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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-14 22:33:41 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-14 22:33:41 -0600
commit0f92dd542b65bc910caaf190b7c623aa5158c86a (patch)
tree120ab7e08fa0ffc354ef58d100f79a33c92aa6e6 /examples/tictac
parentd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (diff)
downloadtqt3-0f92dd542b65bc910caaf190b7c623aa5158c86a.tar.gz
tqt3-0f92dd542b65bc910caaf190b7c623aa5158c86a.zip
Fix native TQt3 accidental conversion to tquit
Diffstat (limited to 'examples/tictac')
-rw-r--r--examples/tictac/tictac.cpp6
-rw-r--r--examples/tictac/tictac.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/tictac/tictac.cpp b/examples/tictac/tictac.cpp
index 60cd0eb71..e3d15eeac 100644
--- a/examples/tictac/tictac.cpp
+++ b/examples/tictac/tictac.cpp
@@ -323,12 +323,12 @@ TicTacToe::TicTacToe( int boardSize, TQWidget *parent, const char *name )
newGame = new TQPushButton( "Play!", this );
connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
- tquit = new TQPushButton( "Quit", this );
- connect( tquit, SIGNAL(clicked()), qApp, SLOT(tquit()) );
+ quit = new TQPushButton( "Quit", this );
+ connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
TQHBoxLayout * b = new TQHBoxLayout;
l->addLayout( b );
b->addWidget( newGame );
- b->addWidget( tquit );
+ b->addWidget( quit );
newState();
}
diff --git a/examples/tictac/tictac.h b/examples/tictac/tictac.h
index 876def88d..72de5278d 100644
--- a/examples/tictac/tictac.h
+++ b/examples/tictac/tictac.h
@@ -83,7 +83,7 @@ private:
// --------------------------------------------------------------------------
// TicTacToe implements the complete game.
// TicTacToe is a composite widget that contains a TicTacGameBoard and
-// two push buttons for starting the game and tquitting.
+// two push buttons for starting the game and quitting.
//
class TicTacToe : public TQWidget
@@ -98,7 +98,7 @@ private:
void newState();
TQComboBox *whoStarts;
TQPushButton *newGame;
- TQPushButton *tquit;
+ TQPushButton *quit;
TQLabel *message;
TicTacGameBoard *board;
};