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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /src/opengl/qgl.cpp | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r-- | src/opengl/qgl.cpp | 2367 |
1 files changed, 2367 insertions, 0 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp new file mode 100644 index 000000000..fd0d6815b --- /dev/null +++ b/src/opengl/qgl.cpp @@ -0,0 +1,2367 @@ +/**************************************************************************** +** +** Implementation of OpenGL classes for TQt +** +** Created : 970112 +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the opengl module of the TQt GUI Toolkit. +** +** This file may be used under the terms of the GNU General +** Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the files LICENSE.GPL2 +** and LICENSE.GPL3 included in the packaging of this file. +** Alternatively you may (at your option) use any later version +** of the GNU General Public License if such license has been +** publicly approved by Trolltech ASA (or its successors, if any) +** and the KDE Free TQt Foundation. +** +** Please review the following information to ensure GNU General +** Public Licensing retquirements will be met: +** http://trolltech.com/products/qt/licenses/licensing/opensource/. +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://trolltech.com/products/qt/licenses/licensing/licensingoverview +** or contact the sales department at sales@trolltech.com. +** +** This file may be used under the terms of the Q Public License as +** defined by Trolltech ASA and appearing in the file LICENSE.TQPL +** included in the packaging of this file. Licensees holding valid TQt +** Commercial licenses may use this file in accordance with the TQt +** Commercial License Agreement provided with the Software. +** +** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, +** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted +** herein. +** +**********************************************************************/ + +#include "qgl.h" +#include "qpixmap.h" +#include "qpaintdevicemetrics.h" +#include "qimage.h" +#include "qcleanuphandler.h" +#include "qptrdict.h" + +static TQGLFormat* qgl_default_format = 0; +static TQGLFormat* qgl_default_overlay_format = 0; + +#if defined(Q_WS_X11) +#include "private/qt_x11_p.h" +#define INT32 dummy_INT32 +#define INT8 dummy_INT8 +#include <GL/glx.h> +#undef INT32 +#undef INT8 +#include "qgl_x11_p.h" +#endif + +static TQCleanupHandler<TQGLFormat> qgl_cleanup_format; + + +/*! + \class TQGL qgl.h + \brief The TQGL class is a namespace for miscellaneous identifiers + in the TQt OpenGL module. +\if defined(commercial) + It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>. +\endif + + \module OpenGL + \ingroup graphics + \ingroup images + + + Normally you can ignore this class. TQGLWidget and the other + OpenGL<sup>*</sup> module classes inherit it, so when you make your + own TQGLWidget subclass you can use the identifiers in the TQGL + namespace without qualification. + + However, you may occasionally find yourself in situations where you + need to refer to these identifiers from outside the TQGL namespace's + scope, e.g. in static functions. In such cases, simply write e.g. \c + TQGL::DoubleBuffer instead of just \c DoubleBuffer. + + <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the + United States and other countries. + +*/ + + +/***************************************************************************** + TQGLFormat implementation + *****************************************************************************/ + + +/*! + \class TQGLFormat qgl.h + \brief The TQGLFormat class specifies the display format of an OpenGL + rendering context. +\if defined(commercial) + It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>. +\endif + + \ingroup graphics + \ingroup images + \module OpenGL + + A display format has several characteristics: + \list + \i \link setDoubleBuffer() Double or single buffering.\endlink + \i \link setDepth() Depth buffer.\endlink + \i \link setRgba() RGBA or color index mode.\endlink + \i \link setAlpha() Alpha channel.\endlink + \i \link setAccum() Accumulation buffer.\endlink + \i \link setStencil() Stencil buffer.\endlink + \i \link setStereo() Stereo buffers.\endlink + \i \link setDirectRendering() Direct rendering.\endlink + \i \link setOverlay() Presence of an overlay.\endlink + \i \link setPlane() The plane of an overlay format.\endlink + \endlist + + You create and tell a TQGLFormat object what rendering options you + want from an OpenGL<sup>*</sup> rendering context. + + OpenGL drivers or accelerated hardware may or may not support + advanced features such as alpha channel or stereographic viewing. + If you request some features that the driver/hardware does not + provide when you create a TQGLWidget, you will get a rendering + context with the nearest subset of features. + + There are different ways to define the display characteristics of + a rendering context. One is to create a TQGLFormat and make it the + default for the entire application: + \code + TQGLFormat f; + f.setAlpha( TRUE ); + f.setStereo( TRUE ); + TQGLFormat::setDefaultFormat( f ); + \endcode + + Or you can specify the desired format when creating an object of + your TQGLWidget subclass: + \code + TQGLFormat f; + f.setDoubleBuffer( FALSE ); // single buffer + f.setDirectRendering( FALSE ); // software rendering + MyGLWidget* myWidget = new MyGLWidget( f, ... ); + \endcode + + After the widget has been created, you can find out which of the + requested features the system was able to provide: + \code + TQGLFormat f; + f.setOverlay( TRUE ); + f.setStereo( TRUE ); + MyGLWidget* myWidget = new MyGLWidget( f, ... ); + if ( !w->format().stereo() ) { + // ok, goggles off + if ( !w->format().hasOverlay() ) { + qFatal( "Cool hardware retquired" ); + } + } + \endcode + + <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the + United States and other countries. + + \sa TQGLContext, TQGLWidget +*/ + + +/*! + Constructs a TQGLFormat object with the factory default settings: + \list + \i \link setDoubleBuffer() Double buffer:\endlink Enabled. + \i \link setDepth() Depth buffer:\endlink Enabled. + \i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled). + \i \link setAlpha() Alpha channel:\endlink Disabled. + \i \link setAccum() Accumulator buffer:\endlink Disabled. + \i \link setStencil() Stencil buffer:\endlink Disabled. + \i \link setStereo() Stereo:\endlink Disabled. + \i \link setDirectRendering() Direct rendering:\endlink Enabled. + \i \link setOverlay() Overlay:\endlink Disabled. + \i \link setPlane() Plane:\endlink 0 (i.e., normal plane). + \endlist +*/ + +TQGLFormat::TQGLFormat() +{ + opts = DoubleBuffer | DepthBuffer | Rgba | DirectRendering; + pln = 0; +} + + +/*! + Creates a TQGLFormat object that is a copy of the current \link + defaultFormat() application default format\endlink. + + If \a options is not 0, this copy is modified by these format + options. The \a options parameter should be \c FormatOption values + OR'ed together. + + This constructor makes it easy to specify a certain desired format + in classes derived from TQGLWidget, for example: + \code + // The rendering in MyGLWidget depends on using + // stencil buffer and alpha channel + MyGLWidget::MyGLWidget( TQWidget* parent, const char* name ) + : TQGLWidget( TQGLFormat( StencilBuffer | AlphaChannel ), parent, name ) + { + if ( !format().stencil() ) + qWarning( "Could not get stencil buffer; results will be suboptimal" ); + if ( !format().alphaChannel() ) + qWarning( "Could not get alpha channel; results will be suboptimal" ); + ... + } + \endcode + + Note that there are \c FormatOption values to turn format settings + both on and off, e.g. \c DepthBuffer and \c NoDepthBuffer, + \c DirectRendering and \c IndirectRendering, etc. + + The \a plane parameter defaults to 0 and is the plane which this + format should be associated with. Not all OpenGL implmentations + supports overlay/underlay rendering planes. + + \sa defaultFormat(), setOption() +*/ + +TQGLFormat::TQGLFormat( int options, int plane ) +{ + uint newOpts = options; + opts = defaultFormat().opts; + opts |= ( newOpts & 0xffff ); + opts &= ~( newOpts >> 16 ); + pln = plane; +} + + +/*! + \fn