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/* ============================================================
*
* This file is a part of digiKam project
* http://www.digikam.org
*
* Date : 2004-07-26
* Description : texture pixmap methods
*
* Copyright (C) 2004 by Renchi Raju <renchi@pooh.tam.uiuc.edu>
*
* Adapted from fluxbox: Texture/TextureRender
*
* Texture.hh for Fluxbox Window Manager
* Copyright (c) 2002-2003 Henrik Kinnunen <fluxbox@users.sourceforge.net>
*
* from Image.hh for Blackbox - an X11 Window manager
* Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* ============================================================ */
#ifndef TEXTURE_H
#define TEXTURE_H
// TQt includes.
#include <tqcolor.h>
// Local includes.
#include "digikam_export.h"
namespace Digikam
{
class TexturePriv;
class DIGIKAM_EXPORT Texture
{
public:
Texture(int w, int h, const TQColor& from, const TQColor& to,
Theme::Bevel bevel, Theme::Gradient gradient,
bool border, const TQColor& borderColor);
~Texture();
TQPixmap renderPixmap() const;
private:
void doBevel();
void doSolid();
void doHgradient();
void doVgradient();
void doDgradient();
void buildImage();
private:
TexturePriv* d;
};
} // NameSpace Digikam
#endif /* TEXTURE_H */
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