &Qt; based
<application>QMake</application> project manager, there will be other facilities
available in the menus or perhaps even none of them. You will have to consult
the respective vendor documentation on project management and application
building in these cases.</para>
</note>
<sect3 id="gettingstarted-compile-basic-init">
<title>Initialize the Project for the Build</title>
<para>When the &appwizard; created our Hello example project, it left it in a
sort of raw, <quote>virgin</quote> state. The &GNU; autotools chain dictates
several initialization steps to be performed before the application could be
actually compiled and linked. If you try to build a project in such a raw state,
⪚ by selecting the <menuchoice><guimenu>Build</guimenu> <guimenuitem>Build
Project</guimenuitem></menuchoice> menu or pressing the <keycap>F8</keycap>
function key, you will get the following warning.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="raw-project-warning.png" format="PNG"/>
</imageobject>
<caption><para>Trying to build a raw automake based project.</para></caption>
</mediaobject>
</screenshot>
<para>You may press the <guibutton>Run Them</guibutton> button in which case
&kdevelop; will try to automatically run all required setup steps prior to
compiling and linking the application. But we will look at those initial steps
in sequence, so cancel the dialog by pressing <guibutton>Do Not run</guibutton>.
</para>
<para>As mentioned already, compiling and linking the application is done
through the <guimenu>Build</guimenu> menu. Call it up and select
<guimenuitem>Run automake and friends</guimenuitem>.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="build-menu-automake.png" format="PNG"/>
</imageobject>
<caption><para>Initiating a basic initialization run.</para></caption>
</mediaobject>
</screenshot>
<para>
&kdevelop; will now open the <guilabel>Messages</guilabel> tool view window at
the bottom and list a series of messages produced by several make tools. If
everything went right, the final line will read
<quote><computeroutput>*** Success ***</computeroutput></quote>.</para>
<para>If you scroll back to the top, you will find the command line, &kdevelop;
issued to call up the tools beneath the surface:</para>
<programlisting>
cd '/home/devel/projects/hello' && \
WANT_AUTOCONF_2_5="1" WANT_AUTOMAKE_1_6="1" gmake -f Makefile.cvs
</programlisting>
<para>This basically tells that &kdevelop; first switched to the root directory
of our example project. Then it set up a dedicated environment, advising the
make system of the <application>autoconf</application> and
<application>automake</application> tool revisions used for this initialization.
And finally it instructed the make tool (&GNU; <application>gmake</application>
in this case) to process the <filename>Makefile.cvs</filename> make file.</para>
<para>This make file was automatically set up when you created the Hello
project. It contains all the commands necessary to properly initialize the
project so the resulting application will run under &kde;. Especially this will
create the <filename>configure</filename> skript file necessary to perform the
next setup step.</para>
</sect3>
<sect3 id="gettingstarted-compile-basic-config">
<title>Initial Hello Configuration</title>
<para>Configuring means to tailor the build process to the hardware and software
peculiarities of your system. This is a basic requirement in build processes
based on the &GNU; autotools scheme as you probably will know.</para>
<para>You can command a configure sequence once the basic automake
initialization has been successfully finished because only after this
initial run the necessary <filename>configure</filename> files will be
available. This done, select the <menuchoice><guimenu>Build</guimenu>
<guimenuitem>Run Configure</guimenuitem></menuchoice> menu entry to initiate a
configuration sequence.</para>
<para>&kdevelop; opened the <guilabel>Messages</guilabel> tool view
window again if necessary and listed the messages of the configure run therein.
