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-<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQSound Class Reference</h1>
-
-<p>The TQSound class provides access to the platform audio facilities.
-<a href="#details">More...</a>
-<p><tt>#include &lt;<a href="qsound-h.html">qsound.h</a>&gt;</tt>
-<p>Inherits <a href="qobject.html">TQObject</a>.
-<p><a href="qsound-members.html">List of all member functions.</a>
-<h2>Public Members</h2>
-<ul>
-<li class=fn><a href="#TQSound"><b>TQSound</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;filename, TQObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
-<li class=fn><a href="#~TQSound"><b>~TQSound</b></a> ()</li>
-<li class=fn>int <a href="#loops"><b>loops</b></a> () const</li>
-<li class=fn>int <a href="#loopsRemaining"><b>loopsRemaining</b></a> () const</li>
-<li class=fn>void <a href="#setLoops"><b>setLoops</b></a> ( int&nbsp;l )</li>
-<li class=fn>TQString <a href="#fileName"><b>fileName</b></a> () const</li>
-<li class=fn>bool <a href="#isFinished"><b>isFinished</b></a> () const</li>
-</ul>
-<h2>Public Slots</h2>
-<ul>
-<li class=fn>void <a href="#play-2"><b>play</b></a> ()</li>
-<li class=fn>void <a href="#stop"><b>stop</b></a> ()</li>
-</ul>
-<h2>Static Public Members</h2>
-<ul>
-<li class=fn>bool <a href="#isAvailable"><b>isAvailable</b></a> ()</li>
-<li class=fn>void <a href="#play"><b>play</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;filename )</li>
-<li class=fn>bool <a href="#available"><b>available</b></a> ()</li>
-</ul>
-<hr><a name="details"></a><h2>Detailed Description</h2>
-
-
-The TQSound class provides access to the platform audio facilities.
-<p>
-
-<p> TQt provides the most commonly required audio operation in GUI
-applications: asynchronously playing a sound file. This is most
-easily accomplished with a single call:
-<pre>
- TQSound::<a href="#play">play</a>("mysounds/bells.wav");
- </pre>
-
-<p> A second API is provided in which a TQSound object is created from
-a sound file and is played later:
-<pre>
- TQSound bells("mysounds/bells.wav");
-
- bells.<a href="#play">play</a>();
- </pre>
-
-<p> Sounds played using the second model may use more memory but play
-more immediately than sounds played using the first model,
-depending on the underlying platform audio facilities.
-<p> On Microsoft Windows the underlying multimedia system is used;
-only WAVE format sound files are supported.
-<p> On X11 the <a href="ftp://ftp.x.org/contrib/audio/nas/">Network Audio
- System</a> is used if available, otherwise all operations work
-silently. NAS supports WAVE and AU files.
-<p> On Macintosh, ironically, we use QT (<a href="http://tquicktime.apple.com">QuickTime</a>) for sound, this
-means all QuickTime formats are supported by TQt/Mac.
-<p> On TQt/Embedded, a built-in mixing sound server is used, which
-accesses <tt>/dev/dsp</tt> directly. Only the WAVE format is supported.
-<p> The availability of sound can be tested with
-<a href="#isAvailable">TQSound::isAvailable</a>().
-<p>See also <a href="multimedia.html">Multimedia Classes</a>.
-
-<hr><h2>Member Function Documentation</h2>
-<h3 class=fn><a name="TQSound"></a>TQSound::TQSound ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;filename, <a href="qobject.html">TQObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
-</h3>
-Constructs a TQSound that can tquickly play the sound in a file
-named <em>filename</em>.
-<p> This may use more memory than the static <tt>play</tt> function.
-<p> The <em>parent</em> and <em>name</em> arguments (default 0) are passed on to
-the <a href="qobject.html">TQObject</a> constructor.
-
-<h3 class=fn><a name="~TQSound"></a>TQSound::~TQSound ()
-</h3>
-Destroys the sound object. If the sound is not finished playing <a href="#stop">stop</a>() is called on it.
-<p> <p>See also <a href="#stop">stop</a>() and <a href="#isFinished">isFinished</a>().
-
-<h3 class=fn>bool <a name="available"></a>TQSound::available ()<tt> [static]</tt>
-</h3>
-
-<p> Returns TRUE if sound support is available; otherwise returns FALSE.
-
-<h3 class=fn><a href="qstring.html">TQString</a> <a name="fileName"></a>TQSound::fileName () const
-</h3>
-Returns the filename associated with the sound.
-
-<h3 class=fn>bool <a name="isAvailable"></a>TQSound::isAvailable ()<tt> [static]</tt>
-</h3>
-Returns TRUE if sound facilities exist on the platform; otherwise
-returns FALSE. An application may choose either to notify the user
-if sound is crucial to the application or to operate silently
-without bothering the user.
-<p> If no sound is available, all TQSound operations work silently and
-tquickly.
-
-<h3 class=fn>bool <a name="isFinished"></a>TQSound::isFinished () const
-</h3>
-Returns TRUE if the sound has finished playing; otherwise returns FALSE.
-<p> <b>Warning:</b> On Windows this function always returns TRUE for unlooped sounds.
-
-<h3 class=fn>int <a name="loops"></a>TQSound::loops () const
-</h3>
-Returns the number of times the sound will play.
-
-<h3 class=fn>int <a name="loopsRemaining"></a>TQSound::loopsRemaining () const
-</h3>
-Returns the number of times the sound will loop. This value
-decreases each time the sound loops.
-
-<h3 class=fn>void <a name="play"></a>TQSound::play ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;filename )<tt> [static]</tt>
-</h3>
-Plays the sound in a file called <em>filename</em>.
-
-<p>Example: <a href="sound-example.html#x2813">sound/sound.cpp</a>.
-<h3 class=fn>void <a name="play-2"></a>TQSound::play ()<tt> [slot]</tt>
-</h3>
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-<p> Starts the sound playing. The function returns immediately.
-Depending on the platform audio facilities, other sounds may stop
-or may be mixed with the new sound.
-<p> The sound can be played again at any time, possibly mixing or
-replacing previous plays of the sound.
-
-<h3 class=fn>void <a name="setLoops"></a>TQSound::setLoops ( int&nbsp;l )
-</h3>
-Sets the sound to repeat <em>l</em> times when it is played. Passing the
-value -1 will cause the sound to loop indefinitely.
-<p> <p>See also <a href="#loops">loops</a>().
-
-<h3 class=fn>void <a name="stop"></a>TQSound::stop ()<tt> [slot]</tt>
-</h3>
-Stops the sound playing.
-<p> On Windows the current loop will finish if a sound is played
-in a loop.
-<p> <p>See also <a href="#play">play</a>().
-
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