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-/****************************************************************************
-**
-** Implementation of TQRegion class for X11
-**
-** Created : 940729
-**
-** Copyright (C) 2010 Timothy Pearson and (C) 1992-2008 Trolltech ASA.
-**
-** This file is part of the kernel module of the TQt GUI Toolkit.
-**
-** This file may be used under the terms of the GNU General
-** Public License versions 2.0 or 3.0 as published by the Free
-** Software Foundation and appearing in the files LICENSE.GPL2
-** and LICENSE.GPL3 included in the packaging of this file.
-** Alternatively you may (at your option) use any later version
-** of the GNU General Public License if such license has been
-** publicly approved by Trolltech ASA (or its successors, if any)
-** and the KDE Free TQt Foundation.
-**
-** Please review the following information to ensure GNU General
-** Public Licensing requirements will be met:
-** http://trolltech.com/products/qt/licenses/licensing/opensource/.
-** If you are unsure which license is appropriate for your use, please
-** review the following information:
-** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
-** or contact the sales department at sales@trolltech.com.
-**
-** This file may be used under the terms of the Q Public License as
-** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
-** included in the packaging of this file. Licensees holding valid TQt
-** Commercial licenses may use this file in accordance with the TQt
-** Commercial License Agreement provided with the Software.
-**
-** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
-** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
-** herein.
-**
-**********************************************************************/
-
-#include "tqregion.h"
-#include "tqpointarray.h"
-#include "tqbuffer.h"
-#include "tqimage.h"
-#include "tqbitmap.h"
-#include "tqt_x11_p.h"
-
-#include <stdlib.h>
-
-#ifdef USE_QT4
-
-#else // USE_QT4
-
-// inline TQRect::setCoords
-inline void qt_setCoords( TQRect *r, int xp1, int yp1, int xp2, int yp2 )
-{
-#ifdef USE_QT4
- r->setCoords((TQCOORD)xp1, (TQCOORD)yp1, (TQCOORD)xp2, (TQCOORD)yp2);
-#else // USE_QT4
- r->x1 = (TQCOORD)xp1;
- r->y1 = (TQCOORD)yp1;
- r->x2 = (TQCOORD)xp2;
- r->y2 = (TQCOORD)yp2;
-#endif // USE_QT4
-}
-
-/*
- * clip region
- */
-
-struct TQRegionPrivate {
- int numRects;
- TQMemArray<TQRect> rects;
- TQRect extents;
-
- TQRegionPrivate() { numRects = 0; }
- TQRegionPrivate( const TQRect &r ) : rects(1) {
- numRects = 1;
- rects[0] = r;
- extents = r;
- }
-
- TQRegionPrivate( const TQRegionPrivate &r ) {
- rects = r.rects.copy();
- numRects = r.numRects;
- extents = r.extents;
- }
-
- TQRegionPrivate &operator=( const TQRegionPrivate &r ) {
- rects = r.rects.copy();
- numRects = r.numRects;
- extents = r.extents;
- return *this;
- }
-
-};
-
-
-static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg);
-static void IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg);
-static void miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
- void (*overlapFunc)(...),
- void (*nonOverlap1Func)(...),
- void (*nonOverlap2Func)(...));
-#define RectangleOut 0
-#define RectangleIn 1
-#define RectanglePart 2
-#define EvenOddRule 0
-#define WindingRule 1
-
-// START OF region.h extract
-/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-
-#ifndef _XREGION_H
-#define _XREGION_H
-
-#include <limits.h>
-
-#ifndef MAX
-#define MAX(a,b) (((a) > (b)) ? (a) : (b))
-#endif
-#ifndef MIN
-#define MIN(a,b) (((a) < (b)) ? (a) : (b))
-#endif
-
-
-/* 1 if two BOXs overlap.
- * 0 if two BOXs do not overlap.
