diff options
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r-- | doc/html/t14-gamebrd-cpp.html | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html index 5130978de..4f677049f 100644 --- a/doc/html/t14-gamebrd-cpp.html +++ b/doc/html/t14-gamebrd-cpp.html @@ -40,25 +40,25 @@ body { background: #ffffff; color: black; } #include "gamebrd.h" -#include <<a href="qfont-h.html">qfont.h</a>> -#include <<a href="qapplication-h.html">qapplication.h</a>> -#include <<a href="qlabel-h.html">qlabel.h</a>> -#include <<a href="qaccel-h.html">qaccel.h</a>> -#include <<a href="qpushbutton-h.html">qpushbutton.h</a>> -#include <<a href="qlcdnumber-h.html">qlcdnumber.h</a>> -#include <<a href="qlayout-h.html">qlayout.h</a>> -#include <<a href="qvbox-h.html">qvbox.h</a>> +#include <<a href="qfont-h.html">ntqfont.h</a>> +#include <<a href="qapplication-h.html">ntqapplication.h</a>> +#include <<a href="qlabel-h.html">ntqlabel.h</a>> +#include <<a href="qaccel-h.html">ntqaccel.h</a>> +#include <<a href="qpushbutton-h.html">ntqpushbutton.h</a>> +#include <<a href="qlcdnumber-h.html">ntqlcdnumber.h</a>> +#include <<a href="qlayout-h.html">ntqlayout.h</a>> +#include <<a href="qvbox-h.html">ntqvbox.h</a>> #include "lcdrange.h" #include "cannon.h" -<a name="f139"></a>GameBoard::GameBoard( <a href="qwidget.html">TQWidget</a> *parent, const char *name ) - : <a href="qwidget.html">TQWidget</a>( parent, name ) +<a name="f139"></a>GameBoard::GameBoard( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name ) + : <a href="ntqwidget.html">TQWidget</a>( parent, name ) { - <a href="qpushbutton.html">TQPushButton</a> *quit = new <a href="qpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" ); - quit-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); + <a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" ); + quit-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) ); + <a href="ntqobject.html#connect">connect</a>( quit, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); LCDRange *angle = new LCDRange( "ANGLE", this, "angle" ); angle->setRange( 5, 70 ); @@ -66,53 +66,53 @@ body { background: #ffffff; color: black; } LCDRange *force = new LCDRange( "FORCE", this, "force" ); force->setRange( 10, 50 ); - <a href="qvbox.html">TQVBox</a> *box = new <a href="qvbox.html">TQVBox</a>( this, "cannonFrame" ); - box-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); + <a href="ntqvbox.html">TQVBox</a> *box = new <a href="ntqvbox.html">TQVBox</a>( this, "cannonFrame" ); + box-><a href="ntqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); cannonField = new CannonField( box, "cannonField" ); - <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)), + <a href="ntqobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)), cannonField, SLOT(setAngle(int)) ); - <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)), + <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)), angle, SLOT(setValue(int)) ); - <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)), + <a href="ntqobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)), cannonField, SLOT(setForce(int)) ); - <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)), + <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)), force, SLOT(setValue(int)) ); - <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()), + <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(hit()), this, SLOT(hit()) ); - <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()), + <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(missed()), this, SLOT(missed()) ); - <a href="qpushbutton.html">TQPushButton</a> *shoot = new <a href="qpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); - shoot-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); + <a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); + shoot-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) ); + <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), SLOT(fire()) ); - <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)), - shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)), + shoot, SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) ); TQPushButton *restart - = new <a href="qpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); + = new <a href="ntqpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); + <a href="ntqobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); - hits = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); - shotsLeft = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); - <a href="qlabel.html">TQLabel</a> *hitsL = new <a href="qlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" ); + hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); + shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); + <a href="ntqlabel.html">TQLabel</a> *hitsL = new <a href="ntqlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" ); TQLabel *shotsLeftL - = new <a href="qlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" ); + = new <a href="ntqlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" ); - <a href="qaccel.html">TQAccel</a> *accel = new <a href="qaccel.html">TQAccel</a>( this ); - accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Enter ), + <a href="ntqaccel.html">TQAccel</a> *accel = new <a href="ntqaccel.html">TQAccel</a>( this ); + accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Enter ), this, SLOT(fire()) ); - accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Return ), + accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Return ), this, SLOT(fire()) ); - accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), - qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) ); + accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), + qApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 ); grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 ); @@ -136,7 +136,7 @@ body { background: #ffffff; color: black; } angle->setValue( 60 ); force->setValue( 25 ); - angle-><a href="qwidget.html#setFocus">setFocus</a>(); + angle-><a href="ntqwidget.html#setFocus">setFocus</a>(); newGame(); } @@ -146,15 +146,15 @@ void <a name="f140"></a>GameBoard::fire() { if ( cannonField->gameOver() || cannonField->isShooting() ) return; - shotsLeft-><a href="qlcdnumber.html#display">display</a>( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() - 1 ); + shotsLeft-><a href="ntqlcdnumber.html#display">display</a>( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() - 1 ); cannonField->shoot(); } void <a name="f141"></a>GameBoard::hit() { - hits-><a href="qlcdnumber.html#display">display</a>( hits-><a href="qlcdnumber.html#intValue">intValue</a>() + 1 ); - if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 ) + hits-><a href="ntqlcdnumber.html#display">display</a>( hits-><a href="ntqlcdnumber.html#intValue">intValue</a>() + 1 ); + if ( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 ) cannonField->setGameOver(); else cannonField->newTarget(); @@ -163,15 +163,15 @@ void <a name="f141"></a>GameBoard::hit() void <a name="f142"></a>GameBoard::missed() { - if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 ) + if ( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 ) cannonField->setGameOver(); } void <a name="f143"></a>GameBoard::newGame() { - shotsLeft-><a href="qlcdnumber.html#display">display</a>( 15 ); - hits-><a href="qlcdnumber.html#display">display</a>( 0 ); + shotsLeft-><a href="ntqlcdnumber.html#display">display</a>( 15 ); + hits-><a href="ntqlcdnumber.html#display">display</a>( 0 ); cannonField->restartGame(); cannonField->newTarget(); } |