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+<title>TQTimer Class</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQTimer Class Reference</h1>
+
+<p>The TQTimer class provides timer signals and single-shot timers.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qtimer-h.html">ntqtimer.h</a>&gt;</tt>
+<p>Inherits <a href="ntqobject.html">TQObject</a>.
+<p><a href="qtimer-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#TQTimer"><b>TQTimer</b></a> ( TQObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn><a href="#~TQTimer"><b>~TQTimer</b></a> ()</li>
+<li class=fn>bool <a href="#isActive"><b>isActive</b></a> () const</li>
+<li class=fn>int <a href="#start"><b>start</b></a> ( int&nbsp;msec, bool&nbsp;sshot = FALSE )</li>
+<li class=fn>void <a href="#changeInterval"><b>changeInterval</b></a> ( int&nbsp;msec )</li>
+<li class=fn>void <a href="#stop"><b>stop</b></a> ()</li>
+<li class=fn>int <a href="#timerId"><b>timerId</b></a> () const</li>
+</ul>
+<h2>Signals</h2>
+<ul>
+<li class=fn>void <a href="#timeout"><b>timeout</b></a> ()</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>void <a href="#singleShot"><b>singleShot</b></a> ( int&nbsp;msec, TQObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The TQTimer class provides timer signals and single-shot timers.
+<p>
+
+
+<p> It uses <a href="qtimerevent.html">timer events</a> internally to
+provide a more versatile timer. TQTimer is very easy to use:
+create a TQTimer, call <a href="#start">start</a>() to start it and connect its
+<a href="#timeout">timeout</a>() to the appropriate slots. When the time is up it will
+emit the timeout() signal.
+<p> Note that a TQTimer object is destroyed automatically when its
+parent object is destroyed.
+<p> Example:
+<pre>
+ TQTimer *timer = new TQTimer( myObject );
+ <a href="ntqobject.html#connect">connect</a>( timer, SIGNAL(<a href="#timeout">timeout</a>()), myObject, SLOT(timerDone()) );
+ timer-&gt;<a href="#start">start</a>( 2000, TRUE ); // 2 seconds single-shot timer
+ </pre>
+
+<p> You can also use the static <a href="#singleShot">singleShot</a>() function to create a
+single shot timer.
+<p> As a special case, a TQTimer with timeout 0 times out as soon as
+all the events in the window system's event queue have been
+processed.
+<p> This can be used to do heavy work while providing a snappy
+user interface:
+<pre>
+ TQTimer *t = new TQTimer( myObject );
+ <a href="ntqobject.html#connect">connect</a>( t, SIGNAL(<a href="#timeout">timeout</a>()), SLOT(processOneThing()) );
+ t-&gt;<a href="#start">start</a>( 0, FALSE );
+ </pre>
+
+<p> myObject->processOneThing() will be called repeatedly and should
+return tquickly (typically after processing one data item) so that
+TQt can deliver events to widgets and stop the timer as soon as it
+has done all its work. This is the traditional way of
+implementing heavy work in GUI applications; multi-threading is
+now becoming available on more and more platforms, and we expect
+that null events will eventually be replaced by threading.
+<p> Note that TQTimer's accuracy depends on the underlying operating
+system and hardware. Most platforms support an accuracy of 20ms;
+some provide more. If TQt is unable to deliver the requested
+number of timer clicks, it will silently discard some.
+<p> An alternative to using TQTimer is to call <a href="ntqobject.html#startTimer">TQObject::startTimer</a>()
+for your object and reimplement the <a href="ntqobject.html#timerEvent">TQObject::timerEvent</a>() event
+handler in your class (which must, of course, inherit <a href="ntqobject.html">TQObject</a>).
+The disadvantage is that <a href="ntqobject.html#timerEvent">timerEvent</a>() does not support such
+high-level features as single-shot timers or signals.
+<p> Some operating systems limit the number of timers that may be
+used; TQt tries to work around these limitations.
+<p>See also <a href="events.html">Event Classes</a> and <a href="time.html">Time and Date</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="TQTimer"></a>TQTimer::TQTimer ( <a href="ntqobject.html">TQObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Constructs a timer called <em>name</em>, with the parent <em>parent</em>.
+<p> Note that the parent object's destructor will destroy this timer
+object.
+
+<h3 class=fn><a name="~TQTimer"></a>TQTimer::~TQTimer ()
+</h3>
+Destroys the timer.
