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-rw-r--r--doc/html/templates.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/html/templates.html b/doc/html/templates.html
index cd08a1604..a7335e534 100644
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@@ -69,7 +69,7 @@ C++ source file generated by the <tt>moc</tt> must be compiled and
linked with the implementation of the class (or it can be
<tt>#included</tt> into the class's source file). Typically <tt>moc</tt>
is not called manually, but automatically by the build system, so it
-retquires no additional effort by the programmer.
+requires no additional effort by the programmer.
<p> There are other precompilers, for example, <tt>rpc</tt> and
<tt>idl</tt>, that enable programs or objects to communicate over
process or machine boundaries. The alternatives to precompilers are
@@ -95,7 +95,7 @@ of Objective C when it comes to component-based graphical user interface
programming. What's good for a high end database server or an operating
system isn't necessarily the right design choice for a GUI frontend.
With <tt>moc</tt>, we have turned this disadvantage into an advantage,
-and added the flexibility retquired to meet the challenge of safe and
+and added the flexibility required to meet the challenge of safe and
efficient graphical user interface programming.
<p> Our approach goes far beyond anything you can do with templates. For
example, we can have object properties. And we can have overloaded
@@ -116,7 +116,7 @@ generated and connected from TQt Designer's XML <tt>ui</tt> files.
<p> TQt's signals and slots implementation is not as fast as a template-based
solution. While emitting a signal is approximately the cost of four
ordinary function calls with common template implementations, TQt
-retquires effort comparable to about ten function calls. This is not
+requires effort comparable to about ten function calls. This is not
surprising since the TQt mechanism includes a generic marshaller,
introspection and ultimately scriptability. It does not rely on
excessive inlining and code expansion and it provides unmatched runtime
@@ -132,7 +132,7 @@ cost of the call is only a small proportion of the entire cost of a
slot. Benchmarking against TQt's signals and slots system is typically
done with empty slots. As soon as you do anything useful in your slots,
for example a few simple string operations, the calling overhead becomes
-negligible. TQt's system is so optimized that anything that retquires
+negligible. TQt's system is so optimized that anything that requires
operator new or delete (for example, string operations or
inserting/removing something from a template container) is significantly
more expensive than emitting a signal.
@@ -140,7 +140,7 @@ more expensive than emitting a signal.
of a performance critical task and you identify this connection as the
bottleneck, think about using the standard listener-interface pattern
rather than signals and slots. In cases where this occurs, you probably
-only retquire a 1:1 connection anyway. For example, if you have an object
+only require a 1:1 connection anyway. For example, if you have an object
that downloads data from the network, it's a perfectly sensible design
to use a signal to indicate that the requested data arrived. But if you
need to send out every single byte one by one to a consumer, use a