bool TQGLFormat::doubleBuffer() const + + Returns TRUE if double buffering is enabled; otherwise returns + FALSE. Double buffering is enabled by default. + + \sa setDoubleBuffer() +*/ + +/*! + If \a enable is TRUE sets double buffering; otherwise sets single + buffering. + + Double buffering is enabled by default. + + Double buffering is a technique where graphics are rendered on an + off-screen buffer and not directly to the screen. When the drawing + has been completed, the program calls a swapBuffers() function to + exchange the screen contents with the buffer. The result is + flicker-free drawing and often better performance. + + \sa doubleBuffer(), TQGLContext::swapBuffers(), + TQGLWidget::swapBuffers() +*/ + +void TQGLFormat::setDoubleBuffer( bool enable ) +{ + setOption( enable ? DoubleBuffer : SingleBuffer ); +} + + +/*! + \fn bool TQGLFormat::depth() const + + Returns TRUE if the depth buffer is enabled; otherwise returns + FALSE. The depth buffer is enabled by default. + + \sa setDepth() +*/ + +/*! + If \a enable is TRUE enables the depth buffer; otherwise disables + the depth buffer. + + The depth buffer is enabled by default. + + The purpose of a depth buffer (or Z-buffering) is to remove hidden + surfaces. Pixels are assigned Z values based on the distance to + the viewer. A pixel with a high Z value is closer to the viewer + than a pixel with a low Z value. This information is used to + decide whether to draw a pixel or not. + + \sa depth() +*/ + +void TQGLFormat::setDepth( bool enable ) +{ + setOption( enable ? DepthBuffer : NoDepthBuffer ); +} + + +/*! + \fn bool TQGLFormat::rgba() const + + Returns TRUE if RGBA color mode is set. Returns FALSE if color + index mode is set. The default color mode is RGBA. + + \sa setRgba() +*/ + +/*! + If \a enable is TRUE sets RGBA mode. If \a enable is FALSE sets + color index mode. + + The default color mode is RGBA. + + RGBA is the preferred mode for most OpenGL applications. In RGBA + color mode you specify colors as red + green + blue + alpha + quadruplets. + + In color index mode you specify an index into a color lookup + table. + + \sa rgba() +*/ + +void TQGLFormat::setRgba( bool enable ) +{ + setOption( enable ? Rgba : ColorIndex ); +} + + +/*! + \fn bool TQGLFormat::alpha() const + + Returns TRUE if the alpha channel of the framebuffer is enabled; + otherwise returns FALSE. The alpha channel is disabled by default. + + \sa setAlpha() +*/ + +/*! + If \a enable is TRUE enables the alpha channel; otherwise disables + the alpha channel. + + The alpha buffer is disabled by default. + + The alpha channel is typically used for implementing transparency + or translucency. The A in RGBA specifies the transparency of a + pixel. + + \sa alpha() +*/ + +void TQGLFormat::setAlpha( bool enable ) +{ + setOption( enable ? AlphaChannel : NoAlphaChannel ); +} + + +/*! + \fn bool TQGLFormat::accum() const + + Returns TRUE if the accumulation buffer is enabled; otherwise + returns FALSE. The accumulation buffer is disabled by default. + + \sa setAccum() +*/ + +/*! + If \a enable is TRUE enables the accumulation buffer; otherwise + disables the accumulation buffer. + + The accumulation buffer is disabled by default. + + The accumulation buffer is used to create blur effects and + multiple exposures. + + \sa accum() +*/ + +void TQGLFormat::setAccum( bool enable ) +{ + setOption( enable ? AccumBuffer : NoAccumBuffer ); +} + + +/*! + \fn bool TQGLFormat::stencil() const + + Returns TRUE if the stencil buffer is enabled; otherwise returns + FALSE. The stencil buffer is disabled by default. + + \sa setStencil() +*/ + +/*! + If \a enable is TRUE enables the stencil buffer; otherwise + disables the stencil buffer. + + The stencil buffer is disabled by default. + + The stencil buffer masks certain parts of the drawing area so that + masked parts are not drawn on. + + \sa stencil() +*/ + +void TQGLFormat::setStencil( bool enable ) +{ + setOption( enable ? StencilBuffer: NoStencilBuffer ); +} + + +/*! + \fn bool TQGLFormat::stereo() const + + Returns TRUE if stereo buffering is enabled; otherwise returns + FALSE. Stereo buffering is disabled by default. + + \sa setStereo() +*/ + +/*! + If \a enable is TRUE enables stereo buffering; otherwise disables + stereo buffering. + + Stereo buffering is disabled by default. + + Stereo buffering provides extra color buffers to generate left-eye + and right-eye images. + + \sa stereo() +*/ + +void TQGLFormat::setStereo( bool enable ) +{ + setOption( enable ? StereoBuffers : NoStereoBuffers ); +} + + +/*! + \fn bool TQGLFormat::directRendering() const + + Returns TRUE if direct rendering is enabled; otherwise returns + FALSE. + + Direct rendering is enabled by default. + + \sa setDirectRendering() +*/ + +/*! + If \a enable is TRUE enables direct rendering; otherwise disables + direct rendering. + + Direct rendering is enabled by default. + + Enabling this option will make OpenGL bypass the underlying window + system and render directly from hardware to the screen, if this is + supported by the system. + + \sa directRendering() +*/ + +void TQGLFormat::setDirectRendering( bool enable ) +{ + setOption( enable ? DirectRendering : IndirectRendering ); +} + + +/*! + \fn bool TQGLFormat::hasOverlay() const + + Returns TRUE if overlay plane is enabled; otherwise returns FALSE. + + Overlay is disabled by default. + + \sa setOverlay() +*/ + +/*! + If \a enable is TRUE enables an overlay plane; otherwise disables + the overlay plane. + + Enabling the overlay plane will cause TQGLWidget to create an + additional context in an overlay plane. See the TQGLWidget + documentation for further information. + + \sa hasOverlay() +*/ + +void TQGLFormat::setOverlay( bool enable ) +{ + setOption( enable ? HasOverlay : NoOverlay ); +} + +/*! + Returns the plane of this format. The default for normal formats + is 0, which means the normal plane. The default for overlay + formats is 1, which is the first overlay plane. + + \sa setPlane() +*/ +int TQGLFormat::plane() const +{ + return pln; +} + +/*! + Sets the requested plane to \a plane. 0 is the normal plane, 1 is + the first overlay plane, 2 is the second overlay plane, etc.; -1, + -2, etc. are underlay planes. + + Note that in contrast to other format specifications, the plane + specifications will be matched exactly. This means that if you + specify a plane that the underlying OpenGL system cannot provide, + an \link TQGLWidget::isValid() invalid\endlink TQGLWidget will be + created. + + \sa plane() +*/ +void TQGLFormat::setPlane( int plane ) +{ + pln = plane; +} + +/*! + Sets the format option to \a opt. + + \sa testOption() +*/ + +void TQGLFormat::setOption( FormatOption opt ) +{ + if ( opt & 0xffff ) + opts |= opt; + else + opts &= ~( opt >> 16 ); +} + + + +/*! + Returns TRUE if format option \a opt is set; otherwise returns FALSE. + + \sa setOption() +*/ + +bool TQGLFormat::testOption( FormatOption opt ) const +{ + if ( opt & 0xffff ) + return ( opts & opt ) != 0; + else + return ( opts & ( opt >> 16 ) ) == 0; +} + + + +/*! + \fn bool TQGLFormat::hasOpenGL() + + Returns TRUE if the window system has any OpenGL support; + otherwise returns FALSE. + + \warning This function must not be called until the TQApplication + object has been created. +*/ + + + +/*! + \fn bool TQGLFormat::hasOpenGLOverlays() + + Returns TRUE if the window system supports OpenGL overlays; + otherwise returns FALSE. + + \warning This function must not be called until the TQApplication + object has been created. +*/ + +/*! + Returns the default TQGLFormat for the application. All TQGLWidgets + that are created use this format unless another format is + specified, e.g. when they are constructed. + + If no special default format has been set using + setDefaultFormat(), the default format is the same as that created + with TQGLFormat(). + + \sa setDefaultFormat() +*/ + +TQGLFormat TQGLFormat::defaultFormat() +{ + if ( !qgl_default_format ) { + qgl_default_format = new TQGLFormat; + qgl_cleanup_format.add( &qgl_default_format ); + } + return *qgl_default_format; +} + +/*! + Sets a new default TQGLFormat for the application to \a f. For + example, to set single buffering as the default instead of double + buffering, your main() might contain code like this: + \code + TQApplication a(argc, argv); + TQGLFormat f; + f.setDoubleBuffer( FALSE ); + TQGLFormat::setDefaultFormat( f ); + \endcode + + \sa defaultFormat() +*/ + +void TQGLFormat::setDefaultFormat( const TQGLFormat &f ) +{ + if ( !qgl_default_format ) { + qgl_default_format = new TQGLFormat; + qgl_cleanup_format.add( &qgl_default_format ); + } + *qgl_default_format = f; +} + + +/*! + Returns the default TQGLFormat for overlay contexts. + + The factory default overlay format is: + \list + \i \link setDoubleBuffer() Double buffer:\endlink Disabled. + \i \link setDepth() Depth buffer:\endlink Disabled. + \i \link setRgba() RGBA:\endlink Disabled (i.e., color index enabled). + \i \link setAlpha() Alpha channel:\endlink Disabled. + \i \link setAccum() Accumulator buffer:\endlink Disabled. + \i \link setStencil() Stencil buffer:\endlink Disabled. + \i \link setStereo() Stereo:\endlink Disabled. + \i \link setDirectRendering() Direct rendering:\endlink Enabled. + \i \link setOverlay() Overlay:\endlink Disabled. + \i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane). + \endlist + + \sa setDefaultFormat() +*/ + +TQGLFormat TQGLFormat::defaultOverlayFormat() +{ + if ( !qgl_default_overlay_format ) { + qgl_default_overlay_format = new TQGLFormat; + qgl_default_overlay_format->opts = DirectRendering; + qgl_default_overlay_format->pln = 1; + qgl_cleanup_format.add( &qgl_default_overlay_format ); + } + return *qgl_default_overlay_format; +} + +/*! + Sets a new default TQGLFormat for overlay contexts to \a f. This + format is used whenever a TQGLWidget is created with a format that + hasOverlay() enabled. + + For example, to get a double buffered overlay context (if + available), use code like this: + + \code + TQGLFormat f = TQGLFormat::defaultOverlayFormat(); + f.setDoubleBuffer( TRUE ); + TQGLFormat::setDefaultOverlayFormat( f ); + \endcode + + As usual, you can find out after widget creation whether the + underlying OpenGL system was able to provide the requested + specification: + + \code + // ...continued from above + MyGLWidget* myWidget = new MyGLWidget( TQGLFormat( TQGL::HasOverlay ), ... ); + if ( myWidget->format().hasOverlay() ) { + // Yes, we got an overlay, let's check _its_ format: + TQGLContext* olContext = myWidget->overlayContext(); + if ( olContext->format().doubleBuffer() ) + ; // yes, we got a double buffered overlay + else + ; // no, only single buffered overlays are available + } + \endcode + + \sa defaultOverlayFormat() +*/ + +void TQGLFormat::setDefaultOverlayFormat( const TQGLFormat &f ) +{ + if ( !qgl_default_overlay_format ) { + qgl_default_overlay_format = new TQGLFormat; + qgl_cleanup_format.add( &qgl_default_overlay_format ); + } + *qgl_default_overlay_format = f; + // Make sure the user doesn't request that the overlays themselves + // have overlays, since it is unlikely that the system supports + // infinitely many planes... + qgl_default_overlay_format->setOverlay( FALSE ); +} + + +/*! + Returns TRUE if all the options of the two TQGLFormats are equal; + otherwise returns FALSE. +*/ + +bool operator==( const TQGLFormat& a, const TQGLFormat& b ) +{ + return (a.opts == b.opts) && (a.pln == b.pln); +} + + +/*! + Returns FALSE if all the options of the two TQGLFormats are equal; + otherwise returns TRUE. +*/ + +bool operator!=( const TQGLFormat& a, const TQGLFormat& b ) +{ + return !( a == b ); +} + + + +/***************************************************************************** + TQGLContext implementation + *****************************************************************************/ + +TQGLContext* TQGLContext::currentCtx = 0; + +/*! + \class TQGLContext qgl.h + \brief The TQGLContext class encapsulates an OpenGL rendering context. +\if defined(commercial) + It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>. +\endif + + \ingroup graphics + \ingroup images + \module OpenGL + + An OpenGL<sup>*</sup> rendering context is a complete set of + OpenGL state variables. + + The context's \link TQGL::FormatOption format\endlink is set in the + constructor or later with setFormat(). The format options that are + actually set are returned by format(); the options you asked for + are returned by requestedFormat(). Note that after a TQGLContext + object has been constructed, the actual OpenGL context must be + created by explicitly calling the \link create() create()\endlink + function. The makeCurrent() function makes this context the + current rendering context. You can make \e no context current + using doneCurrent(). The reset() function will reset the context + and make it invalid. + + You can examine properties of the context with, e.g. isValid(), + isSharing(), initialized(), windowCreated() and + overlayTransparentColor(). + + If you're using double buffering you can swap the screen contents + with the off-screen buffer using swapBuffers(). + + Please note that TQGLContext is not thread safe. + + <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the + United States and other countries. + +*/ + + +/*! + Constructs an OpenGL context for the paint device \a device, which + can be a widget or a pixmap. The \a format specifies several + display options for the context. + + If the underlying OpenGL/Window system cannot satisfy all the + features requested in \a format, the nearest subset of features + will be used. After creation, the format() method will return the + actual format obtained. + + Note that after a TQGLContext object has been constructed, \link + create() create()\endlink must be called explicitly to create + the actual OpenGL context. The context will be \link isValid() + invalid\endlink if it was not possible to obtain a GL context at + all. + + \sa format(), isValid() +*/ + +TQGLContext::TQGLContext( const TQGLFormat &format, TQPaintDevice *device ) + : glFormat(format), reqFormat(format) +{ + init( device ); +} + +/*! + \overload + \internal +*/ +TQGLContext::TQGLContext( const TQGLFormat &format ) + : glFormat( format ), reqFormat(format) +{ + init(); +} + +/*! + Destroys the OpenGL context and frees its resources. +*/ + +TQGLContext::~TQGLContext() +{ + reset(); + if ( d ) + delete d; +} + + +/*! + \fn TQGLFormat TQGLContext::format() const + + Returns the frame buffer format that was obtained (this may be a + subset of what was requested). + + \sa requestedFormat() +*/ + +/*! + \fn TQGLFormat TQGLContext::requestedFormat() const + + Returns the frame buffer format that was originally requested in + the constructor or setFormat(). + + \sa format() +*/ + +/*! + Sets a \a format for this context. The context is \link reset() + reset\endlink. + + Call create() to create a new GL context that tries to match the + new format. + + \code + TQGLContext *cx; + // ... + TQGLFormat f; + f.setStereo( TRUE ); + cx->setFormat( f ); + if ( !cx->create() ) + exit(); // no OpenGL support, or cannot render on the specified paintdevice + if ( !cx->format().stereo() ) + exit(); // could not create stereo context + \endcode + + \sa format(), reset(), create() +*/ + +void TQGLContext::setFormat( const TQGLFormat &format ) +{ + reset(); + glFormat = reqFormat = format; +} + +/*! + \internal +*/ +void TQGLContext::setDevice( TQPaintDevice *pDev ) +{ + if ( isValid() ) + reset(); + d->paintDevice = pDev; + if ( d->paintDevice && (d->paintDevice->devType() != TQInternal::Widget + && d->paintDevice->devType() != TQInternal::Pixmap) ) { +#if defined(QT_CHECK_RANGE) + qWarning( "TQGLContext: Unsupported paint device type" ); +#endif + } +} + +void TQGLContext::init( TQPaintDevice *dev ) +{ + d = new Private; + d->valid = FALSE; +#if defined(Q_WS_X11) + qt_resolve_gl_symbols(); + gpm = 0; +#endif + setDevice( dev ); +#if defined(Q_WS_WIN) + dc = 0; + win = 0; + pixelFormatId = 0; + cmap = 0; +#endif +#if defined(Q_WS_MAC) + d->oldR = TQRect(1, 1, 1, 1); +#endif + d->crWin = FALSE; + d->initDone = FALSE; + d->sharing = FALSE; +} + +/*! + \fn bool TQGLContext::isValid() const + + Returns TRUE if a GL rendering context has been successfully + created; otherwise returns FALSE. +*/ + +/*! + \fn void TQGLContext::setValid( bool valid ) + \internal + + Forces the GL rendering context to be valid. +*/ + +/*! + \fn bool TQGLContext::isSharing() const + + Returns TRUE if display list sharing with another context was + requested in