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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-26 23:32:43 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-26 23:32:43 -0600
commitea318d1431c89e647598c510c4245c6571aa5f46 (patch)
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parentaaf89d4b48f69c9293feb187db26362e550b5561 (diff)
downloadtqt3-ea318d1431c89e647598c510c4245c6571aa5f46.tar.gz
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+<title>TQGL Class</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQGL Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1>
+
+<p>The TQGL class is a namespace for miscellaneous identifiers
+in the TQt OpenGL module.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qgl-h.html">ntqgl.h</a>&gt;</tt>
+<p>Inherited by <a href="qglformat.html">TQGLFormat</a>, <a href="qglcontext.html">TQGLContext</a>, and <a href="qglwidget.html">TQGLWidget</a>.
+<p><a href="qgl-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn>enum <a href="#FormatOption-enum"><b>FormatOption</b></a> { DoubleBuffer = 0x0001, DepthBuffer = 0x0002, Rgba = 0x0004, AlphaChannel = 0x0008, AccumBuffer = 0x0010, StencilBuffer = 0x0020, StereoBuffers = 0x0040, DirectRendering = 0x0080, HasOverlay = 0x0100, SingleBuffer = DoubleBuffer&lt;&lt;16, NoDepthBuffer = DepthBuffer&lt;&lt;16, ColorIndex = Rgba&lt;&lt;16, NoAlphaChannel = AlphaChannel&lt;&lt;16, NoAccumBuffer = AccumBuffer&lt;&lt;16, NoStencilBuffer = StencilBuffer&lt;&lt;16, NoStereoBuffers = StereoBuffers&lt;&lt;16, IndirectRendering = DirectRendering&lt;&lt;16, NoOverlay = HasOverlay&lt;&lt;16 }</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The TQGL class is a namespace for miscellaneous identifiers
+in the TQt OpenGL module.
+
+<p>
+
+
+<p> Normally you can ignore this class. <a href="qglwidget.html">TQGLWidget</a> and the other
+OpenGL<sup>*</sup> module classes inherit it, so when you make your
+own TQGLWidget subclass you can use the identifiers in the TQGL
+namespace without qualification.
+<p> However, you may occasionally find yourself in situations where you
+need to refer to these identifiers from outside the TQGL namespace's
+scope, e.g. in static functions. In such cases, simply write e.g. <a href="#FormatOption-enum">TQGL::DoubleBuffer</a> instead of just <a href="#FormatOption-enum">DoubleBuffer</a>.
+<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
+United States and other countries.
+<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="FormatOption-enum"></a>TQGL::FormatOption</h3>
+
+<p> This enum specifies the format options.
+<ul>
+<li><tt>TQGL::DoubleBuffer</tt>
+<li><tt>TQGL::DepthBuffer</tt>
+<li><tt>TQGL::Rgba</tt>
+<li><tt>TQGL::AlphaChannel</tt>
+<li><tt>TQGL::AccumBuffer</tt>
+<li><tt>TQGL::StencilBuffer</tt>
+<li><tt>TQGL::StereoBuffers</tt>
+<li><tt>TQGL::DirectRendering</tt>
+<li><tt>TQGL::HasOverlay</tt>
+<li><tt>TQGL::SingleBuffer</tt>
+<li><tt>TQGL::NoDepthBuffer</tt>
+<li><tt>TQGL::ColorIndex</tt>
+<li><tt>TQGL::NoAlphaChannel</tt>
+<li><tt>TQGL::NoAccumBuffer</tt>
+<li><tt>TQGL::NoStencilBuffer</tt>
+<li><tt>TQGL::NoStereoBuffers</tt>
+<li><tt>TQGL::IndirectRendering</tt>
+<li><tt>TQGL::NoOverlay</tt>
+</ul>
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+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
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+</html>