- * Remember, x2 and y2 are not in the region
- */
-#define EXTENTCHECK(r1, r2) \
- ((r1)->right() >= (r2)->left() && \
- (r1)->left() <= (r2)->right() && \
- (r1)->bottom() >= (r2)->top() && \
- (r1)->top() <= (r2)->bottom())
-
-/*
- * update region extents
- */
-#define EXTENTS(r,idRect){\
- if((r)->left() < (idRect)->extents.left())\
- (idRect)->extents.setLeft( (r)->left() );\
- if((r)->top() < (idRect)->extents.top())\
- (idRect)->extents.setTop( (r)->top() );\
- if((r)->right() > (idRect)->extents.right())\
- (idRect)->extents.setRight( (r)->right() );\
- if((r)->bottom() > (idRect)->extents.bottom())\
- (idRect)->extents.setBottom( (r)->bottom() );\
- }
-
-/*
- * Check to see if there is enough memory in the present region.
- */
-#define MEMCHECK(reg, rect, firstrect){\
- if ((reg)->numRects >= (int)((reg)->rects.size()-1)){\
- firstrect.resize(firstrect.size() * 2); \
- (rect) = (firstrect).data() + (reg)->numRects;\
- }\
- }
-
-
-#define EMPTY_REGION(pReg) pReg->numRects = 0
-
-#define REGION_NOT_EMPTY(pReg) pReg->numRects
-
-/*
- * number of points to buffer before sending them off
- * to scanlines() : Must be an even number
- */
-#define NUMPTSTOBUFFER 200
-
-/*
- * used to allocate buffers for points and link
- * the buffers together
- */
-typedef struct _POINTBLOCK {
- TQPoint pts[NUMPTSTOBUFFER];
- struct _POINTBLOCK *next;
-} POINTBLOCK;
-
-#endif
-// END OF region.h extract
-
-// START OF Region.c extract
-/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
-/************************************************************************
-
-Copyright (c) 1987, 1988 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-/*
- * The functions in this file implement the Region abstraction, similar to one
- * used in the X11 sample server. A Region is simply an area, as the name
- * implies, and is implemented as a "y-x-banded" array of rectangles. To
- * explain: Each Region is made up of a certain number of rectangles sorted
- * by y coordinate first, and then by x coordinate.
- *
- * Furthermore, the rectangles are banded such that every rectangle with a
- * given upper-left y coordinate (y1) will have the same lower-right y
- * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
- * will span the entire vertical distance of the band. This means that some
- * areas that could be merged into a taller rectangle will be represented as
- * several shorter rectangles to account for shorter rectangles to its left
- * or right but within its "vertical scope".
- *
- * An added constraint on the rectangles is that they must cover as much
- * horizontal area as possible. E.g. no two rectangles in a band are allowed
- * to touch.
- *
- * Whenever possible, bands will be merged together to cover a greater vertical
- * distance (and thus reduce the number of rectangles). Two bands can be merged
- * only if the bottom of one touches the top of the other and they have
- * rectangles in the same places (of the same width, of course). This maintains
- * the y-x-banding that's so nice to have...
- */
-/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
-
-typedef void (*voidProcp)(...);
-
-
-static
-void UnionRectWithRegion(register const TQRect *rect, TQRegionPrivate *source, TQRegionPrivate *dest)
-{
- TQRegionPrivate region;
-
- if (!rect->width() || !rect->height())
- return;
- region.rects.resize(1);
- region.numRects = 1;
- region.rects[0] = *rect;
- region.extents = *rect;
-
- UnionRegion(&region, source, dest);
- return;
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSetExtents --
- * Reset the extents of a region to what they should be. Called by
- * miSubtract and miIntersect b/c they can't figure it out along the
- * way or do so easily, as miUnion can.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The region's 'extents' structure is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-static void
-miSetExtents (TQRegionPrivate *pReg)
-{
- register TQRect *pBox,
- *pBoxEnd,
- *pExtents;
-
- if (pReg->numRects == 0)
- {
- qt_setCoords(&pReg->extents, 0, 0, 0, 0);
- return;
- }
-
- pExtents = &pReg->extents;
- pBox = pReg->rects.data();
- pBoxEnd = &pBox[pReg->numRects - 1];
-
- /*
- * Since pBox is the first rectangle in the region, it must have the
- * smallest y1 and since pBoxEnd is the last rectangle in the region,
- * it must have the largest y2, because of banding. Initialize x1 and
- * x2 from pBox and pBoxEnd, resp., as good things to initialize them
- * to...