the create() call and the GL system was able to + fulfill this request; otherwise returns FALSE. Note that display + list sharing might not be supported between contexts with + different formats. +*/ + +/*! + \fn bool TQGLContext::deviceIsPixmap() const + + Returns TRUE if the paint device of this context is a pixmap; + otherwise returns FALSE. +*/ + +/*! + \fn bool TQGLContext::windowCreated() const + + Returns TRUE if a window has been created for this context; + otherwise returns FALSE. + + \sa setWindowCreated() +*/ + +/*! + \fn void TQGLContext::setWindowCreated( bool on ) + + If \a on is TRUE the context has had a window created for it. If + \a on is FALSE no window has been created for the context. + + \sa windowCreated() +*/ + +/*! + \fn uint TQGLContext::colorIndex( const TQColor& c ) const + + \internal + + Returns a colormap index for the color c, in ColorIndex mode. Used + by qglColor() and qglClearColor(). +*/ + + +/*! + \fn bool TQGLContext::initialized() const + + Returns TRUE if this context has been initialized, i.e. if + TQGLWidget::initializeGL() has been performed on it; otherwise + returns FALSE. + + \sa setInitialized() +*/ + +/*! + \fn void TQGLContext::setInitialized( bool on ) + + If \a on is TRUE the context has been initialized, i.e. + TQGLContext::setInitialized() has been called on it. If \a on is + FALSE the context has not been initialized. + + \sa initialized() +*/ + +/*! + \fn const TQGLContext* TQGLContext::currentContext() + + Returns the current context, i.e. the context to which any OpenGL + commands will currently be directed. Returns 0 if no context is + current. + + \sa makeCurrent() +*/ + +/*! + \fn TQColor TQGLContext::overlayTransparentColor() const + + If this context is a valid context in an overlay plane, returns + the plane's transparent color. Otherwise returns an \link + TQColor::isValid() invalid \endlink color. + + The returned color's \link TQColor::pixel() pixel \endlink value is + the index of the transparent color in the colormap of the overlay + plane. (Naturally, the color's RGB values are meaningless.) + + The returned TQColor object will generally work as expected only + when passed as the argument to TQGLWidget::qglColor() or + TQGLWidget::qglClearColor(). Under certain circumstances it can + also be used to draw transparent graphics with a TQPainter. See the + examples/opengl/overlay_x11 example for details. +*/ + + +/*! + Creates the GL context. Returns TRUE if it was successful in + creating a valid GL rendering context on the paint device + specified in the constructor; otherwise returns FALSE (i.e. the + context is invalid). + + After successful creation, format() returns the set of features of + the created GL rendering context. + + If \a shareContext points to a valid TQGLContext, this method will + try to establish OpenGL display list sharing between this context + and the \a shareContext. Note that this may fail if the two + contexts have different formats. Use isSharing() to see if sharing + succeeded. + + \warning Implementation note: initialization of C++ class + members usually takes place in the class constructor. TQGLContext + is an exception because it must be simple to customize. The + virtual functions chooseContext() (and chooseVisual() for X11) can + be reimplemented in a subclass to select a particular context. The + problem is that virtual functions are not properly called during + construction (even though this is correct C++) because C++ + constructs class hierarchies from the bottom up. For this reason + we need a create() function. + + \sa chooseContext(), format(), isValid() +*/ + +bool TQGLContext::create( const TQGLContext* shareContext ) +{ + reset(); + d->valid = chooseContext( shareContext ); + return d->valid; +} + + + +/*! + \fn bool TQGLContext::chooseContext( const TQGLContext* shareContext = 0 ) + + This semi-internal function is called by create(). It creates a + system-dependent OpenGL handle that matches the format() of \a + shareContext as closely as possible. + + On Windows, it calls the virtual function choosePixelFormat(), + which finds a matching pixel format identifier. On X11, it calls + the virtual function chooseVisual() which finds an appropriate X + visual. On other platforms it may work differently. +*/ + + +/*! + \fn void TQGLContext::reset() + + Resets the context and makes it invalid. + + \sa create(), isValid() +*/ + + +/*! + \fn void TQGLContext::makeCurrent() + + Makes this context the current OpenGL rendering context. All GL + functions you call operate on this context until another context + is made current. + + In some very rare cases the underlying call may fail. If this + occurs an error message is output to stderr. +*/ + + +/*! + \fn void TQGLContext::swapBuffers() const + + Swaps the screen contents with an off-screen buffer. Only works if + the context is in double buffer mode. + + \sa TQGLFormat::setDoubleBuffer() +*/ + + +/*! + \fn void TQGLContext::doneCurrent() + + Makes no GL context the current context. Normally, you do not need + to call this function; TQGLContext calls it as necessary. +*/ + + +/*! + \fn TQPaintDevice* TQGLContext::device() const + + Returns the paint device set for this context. + + \sa TQGLContext::TQGLContext() +*/ + +/*! + \fn void TQGLContext::generateFontDisplayLists( const TQFont& font, int listBase ) + + Generates a set of 256 display lists for the 256 first characters + in the font \a font. The first list will start at index \a listBase. + + \sa TQGLWidget::renderText() +*/ + + +/***************************************************************************** + TQGLWidget implementation + *****************************************************************************/ + + +/*! + \class TQGLWidget qgl.h + \brief The TQGLWidget class is a widget for rendering OpenGL graphics. +\if defined(commercial) + It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>. +\endif + + \ingroup graphics + \ingroup images + \mainclass + \module OpenGL + + TQGLWidget provides functionality for displaying OpenGL<sup>*</sup> + graphics integrated into a TQt application. It is very simple to + use. You inherit from it and use the subclass like any other + TQWidget, except that instead of drawing the widget's contents + using TQPainter etc. you use the standard OpenGL rendering + commands. + + TQGLWidget provides three convenient virtual functions that you can + reimplement in your subclass to perform the typical OpenGL tasks: + + \list + \i paintGL() - Renders the OpenGL scene. Gets called whenever the widget + needs to be updated. + \i resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets + called whenever the the widget has been resized (and also when it + is shown for the first time because all newly created widgets get a + resize event automatically). + \i initializeGL() - Sets up the OpenGL rendering context, defines display + lists, etc. Gets called once before the first time resizeGL() or + paintGL() is called. + \endlist + + Here is a rough outline of how a TQGLWidget subclass might look: + + \code + class MyGLDrawer : public TQGLWidget + { + Q_OBJECT // must include this if you use TQt signals/slots + + public: + MyGLDrawer( TQWidget *parent, const char *name ) + : TQGLWidget(parent, name) {} + + protected: + + void initializeGL() + { + // Set up the rendering context, define display lists etc.: + ... + glClearColor( 0.0, 0.0, 0.0, 0.0 ); + glEnable(GL_DEPTH_TEST); + ... + } + + void resizeGL( int w, int h ) + { + // setup viewport, projection etc.: + glViewport( 0, 0, (GLint)w, (GLint)h ); + ... + glFrustum( ... ); + ... + } + + void paintGL() + { + // draw the scene: + ... + glRotatef( ... ); + glMaterialfv( ... ); + glBegin( GL_QUADS ); + glVertex3f( ... ); + glVertex3f( ... ); + ... + glEnd(); + ... + } + + }; + \endcode + + If you need to trigger a repaint from places other than paintGL() + (a typical example is when using \link TQTimer timers\endlink to + animate scenes), you should call the widget's updateGL() function. + + Your widget's OpenGL rendering context is made current when + paintGL(), resizeGL(), or initializeGL() is called. If you need to + call the standard OpenGL API functions from other places (e.g. in + your widget's constructor or in your own paint functions), you + must call makeCurrent() first. + + TQGLWidget provides functions for requesting a new display \link + TQGLFormat format\endlink and you can also create widgets with + customized rendering \link TQGLContext contexts\endlink. + + You can also share OpenGL display lists between TQGLWidgets (see + the documentation of the TQGLWidget constructors for details). + + \section1 Overlays + + The TQGLWidget creates a GL overlay context in addition to the + normal context if overlays are supported by the underlying system. + + If you want to use overlays, you specify it in the \link TQGLFormat + format\endlink. (Note: Overlay must be requested in the format + passed to the TQGLWidget constructor.) Your GL widget should also + implement some or all of these virtual methods: + + \list + \i paintOverlayGL() + \i resizeOverlayGL() + \i initializeOverlayGL() + \endlist + + These methods work in the same way as the normal paintGL() etc. + functions, except that they will be called when the overlay + context is made current. You can explicitly make the overlay + context current by using makeOverlayCurrent(), and you can access + the overlay context directly (e.g. to ask for its transparent + color) by calling overlayContext(). + + On X servers in which the default visual is in an overlay plane, + non-GL TQt windows can also be used for overlays. See the + examples/opengl/overlay_x11 example program for details. + + <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the + United States and other countries. +*/ + +// ### BCI - fix in 4.0 + +// the display list cache can't be global because display lists are +// tied to the GL contexts for each individual widget + +class TQGLWidgetPrivate +{ +public: + TQMap<TQString, int> displayListCache; +}; + +static TQPtrDict<TQGLWidgetPrivate> * qgl_d_ptr = 0; +static TQSingleCleanupHandler< TQPtrDict<TQGLWidgetPrivate> > qgl_cleanup_d_ptr; + +static TQGLWidgetPrivate * qgl_d( const TQGLWidget * w ) +{ + if ( !qgl_d_ptr ) { + qgl_d_ptr = new TQPtrDict<TQGLWidgetPrivate>; + qgl_cleanup_d_ptr.set( &qgl_d_ptr ); + qgl_d_ptr->setAutoDelete( TRUE ); + } + TQGLWidgetPrivate * ret = qgl_d_ptr->find( (void *) w ); + if ( !ret ) { + ret = new TQGLWidgetPrivate; + qgl_d_ptr->replace( (void *) w, ret ); + } + return ret; +} + +void qgl_delete_d( const TQGLWidget * w ) +{ + if ( qgl_d_ptr ) + qgl_d_ptr->remove( (void *) w ); +} + +/*! + Constructs an OpenGL widget with a \a parent widget and a \a name. + + The \link TQGLFormat::defaultFormat() default format\endlink is + used. The widget will be \link isValid() invalid\endlink if the + system has no \link TQGLFormat::hasOpenGL() OpenGL support\endlink. + + The \a parent, \a name and widget flag, \a f, arguments are passed + to the TQWidget constructor. + + If the \a shareWidget parameter points to a valid TQGLWidget, this + widget will share OpenGL display lists with \a shareWidget. If + this widget and \a shareWidget have different \link format() + formats\endlink, display list sharing may fail. You can check + whether display list sharing succeeded by calling isSharing(). + + The initialization of OpenGL rendering state, etc. should be done + by overriding the initializeGL() function, rather than in the + constructor of your TQGLWidget subclass. + + \sa TQGLFormat::defaultFormat() +*/ + +TQGLWidget::TQGLWidget( TQWidget *parent, const char *name, + const TQGLWidget* shareWidget, WFlags f ) + : TQWidget( parent, name, f | TQt::WWinOwnDC | TQt::WNoAutoErase ) +{ + init( new TQGLContext(TQGLFormat::defaultFormat(), this), shareWidget ); +} + + +/*! + Constructs an OpenGL widget with parent \a parent, called \a name. + + The \a format argument specifies the desired \link TQGLFormat + rendering options \endlink. If the underlying OpenGL/Window system + cannot satisfy all the features requested in \a format, the + nearest subset of features will be used. After creation, the + format() method will return the actual format obtained. + + The widget will be \link isValid() invalid\endlink if the system + has no \link TQGLFormat::hasOpenGL() OpenGL support\endlink. + + The \a parent, \a name and widget flag, \a f, arguments are passed + to the TQWidget constructor. + + If the \a shareWidget parameter points to a valid TQGLWidget, this + widget will share OpenGL display lists with \a shareWidget. If + this widget and \a shareWidget have different \link format() + formats\endlink, display list sharing may fail. You can check + whether display list sharing succeeded by calling isSharing(). + + The initialization of OpenGL rendering state, etc. should be done + by overriding the initializeGL() function, rather than in the + constructor of your TQGLWidget subclass. + + \sa TQGLFormat::defaultFormat(), isValid() +*/ + +TQGLWidget::TQGLWidget( const TQGLFormat &format, TQWidget *parent, + const char *name, const TQGLWidget* shareWidget, + WFlags f ) + : TQWidget( parent, name, f | TQt::WWinOwnDC | TQt::WNoAutoErase ) +{ + init( new TQGLContext(format, this), shareWidget ); +} + +/*! + Constructs an OpenGL widget with parent \a parent, called \a name. + + The \a context argument is a pointer to the TQGLContext that + you wish to be bound to this widget. This allows you to pass in + your own TQGLContext sub-classes. + + The widget will be \link isValid() invalid\endlink if the system + has no \link TQGLFormat::hasOpenGL() OpenGL support\endlink. + + The \a parent, \a name and widget flag, \a f, arguments are passed + to the TQWidget constructor. + + If the \a shareWidget parameter points to a valid TQGLWidget, this + widget will share OpenGL display lists with \a shareWidget. If + this widget and \a shareWidget have different \link format() + formats\endlink, display list sharing may fail. You can check + whether display list sharing succeeded by calling isSharing(). + + The initialization of OpenGL rendering state, etc. should be done + by overriding the initializeGL() function, rather than in the + constructor of your TQGLWidget subclass. + + \sa TQGLFormat::defaultFormat(), isValid() +*/ +TQGLWidget::TQGLWidget( TQGLContext *context, TQWidget *parent, + const char *name, const TQGLWidget *shareWidget, WFlags f ) + : TQWidget( parent, name, f | TQt::WWinOwnDC | TQt::WNoAutoErase ) +{ + init( context, shareWidget ); +} + +/*! + Destroys the widget. +*/ + +TQGLWidget::~TQGLWidget() +{ +#if defined(GLX_MESA_release_buffers) && defined(TQGL_USE_MESA_EXT) + bool doRelease = ( glcx && glcx->windowCreated() ); +#endif + qgl_delete_d( this ); + delete glcx; +#if defined(Q_WGL) + delete olcx; +#endif +#if defined(GLX_MESA_release_buffers) && defined(TQGL_USE_MESA_EXT) + if ( doRelease ) + glXReleaseBuffersMESA( x11Display(), winId() ); +#endif +#if defined(Q_WS_MAC) + if(gl_pix) { + delete gl_pix; + gl_pix = NULL; + } +#endif + cleanupColormaps(); +} + + + + + +/*! + \fn TQGLFormat TQGLWidget::format() const + + Returns the format of the contained GL rendering context. +*/ + +/*! + \fn bool TQGLWidget::doubleBuffer() const + + Returns TRUE if the contained GL rendering context has double + buffering; otherwise returns FALSE. + + \sa TQGLFormat::doubleBuffer() +*/ + +/*! + \fn void TQGLWidget::setAutoBufferSwap( bool on ) + + If \a on is TRUE automatic GL buffer swapping is switched on; + otherwise it is switched off. + + If \a on is TRUE and the widget is using a double-buffered format, + the background and foreground GL buffers will automatically be + swapped after each paintGL() call. + + The buffer auto-swapping is on by default. + + \sa autoBufferSwap(), doubleBuffer(), swapBuffers() +*/ + +/*! + \fn bool TQGLWidget::autoBufferSwap() const + + Returns TRUE if the widget is doing automatic GL buffer swapping; + otherwise returns FALSE. + + \sa setAutoBufferSwap() +*/ + +/*! + \fn bool TQGLWidget::isValid() const + + Returns TRUE if the widget has a valid GL rendering context; + otherwise returns FALSE. A widget will be invalid if the system + has no \link TQGLFormat::hasOpenGL() OpenGL support\endlink. +*/ + +bool TQGLWidget::isValid() const +{ + return glcx->isValid(); +} + +/*! + \fn bool TQGLWidget::isSharing() const + + Returns TRUE if display list sharing with another TQGLWidget was + requested in the constructor, and the GL system was able to + provide it; otherwise returns