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%{CPP_TEMPLATE}
#include <stdlib.h>
#include <tqcheckbox.h>
#include <tqcolor.h>
#include <kapplication.h>
#include <klocale.h>
#include <kpushbutton.h>
#include <kconfig.h>
#include <kglobal.h>
#include "%{APPNAMELC}.h"
#include "%{APPNAMELC}ui.h"
//! libkscreensaver interface
extern "C"
{
const char *kss_applicationName = "%{APPNAMELC}.kss";
const char *kss_description = I18N_NOOP( "%{APPNAME}" );
const char *kss_version = "2.2.0";
%{APPNAME} *kss_create( WId id )
{
TDEGlobal::locale()->insertCatalogue("%{APPNAMELC}");
return new %{APPNAME}( id );
}
TQDialog *kss_setup()
{
TDEGlobal::locale()->insertCatalogue("%{APPNAMELC}");
return new %{APPNAME}Setup();
}
}
//-----------------------------------------------------------------------------
//! dialog to setup screen saver parameters
%{APPNAME}Setup::%{APPNAME}Setup( TQWidget *parent, const char *name )
: %{APPNAME}UI( parent, name, TRUE )
{
/// @todo
//Connect your signals and slots here to configure the screen saver.
connect( OkayPushButton, TQT_SIGNAL( released() ),
TQT_SLOT( slotOkPressed() ) );
connect( CancelPushButton, TQT_SIGNAL( released() ),
TQT_SLOT( slotCancelPressed() ) );
}
//! read settings from config file
void %{APPNAME}Setup::readSettings()
{
TDEConfig *config = TDEGlobal::config();
config->setGroup( "Settings" );
/// @todo
// Add your config options here...
CheckBox1->setChecked(config->readBoolEntry( "somesetting", false ));
}
//! Ok pressed - save settings and exit
void %{APPNAME}Setup::slotOkPressed()
{
TDEConfig *config = TDEGlobal::config();
config->setGroup( "Settings" );
/// @todo
// Add your config options here.
config->writeEntry( "somesetting", CheckBox1->isChecked() );
config->sync();
accept();
}
void %{APPNAME}Setup::slotCancelPressed()
{
reject();
}
//-----------------------------------------------------------------------------
%{APPNAME}::%{APPNAME}( WId id ) : KScreenSaver( id )
{
readSettings();
blank();
}
%{APPNAME}::~%{APPNAME}()
{}
//! read configuration settings from config file
void %{APPNAME}::readSettings()
{
TDEConfig *config = TDEGlobal::config();
config->setGroup( "Settings" );
/// @todo
// Add your config options here...
bool somesetting = config->readBoolEntry( "somesetting", false );
}
void %{APPNAME}::blank()
{
/// @todo
//Add your code to render the screen.
setBackgroundColor( TQColor(black) );
//
erase();
}
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