- */
- pExtents->setLeft( pBox->left() );
- pExtents->setTop( pBox->top() );
- pExtents->setRight( pBoxEnd->right() );
- pExtents->setBottom( pBoxEnd->bottom() );
-
- TQ_ASSERT(pExtents->top() <= pExtents->bottom());
- while (pBox <= pBoxEnd)
- {
- if (pBox->left() < pExtents->left())
- {
- pExtents->setLeft( pBox->left() );
- }
- if (pBox->right() > pExtents->right())
- {
- pExtents->setRight( pBox->right() );
- }
- pBox++;
- }
- TQ_ASSERT(pExtents->left() <= pExtents->right());
-}
-
-
-/* TranslateRegion(pRegion, x, y)
- translates in place
- added by raymond
-*/
-
-static
-int
-OffsetRegion(register TQRegionPrivate *pRegion, register int x, register int y)
-{
- register int nbox;
- register TQRect *pbox;
-
- pbox = pRegion->rects.data();
- nbox = pRegion->numRects;
-
- while(nbox--)
- {
- pbox->moveBy(x, y);
- pbox++;
- }
- pRegion->extents.moveBy(x, y);
- return 1;
-}
-
-/*======================================================================
- * Region Intersection
- *====================================================================*/
-/*-
- *-----------------------------------------------------------------------
- * miIntersectO --
- * Handle an overlapping band for miIntersect.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles may be added to the region.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static
-int
-miIntersectO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
- register TQRect *r2, TQRect *r2End, int y1, int y2)
-{
- register int x1;
- register int x2;
- register TQRect *pNextRect;
-
- pNextRect = pReg->rects.data() + pReg->numRects;
-
- while ((r1 != r1End) && (r2 != r2End))
- {
- x1 = TQMAX(r1->left(),r2->left());
- x2 = TQMIN(r1->right(),r2->right());
-
- /*
- * If there's any overlap between the two rectangles, add that
- * overlap to the new region.
- * There's no need to check for subsumption because the only way
- * such a need could arise is if some region has two rectangles
- * right next to each other. Since that should never happen...
- */
- if (x1 <= x2)
- {
- TQ_ASSERT(y1<=y2);
-
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, x1, y1, x2, y2 );
- pReg->numRects++;
- pNextRect++;
- }
-
- /*
- * Need to advance the pointers. Shift the one that extends
- * to the right the least, since the other still has a chance to
- * overlap with that region's next rectangle, if you see what I mean.
- */
- if (r1->right() < r2->right())
- {
- r1++;
- }
- else if (r2->right() < r1->right())
- {
- r2++;
- }
- else
- {
- r1++;
- r2++;
- }
- }
- return 0; /* lint */
-}
-
-static
-void
-IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg)
-{
- /* check for trivial reject */
- if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
- (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
- newReg->numRects = 0;
- else
- miRegionOp (newReg, reg1, reg2,
- (voidProcp) miIntersectO, (voidProcp) NULL, (voidProcp) NULL);
-
- /*
- * Can't alter newReg's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the same. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents(newReg);
- return;
-}
-
-/*======================================================================
- * Generic Region Operator
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miCoalesce --
- * Attempt to merge the boxes in the current band with those in the
- * previous one. Used only by miRegionOp.
- *
- * Results:
- * The new index for the previous band.
- *
- * Side Effects:
- * If coalescing takes place:
- * - rectangles in the previous band will have their y2 fields
- * altered.
- * - pReg->numRects will be decreased.
- *
- *-----------------------------------------------------------------------
- */
-/* static int*/
-static
-int
-miCoalesce (register TQRegionPrivate *pReg, int prevStart, int curStart)
- //Region pReg; /* Region to coalesce */
- //prevStart; /* Index of start of previous band */
- //curStart; /* Index of start of current band */
-{
- register TQRect *pPrevBox; /* Current box in previous band */
- register TQRect *pCurBox; /* Current box in current band */
- register TQRect *pRegEnd; /* End of region */
- int curNumRects; /* Number of rectangles in current
- * band */
- int prevNumRects; /* Number of rectangles in previous
- * band */
- int bandY1; /* Y1 coordinate for current band */
-
- pRegEnd = pReg->rects.data() + pReg->numRects;
-
- pPrevBox = pReg->rects.data() + prevStart;
- prevNumRects = curStart - prevStart;
-
- /*
- * Figure out how many rectangles are in the current band. Have to do
- * this because multiple bands could have been added in miRegionOp
- * at the end when one region has been exhausted.