If all went right, the final messages will be <quote><computeroutput>Good - your
configure finished. Start make now</computeroutput></quote> (which was issued by
configure) followed by the &kdevelop; <quote><computeroutput>*** Success
***</computeroutput></quote> message.</para>
<para id="gettingstarted-compile-basic-config-cmd">On top of the
<guilabel>Messages</guilabel> window you will again find
the command line, &kdevelop; used to initiate this configuration run:</para>
<programlisting>
mkdir '/home/devel/projects/hello/debug' && \
cd '/home/devel/projects/hello/debug' && \
CXXFLAGS="-O0 -g3" "/home/devel/projects/hello/configure" --enable-debug=full
</programlisting>
<para>You can tell several interesting details from these commands.</para>
<informaltable frame="none">
<tgroup cols="2"><tbody><row>
<entry>
<mediaobject>
<imageobject>
<imagedata fileref="tutorial-debug-tree.png"/>
</imageobject>
</mediaobject>
</entry>
<entry>
<itemizedlist>
<listitem>
<para>First, &kdevelop; uses a dedicated subdirectory in the project directory
tree for the build process. This <filename class="directory">debug</filename>
build directory (shown to the left) mirrors the basic project structure and
contains some set of build related files, such as several
<filename>configure</filename> based files and additionally a
<filename>Makefile</filename> in each subdirectory.</para>
</listitem>
<listitem>
<para>In the <link linkend="gettingstarted-compile-setup">Configuring the
Project</link>
section shortly below we will have a brief look at the motivations why
&kdevelop; uses separate build directories in cases like this one. For the
moment it is enough to know that &kdevelop; created this <filename
class="directory">debug</filename> directory — if necessary — prior
to the configure call and that the <filename>configure</filename> script did
build the sub structure and all the <filename>Makefiles</filename> in
there.</para>
</listitem>
<listitem>
<para>Next, from within the <filename class="directory">debug</filename> build
directory, &kdevelop; called the <filename>configure</filename> script in the
root directory of our project using a dedicated environment, where the
<computeroutput>CXXFLAGS="-O0 -g3"</computeroutput> flags will later signal the
&gcc; compiler that it should not optimize the resulting binaries and include
full debugging information with them.</para>
</listitem>
<listitem>
<para>Finally the <filename>configure</filename> script was called with the
<computeroutput>--enable-debug=full</computeroutput> option which instructs it
to create each <filename>Makefile</filename> so that later compilation and
linking will have all necessary debugging information be built in and
usable.</para>
</listitem>
</itemizedlist>
</entry>
</row></tbody></tgroup>
</informaltable>
<para>All these settings are configurable on a per project basis. You will learn
more about this in the <link linkend="project-management">Project
Management</link> chapter.</para>
</sect3>
<sect3 id="gettingstarted-compile-basic-build">
<title>Build the Project</title>
<para>Once you got this far you will be ready to actually build, &ie;
compile and link the application. Looking at the <guimenu>Build</guimenu> menu,
there are three such compile options from which to select.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="build-commands.png" format="PNG"/>
</imageobject>
<caption><para>&kdevelop; commands to build binaries.</para></caption>
</mediaobject>
</screenshot>
<para>Going from bottom to top, there are:</para>
<itemizedlist>
<listitem>
<para><guimenuitem>Compile File</guimenuitem> — This will compile the
source file in the currently open editor window. Mostly used for quick error
checks.</para>
</listitem>
<listitem>
<para><guimenuitem>Build Active Target</guimenuitem> — This is mainly used
in conjunction with the <link linkend="gettingstarted-extend-automake">Automake
Manager</link> which we will briefly look at below.</para>
</listitem>
<listitem>
<para><guimenuitem>Build Project</guimenuitem> — Now this is what we
currently are interested in. It will iterate over the whole project, compiling
and linking all files as necessary.</para>
</listitem>
</itemizedlist>
<para>It might be interesting to watch what happens to the
<filename class="directory">Debug</filename> directory created in the former
<filename>configure</filename> run. So best keep it open with all
subdirectories unfolded just as shown above. Then select
<menuchoice><guimenu>Build</guimenu> <guimenuitem>Build