+
+<h3 class=fn>void <a name="changeInterval"></a>TQTimer::changeInterval ( int&nbsp;msec )
+</h3>
+Changes the timeout interval to <em>msec</em> milliseconds.
+<p> If the timer signal is pending, it will be stopped and restarted;
+otherwise it will be started.
+<p> <p>See also <a href="#start">start</a>() and <a href="#isActive">isActive</a>().
+
+<h3 class=fn>bool <a name="isActive"></a>TQTimer::isActive () const
+</h3>
+
+<p> Returns TRUE if the timer is running (pending); otherwise returns
+FALSE.
+
+<p>Example: <a href="tutorial1-11.html#x2376">t11/cannon.cpp</a>.
+<h3 class=fn>void <a name="singleShot"></a>TQTimer::singleShot ( int&nbsp;msec, <a href="ntqobject.html">TQObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )<tt> [static]</tt>
+</h3>
+This static function calls a slot after a given time interval.
+<p> It is very convenient to use this function because you do not need
+to bother with a <a href="ntqobject.html#timerEvent">timerEvent</a> or
+to create a local TQTimer object.
+<p> Example:
+<pre>
+ #include &lt;<a href="qapplication-h.html">ntqapplication.h</a>&gt;
+ #include &lt;<a href="qtimer-h.html">ntqtimer.h</a>&gt;
+
+ int main( int argc, char **argv )
+ {
+ <a href="ntqapplication.html">TQApplication</a> a( argc, argv );
+ TQTimer::<a href="#singleShot">singleShot</a>( 10*60*1000, &amp;a, SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
+ ... // create and show your widgets
+ return a.<a href="ntqapplication.html#exec">exec</a>();
+ }
+ </pre>
+
+<p> This sample program automatically terminates after 10 minutes (i.e.
+600000 milliseconds).
+<p> The <em>receiver</em> is the receiving object and the <em>member</em> is the
+slot. The time interval is <em>msec</em>.
+
+<h3 class=fn>int <a name="start"></a>TQTimer::start ( int&nbsp;msec, bool&nbsp;sshot = FALSE )
+</h3>
+Starts the timer with a <em>msec</em> milliseconds timeout, and returns
+the ID of the timer, or zero when starting the timer failed.
+<p> If <em>sshot</em> is TRUE, the timer will be activated only once;
+otherwise it will continue until it is stopped.
+<p> Any pending timer will be stopped.
+<p> <p>See also <a href="#singleShot">singleShot</a>(), <a href="#stop">stop</a>(), <a href="#changeInterval">changeInterval</a>(), and <a href="#isActive">isActive</a>().
+
+<p>Examples: <a href="aclock-example.html#x1204">aclock/aclock.cpp</a>, <a href="dirview-example.html#x1704">dirview/dirview.cpp</a>, <a href="distributor-example.html#x2671">distributor/distributor.ui.h</a>, <a href="forever-example.html#x1053">forever/forever.cpp</a>, <a href="hello-example.html#x1639">hello/hello.cpp</a>, <a href="tutorial1-11.html#x2377">t11/cannon.cpp</a>, and <a href="tutorial1-13.html#x2407">t13/cannon.cpp</a>.
+<h3 class=fn>void <a name="stop"></a>TQTimer::stop ()
+</h3>
+Stops the timer.
+<p> <p>See also <a href="#start">start</a>().
+
+<p>Examples: <a href="dirview-example.html#x1705">dirview/dirview.cpp</a>, <a href="tutorial1-11.html#x2378">t11/cannon.cpp</a>, <a href="tutorial1-12.html#x2400">t12/cannon.cpp</a>, and <a href="tutorial1-13.html#x2408">t13/cannon.cpp</a>.
+<h3 class=fn>void <a name="timeout"></a>TQTimer::timeout ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted when the timer is activated.
+
+<p>Examples: <a href="aclock-example.html#x1205">aclock/aclock.cpp</a>, <a href="dirview-example.html#x1706">dirview/dirview.cpp</a>, <a href="distributor-example.html#x2672">distributor/distributor.ui.h</a>, <a href="forever-example.html#x1054">forever/forever.cpp</a>, <a href="hello-example.html#x1640">hello/hello.cpp</a>, and <a href="tutorial1-11.html#x2379">t11/cannon.cpp</a>.
+<h3 class=fn>int <a name="timerId"></a>TQTimer::timerId () const
+</h3>
+
+<p> Returns the ID of the timer if the timer is running; otherwise returns
+-1.
+
+<!-- eof -->
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+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
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