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-rw-r--r--doc/html/qcanvasitem.html46
1 files changed, 23 insertions, 23 deletions
diff --git a/doc/html/qcanvasitem.html b/doc/html/qcanvasitem.html
index aef4e564f..962edc5b9 100644
--- a/doc/html/qcanvasitem.html
+++ b/doc/html/qcanvasitem.html
@@ -33,8 +33,8 @@ body { background: #ffffff; color: black; }
<p>The TQCanvasItem class provides an abstract graphic object on a TQCanvas.
<a href="#details">More...</a>
-<p><tt>#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;</tt>
-<p>Inherits <a href="qt.html">TQt</a>.
+<p><tt>#include &lt;<a href="qcanvas-h.html">ntqcanvas.h</a>&gt;</tt>
+<p>Inherits <a href="ntqt.html">TQt</a>.
<p>Inherited by <a href="qcanvassprite.html">TQCanvasSprite</a>, <a href="qcanvaspolygonalitem.html">TQCanvasPolygonalItem</a>, and <a href="qcanvastext.html">TQCanvasText</a>.
<p><a href="qcanvasitem-members.html">List of all member functions.</a>
<h2>Public Members</h2>
@@ -88,7 +88,7 @@ body { background: #ffffff; color: black; }
<hr><a name="details"></a><h2>Detailed Description</h2>
-The TQCanvasItem class provides an abstract graphic object on a <a href="qcanvas.html">TQCanvas</a>.
+The TQCanvasItem class provides an abstract graphic object on a <a href="ntqcanvas.html">TQCanvas</a>.
<p>
@@ -108,7 +108,7 @@ function has been called (or <a href="#setVisible">setVisible(TRUE)</a>), and <e
canvas only shows items that are <a href="#setVisible">visible</a>,
and then only if <a href="#update">update</a>() is called. If you created the canvas
without passing a width and height to the constructor you'll also need
-to call <a href="qcanvas.html#resize">resize()</a>. Since the canvas
+to call <a href="ntqcanvas.html#resize">resize()</a>. Since the canvas
background defaults to white and canvas items default to white,
you may need to change colors to see your items.
<p> A TQCanvasItem object can be moved in the <a href="#x">x</a>(), <a href="#y">y</a>() and <a href="#z">z</a>() dimensions
@@ -128,7 +128,7 @@ items which are animated, i.e. which change over time.
The <a href="#canvas">canvas</a>() function returns a pointer to the canvas which contains the
canvas item.
<p> TQCanvasItem provides the <a href="#show">show</a>() and <a href="#isVisible">isVisible</a>() functions like those in
-<a href="qwidget.html">TQWidget</a>.
+<a href="ntqwidget.html">TQWidget</a>.
<p> TQCanvasItem also provides the <a href="#setEnabled">setEnabled</a>(), <a href="#setActive">setActive</a>() and
<a href="#setSelected">setSelected</a>() functions; these functions set the relevant boolean and
cause a repaint but the boolean values they set are not used in
@@ -154,7 +154,7 @@ except where noted.
<li><tt>TQCanvasItem::Rtti_Text</tt>
</ul><p>
<hr><h2>Member Function Documentation</h2>
-<h3 class=fn><a name="TQCanvasItem"></a>TQCanvasItem::TQCanvasItem ( <a href="qcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas )
+<h3 class=fn><a name="TQCanvasItem"></a>TQCanvasItem::TQCanvasItem ( <a href="ntqcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas )
</h3>
Constructs a TQCanvasItem on canvas <em>canvas</em>.
<p> <p>See also <a href="#setCanvas">setCanvas</a>().
@@ -177,7 +177,7 @@ nothing if <em>phase</em> is 0.
<p> Note that if you reimplement this function, the reimplementation
must not change the canvas in any way, for example it must not add
or remove items.
-<p> <p>See also <a href="qcanvas.html#advance">TQCanvas::advance</a>() and <a href="#setVelocity">setVelocity</a>().
+<p> <p>See also <a href="ntqcanvas.html#advance">TQCanvas::advance</a>() and <a href="#setVelocity">setVelocity</a>().
