diff options
Diffstat (limited to 'tutorial/t13/gamebrd.cpp')
-rw-r--r-- | tutorial/t13/gamebrd.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/tutorial/t13/gamebrd.cpp b/tutorial/t13/gamebrd.cpp index a8ee16c54..587dd2ea2 100644 --- a/tutorial/t13/gamebrd.cpp +++ b/tutorial/t13/gamebrd.cpp @@ -22,7 +22,7 @@ GameBoard::GameBoard( TQWidget *parent, const char *name ) TQPushButton *quit = new TQPushButton( "&Quit", this, "quit" ); quit->setFont( TQFont( "Times", 18, TQFont::Bold ) ); - connect( quit, SIGNAL(clicked()), tqApp, SLOT(quit()) ); + connect( quit, TQ_SIGNAL(clicked()), tqApp, TQ_SLOT(quit()) ); LCDRange *angle = new LCDRange( "ANGLE", this, "angle" ); angle->setRange( 5, 70 ); @@ -32,33 +32,33 @@ GameBoard::GameBoard( TQWidget *parent, const char *name ) cannonField = new CannonField( this, "cannonField" ); - connect( angle, SIGNAL(valueChanged(int)), - cannonField, SLOT(setAngle(int)) ); - connect( cannonField, SIGNAL(angleChanged(int)), - angle, SLOT(setValue(int)) ); + connect( angle, TQ_SIGNAL(valueChanged(int)), + cannonField, TQ_SLOT(setAngle(int)) ); + connect( cannonField, TQ_SIGNAL(angleChanged(int)), + angle, TQ_SLOT(setValue(int)) ); - connect( force, SIGNAL(valueChanged(int)), - cannonField, SLOT(setForce(int)) ); - connect( cannonField, SIGNAL(forceChanged(int)), - force, SLOT(setValue(int)) ); + connect( force, TQ_SIGNAL(valueChanged(int)), + cannonField, TQ_SLOT(setForce(int)) ); + connect( cannonField, TQ_SIGNAL(forceChanged(int)), + force, TQ_SLOT(setValue(int)) ); - connect( cannonField, SIGNAL(hit()), - this, SLOT(hit()) ); - connect( cannonField, SIGNAL(missed()), - this, SLOT(missed()) ); + connect( cannonField, TQ_SIGNAL(hit()), + this, TQ_SLOT(hit()) ); + connect( cannonField, TQ_SIGNAL(missed()), + this, TQ_SLOT(missed()) ); TQPushButton *shoot = new TQPushButton( "&Shoot", this, "shoot" ); shoot->setFont( TQFont( "Times", 18, TQFont::Bold ) ); - connect( shoot, SIGNAL(clicked()), SLOT(fire()) ); - connect( cannonField, SIGNAL(canShoot(bool)), - shoot, SLOT(setEnabled(bool)) ); + connect( shoot, TQ_SIGNAL(clicked()), TQ_SLOT(fire()) ); + connect( cannonField, TQ_SIGNAL(canShoot(bool)), + shoot, TQ_SLOT(setEnabled(bool)) ); TQPushButton *restart = new TQPushButton( "&New Game", this, "newgame" ); restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); - connect( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); + connect( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) ); hits = new TQLCDNumber( 2, this, "hits" ); shotsLeft = new TQLCDNumber( 2, this, "shotsleft" ); |