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diff --git a/doc/html/qsound.html b/doc/html/qsound.html deleted file mode 100644 index 74b268884..000000000 --- a/doc/html/qsound.html +++ /dev/null @@ -1,180 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> -<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qsound.cpp:97 --> -<html> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> -<title>TQSound Class</title> -<style type="text/css"><!-- -fn { margin-left: 1cm; text-indent: -1cm; } -a:link { color: #004faf; text-decoration: none } -a:visited { color: #672967; text-decoration: none } -body { background: #ffffff; color: black; } ---></style> -</head> -<body> - -<table border="0" cellpadding="0" cellspacing="0" width="100%"> -<tr bgcolor="#E5E5E5"> -<td valign=center> - <a href="index.html"> -<font color="#004faf">Home</font></a> - | <a href="classes.html"> -<font color="#004faf">All Classes</font></a> - | <a href="mainclasses.html"> -<font color="#004faf">Main Classes</font></a> - | <a href="annotated.html"> -<font color="#004faf">Annotated</font></a> - | <a href="groups.html"> -<font color="#004faf">Grouped Classes</font></a> - | <a href="functions.html"> -<font color="#004faf">Functions</font></a> -</td> -<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQSound Class Reference</h1> - -<p>The TQSound class provides access to the platform audio facilities. -<a href="#details">More...</a> -<p><tt>#include <<a href="qsound-h.html">qsound.h</a>></tt> -<p>Inherits <a href="qobject.html">TQObject</a>. -<p><a href="qsound-members.html">List of all member functions.</a> -<h2>Public Members</h2> -<ul> -<li class=fn><a href="#TQSound"><b>TQSound</b></a> ( const TQString & filename, TQObject * parent = 0, const char * name = 0 )</li> -<li class=fn><a href="#~TQSound"><b>~TQSound</b></a> ()</li> -<li class=fn>int <a href="#loops"><b>loops</b></a> () const</li> -<li class=fn>int <a href="#loopsRemaining"><b>loopsRemaining</b></a> () const</li> -<li class=fn>void <a href="#setLoops"><b>setLoops</b></a> ( int l )</li> -<li class=fn>TQString <a href="#fileName"><b>fileName</b></a> () const</li> -<li class=fn>bool <a href="#isFinished"><b>isFinished</b></a> () const</li> -</ul> -<h2>Public Slots</h2> -<ul> -<li class=fn>void <a href="#play-2"><b>play</b></a> ()</li> -<li class=fn>void <a href="#stop"><b>stop</b></a> ()</li> -</ul> -<h2>Static Public Members</h2> -<ul> -<li class=fn>bool <a href="#isAvailable"><b>isAvailable</b></a> ()</li> -<li class=fn>void <a href="#play"><b>play</b></a> ( const TQString & filename )</li> -<li class=fn>bool <a href="#available"><b>available</b></a> ()</li> -</ul> -<hr><a name="details"></a><h2>Detailed Description</h2> - - -The TQSound class provides access to the platform audio facilities. -<p> - -<p> TQt provides the most commonly required audio operation in GUI -applications: asynchronously playing a sound file. This is most -easily accomplished with a single call: -<pre> - TQSound::<a href="#play">play</a>("mysounds/bells.wav"); - </pre> - -<p> A second API is provided in which a TQSound object is created from -a sound file and is played later: -<pre> - TQSound bells("mysounds/bells.wav"); - - bells.<a href="#play">play</a>(); - </pre> - -<p> Sounds played using the second model may use more memory but play -more immediately than sounds played using the first model, -depending on the underlying platform audio facilities. -<p> On Microsoft Windows the underlying multimedia system is used; -only WAVE format sound files are supported. -<p> On X11 the <a href="ftp://ftp.x.org/contrib/audio/nas/">Network Audio - System</a> is used if available, otherwise all operations work -silently. NAS supports WAVE and AU files. -<p> On Macintosh, ironically, we use QT (<a href="http://tquicktime.apple.com">QuickTime</a>) for sound, this -means all QuickTime formats are supported by TQt/Mac. -<p> On TQt/Embedded, a built-in mixing sound