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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /tools/designer/examples/opengl/glwidget.cpp
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/**********************************************************************
+**
+** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of TQt Designer.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free TQt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing retquirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** Licensees holding valid TQt Commercial licenses may use this file in
+** accordance with the TQt Commercial License Agreement provided with
+** the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "glwidget.h"
+
+/*!
+ Create a GLWidget widget
+*/
+
+GLWidget::GLWidget( TQWidget* parent, const char* name )
+ : TQGLWidget( parent, name )
+{
+ xrot = yrot = zrot = 25; // default object rotation
+ scale_ = 1.25; // default object scale
+ object = 0;
+}
+
+/*!
+ Release allocated resources
+*/
+
+GLWidget::~GLWidget()
+{
+ glDeleteLists( object, 1 );
+}
+
+
+/*!
+ Paint the box. The actual openGL commands for drawing the box are
+ performed here.
+*/
+
+void GLWidget::paintGL()
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -10.0 );
+ glScalef( scale_, scale_, scale_ );
+
+ glRotatef( xrot, 1.0, 0.0, 0.0 );
+ glRotatef( yrot, 0.0, 1.0, 0.0 );
+ glRotatef( zrot, 0.0, 0.0, 1.0 );
+
+ glCallList( object );
+}
+
+/*!
+ Set up the OpenGL rendering state, and define display list
+*/
+
+void GLWidget::initializeGL()
+{
+ qglClearColor( black ); // Let OpenGL clear to black
+ object = makeObject(); // Generate an OpenGL display list
+ glShadeModel( GL_FLAT );
+}
+
+
+
+/*!
+ Set up the OpenGL view port, matrix mode, etc.
+*/
+
+void GLWidget::resizeGL( int w, int h )
+{
+ glViewport( 0, 0, (GLint)w, (GLint)h );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode( GL_MODELVIEW );
+}
+
+
+/*!
+ Generate an OpenGL display list for the object to be shown, i.e. the box
+*/
+
+GLuint GLWidget::makeObject()
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+
+ glNewList( list, GL_COMPILE );
+
+ qglColor( white ); // Shorthand for glColor3f or glIndex
+
+ glLineWidth( 2.0 );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( 1.0f, 0.5f, -0.4f );
+ glVertex3f( 1.0f, -0.5f, -0.4f );
+ glVertex3f( -1.0f, -0.5f, -0.4f );
+ glVertex3f( -1.0f, 0.5f, -0.4f );
+ glEnd();
+
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( 1.0f, 0.5f, 0.4f );
+ glVertex3f( 1.0f, -0.5f, 0.4f );
+ glVertex3f( -1.0f, -0.5f, 0.4f );
+ glVertex3f( -1.0f, 0.5f, 0.4f );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( 1.0f, 0.5f, -0.4f ); glVertex3f( 1.0f, 0.5f, 0.4f );
+ glVertex3f( 1.0f, -0.5f, -0.4f ); glVertex3f( 1.0f, -0.5f, 0.4f );
+ glVertex3f( -1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, -0.5f, 0.4f );
+ glVertex3f( -1.0f, 0.5f, -0.4f ); glVertex3f( -1.0f, 0.5f, 0.4f );
+ glEnd();
+
+ glEndList();
+
+ return list;
+}
+
+void GLWidget::setXRot( double x )
+{
+ xrot = x;
+ update();
+}
+
+void GLWidget::setYRot( double y )
+{
+ yrot = y;
+ update();
+}
+
+void GLWidget::setZRot( double z )
+{
+ zrot = z;
+ update();
+}
+
+void GLWidget::setScale( double s )
+{
+ scale_ = s;
+ update();
+}