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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /tutorial/t14/cannon.h | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'tutorial/t14/cannon.h')
-rw-r--r-- | tutorial/t14/cannon.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/tutorial/t14/cannon.h b/tutorial/t14/cannon.h new file mode 100644 index 000000000..21c4aecc2 --- /dev/null +++ b/tutorial/t14/cannon.h @@ -0,0 +1,79 @@ +/**************************************************************** +** +** Definition of CannonField class, TQt tutorial 14 +** +****************************************************************/ + +#ifndef CANNON_H +#define CANNON_H + +class TQTimer; + + +#include <qwidget.h> + + +class CannonField : public TQWidget +{ + Q_OBJECT +public: + CannonField( TQWidget *parent=0, const char *name=0 ); + + int angle() const { return ang; } + int force() const { return f; } + bool gameOver() const { return gameEnded; } + bool isShooting() const; + TQSize sizeHint() const; + TQSizePolicy sizePolicy() const; + +public slots: + void setAngle( int degrees ); + void setForce( int newton ); + void shoot(); + void newTarget(); + void setGameOver(); + void restartGame(); + +private slots: + void moveShot(); + +signals: + void hit(); + void missed(); + void angleChanged( int ); + void forceChanged( int ); + void canShoot( bool ); + +protected: + void paintEvent( TQPaintEvent * ); + void mousePressEvent( TQMouseEvent * ); + void mouseMoveEvent( TQMouseEvent * ); + void mouseReleaseEvent( TQMouseEvent * ); + +private: + void paintShot( TQPainter * ); + void paintTarget( TQPainter * ); + void paintBarrier( TQPainter * ); + void paintCannon( TQPainter * ); + TQRect cannonRect() const; + TQRect shotRect() const; + TQRect targetRect() const; + TQRect barrierRect() const; + bool barrelHit( const TQPoint & ) const; + + int ang; + int f; + + int timerCount; + TQTimer * autoShootTimer; + float shoot_ang; + float shoot_f; + + TQPoint target; + + bool gameEnded; + bool barrelPressed; +}; + + +#endif // CANNON_H |