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-rw-r--r--doc/html/tutorial1-09.html34
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/html/tutorial1-09.html b/doc/html/tutorial1-09.html
index 3edac0352..57a97b894 100644
--- a/doc/html/tutorial1-09.html
+++ b/doc/html/tutorial1-09.html
@@ -52,32 +52,32 @@ implementation.
</h3>
<a name="1-1"></a><p>
-<p> <pre> <a name="x2346"></a>void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> * )
+<p> <pre> <a name="x2346"></a>void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> * )
{
- <a href="qpainter.html">TQPainter</a> p( this );
+ <a href="ntqpainter.html">TQPainter</a> p( this );
</pre>
-<p> We'll now start to use <a href="qpainter.html">TQPainter</a> in earnest. We create a painter that
+<p> We'll now start to use <a href="ntqpainter.html">TQPainter</a> in earnest. We create a painter that
operates on this widget.
-<p> <pre> <a name="x2343"></a> p.<a href="qpainter.html#setBrush">setBrush</a>( blue );
+<p> <pre> <a name="x2343"></a> p.<a href="ntqpainter.html#setBrush">setBrush</a>( blue );
</pre>
<p> When TQPainter fills a rectangle, a circle, or whatever, it fills the
shape using its brush. Here we set it to use a blue brush. (We
could also use a pattern.)
-<p> <pre> <a name="x2344"></a> p.<a href="qpainter.html#setPen">setPen</a>( NoPen );
+<p> <pre> <a name="x2344"></a> p.<a href="ntqpainter.html#setPen">setPen</a>( NoPen );
</pre>
<p> And the edges of what TQPainter draws are drawn using the pen. Here we
set it to NoPen, meaning that there will be no special edge when we
draw something; the blue brush will go all the way to the edges of
the things we draw.
-<p> <pre> <a name="x2345"></a> p.<a href="qpainter.html#translate">translate</a>( 0, rect().bottom() );
+<p> <pre> <a name="x2345"></a> p.<a href="ntqpainter.html#translate">translate</a>( 0, rect().bottom() );
</pre>
-<p> The <a href="qpainter.html#translate">TQPainter::translate</a>() function translates the coordinate
+<p> The <a href="ntqpainter.html#translate">TQPainter::translate</a>() function translates the coordinate
system of the TQPainter; i.e., it moves it by an offset. Here we set
the (0, 0) point to the bottom-left corner of the widget. The x and
y directions remain unchanged, i.e., all the y coordinates inside the
widget are now negative (see <a href="coordsys.html">The Coordinate
System</a> for more information about TQt's coordinate system).
-<p> <pre> <a name="x2340"></a> p.<a href="qpainter.html#drawPie">drawPie</a>( TQRect(-35, -35, 70, 70), 0, 90*16 );
+<p> <pre> <a name="x2340"></a> p.<a href="ntqpainter.html#drawPie">drawPie</a>( TQRect(-35, -35, 70, 70), 0, 90*16 );
</pre>
<p> The drawPie() function draws a pie shape inside the specified
rectangle using a start angle and an arc length. The angles are
@@ -85,21 +85,21 @@ specified in 1/16th of a degree. Zero degrees is at the 3 o'clock
position. The drawing direction is counter-clockwise. Here we draw a
quarter of a circle in the bottom-left corner of the widget. The pie
is filled with blue and has no outline.
-<p> <pre> <a name="x2342"></a> p.<a href="qpainter.html#rotate">rotate</a>( -ang );
+<p> <pre> <a name="x2342"></a> p.<a href="ntqpainter.html#rotate">rotate</a>( -ang );
</pre>
-<p> The <a href="qpainter.html#rotate">TQPainter::rotate</a>() function rotates the coordinate system of the
-<a href="qpainter.html">TQPainter</a> around the origin. The rotation argument is a <tt>float</tt> given
+<p> The <a href="ntqpainter.html#rotate">TQPainter::rotate</a>() function rotates the coordinate system of the
+<a href="ntqpainter.html">TQPainter</a> around the origin. The rotation argument is a <tt>float</tt> given
in degrees (not given in 1/16th of a degree as above) and clockwise.
Here we rotate the coordinate system <tt>ang</tt> degrees counter-clockwise.
-<p> <pre> <a name="x2341"></a> p.<a href="qpainter.html#drawRect">drawRect</a>( TQRect(33, -4, 15, 8) );
+<p> <pre> <a name="x2341"></a> p.<a href="ntqpainter.html#drawRect">drawRect</a>( TQRect(33, -4, 15, 8) );
</pre>
-<p> The <a href="qpainter.html#drawRect">TQPainter::drawRect</a>() function draws the specified rectangle. Here
+<p> The <a href="ntqpainter.html#drawRect">TQPainter::drawRect</a>() function draws the specified rectangle. Here
we draw the barrel of the cannon.
<p> It can often be difficult to envision the resulting drawing when the
coordinate system has been transformed (translated, rotated, scaled, or
sheared) as above.
<p> In this case the coordinate system is first translated and then rotated.
-If the rectangle <a href="qrect.html">TQRect</a>(33, -4, 15, 8) had been drawn in the translated
+If the rectangle <a href="ntqrect.html">TQRect</a>(33, -4, 15, 8) had been drawn in the translated
coordinate system, it would have looked like this:
<p> <center><img src="t9_1.png" alt="The cannon translated but not rotated"></center>
<p> Note that the rectangle is clipped by the border of the CannonField
@@ -114,12 +114,12 @@ this time.
<pre> int main( int argc, char **argv )
{
- <a name="x2347"></a> TQApplication::<a href="qapplication.html#setColorSpec">setColorSpec</a>( TQApplication::CustomColor );
- <a href="qapplication.html">TQApplication</a> a( argc, argv );
+ <a name="x2347"></a> TQApplication::<a href="ntqapplication.html#setColorSpec">setColorSpec</a>( TQApplication::CustomColor );
+ <a href="ntqapplication.html">TQApplication</a> a( argc, argv );
</pre>
<p> We tell TQt that we want a different color-allocation strategy for this
program. There is no single correct color-allocation strategy. Because
-this program uses an unusual yellow but not many colors, <tt>CustomColor</tt> is best. There are several other allocation strategies; you can read about them in the <a href="qapplication.html#setColorSpec">TQApplication::setColorSpec</a>()
+this program uses an unusual yellow but not many colors, <tt>CustomColor</tt> is best. There are several other allocation strategies; you can read about them in the <a href="ntqapplication.html#setColorSpec">TQApplication::setColorSpec</a>()
documentation.
<p> Mostly you can ignore this, since the default is good. Occasionally
some applications with unusual color use look bad; changing the