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+<title>t14/cannon.cpp Example File</title>
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+ | <a href="classes.html">
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/cannon.cpp Example File</h1>
+
+
+<pre>/****************************************************************
+**
+** Implementation CannonField class, TQt tutorial 14
+**
+****************************************************************/
+
+#include "cannon.h"
+#include &lt;<a href="qtimer-h.html">qtimer.h</a>&gt;
+#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;
+#include &lt;<a href="qpixmap-h.html">qpixmap.h</a>&gt;
+#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;
+
+#include &lt;math.h&gt;
+#include &lt;stdlib.h&gt;
+
+
+<a name="f121"></a>CannonField::CannonField( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+{
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = new <a href="qtimer.html">TQTimer</a>( this, "movement handler" );
+ <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),
+ this, SLOT(moveShot()) );
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = TQPoint( 0, 0 );
+ gameEnded = FALSE;
+ barrelPressed = FALSE;
+ <a href="qwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
+ newTarget();
+}
+
+
+void <a name="f122"></a>CannonField::setAngle( int degrees )
+{
+ if ( degrees &lt; 5 )
+ degrees = 5;
+ if ( degrees &gt; 70 )
+ degrees = 70;
+ if ( ang == degrees )
+ return;
+ ang = degrees;
+ <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
+ emit angleChanged( ang );
+}
+
+
+void <a name="f123"></a>CannonField::setForce( int newton )
+{
+ if ( newton &lt; 0 )
+ newton = 0;
+ if ( f == newton )
+ return;
+ f = newton;
+ emit forceChanged( f );
+}
+
+
+void <a name="f124"></a>CannonField::shoot()
+{
+ if ( isShooting() )
+ return;
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer-&gt;<a href="qtimer.html#start">start</a>( 50 );
+ emit canShoot( FALSE );
+}
+
+
+void <a name="f125"></a>CannonField::newTarget()
+{
+ static bool first_time = TRUE;
+ if ( first_time ) {
+ first_time = FALSE;
+ <a href="qtime.html">TQTime</a> midnight( 0, 0, 0 );
+ srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) );
+ }
+ <a href="qregion.html">TQRegion</a> r( targetRect() );
+ target = TQPoint( 200 + rand() % 190,
+ 10 + rand() % 255 );
+ <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) );
+}
+
+void <a name="f126"></a>CannonField::setGameOver()
+{
+ if ( gameEnded )
+ return;
+ if ( isShooting() )
+ autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ gameEnded = TRUE;
+ <a href="qwidget.html#repaint">repaint</a>();
+}
+
+void <a name="f127"></a>CannonField::restartGame()
+{
+ if ( isShooting() )
+ autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ gameEnded = FALSE;
+ <a href="qwidget.html#repaint">repaint</a>();
+ emit canShoot( TRUE );
+}
+
+void <a name="f128"></a>CannonField::moveShot()
+{
+ <a href="qregion.html">TQRegion</a> r( shotRect() );
+ timerCount++;
+
+ <a href="qrect.html">TQRect</a> shotR = shotRect();
+
+ if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) {
+ autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ emit hit();
+ emit canShoot( TRUE );
+ } else if ( shotR.<a href="qrect.html#x">x</a>() &gt; width() || shotR.<a href="qrect.html#y">y</a>() &gt; height() ||
+ shotR.<a href="qrect.html#intersects">intersects</a>(barrierRect()) ) {
+ autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ emit missed();
+ emit canShoot( TRUE );
+ } else {
+ r = r.<a href="qrect.html#unite">unite</a>( TQRegion( shotR ) );
+ }
+
+ <a href="qwidget.html#repaint">repaint</a>( r );
+}
+
+
+void CannonField::<a href="qwidget.html#mousePressEvent">mousePressEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+{
+ if ( e-&gt;<a href="qmouseevent.html#button">button</a>() != LeftButton )
+ return;
+ if ( barrelHit( e-&gt;<a href="qmouseevent.html#pos">pos</a>() ) )
+ barrelPressed = TRUE;
+}
+
+
+void CannonField::<a href="qwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+{
+ if ( !barrelPressed )
+ return;
+ <a href="qpoint.html">TQPoint</a> pnt = e-&gt;<a href="qmouseevent.html#pos">pos</a>();
+ if ( pnt.<a href="qpoint.html#x">x</a>() &lt;= 0 )
+ pnt.<a href="qpoint.html#setX">setX</a>( 1 );
+ if ( pnt.<a href="qpoint.html#y">y</a>() &gt;= <a href="qwidget.html#height">height</a>() )
+ pnt.<a href="qpoint.html#setY">setY</a>( <a href="qwidget.html#height">height</a>() - 1 );
+ double rad = atan(((double)<a href="qwidget.html#rect">rect</a>().bottom()-pnt.<a href="qpoint.html#y">y</a>())/pnt.<a href="qpoint.html#x">x</a>());
+ setAngle( qRound ( rad*180/3.14159265 ) );
+}
+
+
+void CannonField::<a href="qwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+{
+ if ( e-&gt;<a href="qmouseevent.html#button">button</a>() == LeftButton )
