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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-27 19:25:43 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-31 22:16:03 +0900
commitecca365daf06c711cf30f93f4c773dabf5642790 (patch)
tree0b2f6780f60fd7eb35c84cc899e7d51db189d67d /doc/html/tutorial1-11.html
parent1c30858477bcf3a4c74866d9a3d26f57753dd36a (diff)
downloadtqt3-ecca365daf06c711cf30f93f4c773dabf5642790.tar.gz
tqt3-ecca365daf06c711cf30f93f4c773dabf5642790.zip
Rename METHOD, SIGNAL, SLOT to TQ_METHOD, TQ_SIGNAL, TQ_SLOT
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit fb401a891f1b426e9419c0cb16403df407138611)
Diffstat (limited to 'doc/html/tutorial1-11.html')
-rw-r--r--doc/html/tutorial1-11.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html
index 0c2da3bf4..8f7decd9c 100644
--- a/doc/html/tutorial1-11.html
+++ b/doc/html/tutorial1-11.html
@@ -92,8 +92,8 @@ when the shot was fired.
f = 0;
timerCount = 0;
autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
- <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
- this, SLOT(moveShot()) );
+ <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
+ this, TQ_SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
<a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
@@ -221,7 +221,7 @@ integer.
<p> In the constructor we create and set up the Shoot button exactly like we
did with the Quit button. Note that the first argument to the constructor
is the button text, and the third is the widget's name.
-<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, SLOT(shoot()) );
+<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
</pre>
<p> Connects the clicked() signal of the Shoot button to the shoot() slot
of the CannonField.