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-rw-r--r--doc/man/man3/tqwmatrix.3qt12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/man/man3/tqwmatrix.3qt b/doc/man/man3/tqwmatrix.3qt
index 2e9353d45..c46e92415 100644
--- a/doc/man/man3/tqwmatrix.3qt
+++ b/doc/man/man3/tqwmatrix.3qt
@@ -130,17 +130,17 @@ The QWMatrix class specifies 2D transformations of a coordinate system.
.PP
The standard coordinate system of a paint device has the origin located at the top-left position. X values increase to the right; Y values increase downward.
.PP
-This coordinate system is the default for the QPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter.
+This coordinate system is the default for the TQPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter.
.PP
Example:
.PP
.nf
.br
- MyWidget::paintEvent( QPaintEvent * )
+ MyWidget::paintEvent( TQPaintEvent * )
.br
{
.br
- QPainter p; // our painter
+ TQPainter p; // our painter
.br
QWMatrix m; // our transformation matrix
.br
@@ -158,7 +158,7 @@ Example:
.br
.fi
.PP
-A matrix specifies how to translate, scale, shear or rotate the graphics; the actual transformation is performed by the drawing routines in QPainter and by QPixmap::xForm().
+A matrix specifies how to translate, scale, shear or rotate the graphics; the actual transformation is performed by the drawing routines in TQPainter and by QPixmap::xForm().
.PP
The QWMatrix class contains a 3x3 matrix of the form:
.nf
@@ -235,9 +235,9 @@ Here's the same example using basic matrix operations:
.br
.fi
.PP
-QPainter has functions to translate, scale, shear and rotate the coordinate system without using a QWMatrix. Although these functions are very convenient, it can be more efficient to build a QWMatrix and call QPainter::setWorldMatrix() if you want to perform more than a single transform operation.
+TQPainter has functions to translate, scale, shear and rotate the coordinate system without using a QWMatrix. Although these functions are very convenient, it can be more efficient to build a QWMatrix and call TQPainter::setWorldMatrix() if you want to perform more than a single transform operation.
.PP
-See also QPainter::setWorldMatrix(), QPixmap::xForm(), Graphics Classes, and Image Processing Classes.
+See also TQPainter::setWorldMatrix(), QPixmap::xForm(), Graphics Classes, and Image Processing Classes.
.SS "Member Type Documentation"
.SH "QWMatrix::TransformationMode"