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-The contrib directory contains contributions made by fellow enthousiasts.
-(Check the web-sites for the latest versions)
-
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-
-mngplg - A Netscape plugin for MNG - by Jason Summers
-
-http://pobox.com/~jason1/imaging/mngplg/
-
-The very first contribution, and what a start!
-GIF look out, MNG is on the prowl and ready to swat you like a fly!
-
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-
-mngplay - An SDL based MNG viewer - by Ralph Giles
-
-http://snow.ashlu.bc.ca/~giles/mng/
-
-Another nice contribution. View MNG files on practically any platform
-with this standalone viewer.
-Source-code only; Requires SDL library and libmng.so
-
-(Modified by Greg Roelofs)
-
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-
-mngview - A BCB port of the Delphi sample - by Andy Protano
-
-I have added this nice little port to the BCB samples directory.
-It adds a nifty progressbar while reading a file. Excellent work!
-Requires libmng.dll
-(note: this is in the BCB samples directory)
-
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-
-mngdump - A BCB GUI-based dump utility - by Andy Protano
-
-Andy has sent me this fully functional MNG dump utility, that gives
-detailed information of the contents of any MNG file.
-Requires libmng.dll
-
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-
-mng-view - A GTK-based MNG viewer - by Vova Babin
-
-Vova has been hacking away with the libmng code and has come up with
-this nice little sample how to write a MNG viewer using GTK.
-Thanks mate!
-Source-code only
-Requires GTK+ (1.2 or higher) and libmng (0.9.2 or higher)
-
-(Modified by Greg Roelofs)
-
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-
-mngview - Another MNG viewer; this one for MSVC - by Nicholaus Brennig
-
-A welcome contribution from Nicholaus. Author of SlowView. A very nice
-image-handling utility for Windows. A welcome contribution since there
-have been numerous questions about linking libmng with MSVC.
-Well, look no further. Here it is!
-
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-
-MSVC libmng project - A MSVC project to build libmng.dll - by Chad Austin
-
-Chad has contributed some project-files that you could use to build
-libmng.dll with MSVC. Please be sure to read the README file included.
-
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-
-fbmngplay - A simple fbcon based mng player - by Stefan Reinauer
-
-Stefan has contributed this little example, based on Ralph's
-SDL player. It uses the kernel framebuffer tqdevice to display mng
-animations through the libmng interface.
-(currently for 16-bit buffers only)
-
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