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Diffstat (limited to 'qtinterface/qt4/Qt/qglshaderprogram.h')
-rw-r--r-- | qtinterface/qt4/Qt/qglshaderprogram.h | 298 |
1 files changed, 0 insertions, 298 deletions
diff --git a/qtinterface/qt4/Qt/qglshaderprogram.h b/qtinterface/qt4/Qt/qglshaderprogram.h deleted file mode 100644 index 9771834..0000000 --- a/qtinterface/qt4/Qt/qglshaderprogram.h +++ /dev/null @@ -1,298 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial Usage -** Licensees holding valid Qt Commercial licenses may use this file in -** accordance with the Qt Commercial License Agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Nokia. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QGLSHADERPROGRAM_H -#define QGLSHADERPROGRAM_H - -#include <QtOpenGL/qgl.h> -#include <QtGui/qvector2d.h> -#include <QtGui/qvector3d.h> -#include <QtGui/qvector4d.h> -#include <QtGui/qmatrix4x4.h> - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(OpenGL) - -#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) - -class QGLShaderProgram; -class QGLShaderPrivate; - -class Q_OPENGL_EXPORT QGLShader : public QObject -{ - Q_OBJECT -public: - enum ShaderTypeBit - { - Vertex = 0x0001, - Fragment = 0x0002 - }; - Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) - - explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); - QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); - virtual ~QGLShader(); - - QGLShader::ShaderType shaderType() const; - - bool compileSourceCode(const char *source); - bool compileSourceCode(const QByteArray& source); - bool compileSourceCode(const QString& source); - bool compileSourceFile(const QString& fileName); - - QByteArray sourceCode() const; - - bool isCompiled() const; - QString log() const; - - GLuint shaderId() const; - -private: - friend class QGLShaderProgram; - - Q_DISABLE_COPY(QGLShader) - Q_DECLARE_PRIVATE(QGLShader) -}; - -Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) - - -class QGLShaderProgramPrivate; - -class Q_OPENGL_EXPORT QGLShaderProgram : public QObject -{ - Q_OBJECT -public: - explicit QGLShaderProgram(QObject *parent = 0); - explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); - virtual ~QGLShaderProgram(); - - bool addShader(QGLShader *shader); - void removeShader(QGLShader *shader); - QList<QGLShader *> shaders() const; - - bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); - bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); - bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); - bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); - - void removeAllShaders(); - - virtual bool link(); - bool isLinked() const; - QString log() const; - - bool bind(); - void release(); - - GLuint programId() const; - - void bindAttributeLocation(const char *name, int location); - void bindAttributeLocation(const QByteArray& name, int location); - void bindAttributeLocation(const QString& name, int location); - - int attributeLocation(const char *name) const; - int attributeLocation(const QByteArray& name) const; - int attributeLocation(const QString& name) const; - - void setAttributeValue(int location, GLfloat value); - void setAttributeValue(int location, GLfloat x, GLfloat y); - void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); - void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void setAttributeValue(int location, const QVector2D& value); - void setAttributeValue(int location, const QVector3D& value); - void setAttributeValue(int location, const QVector4D& value); - void setAttributeValue(int location, const QColor& value); - void setAttributeValue(int location, const GLfloat *values, int columns, int rows); - - void setAttributeValue(const char *name, GLfloat value); - void setAttributeValue(const char *name, GLfloat x, GLfloat y); - void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); - void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void setAttributeValue(const char *name, const QVector2D& value); - void setAttributeValue(const char *name, const QVector3D& value); - void setAttributeValue(const char *name, const QVector4D& value); - void setAttributeValue(const char *name, const QColor& value); - void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); - - void setAttributeArray - (int location, const GLfloat *values, int tupleSize, int stride = 0); - void setAttributeArray - (int location, const QVector2D *values, int stride = 0); - void setAttributeArray - (int location, const QVector3D *values, int stride = 0); - void setAttributeArray - (int location, const QVector4D *values, int stride = 0); - void setAttributeArray - (const char *name, const GLfloat *values, int tupleSize, int stride = 0); - void setAttributeArray - (const char *name, const QVector2D *values, int stride = 0); - void setAttributeArray - (const char *name, const QVector3D *values, int stride = 0); - void setAttributeArray - (const char *name, const QVector4D *values, int stride = 0); - - void enableAttributeArray(int location); - void enableAttributeArray(const char *name); - void disableAttributeArray(int location); - void disableAttributeArray(const char *name); - - int uniformLocation(const char *name) const; - int uniformLocation(const QByteArray& name) const; - int uniformLocation(const QString& name) const; - -#ifdef Q_MAC_COMPAT_GL_FUNCTIONS - void setUniformValue(int location, QMacCompatGLint value); - void setUniformValue(int location, QMacCompatGLuint value); - void setUniformValue(const char *name, QMacCompatGLint value); - void setUniformValue(const char *name, QMacCompatGLuint value); - void setUniformValueArray(int location, const QMacCompatGLint *values, int count); - void setUniformValueArray(int location, const QMacCompatGLuint *values, int count); - void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count); - void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count); -#endif - - void setUniformValue(int location, GLfloat value); - void setUniformValue(int location, GLint value); - void setUniformValue(int location, GLuint value); - void setUniformValue(int location, GLfloat x, GLfloat y); - void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); - void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void setUniformValue(int location, const QVector2D& value); - void setUniformValue(int location, const QVector3D& value); - void setUniformValue(int location, const QVector4D& value); - void setUniformValue(int location, const QColor& color); - void setUniformValue(int location, const QPoint& point); - void setUniformValue(int location, const QPointF& point); - void setUniformValue(int location, const QSize& size); - void setUniformValue(int location, const QSizeF& size); - void setUniformValue(int location, const QMatrix2x2& value); - void setUniformValue(int location, const QMatrix2x3& value); - void setUniformValue(int location, const QMatrix2x4& value); - void setUniformValue(int location, const QMatrix3x2& value); - void setUniformValue(int location, const QMatrix3x3& value); - void setUniformValue(int location, const QMatrix3x4& value); - void setUniformValue(int location, const QMatrix4x2& value); - void setUniformValue(int location, const QMatrix4x3& value); - void setUniformValue(int location, const QMatrix4x4& value); - void setUniformValue(int location, const GLfloat value[4][4]); - void setUniformValue(int location, const QTransform& value); - - void setUniformValue(const char *name, GLfloat value); - void setUniformValue(const char *name, GLint value); - void setUniformValue(const char *name, GLuint value); - void setUniformValue(const char *name, GLfloat x, GLfloat y); - void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); - void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void setUniformValue(const char *name, const QVector2D& value); - void setUniformValue(const char *name, const QVector3D& value); - void setUniformValue(const char *name, const QVector4D& value); - void setUniformValue(const char *name, const QColor& color); - void setUniformValue(const char *name, const QPoint& point); - void setUniformValue(const char *name, const QPointF& point); - void setUniformValue(const char *name, const QSize& size); - void setUniformValue(const char *name, const QSizeF& size); - void setUniformValue(const char *name, const QMatrix2x2& value); - void setUniformValue(const char *name, const QMatrix2x3& value); - void setUniformValue(const char *name, const QMatrix2x4& value); - void setUniformValue(const char *name, const QMatrix3x2& value); - void setUniformValue(const char *name, const QMatrix3x3& value); - void setUniformValue(const char *name, const QMatrix3x4& value); - void setUniformValue(const char *name, const QMatrix4x2& value); - void setUniformValue(const char *name, const QMatrix4x3& value); - void setUniformValue(const char *name, const QMatrix4x4& value); - void setUniformValue(const char *name, const GLfloat value[4][4]); - void setUniformValue(const char *name, const QTransform& value); - - void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); - void setUniformValueArray(int location, const GLint *values, int count); - void setUniformValueArray(int location, const GLuint *values, int count); - void setUniformValueArray(int location, const QVector2D *values, int count); - void setUniformValueArray(int location, const QVector3D *values, int count); - void setUniformValueArray(int location, const QVector4D *values, int count); - void setUniformValueArray(int location, const QMatrix2x2 *values, int count); - void setUniformValueArray(int location, const QMatrix2x3 *values, int count); - void setUniformValueArray(int location, const QMatrix2x4 *values, int count); - void setUniformValueArray(int location, const QMatrix3x2 *values, int count); - void setUniformValueArray(int location, const QMatrix3x3 *values, int count); - void setUniformValueArray(int location, const QMatrix3x4 *values, int count); - void setUniformValueArray(int location, const QMatrix4x2 *values, int count); - void setUniformValueArray(int location, const QMatrix4x3 *values, int count); - void setUniformValueArray(int location, const QMatrix4x4 *values, int count); - - void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); - void setUniformValueArray(const char *name, const GLint *values, int count); - void setUniformValueArray(const char *name, const GLuint *values, int count); - void setUniformValueArray(const char *name, const QVector2D *values, int count); - void setUniformValueArray(const char *name, const QVector3D *values, int count); - void setUniformValueArray(const char *name, const QVector4D *values, int count); - void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); - void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); - void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); - void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); - void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); - void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); - void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); - void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); - void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); - - static bool hasOpenGLShaderPrograms(const QGLContext *context = 0); - -private Q_SLOTS: - void shaderDestroyed(); - -private: - Q_DISABLE_COPY(QGLShaderProgram) - Q_DECLARE_PRIVATE(QGLShaderProgram) - - bool init(); -}; - -#endif - -QT_END_NAMESPACE - -QT_END_HEADER - -#endif |