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-rw-r--r--doc/html/opengl-x11-overlays.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/opengl-x11-overlays.html b/doc/html/opengl-x11-overlays.html
index d2defafbc..0d56d1ffc 100644
--- a/doc/html/opengl-x11-overlays.html
+++ b/doc/html/opengl-x11-overlays.html
@@ -68,7 +68,7 @@ See <a href="#x11visuals">About X11 Visuals</a>, below for more
information.
<p> <h2> How it works
</h2>
-<a name="1"></a><p> Given the above, a <a href="qglwidget.html">TQGLWidget</a> will by default use the main plane
+<a name="1"></a><p> Given the above, a <a href="tqglwidget.html">TQGLWidget</a> will by default use the main plane
visual, while all other widgets will use the overlay visual. Thus, we
can place a normal widget on top of the TQGLWidget, and do drawing on
it, without destroying the image in the OpenGL window. In other words,
@@ -103,7 +103,7 @@ means the visual is in an overlay plane.
transparency information for overlay visuals.
<p> The <a href="opengl-overlay-example.html">X11 overlay</a> example
program will output what visual is used for the normal TQt widgets, and
-what visual is used by the <a href="qglwidget.html">TQGLWidget</a>.
+what visual is used by the <a href="tqglwidget.html">TQGLWidget</a>.
<p>
<!-- eof -->
<p><address><hr><div align=center>