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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QPAINTERPATH_H
#define QPAINTERPATH_H
#include <QtGui/qmatrix.h>
#include <QtCore/qglobal.h>
#include <QtCore/qrect.h>
#include <QtCore/qline.h>
#include <QtCore/qvector.h>
#include <QtCore/qscopedpointer.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QFont;
class QPainterPathPrivate;
struct QPainterPathPrivateDeleter;
class QPainterPathData;
class QPainterPathStrokerPrivate;
class QPolygonF;
class QRegion;
class QVectorPath;
class Q_GUI_EXPORT QPainterPath
{
public:
enum ElementType {
MoveToElement,
LineToElement,
CurveToElement,
CurveToDataElement
};
class Element {
public:
qreal x;
qreal y;
ElementType type;
bool isMoveTo() const { return type == MoveToElement; }
bool isLineTo() const { return type == LineToElement; }
bool isCurveTo() const { return type == CurveToElement; }
operator QPointF () const { return QPointF(x, y); }
bool operator==(const Element &e) const { return qFuzzyCompare(x, e.x)
&& qFuzzyCompare(y, e.y) && type == e.type; }
inline bool operator!=(const Element &e) const { return !operator==(e); }
};
QPainterPath();
explicit QPainterPath(const QPointF &startPoint);
QPainterPath(const QPainterPath &other);
QPainterPath &operator=(const QPainterPath &other);
~QPainterPath();
void closeSubpath();
void moveTo(const QPointF &p);
inline void moveTo(qreal x, qreal y);
void lineTo(const QPointF &p);
inline void lineTo(qreal x, qreal y);
void arcMoveTo(const QRectF &rect, qreal angle);
inline void arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle);
void arcTo(const QRectF &rect, qreal startAngle, qreal arcLength);
inline void arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength);
void cubicTo(const QPointF &ctrlPt1, const QPointF &ctrlPt2, const QPointF &endPt);
inline void cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y,
qreal endPtx, qreal endPty);
void quadTo(const QPointF &ctrlPt, const QPointF &endPt);
inline void quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty);
QPointF currentPosition() const;
void addRect(const QRectF &rect);
inline void addRect(qreal x, qreal y, qreal w, qreal h);
void addEllipse(const QRectF &rect);
inline void addEllipse(qreal x, qreal y, qreal w, qreal h);
inline void addEllipse(const QPointF ¢er, qreal rx, qreal ry);
void addPolygon(const QPolygonF &polygon);
void addText(const QPointF &point, const QFont &f, const QString &text);
inline void addText(qreal x, qreal y, const QFont &f, const QString &text);
void addPath(const QPainterPath &path);
void addRegion(const QRegion ®ion);
void addRoundedRect(const QRectF &rect, qreal xRadius, qreal yRadius,
Qt::SizeMode mode = Qt::AbsoluteSize);
inline void addRoundedRect(qreal x, qreal y, qreal w, qreal h,
qreal xRadius, qreal yRadius,
Qt::SizeMode mode = Qt::AbsoluteSize);
void addRoundRect(const QRectF &rect, int xRnd, int yRnd);
inline void addRoundRect(qreal x, qreal y, qreal w, qreal h,
int xRnd, int yRnd);
inline void addRoundRect(const QRectF &rect, int roundness);
inline void addRoundRect(qreal x, qreal y, qreal w, qreal h,
int roundness);
void connectPath(const QPainterPath &path);
bool contains(const QPointF &pt) const;
bool contains(const QRectF &rect) const;
bool intersects(const QRectF &rect) const;
void translate(qreal dx, qreal dy);
inline void translate(const QPointF &offset);
QPainterPath translated(qreal dx, qreal dy) const;
inline QPainterPath translated(const QPointF &offset) const;
QRectF boundingRect() const;