Project</guimenuitem></menuchoice> (or press the <keycap>F8</keycap> key) to
initiate the build sequence. As before, the <guilabel>Messages</guilabel> tool
view window will open at the bottom and list the outcome of this build run. And
additionally some files will appear on the <filename
class="directory">Debug</filename> subtree.</para>
<para id="gettingstarted-compile-basic-build-cmd">There are not many source
files in our Hello example project, so the <guilabel>Messages</guilabel> window
will contain only a few lines. On top of them again find the command line
&kdevelop; issued to the underlying shell.</para>
<programlisting>
cd '/home/devel/projects/hello/debug' && \
WANT_AUTOCONF_2_5="1" WANT_AUTOMAKE_1_6="1" gmake -k
</programlisting>
<para>Not very surprisingly, &kdevelop; switched to the <filename
class="directory">Debug</filename> subtree root in order to run the
<filename>Makefile</filename> located there. A dedicated sub-environment was
set up again as before in the <link
linkend="gettingstarted-compile-basic-init">Initialization step</link> in which
then the <application>gmake</application> tool was called.</para>
<para>Note the <computeroutput>-k</computeroutput> option in the
<application>gmake</application> call. It forces the build process to continue
up to its very end, even if errors will occur. This makes sense as &kdevelop;
will list all error messages in the <guilabel>Messages</guilabel> window. If
there are any, use the virtues of an &IDE;: Just click on the error message in
the <guilabel>Messages</guilabel> window and &kdevelop; will take you to
exactly the position where the error occurred in the source file.</para>
<para>And what did happen inside the <filename
class="directory">Debug</filename> subtree? Not very much. A few files showed up
on the <filename class="directory">doc/en</filename> and <filename
class="directory">src</filename> branches, most notably the
<filename>hello</filename> file in <filename
class="directory">/home/devel/projects/hello/debug/src/</filename>. This,
finally, is the application binary we were looking for. All what is left
to do in our initial project check is to run this
<filename>hello</filename>.</para>
</sect3>
<sect3 id="gettingstarted-compile-basic-run">
<title>Run the Application</title>
<para>There are no extra steps involved to run this new Hello
application. Either select <menuchoice><guimenu>Build</guimenu>
<guimenuitem>Execute Program</guimenuitem></menuchoice> or press
<keycombo><keycap>Shift</keycap> <keycap>F9</keycap></keycombo> or use the
<guibutton>Execute program</guibutton> button on the <guilabel>Build
Toolbar</guilabel> shown below.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="run-button.png"/>
</imageobject>
<caption><para>Running an application form the <guilabel>Build
Toolbar</guilabel>.</para>
</caption>
</mediaobject>
</screenshot>
<para>That was all. &kdevelop; will now start the new application in
the dedicated console window which opens as <guilabel>Application</guilabel>
tool view on the bottom. There the command &kdevelop; issued to execute the
program will be shown in the top line:</para>
<programlisting>
./hello
</programlisting>
<para>showing that the &IDE; has a notion about where the executable it
shall run resides. This notion can be widely configured. See more about
this in the <link linkend="project-management">Project
Management</link> chapter.</para>
<para>The <computeroutput>./hello</computeroutput> line will most likely
be followed by a warning message. Ignore this for now. It does not keep
our <application>Hello</application> form running.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="hello-world-app.png" format="PNG"/>
</imageobject>
<caption>
<para>Our initial <application>Hello</application> application.</para>
</caption>
</mediaobject>
</screenshot>
<para>Close the <application>Hello</application> application window as
usual. If no errors occurred, &kdevelop; will report this as
<quote><computeroutput>*** Exited normally ***</computeroutput></quote>
in the <guilabel>Application</guilabel> tool view window.</para>
</sect3>
</sect2>
<sect2 id="gettingstarted-compile-setup">
<title>Configuring the Project</title>
<para>In &kdevelop; there are numerous ways how you can manage your project.
This behavior is configurable on a per-project basis and mostly of interest to
the advanced developer. Yet there are a few project specific settings you
should know of right from the beginning.
