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-rw-r--r--doc/tutorial.doc12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/tutorial.doc b/doc/tutorial.doc
index b07512c2..b96cb36e 100644
--- a/doc/tutorial.doc
+++ b/doc/tutorial.doc
@@ -1487,7 +1487,7 @@ Make the size of the cannon barrel be dependent on the force.
Put the cannon in the bottom-right corner.
Try adding a better keyboard interface. For example, make + and -
-increase and decrease the force and enter shoot. Hint: \l QAccel and
+increase and decrease the force and enter shoot. Hint: \l TQAccel and
new addStep() and subtractStep() slots in LCDRange, like \l
TQSlider::addStep(). If you're bothered by the way the left and right
keys work (I am!), change that too.
@@ -2561,10 +2561,10 @@ matrix and return TRUE if it is inside the original barrel rectangle.
\quotefile t14/gamebrd.cpp
-\skipto ntqaccel.h
-\printline ntqaccel.h
+\skipto tqaccel.h
+\printline tqaccel.h
-We include the class definition of \l QAccel.
+We include the class definition of \l TQAccel.
\skipto ::GameBoard
\skipto TQVBox
@@ -2577,7 +2577,7 @@ We create and set up a \l TQVBox, set its frame style, and then create
box, the effect is that the TQVBox will put a frame around the
CannonField.
-\skipto QAccel
+\skipto TQAccel
\printline accel
\printline connectItem
\printline fire
@@ -2588,7 +2588,7 @@ Here we create and set up an accelerator. An accelerator is an object
that intercepts keyboard events to an application and calls slots if
certain keys are pressed. This mechanism is also called shortcut
keys. Note that an accelerator is a child of a widget and will be
-destroyed when that widget is destroyed. QAccel is \e not a widget
+destroyed when that widget is destroyed. TQAccel is \e not a widget
and has no visible effect on its parent.
We define two shortcut keys. We want the slot fire() to be called