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/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mskat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PROPERTYLIST_H
#define PROPERTYLIST_H
#include <qobject.h>
#include <qmap.h>
#include <qptrlist.h>
#include <qvaluelist.h>
#include <qpair.h>
namespace PropertyLib{
class Property;
class MultiProperty;
/** @file propertylist.h
@short Contains @ref PropertyLib::PropertyList class.
*/
/**
@short The list of properties.
Every object in a program should operate with properties through
this list in order to:
- be informed about property changes
- allow property lists intersections
- display properties in the property editor widget (see @ref PropertyLib::PropertyEditor).
.
PropertyList owns properties and deletes them itself. For a list that does not own
it's properties, look at @ref PropertyLib::PropertyBuffer class.
PropertyList is also capable of grouping properties.
You can have unsorted list of groups of properties or a plain
alphabetically sorted list of properties or both at the same time.
*/
class PropertyList: public QObject
{
Q_OBJECT
public:
class Iterator {
public:
void operator ++();
void operator ++(int);
MultiProperty *operator *();
bool operator != (Iterator it);
QString key();
MultiProperty *data();
private:
Iterator(PropertyList *list);
Iterator(PropertyList *list, bool end);
void next();
QMap<QString, MultiProperty*>::iterator current;
PropertyList *m_list;
friend class PropertyList;
};
typedef Iterator iterator;
PropertyList();
virtual ~PropertyList();
/**Accesses a property by it's name. All property modifications are allowed
trough this method. For example, to set a value of a property, use:
/code
PropertyList list;
...
list["My Property"]->setValue("My Value");
/endcode
@return @ref MultiProperty with given name.*/
virtual MultiProperty *operator[](const QString &name);
/**Accesses a property by it's name. All property modifications are allowed
trough this method. For example, to set a value of a property
*/
MultiProperty *property( const QString &name );
/**Adds the property to the list to the "common" group.*/
virtual void addProperty(Property *property);
/**Adds the property to the list in group.*/
virtual void addProperty(const QString &group, Property *property);
/**Removes property from the list. Emits aboutToDeleteProperty before removing.*/
virtual void removeProperty(Property *property);
/**Removes property with the given name from the list.
Emits @ref aboutToDeleteProperty before removing.*/
virtual void removeProperty(const QString &name);
/**@return the list of grouped properties.*/
virtual const QValueList<QPair<QString, QValueList<QString> > >& propertiesOfGroup() const;
/**@return the map: property - group name.*/
virtual const QMap<MultiProperty*, QString>& groupOfProperty() const;
/**Clears the list of properties.*/
virtual void clear();
/**Returns true if the list of properties contains property with given name.*/
virtual bool contains(const QString &name);
/**The list of properties with given name.*/
QPtrList<Property> properties(const QString &name);
Iterator begin();
Iterator end();
signals:
/**Emitted when the value of the property is changed.*/
void propertyValueChanged(Property* property);
/**Emitted when property is about to be deleted.*/
void aboutToDeleteProperty(Property* property);
protected:
/**Constructs a list which owns or does not own it's properties.*/
PropertyList(bool propertyOwner);
/**Adds property to a group.*/
void addToGroup(const QString &group, MultiProperty *property);
/**Removes property from a group.*/
void removeFromGroup(MultiProperty *property);
private:
//sorted list of properties in form name: property
QMap<QString, MultiProperty*> m_list;
//groups of properties:
// list of group name: (list of property names)
QValueList<QPair<QString, QValueList<QString> > > m_propertiesOfGroup;
// map of property: group
QMap<MultiProperty*, QString> m_groupOfProperty;
//indicates that this list will delete properties after removeProperty()
//and also in destructor
bool m_propertyOwner;
friend class MultiProperty;
friend class PropertyBuffer;
friend class Iterator;
};
/**
@short The list of properties which does not own them.
This class acts as @ref PropertyLib::PropertyList but it does not delete properties
in destructor (i.e. it does not own properties).
This class should be used to store results of property intersections.
Example:
/code
PropertyList *list = new PropertyList();
PropertyList *list2 = new PropertyList();
PropertyList *list3 = new PropertyList();
...
PropertyBuffer *buf = new PropertyBuffer(list);
buf->intersect(list2);
buf->intersect(list3);
...
/endcode
*/
class PropertyBuffer: public PropertyList{
Q_OBJECT
public:
/**Constructs a buffer from given property list.*/
PropertyBuffer(PropertyList *list);
/**Constructs an empty property buffer.*/
PropertyBuffer();
/**Intersects with other @ref PropertyLib::PropertyList.*/
virtual void intersect(const PropertyList *list);
protected slots:
void intersectedValueChanged(Property *property);
};
}
#endif
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