</para>
<simplelist>
<member><link linkend="gettingstarted-compile-setup-build">Of what use are build
configurations?</link></member>
<member><link linkend="gettingstarted-compile-setup-config">Where to the define
the behavior of the <filename>configure</filename> script.</link></member>
<member><link linkend="gettingstarted-compile-setup-make">Some considerations
how <application>make</application> should run.</link></member>
<member><link linkend="gettingstarted-compile-setup-run">Where should the
executable be and how should it be called?</link></member>
</simplelist>
<sect3 id="gettingstarted-compile-setup-build">
<title>Build Configurations</title>
<para>When we did a first run of the <filename>configure</filename> script in
the <link linkend="gettingstarted-compile-basic-config">Initial Hello
Configuration</link> section above, we noted that &kdevelop; had set up a
dedicated <filename class="directory">debug</filename> subdirectory for this
purpose. In this section we will briefly consider some consequences of
this feature.</para>
<para>First of all, &kdevelop; does not necessarily use dedicated build
directories apart from the source. The preparations to automatically use
dedicated build configurations is done through templates the &appwizard; uses
when creating a new project.</para>
<para>To find out which build configurations currently are available, have a
look at the <menuchoice><guimenu>Project</guimenu> <guisubmenu>Build
Configuration</guisubmenu></menuchoice> menu.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="build-configurations.png" format="PNG"/>
</imageobject>
<caption><para>There are various build configurations available
for this project.</para></caption>
</mediaobject>
</screenshot>
<para>In this case, like our Hello example project, there are three different
build configurations available. In other cases, there may — initially
— be only one such build configuration, namely
<guimenuitem>default</guimenuitem>.</para>
<para>The currently used build configuration has a check mark left to it. In
order to switch to another build configuration simply select its menu
entry.</para>
<para>Now let us have a brief look at what these build configurations
provide.</para>
<variablelist id="gettingstarted-compile-setup-build-configs">
<varlistentry>
<term><guimenuitem>debug</guimenuitem></term>
<listitem>
<para>You should use this as the standard build configuration during the
development process. The build occurs separately from the source directories in
the dedicated <filename class="directory">debug</filename> subdirectory, &ie;
all object, auxiliary, and executable files will be put in the subdirectories
there instead of their counterparts in the project root. The
<filename>configure</filename> script will be given the
<computeroutput>--enable-debug=full</computeroutput> option and the
<computeroutput>CXXFLAGS="-O0 -g3"</computeroutput> will signal the &gcc;
compiler to not optimize the code and to insert extensive debug information
into the resulting binaries.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenuitem>optimized</guimenuitem></term>
<listitem>
<para>This is used to build a final C++ application. The build occurs
separately from the source directories in the dedicated <filename
class="directory">optimized</filename> subdirectory. No specific arguments to
the <filename>configure</filename> script will be preset, yet the
<computeroutput>CXXFLAGS="-O2 -g0"</computeroutput> will signal the &gcc;
compiler to optimize the code and to not insert debug information into the
resulting binaries.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guimenuitem>default</guimenuitem></term>
<listitem>
<para>The term <quote>default</quote> denotes the standard setup when you build
an application from the console using ⪚ the &GNU;
<application>configure</application> and
<application>make</application>/<application>gmake</application> command line
oriented build tools. Other than <guimenuitem>debug</guimenuitem> or
<guimenuitem>optimize</guimenuitem> no dedicated build directory will be used.
The application will by default be built in the sources directories instead.
There are no special configuration switches predefined. Building and running the
application will use the default settings of the underlying tools (e.g. &gcc;,
etc.).</para>
<warning>
<para>Think twice before you decide to use the
<guimenuitem>default</guimenuitem> build environment!</para>
<para>It cannot be used in parallel to the dedicated
<guimenuitem>debug</guimenuitem> or <guimenuitem>optimized</guimenuitem> ones.
<emphasis>Any build operation using <guimenuitem>default</guimenuitem> will
render both of the other build environments unusable.</emphasis> This is caused
by some peculiarities of the <filename>Makefile</filename> construction process
using the
<application>automake</application>/<application>autoconf</application>
machinery, which cannot be easily overcome.</para>
</warning>
</listitem>
</varlistentry>
</variablelist>
<para>Now, why does one one want to use different build configurations at all,
when they even appear to be not compatible to each other? The answer is —
it simplifies edit-compile-debug cycles. The extra debug instructions
inserted into the binaries as well as all those subtle structure changes to
the program code made during optimizations will effect the run time behavior of
the resulting application. So in many cases, when the logical structure of some
routine appears to be correct, you may want to test whether it still behaves
correctly under more practical conditions.</para>
<para>This is where the build configurations of &kdevelop; step in. Because
the built object and executable files in each dedicated build directory and the
build commands are kept separately from each other only source changes need
to be handled when you switch between these build configurations.</para>
<para>Thus instead of cleaning up and recompile everything from scratch with
alternate options, you need only switch from the
<guimenuitem>debug</guimenuitem> to the <guimenuitem>optimize</guimenuitem>
build configuration, have the source changes compiled in and then retest the
application under these circumstances. If anything inappropriate shows up,
simply switch back to <guimenuitem>debug</guimenuitem> and immediately continue
your work there.</para>
<para>A final note — many build configuration settings are configurable.
