1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
/****************************************************************************
**
** Implementation of TQSound class and TQAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qsound.h"
#ifndef QT_NO_SOUND
#include "qptrlist.h"
static TQPtrList<TQAuServer> *servers=0;
TQAuServer::TQAuServer(TQObject* parent, const char* name) :
TQObject(parent,name)
{
if ( !servers ) {
servers = new TQPtrList<TQAuServer>;
// ### add cleanup
}
servers->prepend(this);
}
TQAuServer::~TQAuServer()
{
servers->remove(this);
if ( servers->count() == 0 ) {
delete servers;
servers = 0;
}
}
void TQAuServer::play(const TQString& filename)
{
TQSound s(filename);
play(&s);
}
extern TQAuServer* qt_new_audio_server();
static TQAuServer& server()
{
if (!servers) qt_new_audio_server();
return *servers->first();
}
class TQSoundData {
public:
TQSoundData(const TQString& fname) :
filename(fname), bucket(0), looprem(0), looptotal(1)
{
}
~TQSoundData()
{
delete bucket;
}
TQString filename;
TQAuBucket* bucket;
int looprem;
int looptotal;
};
/*!
\class TQSound qsound.h
\brief The TQSound class provides access to the platform audio facilities.
\ingroup multimedia
\mainclass
TQt provides the most commonly required audio operation in GUI
applications: asynchronously playing a sound file. This is most
easily accomplished with a single call:
\code
TQSound::play("mysounds/bells.wav");
\endcode
A second API is provided in which a TQSound object is created from
a sound file and is played later:
\code
TQSound bells("mysounds/bells.wav");
bells.play();
\endcode
Sounds played using the second model may use more memory but play
more immediately than sounds played using the first model,
depending on the underlying platform audio facilities.
On Microsoft Windows the underlying multimedia system is used;
only WAVE format sound files are supported.
On X11 the \link ftp://ftp.x.org/contrib/audio/nas/ Network Audio
System\endlink is used if available, otherwise all operations work
silently. NAS supports WAVE and AU files.
On Macintosh, ironically, we use QT (\link
http://tquicktime.apple.com QuickTime\endlink) for sound, this
means all QuickTime formats are supported by TQt/Mac.
On TQt/Embedded, a built-in mixing sound server is used, which
accesses \c /dev/dsp directly. Only the WAVE format is supported.
The availability of sound can be tested with
TQSound::isAvailable().
*/
/*!
\fn static bool TQSound::available()
Returns TRUE if sound support is available; otherwise returns FALSE.
*/
/*!
Plays the sound in a file called \a filename.
*/
void TQSound::play(const TQString& filename)
{
server().play(filename);
}
/*!
Constructs a TQSound that can tquickly play the sound in a file
named \a filename.
This may use more memory than the static \c play function.
The \a parent and \a name arguments (default 0) are passed on to
the TQObject constructor.
*/
TQSound::TQSound(const TQString& filename, TQObject* parent, const char* name) :
TQObject(parent,name),
d(new TQSoundData(filename))
{
server().init(this);
}
/*!
Destroys the sound object. If the sound is not finished playing stop() is called on it.
\sa stop() isFinished()
*/
TQSound::~TQSound()
{
if ( !isFinished() )
stop();
delete d;
}
/*!
Returns TRUE if the sound has finished playing; otherwise returns FALSE.
\warning On Windows this function always returns TRUE for unlooped sounds.
*/
bool TQSound::isFinished() const
{
return d->looprem == 0;
}
/*!
\overload
Starts the sound playing. The function returns immediately.
Depending on the platform audio facilities, other sounds may stop
or may be mixed with the new sound.
The sound can be played again at any time, possibly mixing or
replacing previous plays of the sound.
*/
void TQSound::play()
{
d->looprem = d->looptotal;
server().play(this);
}
/*!
Returns the number of times the sound will play.
*/
int TQSound::loops() const
{
return d->looptotal;
}
/*!
Returns the number of times the sound will loop. This value
decreases each time the sound loops.
*/
int TQSound::loopsRemaining() const
{
return d->looprem;
}
/*!
Sets the sound to repeat \a l times when it is played. Passing the
value -1 will cause the sound to loop indefinitely.
\sa loops()
*/
void TQSound::setLoops(int l)
{
d->looptotal = l;
}
/*!
Returns the filename associated with the sound.
*/
TQString TQSound::fileName() const
{
return d->filename;
}
/*!
Stops the sound playing.
On Windows the current loop will finish if a sound is played
in a loop.
\sa play()
*/
void TQSound::stop()
{
server().stop(this);
}
/*!
Returns TRUE if sound facilities exist on the platform; otherwise
returns FALSE. An application may choose either to notify the user
if sound is crucial to the application or to operate silently
without bothering the user.
If no sound is available, all TQSound operations work silently and
tquickly.
*/
bool TQSound::isAvailable()
{
return server().okay();
}
/*!
Sets the internal bucket record of sound \a s to \a b, deleting
any previous setting.
*/
void TQAuServer::setBucket(TQSound* s, TQAuBucket* b)
{
delete s->d->bucket;
s->d->bucket = b;
}
/*!
Returns the internal bucket record of sound \a s.
*/
TQAuBucket* TQAuServer::bucket(TQSound* s)
{
return s->d->bucket;
}
/*!
Decrements the TQSound::loopRemaining() value for sound \a s,
returning the result.
*/
int TQAuServer::decLoop(TQSound* s)
{
if ( s->d->looprem > 0 )
--s->d->looprem;
return s->d->looprem;
}
/*!
Initializes the sound. The default implementation does nothing.
*/
void TQAuServer::init(TQSound*)
{
}
TQAuBucket::~TQAuBucket()
{
}
#endif // QT_NO_SOUND
|