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/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for TQt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
#include <ntqpushbutton.h>
#include <ntqslider.h>
#include <ntqlayout.h>
#include <ntqframe.h>
#include <tqmenubar.h>
#include <tqpopupmenu.h>
#include <ntqapplication.h>
#include <ntqkeycode.h>
#include "globjwin.h"
#include "glbox.h"
GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
: TQWidget( parent, name )
{
// Create a menu
TQPopupMenu *file = new TQPopupMenu( this );
file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q );
// Create a menu bar
TQMenuBar *m = new TQMenuBar( this );
m->setSeparator( TQMenuBar::InWindowsStyle );
m->insertItem("&File", file );
// Create a nice frame to put around the OpenGL widget
TQFrame* f = new TQFrame( this, "frame" );
f->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
f->setLineWidth( 2 );
// Create our OpenGL widget
GLBox* c = new GLBox( f, "glbox");
// Create the three sliders; one for each rotation axis
TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
x->setTickmarks( TQSlider::Left );
TQObject::connect( x, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setXRotation(int)) );
TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
y->setTickmarks( TQSlider::Left );
TQObject::connect( y, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setYRotation(int)) );
TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
z->setTickmarks( TQSlider::Left );
TQObject::connect( z, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setZRotation(int)) );
// Now that we have all the widgets, put them into a nice layout
// Put the sliders on top of each other
TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout");
vlayout->addWidget( x );
vlayout->addWidget( y );
vlayout->addWidget( z );
// Put the GL widget inside the frame
TQHBoxLayout* flayout = new TQHBoxLayout( f, 2, 2, "flayout");
flayout->addWidget( c, 1 );
// Top level layout, puts the sliders to the left of the frame/GL widget
TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout");
hlayout->setMenuBar( m );
hlayout->addLayout( vlayout );
hlayout->addWidget( f, 1 );
}
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