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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /src/codecs/qrtlcodec.cpp | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'src/codecs/qrtlcodec.cpp')
-rw-r--r-- | src/codecs/qrtlcodec.cpp | 611 |
1 files changed, 611 insertions, 0 deletions
diff --git a/src/codecs/qrtlcodec.cpp b/src/codecs/qrtlcodec.cpp new file mode 100644 index 000000000..bd06308a5 --- /dev/null +++ b/src/codecs/qrtlcodec.cpp @@ -0,0 +1,611 @@ +/**************************************************************************** +** +** Implementation of TQTextCodec class +** +** Created : 981015 +** +** Copyright (C) 1998-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the tools module of the TQt GUI Toolkit. +** +** This file may be used under the terms of the GNU General +** Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the files LICENSE.GPL2 +** and LICENSE.GPL3 included in the packaging of this file. +** Alternatively you may (at your option) use any later version +** of the GNU General Public License if such license has been +** publicly approved by Trolltech ASA (or its successors, if any) +** and the KDE Free TQt Foundation. +** +** Please review the following information to ensure GNU General +** Public Licensing retquirements will be met: +** http://trolltech.com/products/qt/licenses/licensing/opensource/. +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://trolltech.com/products/qt/licenses/licensing/licensingoverview +** or contact the sales department at sales@trolltech.com. +** +** This file may be used under the terms of the Q Public License as +** defined by Trolltech ASA and appearing in the file LICENSE.TQPL +** included in the packaging of this file. Licensees holding valid TQt +** Commercial licenses may use this file in accordance with the TQt +** Commercial License Agreement provided with the Software. +** +** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, +** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted +** herein. +** +**********************************************************************/ + +#include "qrtlcodec.h" +#include <private/qtextengine_p.h> + +#ifndef QT_NO_CODEC_HEBREW + +// NOT REVISED + +static const uchar unkn = '?'; // BLACK STQUARE (94) would be better + +static const ushort heb_to_unicode[128] = { + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0x00A0, 0xFFFD, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, + 0x00A8, 0x00A9, 0x00D7, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x203E, + 0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7, + 0x00B8, 0x00B9, 0x00F7, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, + 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0x2017, + 0x05D0, 0x05D1, 0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, + 0x05D8, 0x05D9, 0x05DA, 0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, + 0x05E0, 0x05E1, 0x05E2, 0x05E3, 0x05E4, 0x05E5, 0x05E6, 0x05E7, + 0x05E8, 0x05E9, 0x05EA, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD +}; + +static const uchar unicode_to_heb_00[32] = { + 0xA0, unkn, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, + 0xA8, 0xA9, 0xD7, 0xAB, 0xAC, 0xAD, 0xAE, unkn, + 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, + 0xB8, 0xB9, 0xF7, 0xBB, 0xBC, 0xBD, 0xBE, unkn, +}; + +static const uchar unicode_to_heb_05[32] = { + 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, + 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, + 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, + 0xF8, 0xF9, 0xFA, unkn, unkn, unkn, unkn, unkn +}; + +static bool to8bit(const TQChar ch, TQCString *rstr) +{ + bool converted = FALSE; + + if( ch.isMark() ) return TRUE; // ignore marks for conversion + + if ( ch.row() ) { + if ( ch.row() == 0x05 ) { + if ( ch.cell() > 0x91 ) + converted = TRUE; + // 0x0591 - 0x05cf: Hebrew punctuation... dropped + if ( ch.cell() >= 0xD0 ) + *rstr += (char)unicode_to_heb_05[ch.cell()- 0xD0]; + } else if ( ch.row() == 0x20 ) { + if ( ch.cell() == 0x3E ) { + *rstr += (char)0xAF; + converted = TRUE; + } else if ( ch.cell() == 0x17 ) { + *rstr += (char)0xCF; + converted = TRUE; + } + } else { + converted = FALSE; + } + } else { + if ( ch.cell() < 0x80 ) { + *rstr += (char)ch.cell(); + converted = TRUE; + } else if( ch.cell() < 0xA0 ) { + *rstr += (char)unicode_to_heb_00[ch.cell() - 0x80]; + converted = TRUE; + } + } + + if(converted) return