1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/include/ntqsound.h:1 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>ntqsound.h Include File</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqsound.h</h1>
<p>This is the verbatim text of the ntqsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/ntqsound.h 3.3.8 edited Jan 11 14:46 $
**
** Definition of TQSound class and TQAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef TQSOUND_H
#define TQSOUND_H
#ifndef QT_H
#include "ntqobject.h"
#endif // QT_H
#ifndef TQT_NO_SOUND
class TQSoundData;
class Q_EXPORT TQSound : public TQObject {
TQ_OBJECT
public:
static bool isAvailable();
static void play(const TQString& filename);
TQSound(const TQString& filename, TQObject* parent=0, const char* name=0);
~TQSound();
/* Coming soon...
?
TQSound(int hertz, Type type=Mono);
int play(const ushort* data, int samples);
bool full();
signal void notFull();
?
*/
#ifndef TQT_NO_COMPAT
static bool available() { return isAvailable(); }
#endif
int loops() const;
int loopsRemaining() const;
void setLoops(int);
TQString fileName() const;
bool isFinished() const;
public slots:
void play();
void stop();
private:
TQSoundData* d;
friend class TQAuServer;
};
/*
TQAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of TQAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new TQt release, including minor releases.
TQAuBucket is whatever you want.
*/
class TQAuBucket {
public:
virtual ~TQAuBucket();
};
class TQAuServer : public TQObject {
TQ_OBJECT
public:
TQAuServer(TQObject* parent, const char* name);
~TQAuServer();
virtual void init(TQSound*);
virtual void play(const TQString& filename);
virtual void play(TQSound*)=0;
virtual void stop(TQSound*)=0;
virtual bool okay()=0;
protected:
void setBucket(TQSound*, TQAuBucket*);
TQAuBucket* bucket(TQSound*);
int decLoop(TQSound*);
};
#endif // TQT_NO_SOUND
#endif
</pre>
<!-- eof -->
<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>TQt 3.3.8</div>
</table></div></address></body>
</html>
|