1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mskat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef PROPERTYMACHINEFACTORY_H
#define PROPERTYMACHINEFACTORY_H
#include <tqmap.h>
#include "propertywidget.h"
class TQWidget;
namespace PropertyLib{
class Property;
class MultiProperty;
class ChildProperty;
/** @file propertymachinefactory.h
@short Contains @ref PropertyLib::PropertyMachineFactory class and @ref PropertyLib::Machine structure.
*/
/**
@short Machine for a property type.
Contains a pointer to a property viewer,
property editor and a list of detailed property
editors and viewers.
*/
struct Machine{
Machine()
{
}
Machine(PropertyWidget *widget)
{
propertyEditor = widget;
}
~Machine()
{
delete propertyEditor;
}
/**Property viewer and editor widget.*/
PropertyWidget *propertyEditor;
};
/**A pointer to factory function which creates and returns machine for a property.*/
typedef Machine *(*createMachine)();
/**
@short Factory to create property editors and property viewers.
*/
class PropertyMachineFactory{
public:
/**Registers property editor factory function for a type.
This factory functions are considered before defaults
when @ref machineForProperty is called.*/
void registerEditor(int type, createMachine creator);
/**Creates and returns the editor for given property type.
Warning: editor and viewer widgets won't have parent widget. %Property editor
cares about reparenting and deletion of returned widgets in machines.*/
Machine *machineForProperty(MultiProperty *property);
bool hasDetailedEditors(int type);
/**@return a pointer to a property machine factory instance.*/
static PropertyMachineFactory *getInstance();
static PropertyMachineFactory *m_factory;
private:
PropertyMachineFactory();
virtual ~PropertyMachineFactory();
//registered machines for property types
TQMap<TQString, createMachine > m_registeredForType;
};
}
#endif
|