You can even define your own build configurations if your development process
requires some. We will briefly look at these possibilities in the next
section.</para>
</sect3>
<sect3 id="gettingstarted-compile-setup-config">
<title>Project Configure Options</title>
<para>Configuring the application properly is vital in the &GNU;
autotools building chain. This is usually guided by option definitions to the
<filename>configure</filename> script and/or specific flags settings in the
environment prior to running <filename>configure</filename> as ⪚ the
<computeroutput>CXXFLAGS</computeroutput> in our previous discussions.</para>
<para>You may set most of the configuring options for a given project from
within &kdevelop; &GUI;. Select
<menuchoice><guimenu>Project</guimenu>
<guimenuitem>Project Options</guimenuitem></menuchoice> and then from the
icon bar on the left of the dialog the <guiicon>Configure Options</guiicon>
icon. The <guilabel>Configure Options</guilabel> dialog featuring several tabbed
windows will display on the right handed side.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-configure.png" format="PNG"/>
</imageobject>
<caption><para>Most configure options can be defined here.</para></caption>
</mediaobject>
</screenshot>
<para>As you see, there are quite a lot of options you can set up in this
dialog. For now we will briefly look at only a few of them with regard to our
Hello example project. For detailed instructions see the <link
linkend="projects-configure">Configuring Projects</link> chapter. If you
want to know more about the meaning of the various flags which can be
set, look up <command>info make</command> from the console (or
<command>info:make</command> from within &konqueror;) and there the
<menuchoice><guimenu>Implicit Rules</guimenu>
<guimenuitem>Implicit Variables</guimenuitem></menuchoice> section.</para>
<para>There are several tabbed dialog setup windows from which the first
one, <guilabel>General</guilabel>, refers to commonly used settings,
while the others are rather compiler specific. In all cases, however, will the
actual contents of those dialogs be governed by the given build
configuration.</para>
<para>You select the build configuration whose configuration settings
have to be defined from the <guilabel>Configuration</guilabel> combo box
on top of the <guilabel>Configure Options</guilabel> dialog.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-buildconfig.png" format="PNG"/>
</imageobject>
<caption><para>Select the build configuration whose settings to
define.</para></caption>
</mediaobject>
</screenshot>
<para>Now select another build configuration from this combo box and note how
the contents of ⪚ the <guilabel>Configure arguments</guilabel> and
<guilabel>Build directory</guilabel> text boxes change according to the
settings we mentioned in the <link
linkend="gettingstarted-compile-setup-build-configs"> build
configurations list</link> above.</para>
<sect4 id="gettingstarted-compile-setup-config-general">
<title>General Configuration Settings</title>
<para>On the <guilabel>General</guilabel> dialog page, these
configuration options can be defined:</para>
<itemizedlist>
<listitem>
<formalpara>
<title>Configure arguments</title>
<para>These are the options &kdevelop; assigns to the
<filename>configure</filename> script call in the build process. See the
<link linkend="gettingstarted-compile-basic-config-cmd">example</link> in
the <quote>Initial Hello Configuration</quote> section above.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Build directory</title>
<para>This is the subdirectory in the current project root, where &kdevelop;
will put all files created in the build process. Ideally, this should
correspond to the name of the build configuration in use, but you are
free to use any name you like, provided it is different from any other
build configuration directory.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Top source directory</title>
<para>You won't need this one often. It defaults to the project root
directory and needs only be redefined if your project sources are located
in another place.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>C/C++ preprocessor flags (CPPFLAGS)</title>
<para>Put specific instructions for the preprocessor here. &kdevelop; will
use this to set up a temporary environment before it calls the actual
build tool. Again, see the <link
linkend="gettingstarted-compile-basic-config-cmd">example</link> in
the <quote>Initial Hello Configuration</quote> section above how this is
done.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Linker flags (LDFLAGS)</title>
<para>This is extra information for the <application>ld</application> linker
tool where it should look for additional libraries. It is used to build the
temporary build environment as well.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Environment Variables</title>
<para>Here you may define additional variables to be set up in the
temporal build environment, &kdevelop; will set up before calling the
respective build tool. Again, you must define these environment variables for
every build configuration where they are to be used.</para>
</formalpara>
</listitem>
</itemizedlist>
</sect4>
<sect4 id="gettingstarted-compile-setup-config-spec">
<title>Compiler Specific Settings</title>
<para>The other tabs on the <guilabel>Configure Options</guilabel> dialog
page are for compiler specific settings. They are similarly structured,
so it suffices to have a brief look at the <guilabel>C++</guilabel> page.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-cpp.png" format="PNG"/>
</imageobject>
<caption><para>Select the compiler and its working environment &kdevelop; shall
use here.</para></caption>
</mediaobject>
</screenshot>
<para>This is what you can set up from here:</para>
<itemizedlist>
<listitem>
<formalpara>
<title>C++ compiler</title>
<para>Select the C++ compiler &kdevelop; should regularly use from this
combo box. It however lists only those compilers &kdevelop; really knows
of.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Compiler command (CXX)</title>
<para>Only for experts. This is only needed if the C++ compiler is not standard.
