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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqserversocket.h</h1>
<p>This is the verbatim text of the ntqserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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/****************************************************************************
** $Id: qt/ntqserversocket.h 3.3.8 edited Jan 11 14:38 $
**
** Definition of TQServerSocketClass.
**
** Created : 970521
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the network module of the TQt GUI Toolkit.
**
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** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
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** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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**********************************************************************/
#ifndef TQSERVERSOCKET_H
#define TQSERVERSOCKET_H
#ifndef QT_H
#include "ntqobject.h"
#include "ntqhostaddress.h"
#include "ntqsocketdevice.h" // ### remove or keep for users' convenience?
#endif // QT_H
#ifndef TQT_NO_NETWORK
#if !defined( TQT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK )
#define TQM_EXPORT_NETWORK
#else
#define TQM_EXPORT_NETWORK Q_EXPORT
#endif
class TQServerSocketPrivate;
class TQM_EXPORT_NETWORK TQServerSocket : public TQObject
{
TQ_OBJECT
public:
TQServerSocket( TQ_UINT16 port, int backlog = 1,
TQObject *parent=0, const char *name=0 );
TQServerSocket( const TQHostAddress & address, TQ_UINT16 port, int backlog = 1,
TQObject *parent=0, const char *name=0 );
TQServerSocket( TQObject *parent=0, const char *name=0 );
virtual ~TQServerSocket();
bool ok() const;
TQ_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
TQHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
TQSocketDevice *socketDevice();
private slots:
void incomingConnection( int socket );
private:
TQServerSocketPrivate *d;
void init( const TQHostAddress & address, TQ_UINT16 port, int backlog );
};
#endif // TQT_NO_NETWORK
#endif // TQSERVERSOCKET_H
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