<p>Example: <a href="canvas-example.html#x2913">canvas/canvas.cpp</a>.
<p>Reimplemented in <a href="qcanvassprite.html#advance">TQCanvasSprite</a>.
@@ -187,19 +187,19 @@ Returns TRUE if the canvas item is in motion; otherwise returns
FALSE.
<p> <p>See also <a href="#setVelocity">setVelocity</a>() and <a href="#setAnimated">setAnimated</a>().
-<h3 class=fn><a href="qrect.html">TQRect</a> <a name="boundingRect"></a>TQCanvasItem::boundingRect () const<tt> [pure virtual]</tt>
+<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect"></a>TQCanvasItem::boundingRect () const<tt> [pure virtual]</tt>
</h3>
<p> Returns the bounding rectangle in pixels that the canvas item covers.
<p> <p>See also <a href="#boundingRectAdvanced">boundingRectAdvanced</a>().
<p>Reimplemented in <a href="qcanvassprite.html#boundingRect">TQCanvasSprite</a>, <a href="qcanvaspolygonalitem.html#boundingRect">TQCanvasPolygonalItem</a>, and <a href="qcanvastext.html#boundingRect">TQCanvasText</a>.
-<h3 class=fn><a href="qrect.html">TQRect</a> <a name="boundingRectAdvanced"></a>TQCanvasItem::boundingRectAdvanced () const<tt> [virtual]</tt>
+<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRectAdvanced"></a>TQCanvasItem::boundingRectAdvanced () const<tt> [virtual]</tt>
</h3>
Returns the bounding rectangle of pixels that the canvas item <em>will</em> cover after <a href="#advance">advance</a>(1) is called.
<p> <p>See also <a href="#boundingRect">boundingRect</a>().
-<h3 class=fn><a href="qcanvas.html">TQCanvas</a>&nbsp;* <a name="canvas"></a>TQCanvasItem::canvas () const
+<h3 class=fn><a href="ntqcanvas.html">TQCanvas</a>&nbsp;* <a name="canvas"></a>TQCanvasItem::canvas () const
</h3>
<p> Returns the canvas containing the canvas item.
@@ -246,16 +246,16 @@ doesn't need to actually embed into a "wall" item before a
collision is detected. For items without velocity, plain
intersection is used.
-<h3 class=fn>void <a name="draw"></a>TQCanvasItem::draw ( <a href="qpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter )<tt> [pure virtual]</tt>
+<h3 class=fn>void <a name="draw"></a>TQCanvasItem::draw ( <a href="ntqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter )<tt> [pure virtual]</tt>
</h3>
<p> This abstract virtual function draws the canvas item using <em>painter</em>.
<p> <b>Warning:</b> When you reimplement this function, make sure that you
leave the painter in the same state as you found it. For example,
-if you start by calling <a href="qpainter.html#translate">TQPainter::translate</a>(50, 50), end your
+if you start by calling <a href="ntqpainter.html#translate">TQPainter::translate</a>(50, 50), end your
code by calling TQPainter::translate(-50, -50). Be also aware that
the painter might already have some transformations set (i.e.,
-don't call <a href="qpainter.html#resetXForm">TQPainter::resetXForm</a>() when you're done).
+don't call <a href="ntqpainter.html#resetXForm">TQPainter::resetXForm</a>() when you're done).
<p>Reimplemented in <a href="qcanvassprite.html#draw">TQCanvasSprite</a>, <a href="qcanvaspolygonalitem.html#draw">TQCanvasPolygonalItem</a>, and <a href="qcanvastext.html#draw">TQCanvasText</a>.
<h3 class=fn>bool <a name="enabled"></a>TQCanvasItem::enabled () const
@@ -342,8 +342,8 @@ Use <a href="#isSelected">isSelected</a>() instead.
</h3>
Sets the active flag of the item to <em>yes</em>. If this changes the
item's active state the item will be redrawn when
-<a href="qcanvas.html#update">TQCanvas::update</a>() is next called.