Put the name by which it is called here.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Compiler flags (CXXFLAGS)</title>
<para>Here you can enter any extra option &kdevelop; shall pass (via the
<filename>Makefile</filename>) to the compiler. Some option values will be
preset according to the build configuration selected in the
<guilabel>Configuration</guilabel> combo box.</para>
</formalpara>
<para>Note, that many common compiler options can be selected from a
dialog which will pop up when you press the <guibutton>...</guibutton> button to
the right of the text box.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-cppoptions.png" format="PNG"/>
</imageobject>
<caption><para>Use this dialog to define the &GNU; C++ compiler
behavior.</para></caption>
</mediaobject>
</screenshot>
<para>We deliberately selected the <guilabel>Optimization</guilabel> tab
here. Note how the <guilabel>No Optimization</guilabel> option has been
preselected (according to the <computeroutput>-O0</computeroutput>
option preset in the <computeroutput>debug</computeroutput> build
configuration).</para>
<para>Unfortunately you cannot currently select all options from this
dialog. The <computeroutput>-g3</computeroutput> option ⪚ used by the
<computeroutput>debug</computeroutput> build
configuration would have to be altered manually if ever needed.</para>
</listitem>
</itemizedlist>
</sect4>
</sect3>
<sect3 id="gettingstarted-compile-setup-make">
<title>How Make Should Build the Program</title>
<para>You can as well configure the way &kdevelop; will call the
<application>make</application> tool in the project build. Select
<menuchoice><guimenu>Project</guimenu>
<guimenuitem>Project Options</guimenuitem></menuchoice> and then the
<guiicon>Make Options</guiicon> icon from the left dialog window side. The
<guilabel>Make Options</guilabel> dialog page will then be displayed to
the right.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-make.png" format="PNG"/>
</imageobject>
<caption><para>Define how &kdevelop; will call the
<application>make</application> tool.</para></caption>
</mediaobject>
</screenshot>
<para>There is not much to do here for now. The only setting of interest in
most cases will be the <guilabel>Abort on first error</guilabel> switch.
You will find it deactivated in most projects. This corresponds to the
<computeroutput>-k</computeroutput> option in the
<application>gmake</application> call we found in the <link
linkend="gettingstarted-compile-basic-build-cmd">initial build</link> of
our example Hello project.</para>
<para>This makes sense in an &IDE; like &kdevelop; which will protocol any
error message during the build. After the build process you may easily
navigate to any error message in the <guilabel>Messages</guilabel> tool
window. Use <menuchoice><guimenu>View</guimenu>
<guimenuitem>Next Error</guimenuitem></menuchoice> and
<menuchoice><guimenu>View</guimenu> <guimenuitem>Previous
Error</guimenuitem></menuchoice> or respectively the <keycap>F4</keycap> and
<keycombo><keycap>Shift</keycap> <keycap>F4</keycap></keycombo> keys for this.
