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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
commitc740211ffba3330d951f4c3ddefea8edf23a01cd (patch)
tree0a8b7641d3c5b576d18a2f7912c75fc600f494e2 /doc/html/qcanvassprite.html
parent8a4eacb6185de3653f6ae401c352aef833a9e72a (diff)
downloadtqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.tar.gz
tqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.zip
Automated update from Qt3
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@@ -96,7 +96,7 @@ left-hand and right-hand x-coordinates respectively. Use
and top y-coordinates respectively. These functions have an overload
which will accept an integer frame number to retrieve the
coordinates of a particular frame.
-<p> TQCanvasSprite draws very tquickly, at the expense of memory.
+<p> TQCanvasSprite draws very quickly, at the expense of memory.
<p> The current frame's image can be drawn on a painter with <a href="#draw">draw</a>().
<p> Like any other canvas item, canvas sprites can be moved with
<a href="#move">move</a>() which sets the x and y coordinates and the frame number, as