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Diffstat (limited to 'doc/man/man3/tqwmatrix.3qt')
-rw-r--r-- | doc/man/man3/tqwmatrix.3qt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/man/man3/tqwmatrix.3qt b/doc/man/man3/tqwmatrix.3qt index 2e9353d45..c46e92415 100644 --- a/doc/man/man3/tqwmatrix.3qt +++ b/doc/man/man3/tqwmatrix.3qt @@ -130,17 +130,17 @@ The QWMatrix class specifies 2D transformations of a coordinate system. .PP The standard coordinate system of a paint device has the origin located at the top-left position. X values increase to the right; Y values increase downward. .PP -This coordinate system is the default for the QPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter. +This coordinate system is the default for the TQPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter. .PP Example: .PP .nf .br - MyWidget::paintEvent( QPaintEvent * ) + MyWidget::paintEvent( TQPaintEvent * ) .br { .br - QPainter p; // our painter + TQPainter p; // our painter .br QWMatrix m; // our transformation matrix .br @@ -158,7 +158,7 @@ Example: .br .fi .PP -A matrix specifies how to translate, scale, shear or rotate the graphics; the actual transformation is performed by the drawing routines in QPainter and by QPixmap::xForm(). +A matrix specifies how to translate, scale, shear or rotate the graphics; the actual transformation is performed by the drawing routines in TQPainter and by QPixmap::xForm(). .PP The QWMatrix class contains a 3x3 matrix of the form: .nf @@ -235,9 +235,9 @@ Here's the same example using basic matrix operations: .br .fi .PP -QPainter has functions to translate, scale, shear and rotate the coordinate system without using a QWMatrix. Although these functions are very convenient, it can be more efficient to build a QWMatrix and call QPainter::setWorldMatrix() if you want to perform more than a single transform operation. +TQPainter has functions to translate, scale, shear and rotate the coordinate system without using a QWMatrix. Although these functions are very convenient, it can be more efficient to build a QWMatrix and call TQPainter::setWorldMatrix() if you want to perform more than a single transform operation. .PP -See also QPainter::setWorldMatrix(), QPixmap::xForm(), Graphics Classes, and Image Processing Classes. +See also TQPainter::setWorldMatrix(), QPixmap::xForm(), Graphics Classes, and Image Processing Classes. .SS "Member Type Documentation" .SH "QWMatrix::TransformationMode" |