diff options
Diffstat (limited to 'doc/html/tutorial1-13.html')
-rw-r--r-- | doc/html/tutorial1-13.html | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html index 6c566c5e4..a56d49fab 100644 --- a/doc/html/tutorial1-13.html +++ b/doc/html/tutorial1-13.html @@ -59,14 +59,14 @@ implementation. </h3> <a name="1-1"></a><p> -<p> <pre> #include <<a href="qwidget-h.html">ntqwidget.h</a>> +<p> <pre> #include <<a href="tqwidget-h.html">tqwidget.h</a>> class TQSlider; class TQLabel; - class LCDRange : public <a href="ntqwidget.html">TQWidget</a> + class LCDRange : public <a href="tqwidget.html">TQWidget</a> </pre> -<p> We inherit <a href="ntqwidget.html">TQWidget</a> rather than <a href="ntqvbox.html">TQVBox</a>. TQVBox is very easy to use, but +<p> We inherit <a href="tqwidget.html">TQWidget</a> rather than <a href="ntqvbox.html">TQVBox</a>. TQVBox is very easy to use, but again it showed its limitations so we switch to the more powerful and slightly harder to use <a href="qvboxlayout.html">TQVBoxLayout</a>. (As you remember, TQVBoxLayout is not a widget, it manages one.) @@ -78,8 +78,8 @@ not a widget, it manages one.) </pre> <p> We need to include ntqlayout.h now to get the other layout management API. -<p> <pre> LCDRange::LCDRange( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name ) - : <a href="ntqwidget.html">TQWidget</a>( parent, name ) +<p> <pre> LCDRange::LCDRange( <a href="tqwidget.html">TQWidget</a> *parent, const char *name ) + : <a href="tqwidget.html">TQWidget</a>( parent, name ) </pre> <p> We inherit TQWidget in the usual way. <p> The other constructor has the same change. init() is unchanged, @@ -150,7 +150,7 @@ cannot shoot now. if ( isShooting() ) autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); gameEnded = TRUE; - <a href="ntqwidget.html#repaint">repaint</a>(); + <a href="tqwidget.html#repaint">repaint</a>(); } </pre> <p> This slot ends the game. It must be called from outside CannonField, @@ -167,7 +167,7 @@ widget. if ( isShooting() ) <a name="x2408"></a> autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); gameEnded = FALSE; - <a href="ntqwidget.html#repaint">repaint</a>(); + <a href="tqwidget.html#repaint">repaint</a>(); emit canShoot( TRUE ); } </pre> @@ -176,7 +176,7 @@ We then reset the <tt>gameEnded</tt> variable and repaint the widget. <p> moveShot() too emits the new canShoot(TRUE) signal at the same time as either hit() or miss(). <p> Modifications in CannonField::paintEvent(): -<p> <pre> void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) +<p> <pre> void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) { <a name="x2405"></a> <a href="ntqrect.html">TQRect</a> updateR = e-><a href="qpaintevent.html#rect">rect</a>(); <a href="ntqpainter.html">TQPainter</a> p( this ); @@ -184,7 +184,7 @@ either hit() or miss(). if ( gameEnded ) { p.<a href="ntqpainter.html#setPen">setPen</a>( black ); <a name="x2403"></a> p.<a href="ntqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) ); - p.<a href="ntqpainter.html#drawText">drawText</a>( <a href="ntqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); + p.<a href="ntqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); } </pre> <p> The paint event has been enhanced to display the text "Game Over" if @@ -222,11 +222,11 @@ which was last seen as MyWidget. #include "lcdrange.h" #include "cannon.h" - class GameBoard : public <a href="ntqwidget.html">TQWidget</a> + class GameBoard : public <a href="tqwidget.html">TQWidget</a> { <a href="metaobjects.html#TQ_OBJECT">TQ_OBJECT</a> public: - GameBoard( <a href="ntqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); + GameBoard( <a href="tqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); protected slots: void fire(); @@ -273,7 +273,7 @@ this class instead. <p> Notice how easy it is to change the behavior of a program when you are working with self-contained components. <p> <pre> <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)), - <a name="x2416"></a> shoot, TQ_SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) ); + <a name="x2416"></a> shoot, TQ_SLOT(<a href="tqwidget.html#setEnabled">setEnabled</a>(bool)) ); </pre> <p> We also use the cannonField's canShoot() signal to enable or disable the Shoot button appropriately. |