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-rw-r--r--doc/html/signalsandslots.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/signalsandslots.html b/doc/html/signalsandslots.html
index a3f18f2a2..4cca6721b 100644
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@@ -237,13 +237,13 @@ increased flexibility they provide, although the difference for real
applications is insignificant. In general, emitting a signal that is
connected to some slots, is approximately ten times slower than
calling the receivers directly, with non-virtual function calls. This
-is the overhead retquired to locate the connection object, to safely
+is the overhead required to locate the connection object, to safely
iterate over all connections (i.e. checking that subsequent receivers
have not been destroyed during the emission) and to marshall any
parameters in a generic fashion. While ten non-virtual function calls
may sound like a lot, it's much less overhead than any 'new' or
'delete' operation, for example. As soon as you perform a string,
-vector or list operation that behind the scene retquires 'new' or
+vector or list operation that behind the scene requires 'new' or
'delete', the signals and slots overhead is only responsible for a
very small proportion of the complete function call costs. The same is
true whenever you do a system call in a slot; or indirectly call more