From d796c9dd933ab96ec83b9a634feedd5d32e1ba3f Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Tue, 8 Nov 2011 12:31:36 -0600 Subject: Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731 --- doc/html/tutorial2-06.html | 370 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 370 insertions(+) create mode 100644 doc/html/tutorial2-06.html (limited to 'doc/html/tutorial2-06.html') diff --git a/doc/html/tutorial2-06.html b/doc/html/tutorial2-06.html new file mode 100644 index 000000000..c126b1899 --- /dev/null +++ b/doc/html/tutorial2-06.html @@ -0,0 +1,370 @@ + + + + + +Canvas Control + + + + + + + +
+ +Home + | +All Classes + | +Main Classes + | +Annotated + | +Grouped Classes + | +Functions +

Canvas Control

+ + +

+

We draw pie segments (or bar chart bars), and any labels, on a canvas. +The canvas is presented to the user through a canvas view. The +drawElements() function is called to redraw the canvas when necessary. +

(Extracts from chartform_canvas.cpp.) +

drawElements() +

+

+ +

    void ChartForm::drawElements()
+    {
+        TQCanvasItemList list = m_canvas->allItems();
+        for ( TQCanvasItemList::iterator it = list.begin(); it != list.end(); ++it )
+            delete *it;
+
+

The first thing we do in drawElements() is delete all the existing +canvas items. +

            // 360 * 16 for pies; TQt works with 16ths of degrees
+        int scaleFactor = m_chartType == PIE ? 5760 :
+                            m_chartType == VERTICAL_BAR ? m_canvas->height() :
+                                m_canvas->width();
+
+

Next we calculate the scale factor which depends on the type of chart +we're going to draw. +

        double biggest = 0.0;
+        int count = 0;
+        double total = 0.0;
+        static double scales[MAX_ELEMENTS];
+
+        for ( int i = 0; i < MAX_ELEMENTS; ++i ) {
+            if ( m_elements[i].isValid() ) {
+                double value = m_elements[i].value();
+                count++;
+                total += value;
+                if ( value > biggest )
+                    biggest = value;
+                scales[i] = m_elements[i].value() * scaleFactor;
+            }
+        }
+
+        if ( count ) {
+                // 2nd loop because of total and biggest
+            for ( int i = 0; i < MAX_ELEMENTS; ++i )
+                if ( m_elements[i].isValid() )
+                    if ( m_chartType == PIE )
+                        scales[i] = (m_elements[i].value() * scaleFactor) / total;
+                    else
+                        scales[i] = (m_elements[i].value() * scaleFactor) / biggest;
+
+

We will need to know how many values there are, the biggest value and +the total value so that we can create pie segments or bars that are +correctly scaled. We store the scaled values in the scales array. +

            switch ( m_chartType ) {
+                case PIE:
+                    drawPieChart( scales, total, count );
+                    break;
+                case VERTICAL_BAR:
+                    drawVerticalBarChart( scales, total, count );
+                    break;
+                case HORIZONTAL_BAR:
+                    drawHorizontalBarChart( scales, total, count );
+                    break;
+            }
+        }
+
+

Now that we have the necessary information we call the relevant +drawing function, passing in the scaled values, the total and the +count. +

        m_canvas->update();
+
+

Finally we update() the canvas to make the changes visible. +

drawHorizontalBarChart() +

+

We'll review just one of the drawing functions, to see how canvas +items are created and placed on a canvas since this tutorial is about +TQt rather than good (or bad) algorithms for drawing charts. +

    void ChartForm::drawHorizontalBarChart(
+            const double scales[], double total, int count )
+    {
+
+

To draw a horizontal bar chart we need the array of scaled values, the +total value (so that we can calculate and draw percentages if +retquired) and a count of the number of values. +

        double width = m_canvas->width();
+        double height = m_canvas->height();
+        int proheight = int(height / count);
+        int y = 0;
+
+

We retrieve the width and height of the canvas and calculate the +proportional height (proheight). We set the initial y position +to 0. +

        TQPen pen;
+        pen.setStyle( NoPen );
+
+

We create a pen that we will use to draw each bar (rectangle); we set +it to NoPen so that no outlines are drawn. +

        for ( int i = 0; i < MAX_ELEMENTS; ++i ) {
+            if ( m_elements[i].isValid() ) {
+                int extent = int(scales[i]);
+
+

We iterate over every element in the element vector, skipping invalid +elements. The extent of each bar (its length) is simply its scaled +value. +

