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</p>
<blockquote><p align="center"><em>Edit Functions</em></p></blockquote>
<p>Click <b>Edit|Slots</b> to invoke the <em>Edit Functions</em> dialog. Use this dialog to edit or create slots and functions which are used in conjunction with signals to provide communication between objects.</p>
-<p>When this dialog is invoked, all existing slots and functions are shown in the listview. The column headers Function, Return Type, Specifier, Access, Type, and In Use provide details about each function that is listed. Click on any of the column headers to sort the functions. To create a new function, click the <b>New Function</b> button. The new function has a default name that you should replace by typing the new name in the 'Function' line edit. The 'Return Type' is also a default that can be changed by typing in the line edit. To change the 'Specifier' or 'Access', click the combobox and choose the retquired specifier or access. To change the type of a function (function or slot), click the Type combobox. To remove a function, click the function you want to delete, and then click the <b>Delete Function</b> button.</p>
+<p>When this dialog is invoked, all existing slots and functions are shown in the listview. The column headers Function, Return Type, Specifier, Access, Type, and In Use provide details about each function that is listed. Click on any of the column headers to sort the functions. To create a new function, click the <b>New Function</b> button. The new function has a default name that you should replace by typing the new name in the 'Function' line edit. The 'Return Type' is also a default that can be changed by typing in the line edit. To change the 'Specifier' or 'Access', click the combobox and choose the required specifier or access. To change the type of a function (function or slot), click the Type combobox. To remove a function, click the function you want to delete, and then click the <b>Delete Function</b> button.</p>
<p>Click <b>OK</b> to save all changes made to the functions. Click <b>Cancel</b> to leave the dialog without making any changes to the functions.</p>
<a name="dialog-view-connections"></a><h4><a name="4-2"></a>View and Edit Connections Dialog</h4>
<p align="center"><img align="middle" src="qs-editconn1.png" width="608" height="391">
@@ -142,10 +142,10 @@ body { background: #ffffff; color: black; }
<blockquote><p align="center"><em>Form Settings</em></p></blockquote>
<p>Click <b>Edit|Form Settings</b> to invoke the <em>Form Settings</em> dialog. Use this dialog to save the form's settings, pixmap, and layout properties.</p>
<h5><a name="4-3-1"></a>Settings</h5>
-<p>In the Settings section, you can change or add the name of the class that will be created by typing in the 'Class Name' line edit. Note that the default name is the form name, but it can be changed. You can also enter text to the 'Comment' and 'Author' line edits or leave them blank, since they are not retquired.</p>
+<p>In the Settings section, you can change or add the name of the class that will be created by typing in the 'Class Name' line edit. Note that the default name is the form name, but it can be changed. You can also enter text to the 'Comment' and 'Author' line edits or leave them blank, since they are not required.</p>
<h5><a name="4-3-2"></a>Pixmaps</h5>
<p>The default (for projects) is 'Project Imagefile'. This is the recommended option. Images are handled automatically, with <em>TQt Designer</em> storing the images in a subdirectory, and <tt>uic</tt> producing code that contains the images and the necessary supporting code. Each image is stored just once, no matter how many forms it is used in.</p>
-<p>If you do not want <em>TQt Designer</em> to handle the images, (or are not using a project) choose either 'Save Inline' or 'Use Function'. 'Save Inline' saves the pixmaps in the <tt>.ui</tt> files. The disadvantage of this approach is that it stores images in the forms in which they're used, meaning that images cannot be shared across forms. Click 'Use Function' to use your own icon-loader function for loading pixmaps. Type the function's name (with no signature) in the 'Use Function' line edit. This function will be used in the generated code for loading pixmaps. Your function will be called with the text you put in the pixmap property (e.g. the image name) whenever an image is retquired.</p>
+<p>If you do not want <em>TQt Designer</em> to handle the images, (or are not using a project) choose either 'Save Inline' or 'Use Function'. 'Save Inline' saves the pixmaps in the <tt>.ui</tt> files. The disadvantage of this approach is that it stores images in the forms in which they're used, meaning that images cannot be shared across forms. Click 'Use Function' to use your own icon-loader function for loading pixmaps. Type the function's name (with no signature) in the 'Use Function' line edit. This function will be used in the generated code for loading pixmaps. Your function will be called with the text you put in the pixmap property (e.g. the image name) whenever an image is required.</p>
<h5><a name="4-3-3"></a>Layouts</h5>
<p>Click the 'Default Margin' spinbox or the 'Default Spacing' spinbox to change the default layout settings of the current form.</p>
<p>To use the functions in the generated code to dynamically retrieve values for the layout's default margin and spacing, check the Use Functions chechbox. In the Margin and Spacing line edits, specify the function names (no signatures or parantheses) which should be used to retrieve the margin and spacing.</p>
@@ -233,7 +233,7 @@ body { background: #ffffff; color: black; }
<h3><a name="7"></a>The Tools Dialog</h3>
<a name="dialog-edit-custom-widgets"></a><h4><a name="7-1"></a>Edit Custom Widgets Dialog</h4>
<p>The <em>Edit Custom Widgets</em> dialog is invoked by clicking <b>Tools|Custom|Edit Custom Widgets</b>. Use this dialog to create custom widgets.</p>
-<p>Custom widgets are created in code. They may contain a combination of existing widgets but with additional functionality, slots and signals, or they may be written from scratch, or a mixture of both. A custom widget is often a specialization (subclass) of another widget or a combination of widgets working together or a blend of both these approaches. If you simply want a collection of widgets in a particular configuration it is easiest to create them, select them as a group, and copy and paste them as retquired within <em>TQt Designer</em>. Custom widgets are generally created when you need to add new functionality to existing widgets or groups of widgets. To add create a new widget, click the <b>New Widget</b> button. You will find more information about adding new widgets in the 'Definitions Section'. To load a file which contains descriptions of custom widgets, click the <b>Load Descriptions</b> button. Clicking this button invokes the <em>Open Dialog</em>. To save the descriptions of the listed custom widgets, click the <b>Save Descriptions</b> button, which invokes the <em>Save As Dialog</em>. To delete a widget, click the widget in the listbox and then click the <b>Delete Widget</b> button.</p>
+<p>Custom widgets are created in code. They may contain a combination of existing widgets but with additional functionality, slots and signals, or they may be written from scratch, or a mixture of both. A custom widget is often a specialization (subclass) of another widget or a combination of widgets working together or a blend of both these approaches. If you simply want a collection of widgets in a particular configuration it is easiest to create them, select them as a group, and copy and paste them as required within <em>TQt Designer</em>. Custom widgets are generally created when you need to add new functionality to existing widgets or groups of widgets. To add create a new widget, click the <b>New Widget</b> button. You will find more information about adding new widgets in the 'Definitions Section'. To load a file which contains descriptions of custom widgets, click the <b>Load Descriptions</b> button. Clicking this button invokes the <em>Open Dialog</em>. To save the descriptions of the listed custom widgets, click the <b>Save Descriptions</b> button, which invokes the <em>Save As Dialog</em>. To delete a widget, click the widget in the listbox and then click the <b>Delete Widget</b> button.</p>
<p>Click <b>Close</b> to leave the Edit Custom Widgets dialog.</p>
<h5><a name="7-1-1"></a>The Definition Tab</h5>
<p align="center"><img align="middle" src="rd-cwidgdef.png" width="720" height="412">