&kdevelop; will automatically activate the editor window of the source file in
question and put the cursor on the error line.</para>
<para>If on the other hand you rather want the build be stopped on whenever an
error occurs, check the <guilabel>Abort on first error</guilabel> option
in this dialog. &kdevelop; will then call <application>gmake</application>
without the <computeroutput>-k</computeroutput> option.</para>
</sect3>
<sect3 id="gettingstarted-compile-setup-run">
<title>How to Run the Executable</title>
<para>Once the build is complete, you can easily run the application from within
&kdevelop;. Use either <menuchoice><guimenu>Build</guimenu>
<guimenuitem>Execute Program</guimenuitem></menuchoice>, the
<keycombo><keycap>Shift</keycap> <keycap>F9</keycap></keycombo> keys, or the
<guibutton>Execute program</guibutton> button in the <guilabel>Build
Toolbar</guilabel> of &kdevelop;.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="run-button.png" format="PNG"/>
</imageobject>
<caption><para>Run the program from here.</para></caption>
</mediaobject>
</screenshot>
<para>But where is the executable located which should be run? How does
one have &kdevelop; append options to the call? Or, how can I have the
application executed in a terminal by its own to test its console interactive
behavior?</para>
<para>All this can be solved by configuring some project oriented run options in
&kdevelop;. Select <menuchoice><guimenu>Project</guimenu>
<guimenuitem>Project Options</guimenuitem></menuchoice> and then the
<guiicon>Run Options</guiicon> icon from the icon bar on the left dialog window
side. The <guilabel>Run Options</guilabel> dialog page will display to the
right.</para>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="configure-project-run.png" format="PNG"/>
</imageobject>
<caption><para>Define where and how your program shall be run.</para></caption>
</mediaobject>
</screenshot>
<para>Now, there is quite a lot which can be set up from this dialog.
Basically there are four groups of configuration items.</para>
<itemizedlist>
<listitem>
<formalpara>
<title>Directory</title>
<para>This tells &kdevelop; where it basically shall assume the
executable to be called. There are three possibilities you can select
from.</para>
</formalpara>
<para>Note however that only root directories are defined here.
&kdevelop; usually looks for the executable in some subdirectory
given in the next configuration group.</para>
<itemizedlist>
<listitem>
<para>Run from the directory, where the executable was build the last
time. This is the default. You can keep this for now.</para>
</listitem>
<listitem>
<para>Run from the build directory according to the currently selected
<link linkend="gettingstarted-compile-setup-build">build configuration</link>.
The name of this directory was set up on the <link
linkend="gettingstarted-compile-setup-config-general">General
Configuration</link> dialog page.</para>
<para>This is the root where &kdevelop; will find the executable. It
changes automatically with the selection you made in
<menuchoice><guimenu>Project</guimenu>
<guisubmenu>Build Configurations</guisubmenu></menuchoice> menu. Try it.</para>
<para>Other than always running the most recently built executable according to
the setting above, this allows you to switch the program to be executed by
simply selecting another build configuration from the <guimenu>Project</guimenu>
menu.</para>
</listitem>
<listitem>
<para>Run the executable found in a fixed custom directory. Again
this is the root only from where the actual executable is to be
found.</para>
<para>Use this if you ⪚ want to run the actually installed program instead of
the version located in the project directories.</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<formalpara>
<title>Program</title>
<para>This tells &kdevelop; the relative position and name of the
program it shall actually call. This is relative to the root directory
defined in the configuration group above. Furthermore you can define any
argument &kdevelop; will pass to the program when it is actually called.</para>
</formalpara>
<note>
<para>If leave the <guilabel>Main program</guilabel> text box empty, the
<emphasis>active target</emphasis> settings of the &automanag; will be used.
