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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqsound.h</h1>
<p>This is the verbatim text of the ntqsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<pre>
/****************************************************************************
** $Id: qt/ntqsound.h 3.3.8 edited Jan 11 14:46 $
**
** Definition of TQSound class and TQAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
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** herein.
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**********************************************************************/
#ifndef TQSOUND_H
#define TQSOUND_H
#ifndef QT_H
#include "ntqobject.h"
#endif // QT_H
#ifndef QT_NO_SOUND
class TQSoundData;
class Q_EXPORT TQSound : public TQObject {
Q_OBJECT
public:
static bool isAvailable();
static void play(const TQString& filename);
TQSound(const TQString& filename, TQObject* parent=0, const char* name=0);
~TQSound();
/* Coming soon...
?
TQSound(int hertz, Type type=Mono);
int play(const ushort* data, int samples);
bool full();
signal void notFull();
?
*/
#ifndef QT_NO_COMPAT
static bool available() { return isAvailable(); }
#endif
int loops() const;
int loopsRemaining() const;
void setLoops(int);
TQString fileName() const;
bool isFinished() const;
public slots:
void play();
void stop();
private:
TQSoundData* d;
friend class TQAuServer;
};
/*
TQAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of TQAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new TQt release, including minor releases.
TQAuBucket is whatever you want.
*/
class TQAuBucket {
public:
virtual ~TQAuBucket();
};
class TQAuServer : public TQObject {
Q_OBJECT
public:
TQAuServer(TQObject* parent, const char* name);
~TQAuServer();
virtual void init(TQSound*);
virtual void play(const TQString& filename);
virtual void play(TQSound*)=0;
virtual void stop(TQSound*)=0;
virtual bool okay()=0;
protected:
void setBucket(TQSound*, TQAuBucket*);
TQAuBucket* bucket(TQSound*);
int decLoop(TQSound*);
};
#endif // QT_NO_SOUND
#endif
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