- */
- pCurBox = pReg->rects.data() + curStart;
- bandY1 = pCurBox->top();
- for (curNumRects = 0;
- (pCurBox != pRegEnd) && (pCurBox->top() == bandY1);
- curNumRects++)
- {
- pCurBox++;
- }
-
- if (pCurBox != pRegEnd)
- {
- /*
- * If more than one band was added, we have to find the start
- * of the last band added so the next coalescing job can start
- * at the right place... (given when multiple bands are added,
- * this may be pointless -- see above).
- */
- pRegEnd--;
- while ((pRegEnd-1)->top() == pRegEnd->top())
- {
- pRegEnd--;
- }
- curStart = pRegEnd - pReg->rects.data();
- pRegEnd = pReg->rects.data() + pReg->numRects;
- }
-
- if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
- pCurBox -= curNumRects;
- /*
- * The bands may only be coalesced if the bottom of the previous
- * matches the top scanline of the current.
- */
- if (pPrevBox->bottom() == pCurBox->top() - 1)
- {
- /*
- * Make sure the bands have boxes in the same places. This
- * assumes that boxes have been added in such a way that they
- * cover the most area possible. I.e. two boxes in a band must
- * have some horizontal space between them.
- */
- do
- {
- if ((pPrevBox->left() != pCurBox->left()) ||
- (pPrevBox->right() != pCurBox->right()))
- {
- /*
- * The bands don't line up so they can't be coalesced.
- */
- return (curStart);
- }
- pPrevBox++;
- pCurBox++;
- prevNumRects -= 1;
- } while (prevNumRects != 0);
-
- pReg->numRects -= curNumRects;
- pCurBox -= curNumRects;
- pPrevBox -= curNumRects;
-
- /*
- * The bands may be merged, so set the bottom y of each box
- * in the previous band to that of the corresponding box in
- * the current band.
- */
- do
- {
- pPrevBox->setBottom( pCurBox->bottom() );
- pPrevBox++;
- pCurBox++;
- curNumRects -= 1;
- } while (curNumRects != 0);
-
- /*
- * If only one band was added to the region, we have to backup
- * curStart to the start of the previous band.
- *
- * If more than one band was added to the region, copy the
- * other bands down. The assumption here is that the other bands
- * came from the same region as the current one and no further
- * coalescing can be done on them since it's all been done
- * already... curStart is already in the right place.
- */
- if (pCurBox == pRegEnd)
- {
- curStart = prevStart;
- }
- else
- {
- do
- {
- *pPrevBox++ = *pCurBox++;
- } while (pCurBox != pRegEnd);
- }
-
- }
- }
- return (curStart);
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miRegionOp --
- * Apply an operation to two regions. Called by miUnion, miInverse,
- * miSubtract, miIntersect...
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The new region is overwritten.
- *
- * Notes:
- * The idea behind this function is to view the two regions as sets.
- * Together they cover a rectangle of area that this function divides
- * into horizontal bands where points are covered only by one region
- * or by both. For the first case, the nonOverlapFunc is called with
- * each the band and the band's upper and lower extents. For the
- * second, the overlapFunc is called to process the entire band. It
- * is responsible for clipping the rectangles in the band, though
- * this function provides the boundaries.
- * At the end of each band, the new region is coalesced, if possible,
- * to reduce the number of rectangles in the region.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static void
-miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
- void (*overlapFunc)(...),
- void (*nonOverlap1Func)(...),
- void (*nonOverlap2Func)(...))
- //register Region newReg; /* Place to store result */
- //Region reg1; /* First region in operation */
- //Region reg2; /* 2d region in operation */
- //void (*overlapFunc)(); /* Function to call for over-
- //* lapping bands */
- //void (*nonOverlap1Func)(); /* Function to call for non-
- //* overlapping bands in region
- //* 1 */
- //void (*nonOverlap2Func)(); /* Function to call for non-
- //* overlapping bands in region
- //* 2 */
-{
- register TQRect *r1; /* Pointer into first region */
- register TQRect *r2; /* Pointer into 2d region */
- TQRect *r1End; /* End of 1st region */
- TQRect *r2End; /* End of 2d region */
- register int ybot; /* Bottom of intersection */
- register int ytop; /* Top of intersection */
- int prevBand; /* Index of start of
- * previous band in newReg */
- int curBand; /* Index of start of current
- * band in newReg */
- register TQRect *r1BandEnd; /* End of current band in r1 */
- register TQRect *r2BandEnd; /* End of current band in r2 */
- int top; /* Top of non-overlapping
- * band */
- int bot; /* Bottom of non-overlapping
- * band */
-
- /*
- * Initialization:
- * set r1, r2, r1End and r2End appropriately, preserve the important
- * parts of the destination region until the end in case it's one of
- * the two source regions, then mark the "new" region empty, allocating
- * another array of rectangles for it to use.