Although this is an expert setting, inadvertently leaving this input
field blank is a common cause of problems. Check this setting if &kdevelop;
appears not to call the executable you wanted.</para>
</note>
</listitem>
<listitem>
<formalpara>
<title>Environment Variables</title>
<para>&kdevelop; will set up a dedicated shell environment to run the
program in. Define any extra environment variable in this configuration
group.</para>
</formalpara>
</listitem>
<listitem>
<formalpara>
<title>Miscellaneous</title>
<para>Two more check boxes are located at the bottom of this dialog page.</para>
</formalpara>
<itemizedlist>
<listitem>
<para><guilabel>Automatically compile before execution</guilabel> comes
in handy most of time. &kdevelop; will check the project for changes and
perform necessary configure and build steps for you any time you command
it to run the program.</para>
<para>Uncheck this in case you want to run the program version prior to the
last change.</para>
</listitem>
<listitem>
<para><guilabel>Start in external terminal</guilabel> is interesting if
you want to test the input/output behavior of non-&GUI; programs in a console
terminal. This is unchecked by default, so &kdevelop; does start the program in
a window of its own without console terminal I/O capabilities.</para>
</listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</sect3>
</sect2>
</sect1>
<sect1 id="gettingstarted-extend">
<title>How to Extend a Project — the &automanag;</title>
<para>(- to be written -)</para>
<sect2 id="gettingstarted-extend-automake">
<title>A Short Look at the Automake Machinery</title>
<para>(- to be written -)</para>
</sect2>
<sect2 id="gettingstarted-extend-pics">
<title>How to Place Icons in a Separate Directory</title>
<para>(- to be written -)</para>
</sect2>
<sect2 id="gettingstarted-extend-class">
<title>How to Add New Classes</title>
<para>(- to be written -)</para>
<caution><para>
Be careful when you select your class file names. It is extremely difficult to
change them later.</para></caution>
</sect2>
<sect2 id="gettingstarted-extend-subproject">
<title>What is in a Subproject?</title>
<para>(- to be written -)</para>
<sect3 id="gettingstarted-extend-subproject-active">
<title>Concentrate on Your Work — the Active Target</title>
<para>(- to be written -)</para>
</sect3>
</sect2>
<sect2 id="gettingstarted-extend-restructure">
<title>Some Steps to Restructure a Project</title>
<para>(- to be written -)</para>
</sect2>
</sect1>
<sect1 id="gettingstarted-debug">
<title>How to Debug</title>
<para>(- to be written -)</para>
</sect1>
<sect1 id="gettingstarted-doc">
<title>A Note on Your Project Documentation</title>
<para>The &kde; project uses <ulink
url="http://www.docbook.org/tdg5/en/html/docbook.html">docbook</ulink> for
generating your project handbook (&ie; the user manual). The user manual is
available through your application menubar by choosing
<menuchoice><guimenu>Help</guimenu>
<guimenuitem><replaceable>YourApplication</replaceable>
Handbook</guimenuitem></menuchoice > when your &kde; GUI application is running.
After building your project, the user manual is displayed in &kde;
&khelpcenter;. It should explain to the user how your application works, what
are the main features and how to configure it. It should also explain the
advanced features if any.
</para>
<para>All &kde; based templates in &kdevelop; have a doc subdir which contains
a <filename>index.docbook</filename> template in the en folder to get you
started in writing the user manual. You should edit this
<filename>index.docbook</filename> in &kdevelop; and start changing personal
details such as name, email, &etc;. Look at the comments in this file and try
following these indications to start your application documentation. Rebuild
your project to see the changes in &khelpcenter;.</para>
<note><para>You need to install your project using
<menuchoice><guimenu>Build</guimenu>
<guimenuitem>Install</guimenuitem></menuchoice > or <guimenuitem>Install (as
root user)</guimenuitem> in &kdevelop; to see the user manual in
&khelpcenter;.</para></note>
<para>You can find more about the docbook syntax on <ulink
url="http://l10n.kde.org/docs/markup/index.html">the &kde; documentation
website</ulink>.</para>
</sect1>
<sect1 id="gettingstarted-keys">
<title>Last But Not Least, Keyboard Shortcuts</title>
<para>(- to be written -)</para>
</sect1>
<sect1 id="gettingstarted-whereto">
<title>Where to go from here</title>
<para>(- to be written -)</para>
<sect2 id="gettingstarted-whereto-faq">
<title>Frequently Encountered Problems</title>
<simplelist>
<member>The nutshell chapter</member>
<member>FAQ pages</member>
<member>Forum</member>
<member>Mailing lists</member>
</simplelist>
</sect2>
<sect2 id="gettingstarted-whereto-projects">
<title>Working With Projects</title>
<para>(- to be written -)</para>
<sect3 id="gettingstarted-whereto-projects-open">
<title>Using Existing &kdevelop; Projects</title>
<para>(- to be written -)</para>
</sect3>
<sect3 id="gettingstarted-whereto-projects-import">
<title>Importing External Projects</title>
<para>(- to be written -)</para>
</sect3>
</sect2>
</sect1>
</chapter>
|