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-rw-r--r--tutorial/t13/gamebrd.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/tutorial/t13/gamebrd.cpp b/tutorial/t13/gamebrd.cpp
index a8ee16c54..587dd2ea2 100644
--- a/tutorial/t13/gamebrd.cpp
+++ b/tutorial/t13/gamebrd.cpp
@@ -22,7 +22,7 @@ GameBoard::GameBoard( TQWidget *parent, const char *name )
TQPushButton *quit = new TQPushButton( "&Quit", this, "quit" );
quit->setFont( TQFont( "Times", 18, TQFont::Bold ) );
- connect( quit, SIGNAL(clicked()), tqApp, SLOT(quit()) );
+ connect( quit, TQ_SIGNAL(clicked()), tqApp, TQ_SLOT(quit()) );
LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
angle->setRange( 5, 70 );
@@ -32,33 +32,33 @@ GameBoard::GameBoard( TQWidget *parent, const char *name )
cannonField = new CannonField( this, "cannonField" );
- connect( angle, SIGNAL(valueChanged(int)),
- cannonField, SLOT(setAngle(int)) );
- connect( cannonField, SIGNAL(angleChanged(int)),
- angle, SLOT(setValue(int)) );
+ connect( angle, TQ_SIGNAL(valueChanged(int)),
+ cannonField, TQ_SLOT(setAngle(int)) );
+ connect( cannonField, TQ_SIGNAL(angleChanged(int)),
+ angle, TQ_SLOT(setValue(int)) );
- connect( force, SIGNAL(valueChanged(int)),
- cannonField, SLOT(setForce(int)) );
- connect( cannonField, SIGNAL(forceChanged(int)),
- force, SLOT(setValue(int)) );
+ connect( force, TQ_SIGNAL(valueChanged(int)),
+ cannonField, TQ_SLOT(setForce(int)) );
+ connect( cannonField, TQ_SIGNAL(forceChanged(int)),
+ force, TQ_SLOT(setValue(int)) );
- connect( cannonField, SIGNAL(hit()),
- this, SLOT(hit()) );
- connect( cannonField, SIGNAL(missed()),
- this, SLOT(missed()) );
+ connect( cannonField, TQ_SIGNAL(hit()),
+ this, TQ_SLOT(hit()) );
+ connect( cannonField, TQ_SIGNAL(missed()),
+ this, TQ_SLOT(missed()) );
TQPushButton *shoot = new TQPushButton( "&Shoot", this, "shoot" );
shoot->setFont( TQFont( "Times", 18, TQFont::Bold ) );
- connect( shoot, SIGNAL(clicked()), SLOT(fire()) );
- connect( cannonField, SIGNAL(canShoot(bool)),
- shoot, SLOT(setEnabled(bool)) );
+ connect( shoot, TQ_SIGNAL(clicked()), TQ_SLOT(fire()) );
+ connect( cannonField, TQ_SIGNAL(canShoot(bool)),
+ shoot, TQ_SLOT(setEnabled(bool)) );
TQPushButton *restart
= new TQPushButton( "&New Game", this, "newgame" );
restart->setFont( TQFont( "Times", 18, TQFont::Bold ) );
- connect( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
+ connect( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );
hits = new TQLCDNumber( 2, this, "hits" );
shotsLeft = new TQLCDNumber( 2, this, "shotsleft" );