FALSE. The GL system may fail to + provide display list sharing if the two TQGLWidgets use different + formats. + + \sa format() +*/ + +bool TQGLWidget::isSharing() const +{ + return glcx->isSharing(); +} + +/*! + \fn void TQGLWidget::makeCurrent() + + Makes this widget the current widget for OpenGL operations, i.e. + makes the widget's rendering context the current OpenGL rendering + context. +*/ + +void TQGLWidget::makeCurrent() +{ +#if defined( Q_WS_MAC ) + macInternalDoubleBuffer(); //make sure the correct context is used +#endif + glcx->makeCurrent(); +} + +/*! + \fn void TQGLWidget::doneCurrent() + + Makes no GL context the current context. Normally, you do not need + to call this function; TQGLContext calls it as necessary. However, + it may be useful in multithreaded environments. +*/ + +void TQGLWidget::doneCurrent() +{ + glcx->doneCurrent(); +} + +/*! + \fn void TQGLWidget::swapBuffers() + + Swaps the screen contents with an off-screen buffer. This only + works if the widget's format specifies double buffer mode. + + Normally, there is no need to explicitly call this function + because it is done automatically after each widget repaint, i.e. + each time after paintGL() has been executed. + + \sa doubleBuffer(), setAutoBufferSwap(), TQGLFormat::setDoubleBuffer() +*/ + +void TQGLWidget::swapBuffers() +{ + glcx->swapBuffers(); +#if defined(Q_WS_MAC) + if(macInternalDoubleBuffer() && gl_pix) + bitBlt(this, 0, 0, gl_pix); +#endif +} + + +/*! + \fn const TQGLContext* TQGLWidget::overlayContext() const + + Returns the overlay context of this widget, or 0 if this widget + has no overlay. + + \sa context() +*/ + + + +/*! + \fn void TQGLWidget::makeOverlayCurrent() + + Makes the overlay context of this widget current. Use this if you + need to issue OpenGL commands to the overlay context outside of + initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL(). + + Does nothing if this widget has no overlay. + + \sa makeCurrent() +*/ + + +/* + \obsolete + + Sets a new format for this widget. + + If the underlying OpenGL/Window system cannot satisfy all the + features requested in \a format, the nearest subset of features will + be used. After creation, the format() method will return the actual + rendering context format obtained. + + The widget will be assigned a new TQGLContext, and the initializeGL() + function will be executed for this new context before the first + resizeGL() or paintGL(). + + This method will try to keep any existing display list sharing with + other TQGLWidgets, but it may fail. Use isSharing() to test. + + \sa format(), isSharing(), isValid() +*/ + +void TQGLWidget::setFormat( const TQGLFormat &format ) +{ + setContext( new TQGLContext(format,this) ); +} + + + + +/*! + \fn const TQGLContext *TQGLWidget::context() const + + Returns the context of this widget. + + It is possible that the context is not valid (see isValid()), for + example, if the underlying hardware does not support the format + attributes that were requested. +*/ + +/* + \obsolete + + \fn void TQGLWidget::setContext( TQGLContext *context, + const TQGLContext* shareContext, + bool deleteOldContext ) + + Sets a new context for this widget. The TQGLContext \a context must + be created using \e new. TQGLWidget will delete \a context when + another context is set or when the widget is destroyed. + + If \a context is invalid, TQGLContext::create() is performed on + it. The initializeGL() function will then be executed for the new + context before the first resizeGL() or paintGL(). + + If \a context is invalid, this method will try to keep any existing + display list sharing with other TQGLWidgets this widget currently + has, or (if \a shareContext points to a valid context) start display + list sharing with that context, but it may fail. Use isSharing() to + test. + + If \a deleteOldContext is TRUE (the default), the existing context + will be deleted. You may use FALSE here if you have kept a pointer + to the old context (as returned by context()), and want to restore + that context later. + + \sa context(), isSharing() +*/ + + + +/*! + \fn void TQGLWidget::updateGL() + + Updates the widget by calling glDraw(). +*/ + +void TQGLWidget::updateGL() +{ + glDraw(); +} + + +/*! + \fn void TQGLWidget::updateOverlayGL() + + Updates the widget's overlay (if any). Will cause the virtual + function paintOverlayGL() to be executed. + + The widget's rendering context will become the current context and + initializeGL() will be called if it hasn't already been called. +*/ + + +/*! + This virtual function is called once before the first call to + paintGL() or resizeGL(), and then once whenever the widget has + been assigned a new TQGLContext. Reimplement it in a subclass. + + This function should set up any retquired OpenGL context rendering + flags, defining display lists, etc. + + There is no need to call makeCurrent() because this has already + been done when this function is called. +*/ + +void TQGLWidget::initializeGL() +{ +} + + +/*! + This virtual function is called whenever the widget needs to be + painted. Reimplement it in a subclass. + + There is no need to call makeCurrent() because this has already + been done when this function is called. +*/ + +void TQGLWidget::paintGL() +{ +} + + +/*! + \fn void TQGLWidget::resizeGL( int width , int height ) + + This virtual function is called whenever the widget has been + resized. The new size is passed in \a width and \a height. + Reimplement it in a subclass. + + There is no need to call makeCurrent() because this has already + been done when this function is called. +*/ + +void TQGLWidget::resizeGL( int, int ) +{ +} + + + +/*! + This virtual function is used in the same manner as initializeGL() + except that it operates on the widget's overlay context instead of + the widget's main context. This means that initializeOverlayGL() + is called once before the first call to paintOverlayGL() or + resizeOverlayGL(). Reimplement it in a subclass. + + This function should set up any retquired OpenGL context rendering + flags, defining display lists, etc. for the overlay context. + + There is no need to call makeOverlayCurrent() because this has + already been done when this function is called. +*/ + +void TQGLWidget::initializeOverlayGL() +{ +} + + +/*! + This virtual function is used in the same manner as paintGL() + except that it operates on the widget's overlay context instead of + the widget's main context. This means that paintOverlayGL() is + called whenever the widget's overlay needs to be painted. + Reimplement it in a subclass. + + There is no need to call makeOverlayCurrent() because this has + already been done when this function is called. +*/ + +void TQGLWidget::paintOverlayGL() +{ +} + + +/*! + \fn void TQGLWidget::resizeOverlayGL( int width , int height ) + + This virtual function is used in the same manner as paintGL() + except that it operates on the widget's overlay context instead of + the widget's main context. This means that resizeOverlayGL() is + called whenever the widget has been resized. The new size is + passed in \a width and \a height. Reimplement it in a subclass. + + There is no need to call makeOverlayCurrent() because this has + already been done when this function is called. +*/ + +void TQGLWidget::resizeOverlayGL( int, int ) +{ +} + + + + +/*! + Handles paint events. Will cause the virtual paintGL() function to + be called. + + The widget's rendering context will become the current context and + initializeGL() will be called if it hasn't already been called. +*/ + +void TQGLWidget::paintEvent( TQPaintEvent * ) +{ + glDraw(); + updateOverlayGL(); +} + + +/*! + \fn void TQGLWidget::resizeEvent( TQResizeEvent * ) + + Handles resize events. Calls the virtual function resizeGL(). +*/ + + +/*! + \fn void TQGLWidget::setMouseTracking( bool enable ) + + \reimp +*/ + + +/*! + Renders the current scene on a pixmap and returns the pixmap. + + You can use this method on both visible and invisible TQGLWidgets. + + This method will create a pixmap and a temporary TQGLContext to + render on the pixmap. It will then call initializeGL(), + resizeGL(), and paintGL() on this context. Finally, the widget's + original GL context is restored. + + The size of the pixmap will be \a w pixels wide and \a h