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#include "%{APPNAMELC}.h"
#include <tqpushbutton.h>
%{APPNAME}Base::%{APPNAME}Base( TQWidget *parent, TQt::WFlags f )
: TQWidget( parent, f )
{
setupUi( this );
}
%{APPNAME}Base::~%{APPNAME}Base()
{
}
/*
* Constructs a %{APPNAME} which is a child of 'parent', with the
* name 'name' and widget flags set to 'f'
*/
%{APPNAME}::%{APPNAME}( TQWidget *parent, TQt::WFlags f )
: %{APPNAME}Base( parent, f )
{
connect(quit, TQT_SIGNAL(clicked()), this, TQT_SLOT(goodBye()));
}
/*
* Destroys the object and frees any allocated resources
*/
%{APPNAME}::~%{APPNAME}()
{
// no need to delete child widgets, TQt does it all for us
}
/*
* A simple slot... not very interesting.
*/
void %{APPNAME}::goodBye()
{
close();
}
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