                TQCanvasRectangle *rect = new TQCanvasRectangle(
+                                                0, y, extent, proheight, m_canvas );
+                rect->setBrush( TQBrush( m_elements[i].valueColor(),
+                                        BrushStyle(m_elements[i].valuePattern()) ) );
+                rect->setPen( pen );
+                rect->setZ( 0 );
+                rect->show();
+
+

We create a new TQCanvasRectangle for each bar with an x position of 0 +(since this is a horizontal bar chart every bar begins at the left), a +y value that starts at 0 and grows by the height of each bar as each +one is drawn, the height of the bar and the canvas that the bar should +be drawn on. We then set the bar's brush to the color and pattern that +the user has specified for the element, set the pen to the pen we +created earlier (i.e. to NoPen) and we place the bar at position 0 +in the Z-order. Finally we call show() to draw the bar on the canvas. +

                TQString label = m_elements[i].label();
+                if ( !label.isEmpty() || m_addValues != NO ) {
+                    double proX = m_elements[i].proX( HORIZONTAL_BAR );
+                    double proY = m_elements[i].proY( HORIZONTAL_BAR );
+                    if ( proX < 0 || proY < 0 ) {
+                        proX = 0;
+                        proY = y / height;
+                    }
+
+

If the user has specified a label for the element or asked for the +values (or percentages) to be shown, we also draw a canvas text item. +We created our own CanvasText class (see later) because we want to +store the corresponding element index (in the element vector) in each +canvas text item. We extract the proportional x and y values from the +element. If either is < 0 then they have not been positioned by the +user so we must calculate positions for them. We set the label's x +value to 0 (left) and the y value to the top of the bar (so that the +label's top-left will be at this x, y position). +

                    label = valueLabel( label, m_elements[i].value(), total );
+
+

We then call a helper function valueLabel() which returns a string +containing the label text. (The valueLabel() function adds on the +value or percentage to the textual label if the user has set the +appropriate options.) +

                    CanvasText *text = new CanvasText( i, label, m_font, m_canvas );
+                    text->setColor( m_elements[i].labelColor() );
+                    text->setX( proX * width );
+                    text->setY( proY * height );
+                    text->setZ( 1 );
+                    text->show();
+                    m_elements[i].setProX( HORIZONTAL_BAR, proX );
+                    m_elements[i].setProY( HORIZONTAL_BAR, proY );
+
+

We then create a CanvasText item, passing it the index of this element +in the element vector, and the label, font and canvas to use. We set +the text item's text color to the color specified by the user and set +the item's x and y positions proportional to the canvas's width and +height. We set the Z-order to 1 so that the text item will always be +above (in front of) the bar (whose Z-order is 0). We call show() to +draw the text item on the canvas, and set the element's relative x and +y positions. +

                }
+                y += proheight;
+
+

After drawing a bar and possibly its label, we increment y by the +proportional height ready to draw the next element. +

            }
+        }
+    }
+
+

Subclassing TQCanvasText +

+

(Extracts from canvastext.h.) +

+ +

    class CanvasText : public TQCanvasText
+    {
+    public:
+        enum { CANVAS_TEXT = 1100 };
+
+        CanvasText( int index, TQCanvas *canvas )
+            : TQCanvasText( canvas ), m_index( index ) {}
+        CanvasText( int index, const TQString& text, TQCanvas *canvas )
+            : TQCanvasText( text, canvas ), m_index( index ) {}
+        CanvasText( int index, const TQString& text, TQFont font, TQCanvas *canvas )
+            : TQCanvasText( text, font, canvas ), m_index( index ) {}
+
+        int index() const { return m_index; }
+        void setIndex( int index ) { m_index = index; }
+
+        int rtti() const { return CANVAS_TEXT; }
+
+    private:
+        int m_index;
+    };
+
+

Our CanvasText subclass is a very simple specialisation of +TQCanvasText. All we've done is added a single private member m_index which holds the element vector index of the element associated +with this text item, and provided a getter and setter for this value. +