TRUE; + + // couldn't convert the char... lets try its decomposition + TQString d = ch.decomposition(); + if(d.isNull()) + return FALSE; + + int l = d.length(); + for (int i=0; i<l; i++) { + const TQChar ch = d[i]; + + if(to8bit(ch, rstr)) + converted = TRUE; + } + + return converted; +} + +#if 0 +static TQString run(const TQString &input, unsigned int from, unsigned int to, TQChar::Direction runDir) +{ + if ( to <= from ) + return TQString::null; + + TQString out; + if ( runDir == TQChar::DirR ) { + const TQChar *ch = input.unicode() + to - 1; + int len = to - from; + while (len--) { + out += *ch; + ch--; + } + } else { + out = input.mid(from, to - from ); + } + return out; +} + +/* + we might do better here, but I'm currently not sure if it's worth the effort. It will hopefully convert + 90% of the visually ordered Hebrew correctly. +*/ +static TQString reverseLine(const TQString &str, unsigned int from, unsigned int to, TQChar::Direction dir) +{ + TQString out; + + if ( to <= from ) { + out += str.at(from); + return out; + } + + // since we don't have embedding marks, we get around with bidi levels up to 2. + + // simple case: dir = RTL: + // go through the line from right to left, and reverse all continuous Hebrew strings. + if ( dir == TQChar::DirR ) { + unsigned int pos = to; + to = from; + from = pos; + TQChar::Direction runDir = TQChar::DirON; + + while ( pos > to ) { + TQChar::Direction d = str.at(pos).direction(); + switch ( d ) { + case TQChar::DirL: + case TQChar::DirAN: + case TQChar::DirEN: + if ( runDir != TQChar::DirL ) { + out += run( str, pos, from, runDir ); + from = pos - 1; + } + runDir = TQChar::DirL; + break; + case TQChar::DirON: + if ( runDir == TQChar::DirON ) { + runDir = TQChar::DirR; + break; + } + // fall through + case TQChar::DirR: + if ( runDir != TQChar::DirR ) { + out += run( str, pos, from, runDir ); + from = pos - 1; + } + runDir = TQChar::DirR; + default: + break; + } + pos--; + } + out += run( str, pos, from, runDir ); + } else { + // basicDir == DirL. A bit more complicated, as we might need to reverse two times for numbers. + unsigned int pos = from; + TQChar::Direction runDir = TQChar::DirON; + + // first reversing. Ignore numbers + while ( pos < to ) { + TQChar::Direction d = str.at(pos).direction(); + switch ( d ) { + case TQChar::DirL: + if ( runDir != TQChar::DirL && runDir != TQChar::DirON ) { + out += run( str, from, pos, runDir ); + qDebug( "out = %s", out.latin1() ); + from = pos; + } + runDir = TQChar::DirL; + break; + case TQChar::DirON: + if ( runDir == TQChar::DirON ) { + runDir = TQChar::DirL; + break; + } + // fall through + case TQChar::DirR: + case TQChar::DirAN: + case TQChar::DirEN: + if ( runDir != TQChar::DirR && runDir != TQChar::DirON ) { + out += run( str, from, pos, runDir ); + qDebug( "out = %s", out.latin1() ); + from = pos; + } + runDir = TQChar::DirR; + default: + break; + } + pos++; + } + out += run( str, from, pos, runDir ); + qDebug( "out = %s", out.latin1() ); + // second reversing for numbers + TQString in = out; + out = ""; + pos = 0; + from = 0; + to = in.length() - 1; + runDir = TQChar::DirON; + while ( pos < to ) { + TQChar::Direction d = str.at(pos).direction(); + switch ( d ) { + case TQChar::DirL: + case TQChar::DirON: + case TQChar::DirR: + if ( runDir == TQChar::DirEN && runDir != TQChar::DirON ) { + out += run( in, from, pos, TQChar::DirR ); //DirR ensures reversing + qDebug( "out = %s", out.latin1() ); + runDir = TQChar::DirR; + from = pos; + } + runDir = TQChar::DirL; + break; + case TQChar::DirAN: + case TQChar::DirEN: + if ( runDir != TQChar::DirEN && runDir != TQChar::DirON ) { + out += in.mid(from, pos-from+1); + qDebug( "out = %s", out.latin1() ); + from = pos; + } + runDir = TQChar::DirEN; + default: + break; + } + pos++; + } + out += run( str, from, pos, runDir ); + + } + return out; +} +#endif + +/* this function assuems the TQString is still visually ordered. + * Finding the basic direction of the text is not easy in this case, since + * a string like "my friend MOLAHS" could (in logical order) mean aswell + * "SHALOM my friend" or "my friend SHALOM", depending on the basic direction + * one assumes for the text. + * + * So this function uses some heuristics to find the right answer... + */ +static TQChar::Direction findBasicDirection(TQString str) +{ + unsigned int pos; + unsigned int len = str.length(); + TQChar::Direction dir1 = TQChar::DirON; + TQChar::Direction dir2 = TQChar::DirON; + + unsigned int startLine = 0; + // If the visual representation of the first line starts and ends with the same + // directionality, we know the answer. + pos = 0; + while (pos < len) { + if ( str.at(pos) == '\n' ) + startLine = pos; + if (str.at(pos).direction() < 2) { // DirR or DirL + dir1 = str.at(pos).direction(); + break; + } + pos++; + } + + if( pos == len ) // no directional chars, assume TQChar::DirL + return TQChar::DirL; + + // move to end of line + while( pos < len && str.at(pos) != '\n' ) + pos++; + + while (pos > startLine) { + if (str.at(pos).direction() < 2) { // DirR or DirL + dir2 = str.at(pos).direction(); + break; + } + pos--; + } + + // both are the same, so we have the direction! + if ( dir1 == dir2 ) return dir1; + + // guess with the help of punktuation marks... + // if the sentence ends with a punktuation, we should have a mark + // at one side of the text... + + pos = 0; + while (pos < len-1 ) { + if(str.at(pos).category() == TQChar::Punctuation_Other) { + if( str.at(pos) != (char)0xbf && str.at(pos) != (char)0xa1 ) // spanish inverted question and exclamation mark + if( str.at(pos+1).direction() < 2 ) return TQChar::DirR; + } + pos++; + } + + pos = len; + while (pos < 1 && str.at(pos).direction() < 2 ) { + if(str.at(pos).category() == TQChar::Punctuation_Other) { + if( str.at(pos-1).direction() < 2 ) return TQChar::DirL; + } + pos--; + } + + // don't know try DirR... + return TQChar::DirR; +} + + +/*! + \class TQHebrewCodec qrtlcodec.h + \reentrant + \ingroup i18n + + \brief The TQHebrewCodec class provides conversion to and from + visually ordered Hebrew. + + Hebrew as a semitic language is written from right to left. + Because older computer systems couldn't handle reordering a string + so that the first letter appears on the right, many older + documents were encoded in visual order, so that the first letter + of a line is the rightmost one in the string. + + In contrast to this, Unicode defines characters to be in logical + order (the order you would read the string). This codec tries to + convert visually ordered Hebrew (8859-8) to Unicode. This might + not always work perfectly, because reversing the \e bidi + (bi-directional) algorithm that transforms from logical to visual + order is non-trivial. + + Transformation from Unicode to visual Hebrew (8859-8) is done + using the bidi algorithm in TQt, and will produce correct results, + so long as the codec is given the text a whole paragraph at a + time. Places where newlines are supposed to go can be indicated by + a newline character ('\n'). Note that these newline characters + change the reordering behaviour of the algorithm, since the bidi + reordering only takes place within one line of text, whereas + line breaks are determined in visual order. + + Visually ordered Hebrew is still used tquite often in some places, + mainly in email communication (since most email programs still + don't understand logically ordered Hebrew) and on web pages. The + use on web pages is rapidly decreasing, due to the availability of + browsers that correctly support logically ordered Hebrew. + + This codec has the name "iso8859-8". If you don't want any bidi + reordering to happen during conversion, use the "iso8859-8-i" + codec, which assumes logical order for the 8-bit string. +*/ + +/*! \reimp */ +int TQHebrewCodec::mibEnum() const +{ + return 11; +} + +/*! \reimp */ +const char* TQHebrewCodec::name() const +{ + return "ISO 8859-8"; +} + +/*! + Returns the codec's mime name. +*/ +const char* TQHebrewCodec::mimeName() const +{ + return "ISO-8859-8"; +} + +static TQString visualOrder(TQString logical, TQChar::Direction basicDir) +{ + logical.replace(TQChar('\n'), TQChar(0x2028)); + + TQTextEngine e(logical, 0); + e.direction = basicDir; + e.itemize(); + Q_UINT8 l[256]; + Q_UINT8 *levels = l; + int vo[256]; + int *visualOrder = vo; + int nitems = e.items.size(); + if (nitems > 255) { + levels = new Q_UINT8[nitems]; + visualOrder = new int[nitems]; + } + int i; + for (i = 0; i < nitems; ++i) { + //qDebug("item %d bidiLevel=%d", i, e.items[i].analysis.bidiLevel); + levels[i] = e.items[i].analysis.bidiLevel; + } + e.bidiReorder(nitems, levels, visualOrder); + + TQString visual; + for (i = 0; i < nitems; ++i) { + TQScriptItem &si = e.items[visualOrder[i]]; + TQString sub = logical.mid(si.position, e.length(visualOrder[i])); + if (si.analysis.bidiLevel % 2) { + // reverse sub + TQChar *a = (TQChar *)sub.unicode(); + TQChar *b = a + sub.length() - 1; + while (a < b) { + TQChar tmp = *a; + *a = *b; + *b = tmp; + ++a; + --b; + } + a = (TQChar *)sub.unicode(); + b = a + sub.length(); + while (a<b) { + *a = a->mirroredChar(); + ++a; + } + } + visual += sub; + } + // replace Unicode newline back with \n to compare. + visual.replace(TQChar(0x2028), TQChar('\n')); + if (l != levels) { + delete [] levels; + delete [] visualOrder; + } + return visual; +} + +/*! + \reimp + + Since Hebrew (and Arabic) is written from left to right, but + iso8859-8 assumes visual ordering (as opposed to the logical + ordering of Unicode), we must reverse the order of the input + string (the first \a len characters of \a chars) to put it into + logical order. + + One problem is that the basic text direction is unknown. So this + function uses some heuristics to guess it, and if it can't guess + the right one, it assumes, the basic text direction is right to + left. + + This behaviour can be overridden, by putting a control character + at the beginning of the text to indicate which basic text + direction to use. If the basic text direction is left-to-right, + the control character should be (uchar) 0xFE. For right-to-left it + should be 0xFF. Both characters are undefined in the iso 8859-8 + charset. + + Example: A visually ordered string "english WERBEH american" would + be recognized as having a basic left to right direction. So the + logically ordered TQString would be "english HEBREW american". + + By prepending a (uchar)0xFF at the start of the string, + TQHebrewCodec::toUnicode() would use a basic text direction of + right to left, and the string would thus become "american HEBREW + english". +*/ +TQString TQHebrewCodec::toUnicode(const char* chars, int len ) const +{ + TQString r; + const unsigned char * c = (const unsigned char *)chars; + TQChar::Direction basicDir = TQChar::DirON; // neutral, we don't know + + if( len == 0 ) return TQString::null; + + // Test, if the user gives us a directionality. + // We use 0xFE and 0xFF in ISO8859-8 for that. + // These chars are undefined in the charset, and are mapped to + // RTL overwrite + if( c[0] == 0xfe ) { + basicDir = TQChar::DirL; + c++; // skip directionality hint + } + if( c[0] == 0xff ) { + basicDir = TQChar::DirR; + c++; // skip directionality hint + } + + for( int i=0; i<len; i++ ) { + if ( c[i] > 127 ) + r[i] = heb_to_unicode[c[i]-128]; + else + r[i] = c[i]; + } + + // do transformation from visual byte ordering to logical byte + // ordering + if( basicDir == TQChar::DirON ) + basicDir = findBasicDirection(r); + + return visualOrder(r, basicDir); +} + +/*! + Transforms the logically ordered TQString, \a uc, into a visually + ordered string in the 8859-8 encoding. TQt's bidi algorithm is used + to perform this task. Note that newline characters affect the + reordering, since reordering is done on a line by line basis. + + The algorithm is designed to work on whole paragraphs of text, so + processing a line at a time may produce incorrect results. This + approach is taken because the reordering of the contents of a + particular line in a paragraph may depend on the previous line in + the same paragraph. + + Some encodings (for example Japanese or UTF-8) are multibyte (so + one input character is mapped to two output characters). The \a + lenInOut argument specifies the number of TQChars that should be + converted and is set to the number of characters returned. +*/ +TQCString TQHebrewCodec::fromUnicode(const TQString& uc, int& lenInOut) const +{ + // process only len chars... + int l; + if( lenInOut > 0 ) + l = TQMIN((int)uc.length(),lenInOut); + else + l = (int)uc.length(); + + TQCString rstr; + if( l == 1 ) { + if( !to8bit( uc[0], &rstr ) ) + rstr += (char)unkn; + } else { + TQString tmp = uc; + tmp.truncate(l); + TQString vis = visualOrder(tmp, TQChar::DirON); + + for (int i=0; i<l; i++) { + const TQChar ch = vis[i]; + + if( !to8bit( ch, &rstr ) ) + rstr += (char)unkn; + } + // lenInOut = cursor - result; + } + if( l > 0 && !rstr.length() ) + rstr += (char)unkn; + + return rstr; +} + +/*! \reimp + */ +int TQHebrewCodec::heuristicContentMatch(const char* chars, int len) const +{ + const unsigned char * c = (const unsigned char *)chars; + + int score = 0; + for (int i=0; i<len; i++) { + if(c[i] > 0x80 ) { + if ( heb_to_unicode[c[i] - 0x80] != 0xFFFD) + score++; + else + return -1; + } + } + return score; +} + +#endif |