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-rwxr-xr-xkommander/examples/current/editor-poc.kmdr2
1 files changed, 1 insertions, 1 deletions
diff --git a/kommander/examples/current/editor-poc.kmdr b/kommander/examples/current/editor-poc.kmdr
index 7e9c9b03..18d8168e 100755
--- a/kommander/examples/current/editor-poc.kmdr
+++ b/kommander/examples/current/editor-poc.kmdr
@@ -303,7 +303,7 @@ debug("Clicked at: "+Self.Item(0)+" "+Self.Item(1))
<stringlist>
<string></string>
<string>@Array.setValue(help, "Proof of concept", "<center><h2>Kommander MainWindow frames!</h2></center><p>As Kommander took on functionality an attempt was made to make a MainWindow Kommander widget. Sadly it was a huge time loss for two developers who both gave up after days of trying. The problem was with the editor. However you can use a Qt Designer generated UI file renamed to a *.kmdr file. Into this frame you can place your widgets and make a working application where nearly everything works.</p>")
-@Array.setValue(help, "Known limitations", "<center><h2>Known limitations</h2></center><p>As of this writing what is known not to work on the Kommander side is the settings read and write. There is no Initialize or Destroy section as there is no Kommander Text, however there are Q_SIGNALS for this on the window, so the functionality is intact. On the MainWindow side it is not possible to talk to any Actions as these are QActions from Designer and KActions are not derived from QActions in KDE 3x. This means a DCOP call to list actions or set states will not work. It is also not possible to talk to the Statusbar. Also submenus on the menubar and dropdown actions on the Toolbar will not work. Given that this is an unsupported use of Kommander it everything that does work makes it suitable for probably most small application uses.. </p>")
+@Array.setValue(help, "Known limitations", "<center><h2>Known limitations</h2></center><p>As of this writing what is known not to work on the Kommander side is the settings read and write. There is no Initialize or Destroy section as there is no Kommander Text, however there are Q_SIGNALS for this on the window, so the functionality is intact. On the MainWindow side it is not possible to talk to any Actions as these are QActions from Designer and TDEActions are not derived from QActions in KDE 3x. This means a DCOP call to list actions or set states will not work. It is also not possible to talk to the Statusbar. Also submenus on the menubar and dropdown actions on the Toolbar will not work. Given that this is an unsupported use of Kommander it everything that does work makes it suitable for probably most small application uses.. </p>")
@Array.setValue(help, "Rolling your own", "<center><h2>Rolling your own</h2></center><p>It is our intention to have a template in the 1.3 release of a MainWindow, but if you have Qt Designer for Qt 3x you can easily start a window design, save it, rename to *.kmdr and open in Kommander. Remember not to add widgets in Designer as Kommander will not recognize them.</p>")
@Array.setValue(help, "Using Actions", "<center><h2>Using Actions</h2></center><p>If you want to get the goodies, menus, toolbars and accelerator keys, you need to use actions. Kommander has an Action editor on the window menu under Views. There you can add actions and there is a shortcut to connecting them with Q_SIGNALS and Q_SLOTS. To get everything working select an Action and look in the properties menu for settings like name, text and icon. For menus and toolbars try right clicking on them for context menus. Now from the Action View drag an Action to the menu or toolbar. See the visual feedback? Just connect your Action to a script and you have three different ways to call it.</p>
")