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/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mksat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef DESIGNERACTION_H
#define DESIGNERACTION_H
#include <tqaction.h>
class DesignerAction : public TQAction
{
Q_OBJECT
public:
DesignerAction(TQObject *parent = 0, const char *name = 0)
:TQAction(parent, name) {}
DesignerAction ( const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0 )
:TQAction(menuText, accel, parent, name) {}
DesignerAction ( const TQIconSet & icon, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0 )
:TQAction(icon, menuText, accel, parent, name) {}
DesignerAction ( const TQString & text, const TQIconSet & icon, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0, bool toggle = FALSE )
:TQAction(text, icon, menuText, accel, parent, name, toggle) {}
DesignerAction ( const TQString & text, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0, bool toggle = FALSE )
:TQAction(text, menuText, accel, parent, name, toggle) {}
DesignerAction ( TQObject * parent, const char * name, bool toggle )
:TQAction(parent, name, toggle) {}
~DesignerAction();
virtual void setEnabled(bool e);
virtual void setDisabled(bool d);
signals:
void actionEnabled(bool e);
};
#endif
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