-<p> The <a href="qcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
+<a href="ntqcanvas.html#update">TQCanvas::update</a>() is next called.
+<p> The <a href="ntqcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
subclasses do not make use of this value. The <a href="#setActive">setActive</a>() function
is supplied because many applications need it, but it is up to you
how you use the <a href="#isActive">isActive</a>() value.
@@ -352,19 +352,19 @@ how you use the <a href="#isActive">isActive</a>() value.
</h3>
Sets the canvas item to be in motion if <em>y</em> is TRUE, or not if <em>y</em> is FALSE. The speed and direction of the motion is set with
<a href="#setVelocity">setVelocity</a>(), or with <a href="#setXVelocity">setXVelocity</a>() and <a href="#setYVelocity">setYVelocity</a>().
-<p> <p>See also <a href="#advance">advance</a>() and <a href="qcanvas.html#advance">TQCanvas::advance</a>().
+<p> <p>See also <a href="#advance">advance</a>() and <a href="ntqcanvas.html#advance">TQCanvas::advance</a>().
-<h3 class=fn>void <a name="setCanvas"></a>TQCanvasItem::setCanvas ( <a href="qcanvas.html">TQCanvas</a>&nbsp;*&nbsp;c )<tt> [virtual]</tt>
+<h3 class=fn>void <a name="setCanvas"></a>TQCanvasItem::setCanvas ( <a href="ntqcanvas.html">TQCanvas</a>&nbsp;*&nbsp;c )<tt> [virtual]</tt>
</h3>
-Sets the <a href="qcanvas.html">TQCanvas</a> upon which the canvas item is to be drawn to <em>c</em>.
+Sets the <a href="ntqcanvas.html">TQCanvas</a> upon which the canvas item is to be drawn to <em>c</em>.
<p> <p>See also <a href="#canvas">canvas</a>().
<h3 class=fn>void <a name="setEnabled"></a>TQCanvasItem::setEnabled ( bool&nbsp;yes )<tt> [virtual]</tt>
</h3>
Sets the enabled flag of the item to <em>yes</em>. If this changes the
item's enabled state the item will be redrawn when
-<a href="qcanvas.html#update">TQCanvas::update</a>() is next called.
-<p> The <a href="qcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
+<a href="ntqcanvas.html#update">TQCanvas::update</a>() is next called.
+<p> The <a href="ntqcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
subclasses do not make use of this value. The <a href="#setEnabled">setEnabled</a>()
function is supplied because many applications need it, but it is
up to you how you use the <a href="#isEnabled">isEnabled</a>() value.
@@ -373,8 +373,8 @@ up to you how you use the <a href="#isEnabled">isEnabled</a>() value.
</h3>
Sets the selected flag of the item to <em>yes</em>. If this changes the
item's selected state the item will be redrawn when
-<a href="qcanvas.html#update">TQCanvas::update</a>() is next called.
-<p> The <a href="qcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
+<a href="ntqcanvas.html#update">TQCanvas::update</a>() is next called.
+<p> The <a href="ntqcanvas.html">TQCanvas</a>, TQCanvasItem and the TQt-supplied TQCanvasItem
subclasses do not make use of this value. The <a href="#setSelected">setSelected</a>()
function is supplied because many applications need it, but it is
up to you how you use the <a href="#isSelected">isSelected</a>() value.
@@ -388,7 +388,7 @@ pixels in the horizontal and vertical directions respectively.
<h3 class=fn>void <a name="setVisible"></a>TQCanvasItem::setVisible ( bool&nbsp;yes )<tt> [virtual]</tt>
</h3>
Makes the canvas item visible if <em>yes</em> is TRUE, or invisible if
-<em>yes</em> is FALSE. The change takes effect when <a href="qcanvas.html#update">TQCanvas::update</a>() is
+<em>yes</em> is FALSE. The change takes effect when <a href="ntqcanvas.html#update">TQCanvas::update</a>() is
next called.
<h3 class=fn>void <a name="setX"></a>TQCanvasItem::setX ( double&nbsp;x )