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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>3rd Party Licenses used in TQt</h1>


<p> 
<p> Run <tt>configure -help</tt> to see any options that may be available for
controlling the use of these libraries.
<p> <!-- toc -->
<ul>
<li><a href="#1"> Freetype 2 (freetype)
</a>
<li><a href="#2"> The Independent JPEG Group's JPEG software (libjpeg)
</a>
<li><a href="#3"> Multiple-image Network Graphics (MNG) Reference Library (libmng)
</a>
<li><a href="#4"> PNG reference library (libpng)
</a>
<li><a href="#5"> Data compression library (zlib)
</a>
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<p> <h2> Freetype 2 (freetype)
</h2>
<a name="1"></a><p> <em>The FreeType project is a team of volunteers who develop free, portable and high-quality software solutions for digital typography. We specifically target embedded systems and focus on bringing small, efficient and ubiquitous products.</em> -- quoted from <tt>3rdparty/freetype/docs/freetype2.html</tt>.
<p> See <tt>3rdparty/freetype/docs/FIL.txt</tt> and <tt>3rdparty/freetype/docs/GPL.txt</tt> for license details.
<p> See also the files in <tt>3rdparty/opentype</tt> which are used by
Freetype.
<p> <h2> The Independent JPEG Group's JPEG software (libjpeg)
</h2>
<a name="2"></a><p> <em>This package contains C software to implement JPEG image compression and decompression. JPEG (pronounced "jay-peg") is a standardized compression method for full-color and gray-scale images. JPEG is intended for compressing "real-world" scenes; line drawings, cartoons and other non-realistic images are not its strong suit. JPEG is lossy, meaning that the output image is not exactly identical to the input image.</em> -- quoted from <tt>3rdparty/libjpeg/README</tt>.
<p> See <tt>3rdparty/libjpeg/README</tt> for license details.
<p> <h2> Multiple-image Network Graphics (MNG) Reference Library (libmng)
</h2>
<a name="3"></a><p> <em>The libmng library supports decoding, displaying, encoding, and various other manipulations of the Multiple-image Network Graphics (MNG) format image files. It uses the zlib compression library, and optionally the JPEG library by the Independent JPEG Group (IJG) and/or lcms (little cms), a color-management library by Marti Maria Saguer.</em>
-- quoted from <tt>3rdparty/libmng/doc/libmng.txt</tt>.
<p> See <tt>3rdparty/libmng/LICENSE</tt> for license details.
<p> <h2> PNG reference library (libpng)
</h2>
<a name="4"></a><p> <em>Libpng was written as a companion to the PNG specification, as a way of reducing the amount of time and effort it takes to support the PNG file format in application programs.</em> -- quoted from <tt>3rdparty/libpng/libpng.txt</tt>.
<p> See <tt>3rdparty/libpng/LICENSE</tt> for license details.
<p> <h2> Data compression library (zlib)
</h2>
<a name="5"></a><p> <em>zlib is a general purpose data compression library. All the code is thread safe. The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952</em> -- quoted from <tt>3rdparty/zlib/README</tt>.
<p> See <tt>3rdparty/zlib/README</tt> for license details.
<p> 
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