+ barrelPressed = FALSE;
+}
+
+
+void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
+{
+ <a href="qrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
+ <a href="qpainter.html">TQPainter</a> p( this );
+
+ if ( gameEnded ) {
+ p.<a href="qpainter.html#setPen">setPen</a>( black );
+ p.<a href="qpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
+ p.<a href="qpainter.html#drawText">drawText</a>( <a href="qwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
+ }
+ if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) )
+ paintCannon( &amp;p );
+ if ( updateR.<a href="qrect.html#intersects">intersects</a>( barrierRect() ) )
+ paintBarrier( &amp;p );
+ if ( isShooting() &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) )
+ paintShot( &amp;p );
+ if ( !gameEnded &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) )
+ paintTarget( &amp;p );
+}
+
+void <a name="f129"></a>CannonField::paintShot( <a href="qpainter.html">TQPainter</a> *p )
+{
+ p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( black );
+ p-&gt;<a href="qpainter.html#setPen">setPen</a>( NoPen );
+ p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( shotRect() );
+}
+
+
+void <a name="f130"></a>CannonField::paintTarget( <a href="qpainter.html">TQPainter</a> *p )
+{
+ p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( red );
+ p-&gt;<a href="qpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( targetRect() );
+}
+
+void <a name="f131"></a>CannonField::paintBarrier( <a href="qpainter.html">TQPainter</a> *p )
+{
+ p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( yellow );
+ p-&gt;<a href="qpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( barrierRect() );
+}
+
+const <a href="qrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
+
+void <a name="f132"></a>CannonField::paintCannon( <a href="qpainter.html">TQPainter</a> *p )
+{
+ <a href="qrect.html">TQRect</a> cr = cannonRect();
+ <a href="qpixmap.html">TQPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() );
+ pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() );
+
+ <a href="qpainter.html">TQPainter</a> tmp( &amp;pix );
+ tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue );
+ tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen );
+
+ tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 );
+ tmp.<a href="qpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
+ tmp.<a href="qpainter.html#rotate">rotate</a>( -ang );
+ tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect );
+ tmp.<a href="qpainter.html#end">end</a>();
+
+ p-&gt;<a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix );
+}
+
+
+TQRect <a name="f133"></a>CannonField::cannonRect() const
+{
+ <a href="qrect.html">TQRect</a> r( 0, 0, 50, 50 );
+ r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() );
+ return r;
+}
+
+
+TQRect <a name="f134"></a>CannonField::shotRect() const
+{
+ const double gravity = 4;
+
+ double time = timerCount / 4.0;
+ double velocity = shoot_f;
+ double radians = shoot_ang*3.14159265/180;
+
+ double velx = velocity*cos( radians );
+ double vely = velocity*sin( radians );
+ double x0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*cos(radians);
+ double y0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*sin(radians);
+ double x = x0 + velx*time;
+ double y = y0 + vely*time - 0.5*gravity*time*time;
+
+ <a href="qrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
+ r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
+ return r;
+}
+
+
+TQRect <a name="f135"></a>CannonField::targetRect() const
+{
+ <a href="qrect.html">TQRect</a> r( 0, 0, 20, 10 );
+ r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
+ return r;
+}
+
+
+TQRect <a name="f136"></a>CannonField::barrierRect() const
+{
+ return TQRect( 145, height() - 100, 15, 100 );
+}
+
+
+bool <a name="f137"></a>CannonField::barrelHit( const <a href="qpoint.html">TQPoint</a> &amp;p ) const
+{
+ <a href="qwmatrix.html">TQWMatrix</a> mtx;
+ mtx.<a href="qwmatrix.html#translate">translate</a>( 0, height() - 1 );
+ mtx.<a href="qwmatrix.html#rotate">rotate</a>( -ang );
+ mtx = mtx.<a href="qwmatrix.html#invert">invert</a>();
+ return barrelRect.<a href="qrect.html#contains">contains</a>( mtx.<a href="qwmatrix.html#map">map</a>(p) );
+}
+
+
+bool <a name="f138"></a>CannonField::isShooting() const
+{
+ return autoShootTimer-&gt;<a href="qtimer.html#isActive">isActive</a>();
+}
+
+
+TQSize CannonField::<a href="qwidget.html#sizeHint">sizeHint</a>() const
+{
+ return TQSize( 400, 300 );
+}
+
+
+TQSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const
+{
+ return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding );
+}
+</pre><!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
+</table></div></address></body>
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