QRectF controlPointRect() const;
Qt::FillRule fillRule() const;
void setFillRule(Qt::FillRule fillRule);
inline bool isEmpty() const;
QPainterPath toReversed() const;
QList<QPolygonF> toSubpathPolygons(const QMatrix &matrix = QMatrix()) const;
QList<QPolygonF> toFillPolygons(const QMatrix &matrix = QMatrix()) const;
QPolygonF toFillPolygon(const QMatrix &matrix = QMatrix()) const;
QList<QPolygonF> toSubpathPolygons(const QTransform &matrix) const;
QList<QPolygonF> toFillPolygons(const QTransform &matrix) const;
QPolygonF toFillPolygon(const QTransform &matrix) const;
inline int elementCount() const;
inline const QPainterPath::Element &elementAt(int i) const;
inline void setElementPositionAt(int i, qreal x, qreal y);
qreal length() const;
qreal percentAtLength(qreal t) const;
QPointF pointAtPercent(qreal t) const;
qreal angleAtPercent(qreal t) const;
qreal slopeAtPercent(qreal t) const;
bool intersects(const QPainterPath &p) const;
bool contains(const QPainterPath &p) const;
QPainterPath united(const QPainterPath &r) const;
QPainterPath intersected(const QPainterPath &r) const;
QPainterPath subtracted(const QPainterPath &r) const;
QPainterPath subtractedInverted(const QPainterPath &r) const;
QPainterPath simplified() const;
bool operator==(const QPainterPath &other) const;
bool operator!=(const QPainterPath &other) const;
QPainterPath operator&(const QPainterPath &other) const;
QPainterPath operator|(const QPainterPath &other) const;
QPainterPath operator+(const QPainterPath &other) const;
QPainterPath operator-(const QPainterPath &other) const;
QPainterPath &operator&=(const QPainterPath &other);
QPainterPath &operator|=(const QPainterPath &other);
QPainterPath &operator+=(const QPainterPath &other);
QPainterPath &operator-=(const QPainterPath &other);
private:
QScopedPointer<QPainterPathPrivate, QPainterPathPrivateDeleter> d_ptr;
inline void ensureData() { if (!d_ptr) ensureData_helper(); }
void ensureData_helper();
inline void detach();
void detach_helper();
void setDirty(bool);
void computeBoundingRect() const;
void computeControlPointRect() const;
QPainterPathData *d_func() const { return reinterpret_cast<QPainterPathData *>(d_ptr.data()); }
friend class QPainterPathData;
friend class QPainterPathStroker;
friend class QPainterPathStrokerPrivate;
friend class QMatrix;
friend class QTransform;
friend class QVectorPath;
friend Q_GUI_EXPORT const QVectorPath &qtVectorPathForPath(const QPainterPath &);
#ifndef QT_NO_DATASTREAM
friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
#endif
};
class QPainterPathPrivate
{
public:
friend class QPainterPath;
friend class QPainterPathData;
friend class QPainterPathStroker;
friend class QPainterPathStrokerPrivate;
friend class QMatrix;
friend class QTransform;
friend class QVectorPath;
friend struct QPainterPathPrivateDeleter;
#ifndef QT_NO_DATASTREAM
friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
#endif
private:
QAtomicInt ref;
QVector<QPainterPath::Element> elements;
};
Q_DECLARE_TYPEINFO(QPainterPath::Element, Q_PRIMITIVE_TYPE);
#ifndef QT_NO_DATASTREAM
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
#endif
class Q_GUI_EXPORT QPainterPathStroker
{
Q_DECLARE_PRIVATE(QPainterPathStroker)
public:
QPainterPathStroker();
~QPainterPathStroker();
void setWidth(qreal width);
qreal width() const;
void setCapStyle(Qt::PenCapStyle style);
Qt::PenCapStyle capStyle() const;
void setJoinStyle(Qt::PenJoinStyle style);
Qt::PenJoinStyle joinStyle() const;
void setMiterLimit(qreal length);
qreal miterLimit() const;
