blob: 26420f9ceb3930512aa5f961810a2a120d85832f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/object.doc:36 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>TQt Object Model</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQt Object Model</h1>
<p> The standard C++ Object Model provides very efficient runtime support
for the object paradigm. But the C++ Object Model's static nature is
inflexibile in certain problem domains. Graphical User Interface
programming is a domain that requires both runtime efficiency and a
high level of flexibility. TQt provides this, by combining the speed of
C++ with the flexibility of the TQt Object Model.
<p> TQt adds these features to C++:
<p> <ul>
<li> a very powerful mechanism for seamless object
communication called <a href="signalsandslots.html">signals and
slots</a>;
<li> queryable and designable <a href="properties.html">object
properties</a>;
<li> powerful <a href="eventsandfilters.html">events and event filters</a>,
<li> contextual <a href="i18n.html">string translation for internationalization</a>;
<li> sophisticated interval driven <a href="timers.html">timers</a>
that make it possible to elegantly integrate many tasks in an
event-driven GUI;
<li> hierarchical and queryable <a href="objecttrees.html">object
trees</a> that organize object ownership in a natural way;
<li> guarded pointers, <a href="tqguardedptr.html">TQGuardedPtr</a>, that are automatically
set to 0 when the referenced object is destroyed, unlike normal C++
pointers which become "dangling pointers" when their objects are destroyed.
</ul>
<p> Many of these TQt features are implemented with standard C++
techniques, based on inheritance from <a href="tqobject.html">TQObject</a>. Others, like the
object communication mechanism and the dynamic property system,
require the <a href="metaobjects.html">Meta Object System</a> provided
by TQt's own <a href="tqmoc.html">Meta Object Compiler (tqmoc)</a>.
<p> The Meta Object System is a C++ extension that makes the language
better suited to true component GUI programming. Although templates can
be used to extend C++, the Meta Object System provides benefits using
standard C++ that cannot be achieved with templates; see <a href="templates.html">Why doesn't TQt use templates for signals and
slots?</a>.
<p>
<!-- eof -->
<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>TQt 3.3.8</div>
</table></div></address></body>
</html>
|