server is used, which -accesses <tt>/dev/dsp</tt> directly. Only the WAVE format is supported. -<p> The availability of sound can be tested with -<a href="#isAvailable">TQSound::isAvailable</a>(). -<p>See also <a href="multimedia.html">Multimedia Classes</a>. - -<hr><h2>Member Function Documentation</h2> -<h3 class=fn><a name="TQSound"></a>TQSound::TQSound ( const <a href="qstring.html">TQString</a> & filename, <a href="qobject.html">TQObject</a> * parent = 0, const char * name = 0 ) -</h3> -Constructs a TQSound that can tquickly play the sound in a file -named <em>filename</em>. -<p> This may use more memory than the static <tt>play</tt> function. -<p> The <em>parent</em> and <em>name</em> arguments (default 0) are passed on to -the <a href="qobject.html">TQObject</a> constructor. - -<h3 class=fn><a name="~TQSound"></a>TQSound::~TQSound () -</h3> -Destroys the sound object. If the sound is not finished playing <a href="#stop">stop</a>() is called on it. -<p> <p>See also <a href="#stop">stop</a>() and <a href="#isFinished">isFinished</a>(). - -<h3 class=fn>bool <a name="available"></a>TQSound::available ()<tt> [static]</tt> -</h3> - -<p> Returns TRUE if sound support is available; otherwise returns FALSE. - -<h3 class=fn><a href="qstring.html">TQString</a> <a name="fileName"></a>TQSound::fileName () const -</h3> -Returns the filename associated with the sound. - -<h3 class=fn>bool <a name="isAvailable"></a>TQSound::isAvailable ()<tt> [static]</tt> -</h3> -Returns TRUE if sound facilities exist on the platform; otherwise -returns FALSE. An application may choose either to notify the user -if sound is crucial to the application or to operate silently -without bothering the user. -<p> If no sound is available, all TQSound operations work silently and -tquickly. - -<h3 class=fn>bool <a name="isFinished"></a>TQSound::isFinished () const -</h3> -Returns TRUE if the sound has finished playing; otherwise returns FALSE. -<p> <b>Warning:</b> On Windows this function always returns TRUE for unlooped sounds. - -<h3 class=fn>int <a name="loops"></a>TQSound::loops () const -</h3> -Returns the number of times the sound will play. - -<h3 class=fn>int <a name="loopsRemaining"></a>TQSound::loopsRemaining () const -</h3> -Returns the number of times the sound will loop. This value -decreases each time the sound loops. - -<h3 class=fn>void <a name="play"></a>TQSound::play ( const <a href="qstring.html">TQString</a> & filename )<tt> [static]</tt> -</h3> -Plays the sound in a file called <em>filename</em>. - -<p>Example: <a href="sound-example.html#x2813">sound/sound.cpp</a>. -<h3 class=fn>void <a name="play-2"></a>TQSound::play ()<tt> [slot]</tt> -</h3> -This is an overloaded member function, provided for convenience. It behaves essentially like the above function. -<p> Starts the sound playing. The function returns immediately. -Depending on the platform audio facilities, other sounds may stop -or may be mixed with the new sound. -<p> The sound can be played again at any time, possibly mixing or -replacing previous plays of the sound. - -<h3 class=fn>void <a name="setLoops"></a>TQSound::setLoops ( int l ) -</h3> -Sets the sound to repeat <em>l</em> times when it is played. Passing the -value -1 will cause the sound to loop indefinitely. -<p> <p>See also <a href="#loops">loops</a>(). - -<h3 class=fn>void <a name="stop"></a>TQSound::stop ()<tt> [slot]</tt> -</h3> -Stops the sound playing. -<p> On Windows the current loop will finish if a sound is played -in a loop. -<p> <p>See also <a href="#play">play</a>(). - -<!-- eof --> -<hr><p> -This file is part of the <a href="index.html">TQt toolkit</a>. -Copyright © 1995-2007 -<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> -<table width=100% cellspacing=0 border=0><tr> -<td>Copyright © 2007 -<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> -<td align=right><div align=right>TQt 3.3.8</div> -</table></div></address></body> -</html> |