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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-27 19:25:43 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-27 19:25:43 +0900
commitfb401a891f1b426e9419c0cb16403df407138611 (patch)
tree045b51949b3140039e37d898d8b0513016a86bea /doc/object.doc
parenta9d178f1000475ba1727ffe123a2c54585488c01 (diff)
downloadtqt3-fb401a891f1b426e9419c0cb16403df407138611.tar.gz
tqt3-fb401a891f1b426e9419c0cb16403df407138611.zip
Rename METHOD, SIGNAL, SLOT to TQ_METHOD, TQ_SIGNAL, TQ_SLOT
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/object.doc')
-rw-r--r--doc/object.doc8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/object.doc b/doc/object.doc
index f38389d02..e28036f6d 100644
--- a/doc/object.doc
+++ b/doc/object.doc
@@ -118,8 +118,8 @@ inherits \l TQObject so that it fits well into the ownership structure
of most GUI programs. The normal way of using it is like this:
\code
QTimer * counter = new QTimer( this );
- connect( counter, SIGNAL(timeout()),
- this, SLOT(updateCaption()) );
+ connect( counter, TQ_SIGNAL(timeout()),
+ this, TQ_SLOT(updateCaption()) );
counter->start( 1000 );
\endcode
@@ -133,7 +133,7 @@ to show the button being pressed down and then (0.1 seconds later) be
released when the keyboard is used to "press" a button, for example:
\code
- QTimer::singleShot( 100, this, SLOT(animateTimeout()) );
+ QTimer::singleShot( 100, this, TQ_SLOT(animateTimeout()) );
\endcode
0.1 seconds after this line of code is executed, the same button's
@@ -176,7 +176,7 @@ single-threaded application without blocking the user interface.
Mandelbrot::Mandelbrot( TQObject *parent=0, const char *name )
: TQObject( parent, name )
{
- connect( &timer, SIGNAL(timeout()), SLOT(calculate()) );
+ connect( &timer, TQ_SIGNAL(timeout()), TQ_SLOT(calculate()) );
...
}