void setCurveThreshold(qreal threshold);
qreal curveThreshold() const;
void setDashPattern(Qt::PenStyle);
void setDashPattern(const QVector<qreal> &dashPattern);
QVector<qreal> dashPattern() const;
void setDashOffset(qreal offset);
qreal dashOffset() const;
QPainterPath createStroke(const QPainterPath &path) const;
private:
friend class QX11PaintEngine;
QScopedPointer<QPainterPathStrokerPrivate> d_ptr;
};
inline void QPainterPath::moveTo(qreal x, qreal y)
{
moveTo(QPointF(x, y));
}
inline void QPainterPath::lineTo(qreal x, qreal y)
{
lineTo(QPointF(x, y));
}
inline void QPainterPath::arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength)
{
arcTo(QRectF(x, y, w, h), startAngle, arcLength);
}
inline void QPainterPath::arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle)
{
arcMoveTo(QRectF(x, y, w, h), angle);
}
inline void QPainterPath::cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y,
qreal endPtx, qreal endPty)
{
cubicTo(QPointF(ctrlPt1x, ctrlPt1y), QPointF(ctrlPt2x, ctrlPt2y),
QPointF(endPtx, endPty));
}
inline void QPainterPath::quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty)
{
quadTo(QPointF(ctrlPtx, ctrlPty), QPointF(endPtx, endPty));
}
inline void QPainterPath::addEllipse(qreal x, qreal y, qreal w, qreal h)
{
addEllipse(QRectF(x, y, w, h));
}
inline void QPainterPath::addEllipse(const QPointF ¢er, qreal rx, qreal ry)
{
addEllipse(QRectF(center.x() - rx, center.y() - ry, 2 * rx, 2 * ry));
}
inline void QPainterPath::addRect(qreal x, qreal y, qreal w, qreal h)
{
addRect(QRectF(x, y, w, h));
}
inline void QPainterPath::addRoundedRect(qreal x, qreal y, qreal w, qreal h,
qreal xRadius, qreal yRadius,
Qt::SizeMode mode)
{
addRoundedRect(QRectF(x, y, w, h), xRadius, yRadius, mode);
}
inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h,
int xRnd, int yRnd)
{
addRoundRect(QRectF(x, y, w, h), xRnd, yRnd);
}
inline void QPainterPath::addRoundRect(const QRectF &rect,
int roundness)
{
int xRnd = roundness;
int yRnd = roundness;
if (rect.width() > rect.height())
xRnd = int(roundness * rect.height()/rect.width());
else
yRnd = int(roundness * rect.width()/rect.height());
addRoundRect(rect, xRnd, yRnd);
}
inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h,
int roundness)
{
addRoundRect(QRectF(x, y, w, h), roundness);
}
inline void QPainterPath::addText(qreal x, qreal y, const QFont &f, const QString &text)
{
addText(QPointF(x, y), f, text);
}
inline void QPainterPath::translate(const QPointF &offset)
{ translate(offset.x(), offset.y()); }
inline QPainterPath QPainterPath::translated(const QPointF &offset) const
{ return translated(offset.x(), offset.y()); }
inline bool QPainterPath::isEmpty() const
{
return !d_ptr || (d_ptr->elements.size() == 1 && d_ptr->elements.first().type == MoveToElement);
}
inline int QPainterPath::elementCount() const
{
return d_ptr ? d_ptr->elements.size() : 0;
}
inline const QPainterPath::Element &QPainterPath::elementAt(int i) const
{
Q_ASSERT(d_ptr);
Q_ASSERT(i >= 0 && i < elementCount());
return d_ptr->elements.at(i);
}
inline void QPainterPath::setElementPositionAt(int i, qreal x, qreal y)
{
Q_ASSERT(d_ptr);
Q_ASSERT(i >= 0 && i < elementCount());
detach();
QPainterPath::Element &e = d_ptr->elements[i];
e.x = x;
e.y = y;
}
inline void QPainterPath::detach()
{
if (d_ptr->ref != 1)
detach_helper();
setDirty(true);
}
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug, const QPainterPath &);
#endif
QT_END_NAMESPACE
QT_END_HEADER
#endif // QPAINTERPATH_H
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