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+'\" t
+.TH QSound 3qt "2 February 2007" "Trolltech AS" \" -*- nroff -*-
+.\" Copyright 1992-2007 Trolltech ASA. All rights reserved. See the
+.\" license file included in the distribution for a complete license
+.\" statement.
+.\"
+.ad l
+.nh
+.SH NAME
+QSound \- Access to the platform audio facilities
+.SH SYNOPSIS
+\fC#include <ntqsound.h>\fR
+.PP
+Inherits QObject.
+.PP
+.SS "Public Members"
+.in +1c
+.ti -1c
+.BI "\fBQSound\fR ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
+.br
+.ti -1c
+.BI "\fB~QSound\fR ()"
+.br
+.ti -1c
+.BI "int \fBloops\fR () const"
+.br
+.ti -1c
+.BI "int \fBloopsRemaining\fR () const"
+.br
+.ti -1c
+.BI "void \fBsetLoops\fR ( int l )"
+.br
+.ti -1c
+.BI "QString \fBfileName\fR () const"
+.br
+.ti -1c
+.BI "bool \fBisFinished\fR () const"
+.br
+.in -1c
+.SS "Public Slots"
+.in +1c
+.ti -1c
+.BI "void \fBplay\fR ()"
+.br
+.ti -1c
+.BI "void \fBstop\fR ()"
+.br
+.in -1c
+.SS "Static Public Members"
+.in +1c
+.ti -1c
+.BI "bool \fBisAvailable\fR ()"
+.br
+.ti -1c
+.BI "void \fBplay\fR ( const QString & filename )"
+.br
+.ti -1c
+.BI "bool \fBavailable\fR ()"
+.br
+.in -1c
+.SH DESCRIPTION
+The QSound class provides access to the platform audio facilities.
+.PP
+Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished with a single call:
+.PP
+.nf
+.br
+ QSound::play("mysounds/bells.wav");
+.br
+.fi
+.PP
+A second API is provided in which a QSound object is created from a sound file and is played later:
+.PP
+.nf
+.br
+ QSound bells("mysounds/bells.wav");
+.br
+.br
+ bells.play();
+.br
+.fi
+.PP
+Sounds played using the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities.
+.PP
+On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported.
+.PP
+On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.
+.PP
+On Macintosh, ironically, we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac.
+.PP
+On Qt/Embedded, a built-in mixing sound server is used, which accesses \fC/dev/dsp\fR directly. Only the WAVE format is supported.
+.PP
+The availability of sound can be tested with QSound::isAvailable().
+.PP
+See also Multimedia Classes.
+.SH MEMBER FUNCTION DOCUMENTATION
+.SH "QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
+Constructs a QSound that can quickly play the sound in a file named \fIfilename\fR.
+.PP
+This may use more memory than the static \fCplay\fR function.
+.PP
+The \fIparent\fR and \fIname\fR arguments (default 0) are passed on to the QObject constructor.
+.SH "QSound::~QSound ()"
+Destroys the sound object. If the sound is not finished playing stop() is called on it.
+.PP
+See also stop() and isFinished().
+.SH "bool QSound::available ()\fC [static]\fR"
+Returns TRUE if sound support is available; otherwise returns FALSE.
+.SH "QString QSound::fileName () const"
+Returns the filename associated with the sound.
+.SH "bool QSound::isAvailable ()\fC [static]\fR"
+Returns TRUE if sound facilities exist on the platform; otherwise returns FALSE. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user.
+.PP
+If no sound is available, all QSound operations work silently and quickly.
+.SH "bool QSound::isFinished () const"
+Returns TRUE if the sound has finished playing; otherwise returns FALSE.
+.PP
+\fBWarning:\fR On Windows this function always returns TRUE for unlooped sounds.
+.SH "int QSound::loops () const"
+Returns the number of times the sound will play.
+.SH "int QSound::loopsRemaining () const"
+Returns the number of times the sound will loop. This value decreases each time the sound loops.
+.SH "void QSound::play ( const QString & filename )\fC [static]\fR"
+Plays the sound in a file called \fIfilename\fR.
+.PP
+Example: sound/sound.cpp.
+.SH "void QSound::play ()\fC [slot]\fR"
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+.PP
+Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound.
+.PP
+The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.
+.SH "void QSound::setLoops ( int l )"
+Sets the sound to repeat \fIl\fR times when it is played. Passing the value -1 will cause the sound to loop indefinitely.
+.PP
+See also loops().
+.SH "void QSound::stop ()\fC [slot]\fR"
+Stops the sound playing.
+.PP
+On Windows the current loop will finish if a sound is played in a loop.
+.PP
+See also play().
+
+.SH "SEE ALSO"
+.BR http://doc.trolltech.com/ntqsound.html
+.BR http://www.trolltech.com/faq/tech.html
+.SH COPYRIGHT
+Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com. See the
+license file included in the distribution for a complete license
+statement.
+.SH AUTHOR
+Generated automatically from the source code.
+.SH BUGS
+If you find a bug in Qt, please report it as described in
+.BR http://doc.trolltech.com/bughowto.html .
+Good bug reports help us to help you. Thank you.
+.P
+The definitive Qt documentation is provided in HTML format; it is
+located at $QTDIR/doc/html and can be read using Qt Assistant or with
+a web browser. This man page is provided as a convenience for those
+users who prefer man pages, although this format is not officially
+supported by Trolltech.
+.P
+If you find errors in this manual page, please report them to
+.BR qt-bugs@trolltech.com .
+Please include the name of the manual page (tqsound.3qt) and the Qt
+version (3.3.8).