pixels + high unless one of these parameters is 0 (the default), in which + case the pixmap will have the same size as the widget. + + If \a useContext is TRUE, this method will try to be more + efficient by using the existing GL context to render the pixmap. + The default is FALSE. Only use TRUE if you understand the risks. + + Overlays are not rendered onto the pixmap. + + If the GL rendering context and the desktop have different bit + depths, the result will most likely look surprising. + + Note that the creation of display lists, modifications of the view + frustum etc. should be done from within initializeGL(). If this is + not done, the temporary TQGLContext will not be initialized + properly, and the rendered pixmap may be incomplete/corrupted. +*/ + +TQPixmap TQGLWidget::renderPixmap( int w, int h, bool useContext ) +{ + TQSize sz = size(); + if ( (w > 0) && (h > 0) ) + sz = TQSize( w, h ); + +#if defined(Q_WS_X11) + TQPixmap pm( sz.width(), sz.height(), x11Depth() ); + bool needConversion = x11Visual() != TQPaintDevice::x11AppVisual(); + + // make sure the pixmap uses the same visual as the widget itself + if ( needConversion ) { + TQPaintDeviceX11Data* xd = pm.getX11Data( TRUE ); + xd->x_depth = x11Depth(); + xd->x_visual = (Visual *) x11Visual(); + pm.setX11Data( xd ); + } +#else + TQPixmap pm; + pm.resize( sz ); +#endif + + glcx->doneCurrent(); + + bool success = TRUE; + + if ( useContext && isValid() && renderCxPm( &pm ) ) + return pm; + + TQGLFormat fmt = glcx->requestedFormat(); + fmt.setDirectRendering( FALSE ); // Direct is unlikely to work + fmt.setDoubleBuffer( FALSE ); // We don't need dbl buf + + TQGLContext* ocx = glcx; + bool wasCurrent = (TQGLContext::currentContext() == ocx ); + ocx->doneCurrent(); + glcx = new TQGLContext( fmt, &pm ); + glcx->create(); + + if ( glcx->isValid() ) + updateGL(); + else + success = FALSE; + + delete glcx; + glcx = ocx; + + if ( wasCurrent ) + ocx->makeCurrent(); + + if ( success ) { +#if defined(Q_WS_X11) + if ( needConversion ) { + TQImage image = pm.convertToImage(); + TQPixmap p; + p = image; + return p; + } +#endif + return pm; + } else + return TQPixmap(); +} + + + +/*! + Returns an image of the frame buffer. If \a withAlpha is TRUE the + alpha channel is included. + + Depending on your hardware, you can explicitly select which color + buffer to grab with a glReadBuffer() call before calling this + function. +*/ +TQImage TQGLWidget::grabFrameBuffer( bool withAlpha ) +{ +#if defined( Q_WS_MAC ) + if(dblbuf == macInternalDoubleBuffer(FALSE) && gl_pix) //why not optimize? + return ((TQPixmap*)gl_pix)->convertToImage(); +#endif + makeCurrent(); + TQImage res; + int w = width(); + int h = height(); + if ( format().rgba() ) { + res = TQImage( w, h, 32 ); + glReadPixels( 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, res.bits() ); + if ( TQImage::systemByteOrder() == TQImage::BigEndian ) { + // OpenGL gives RGBA; TQt wants ARGB + uint *p = (uint*)res.bits(); + uint *end = p + w*h; + if ( withAlpha && format().alpha() ) { + while ( p < end ) { + uint a = *p << 24; + *p = (*p >> 8) | a; + p++; + } + } + else { + while ( p < end ) + *p++ >>= 8; + } + } + else { + // OpenGL gives ABGR (i.e. RGBA backwards); TQt wants ARGB + res = res.swapRGB(); + } + res.setAlphaBuffer( withAlpha && format().alpha() ); + } + else { +#if defined (Q_WS_WIN) + res = TQImage( w, h, 8 ); + glReadPixels( 0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, + res.bits() ); + int palSize = 0; + const TQRgb* pal = TQColor::palette( &palSize ); + if ( pal && palSize ) { + res.setNumColors( palSize ); + for ( int i = 0; i < palSize; i++ ) + res.setColor( i, pal[i] ); + } +#endif + } + + return res.mirror(); +} + + + +/*! + Initializes OpenGL for this widget's context. Calls the virtual + function initializeGL(). +*/ + +void TQGLWidget::glInit() +{ + if ( !isValid() ) + return; + makeCurrent(); + initializeGL(); + glcx->setInitialized( TRUE ); +} + + +/*! + Executes the virtual function paintGL(). + + The widget's rendering context will become the current context and + initializeGL() will be called if it hasn't already been called. +*/ + +void TQGLWidget::glDraw() +{ + if ( !isValid() ) + return; + makeCurrent(); + if ( glcx->deviceIsPixmap() ) + glDrawBuffer( GL_FRONT ); + if ( !glcx->initialized() ) { + glInit(); + TQPaintDeviceMetrics dm( glcx->device() ); + resizeGL( dm.width(), dm.height() ); // New context needs this "resize" + } + paintGL(); + if ( doubleBuffer() ) { + if ( autoSwap ) + swapBuffers(); + } else { + glFlush(); +#if defined( Q_WS_MAC ) + if(dblbuf && gl_pix) + bitBlt(this, 0, 0, gl_pix); +#endif + } +} + + +/*! + Convenience function for specifying a drawing color to OpenGL. + Calls glColor3 (in RGBA mode) or glIndex (in color-index mode) + with the color \a c. Applies to the current GL context. + + \sa qglClearColor(), TQGLContext::currentContext(), TQColor +*/ + +void TQGLWidget::qglColor( const TQColor& c ) const +{ + const TQGLContext* ctx = TQGLContext::currentContext(); + if ( ctx ) { + if ( ctx->format().rgba() ) + glColor3ub( c.red(), c.green(), c.blue() ); + + else if ( ctx->device() == context()->device() + && !cmap.isEmpty() ) { // TQGLColormap in use? + int i = cmap.find( c.rgb() ); + if ( i < 0 ) + i = cmap.findNearest( c.rgb() ); + glIndexi( i ); + } else + glIndexi( ctx->colorIndex( c ) ); + } +} + +/*! + Convenience function for specifying the clearing color to OpenGL. + Calls glClearColor (in RGBA mode) or glClearIndex (in color-index + mode) with the color \a c. Applies to the current GL context. + + \sa qglColor(), TQGLContext::currentContext(), TQColor +*/ + +void TQGLWidget::qglClearColor( const TQColor& c ) const +{ + const TQGLContext* ctx = TQGLContext::currentContext(); + if ( ctx ) { + if ( ctx->format().rgba() ) + glClearColor( (GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0, + (GLfloat)c.blue() / 255.0, (GLfloat) 0.0 ); + else if ( ctx->device() == context()->device() + && !cmap.isEmpty() ) { // TQGLColormap in use? + int i = cmap.find( c.rgb() ); + if ( i < 0 ) + i = cmap.findNearest( c.rgb() ); + glClearIndex( i ); + } else + glClearIndex( ctx->colorIndex( c ) ); + } +} + + +/*! + Converts the image \a img into the unnamed format expected by + OpenGL functions such as glTexImage2D(). The returned image is not + usable as a TQImage, but TQImage::width(), TQImage::height() and + TQImage::bits() may be used with OpenGL. The following few lines + are from the texture example. Most of the code is irrelevant, so + we just quote the relevant bits: + + \quotefile opengl/texture/gltexobj.cpp + \skipto tex1 + \printline tex1 + \printline gllogo.bmp + + We create \e tex1 (and another variable) for OpenGL, and load a real + image into \e buf. + + \skipto convertToGLFormat + \printline convertToGLFormat + + A few lines later, we convert \e buf into OpenGL format and store it + in \e tex1. + + \skipto glTexImage2D + \printline glTexImage2D + \printline tex1.bits + + Note the dimension restrictions for texture images as described in + the glTexImage2D() documentation. The width must be 2^m + 2*border + and the height 2^n + 2*border where m and n are integers and + border is either 0 or 1. + + Another function in the same example uses \e tex1 with OpenGL. +*/ + + +TQImage TQGLWidget::convertToGLFormat( const TQImage& img ) +{ + TQImage res = img.convertDepth( 32 ); + res = res.mirror(); + + if ( TQImage::systemByteOrder() == TQImage::BigEndian ) { + // TQt has ARGB; OpenGL wants RGBA + for ( int i=0; i < res.height(); i++ ) { + uint *p = (uint*)res.scanLine( i ); + uint *end = p + res.width(); + while ( p < end ) { + *p = (*p << 8) | ((*p >> 24) & 0xFF); + p++; + } + } + } + else { + // TQt has ARGB; OpenGL wants ABGR (i.e. RGBA backwards) + res = res.swapRGB(); + } + return res; +} + + +/*! + \fn TQGLColormap & TQGLWidget::colormap() const + + Returns the colormap for this widget. + + Usually it is only top-level widgets that can have different + colormaps installed. Asking for the colormap of a child widget + will return the colormap for the child's top-level widget. + + If no colormap has been set for this widget, the TQColormap + returned will be empty. + + \sa setColormap() +*/ + +/*! + \fn void TQGLWidget::setColormap( const TQGLColormap & cmap ) + + Set the colormap for this widget to \a cmap. Usually it is only + top-level widgets that can have colormaps installed. + + \sa colormap() +*/ + +int TQGLWidget::displayListBase( const TQFont & fnt, int listBase ) +{ + int base; + + TQGLWidgetPrivate * d = qgl_d( this ); + if ( !d || !glcx ) { // this can't happen unless we run out of mem + return 0; + } + + // always regenerate font disp. lists for pixmaps - hw accelerated + // contexts can't handle this otherwise + bool regenerate = glcx->deviceIsPixmap(); + +#if 0 // QT_NO_XFTFREETYPE + // font color needs to be part of the font cache key when using + // antialiased fonts since one set of glyphs needs to be generated + // for each font color + TQString color_key; + if (fnt.styleStrategy() != TQFont::NoAntialias) { + GLfloat color[4]; + glGetFloatv(GL_CURRENT_COLOR, color); + color_key.sprintf("%f_%f_%f",color[0], color[1], color[2]); + } + TQString key = fnt.key() + color_key + TQString::number((int) regenerate); +#else + TQString key = fnt.key() + TQString::number((int) regenerate); +#endif + + if ( !regenerate && (d->displayListCache.find( key ) != d->displayListCache.end()) ) { + base = d->displayListCache[ key ]; + } else { + int maxBase = listBase - 256; + TQMapConstIterator<TQString,int> it; + for ( it = d->displayListCache.begin(); it != d->displayListCache.end(); ++it ) { + if ( maxBase < it.data() ) { + maxBase = it.data(); + } + } + maxBase += 256; + glcx->generateFontDisplayLists( fnt, maxBase ); + d->displayListCache[ key ] = maxBase; + base = maxBase; + } + return base; +} + +/*! + Renders the string \a str into the GL context of this widget. + + \a x and \a y are specified in window coordinates, with the origin + in the upper left-hand corner of the window. If \a fnt is not + specified, the currently set application font will be used to + render the string. To change the color of the rendered text you can + use the glColor() call (or the qglColor() convenience function), + just before the renderText() call. Note that if you have + GL_LIGHTING enabled, the string will not appear in the color you + want. You should therefore switch lighting off before using + renderText(). + + \a listBase specifies the index of the first display list that is + generated by this function. The default value is 2000. 256 display + lists will be generated, one for each of the first 256 characters + in the font that is used to render the string. If several fonts are + used in the same widget, the display lists for these fonts will + follow the last generated list. You would normally not have to + change this value unless you are using lists in the same range. The + lists are deleted when the widget is destroyed. + + Note: This function only works reliably with ASCII strings. +*/ + +void TQGLWidget::renderText( int x, int y, const TQString & str, const TQFont & fnt, int listBase ) +{ + if (str.isEmpty()) + return; + makeCurrent(); + glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT | GL_LIST_BIT | GL_CURRENT_BIT ); + glMatrixMode( GL_PROJECTION ); + glPushMatrix(); + glLoadIdentity(); + glOrtho( 0, width(), height(), 0, -1, 1 ); + glMatrixMode( GL_MODELVIEW ); + glPushMatrix(); + glLoadIdentity(); + + glRasterPos2i( 0, 0 ); + glBitmap(0, 0, 0, 0, x, -y, NULL); + glListBase( displayListBase( fnt, listBase ) ); + const char *cstr = str.latin1(); + glCallLists( qstrlen(cstr), GL_UNSIGNED_BYTE, cstr ); + + // restore the matrix stacks and GL state + glPopMatrix(); + glMatrixMode( GL_PROJECTION ); + glPopMatrix(); + glPopAttrib(); +} + +/*! \overload + + \a x, \a y and \a z are specified in scene or object coordinates + relative to the currently set projection and model matrices. This + can be useful if you want to annotate models with text labels and + have the labels move with the model as it is rotated etc. +*/ +void TQGLWidget::renderText( double x, double y, double z, const TQString & str, const TQFont & fnt, + int listBase ) +{ + if (str.isEmpty()) + return; + makeCurrent(); + glRasterPos3d( x, y, z ); + glPushAttrib( GL_LIST_BIT ); + glListBase( displayListBase( fnt, listBase ) ); + const char *cstr = str.latin1(); + glCallLists( qstrlen(cstr), GL_UNSIGNED_BYTE, cstr ); + glPopAttrib(); +} + +/***************************************************************************** + TQGL classes overview documentation. + *****************************************************************************/ + +/*! + +\page opengl.html + +\title TQt OpenGL 3D Graphics + +\if defined(commercial) +This module is part of the \link commercialeditions.html TQt Enterprise +Edition\endlink. +\endif + +\section1 Introduction + +OpenGL is a standard API for rendering 3D graphics. + +OpenGL only deals with 3D rendering and provides little or no support +for GUI programming issues. The user interface for an +OpenGL<sup>*</sup> application must be created with another toolkit, +such as Motif on the X platform, Microsoft Foundation Classes (MFC) +under Windows, or TQt on \e both platforms. + +The TQt OpenGL module makes it easy to use OpenGL in TQt applications. +It provides an OpenGL widget class that can be used just like any +other TQt widget, except that it opens an OpenGL display buffer where +you can use the OpenGL API to render the contents. + +The TQt OpenGL module is implemented as a platform-independent TQt/C++ +wrapper around the platform-dependent GLX, WGL, or AGL C APIs. The +functionality provided is very similar to Mark Kilgard's GLUT library, +but with much more non-OpenGL-specific GUI functionality, i.e. the +whole TQt API. + +\section1 Installation + +When you install TQt for X11, the configure script will autodetect if +OpenGL headers and libraries are installed on your system, and if so, +it will include the TQt OpenGL module in the TQt library. (If your +OpenGL headers or libraries are placed in a non-standard directory, +you may need to change the QMAKE_INCDIR_OPENGL and/or +QMAKE_LIBDIR_OPENGL in the config file for your system). Some +configurations retquire threading to be enabled for OpenGL, so if +OpenGL is not detected, try \c{configure -thread}. + +When you install TQt for Windows, the TQt OpenGL module is always +included. + +The TQt OpenGL module is not licensed for use with the TQt Professional +Edition. Consider upgrading to the TQt Enterprise Edition if you +retquire OpenGL support. + +Note about using Mesa on X11: Mesa versions earlier than 3.1 would use +the name "MesaGL" and "MesaGLU" for the libraries, instead of "GL" and +"GLU". If you want to use a pre-3.1 version of Mesa, you must change +the Makefiles to use these library names instead. The easiest way to +do this is to edit the QMAKE_LIBS_OPENGL line in the config file you +are using, changing "-lGL -lGLU" to "-lMesaGL -lMesaGLU"; then run +"configure" again. + +\section1 The TQGL Classes + +The OpenGL support classes in TQt are: +\list +\i \link TQGLWidget TQGLWidget\endlink: An easy-to-use TQt + widget for rendering OpenGL scenes. +\i \link TQGLContext TQGLContext\endlink: Encapsulates an OpenGL rendering context. +\i \link TQGLFormat TQGLFormat\endlink: Specifies the +display format of a rendering context. +\i \link TQGLColormap TQGLColormap\endlink: Handles indexed +colormaps in GL-index mode. +\endlist + +Many applications only need the high-level TQGLWidget class. The other +TQGL classes provide advanced features. X11 users might like to read +the notes on \link opengl-x11-overlays.html overlays\endlink. + +See also the \link opengl-examples.html OpenGL examples\endlink. + +The TQGL documentation assumes that you are familiar with OpenGL +programming. If you're new to the subject a good starting point is +\l{http://www.opengl.org/}. + + +<sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the +United States and other countries. + +*/ + +/*! + \enum TQGL::FormatOption + + This enum specifies the format options. + + \value DoubleBuffer + \value DepthBuffer + \value Rgba + \value AlphaChannel + \value AccumBuffer + \value StencilBuffer + \value StereoBuffers + \value DirectRendering + \value HasOverlay + \value SingleBuffer + \value NoDepthBuffer + \value ColorIndex + \value NoAlphaChannel + \value NoAccumBuffer + \value NoStencilBuffer + \value NoStereoBuffers + \value IndirectRendering + \value NoOverlay +*/ |