Subclassing TQCanvasView +

+

(Extracts from canvasview.h.) +

+ +

    class CanvasView : public TQCanvasView
+    {
+        Q_OBJECT
+    public:
+        CanvasView( TQCanvas *canvas, ElementVector *elements,
+                    TQWidget* parent = 0, const char* name = "canvas view",
+                    WFlags f = 0 )
+            : TQCanvasView( canvas, parent, name, f ), m_movingItem(0),
+              m_elements( elements ) {}
+
+    protected:
+        void viewportResizeEvent( TQResizeEvent *e );
+        void contentsMousePressEvent( TQMouseEvent *e );
+        void contentsMouseMoveEvent( TQMouseEvent *e );
+        void contentsContextMenuEvent( TQContextMenuEvent *e );
+
+    private:
+        TQCanvasItem *m_movingItem;
+        TQPoint m_pos;
+        ElementVector *m_elements;
+    };
+
+

We need to subclass TQCanvasView so that we can handle: +

    +
  1. Context menu requests. +
  2. Form resizing. +
  3. Users dragging labels to arbitrary positions. +
+

To support these we store a pointer to the canvas item that is being +moved and its last position. We also store a pointer to the element +vector. +

Supporting Context Menus +

+

(Extracts from canvasview.cpp.) +

+ +

    void CanvasView::contentsContextMenuEvent( TQContextMenuEvent * )
+    {
+        ((ChartForm*)parent())->optionsMenu->exec( TQCursor::pos() );
+    }
+
+

When the user invokes a context menu (e.g. by right-clicking on most +platforms) we cast the canvas view's parent (which is the chart form) +to the right type and then exec()ute the options menu at the cursor +position. +

Handling Resizing +

+

    void CanvasView::viewportResizeEvent( TQResizeEvent *e )
+    {
+        canvas()->resize( e->size().width(), e->size().height() );
+        ((ChartForm*)parent())->drawElements();
+    }
+
+

To resize we simply resize the canvas that the canvas view is +presenting to the width and height of the form's client area, then +call drawElements() to redraw the chart. Because drawElements() draws +everything relative to the canvas's width and height the chart is +drawn correctly. +

Dragging Labels into Position +

+

When the user wants to drag a label into position they click it, then +drag and release at the new position. +

    void CanvasView::contentsMousePressEvent( TQMouseEvent *e )
+    {
+        TQCanvasItemList list = canvas()->collisions( e->pos() );
+        for ( TQCanvasItemList::iterator it = list.begin(); it != list.end(); ++it )
+            if ( (*it)->rtti() == CanvasText::CANVAS_TEXT ) {
+                m_movingItem = *it;
+                m_pos = e->pos();
+                return;
+            }
+        m_movingItem = 0;
+    }
+
+

When the user clicks the mouse we create a list of canvas items that +the mouse click "collided" with (if any). We then iterate over this +list and if we find a CanvasText item we set it as the moving item +and record its position. Otherwise we set there to be no moving item. +

    void CanvasView::contentsMouseMoveEvent( TQMouseEvent *e )
+    {
+        if ( m_movingItem ) {
+            TQPoint offset = e->pos() - m_pos;
+            m_movingItem->moveBy( offset.x(), offset.y() );
+            m_pos = e->pos();
+            ChartForm *form = (ChartForm*)parent();
+            form->setChanged( TRUE );
+            int chartType = form->chartType();
+            CanvasText *item = (CanvasText*)m_movingItem;
+            int i = item->index();
+
+            (*m_elements)[i].setProX( chartType, item->x() / canvas()->width() );
+            (*m_elements)[i].setProY( chartType, item->y() / canvas()->height() );
+
+            canvas()->update();
+        }
+    }
+
+

As the user drags the mouse, move events are generated. If there is a +moving item we calculate the offset from the last mouse position and +move the item by this offset amount. We record the new position as the +last position. Because the chart has now changed we call setChanged() +so that the user will be prompted to save if they attempt to exit or +to load an existing chart or to create a new chart. We also update the +element's proportional x and y positions for the current chart type to +the current x and y positions proportional to the width and height +respectively. We know which element to update because when we create +each canvas text item we pass it the index position of the element it +corresponds to. We subclassed TQCanvasText so that we could set and get +this index value. Finally we call update() to make the canvas redraw. +

+ +
A TQCanvas has no visual representation. To see the contents of a +canvas you must create a TQCanvasView to present the canvas. Items only +appear in the canvas view if they have been show()n, and then, only if +TQCanvas::update() has been called. By default a TQCanvas's background +color is white, and by default shapes drawn on the canvas, e.g. +TQCanvasRectangle, TQCanvasEllipse, etc., have their fill color set to +white, so setting a non-white brush color is highly recommended! +
+

+« Presenting the GUI | +Contents | +File Handling » +

+

+ +


+ +
Copyright © 2007 +TrolltechTrademarks +
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