- */
- r1 = reg1->rects.data();
- r2 = reg2->rects.data();
- r1End = r1 + reg1->numRects;
- r2End = r2 + reg2->numRects;
-
- TQMemArray<TQRect> oldRects = newReg->rects;
-
- newReg->rects.detach();
- EMPTY_REGION(newReg);
-
- /*
- * Allocate a reasonable number of rectangles for the new region. The idea
- * is to allocate enough so the individual functions don't need to
- * reallocate and copy the array, which is time consuming, yet we don't
- * have to worry about using too much memory. I hope to be able to
- * nuke the realloc() at the end of this function eventually.
- */
- newReg->rects.resize( TQMAX(reg1->numRects,reg2->numRects) * 2 );
-
- /*
- * Initialize ybot and ytop.
- * In the upcoming loop, ybot and ytop serve different functions depending
- * on whether the band being handled is an overlapping or non-overlapping
- * band.
- * In the case of a non-overlapping band (only one of the regions
- * has points in the band), ybot is the bottom of the most recent
- * intersection and thus clips the top of the rectangles in that band.
- * ytop is the top of the next intersection between the two regions and
- * serves to clip the bottom of the rectangles in the current band.
- * For an overlapping band (where the two regions intersect), ytop clips
- * the top of the rectangles of both regions and ybot clips the bottoms.
- */
- if (reg1->extents.top() < reg2->extents.top())
- ybot = reg1->extents.top() - 1;
- else
- ybot = reg2->extents.top() - 1;
-
- /*
- * prevBand serves to mark the start of the previous band so rectangles
- * can be coalesced into larger rectangles. qv. miCoalesce, above.
- * In the beginning, there is no previous band, so prevBand == curBand
- * (curBand is set later on, of course, but the first band will always
- * start at index 0). prevBand and curBand must be indices because of
- * the possible expansion, and resultant moving, of the new region's
- * array of rectangles.
- */
- prevBand = 0;
-
- do
- {
- curBand = newReg->numRects;
-
- /*
- * This algorithm proceeds one source-band (as opposed to a
- * destination band, which is determined by where the two regions
- * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
- * rectangle after the last one in the current band for their
- * respective regions.
- */
- r1BandEnd = r1;
- while ((r1BandEnd != r1End) && (r1BandEnd->top() == r1->top()))
- {
- r1BandEnd++;
- }
-
- r2BandEnd = r2;
- while ((r2BandEnd != r2End) && (r2BandEnd->top() == r2->top()))
- {
- r2BandEnd++;
- }
-
- /*
- * First handle the band that doesn't intersect, if any.
- *
- * Note that attention is restricted to one band in the
- * non-intersecting region at once, so if a region has n
- * bands between the current position and the next place it overlaps
- * the other, this entire loop will be passed through n times.
- */
- if (r1->top() < r2->top())
- {
- top = TQMAX(r1->top(),ybot+1);
- bot = TQMIN(r1->bottom(),r2->top()-1);
-
- if ((nonOverlap1Func != (voidProcp)NULL) && bot >= top)
- {
- (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
- }
-
- ytop = r2->top();
- }
- else if (r2->top() < r1->top())
- {
- top = TQMAX(r2->top(),ybot+1);
- bot = TQMIN(r2->bottom(),r1->top()-1);
-
- if ((nonOverlap2Func != (voidProcp)NULL) && bot >= top)
- {
- (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
- }
-
- ytop = r1->top();
- }
- else
- {
- ytop = r1->top();
- }
-
- /*
- * If any rectangles got added to the region, try and coalesce them
- * with rectangles from the previous band. Note we could just do
- * this test in miCoalesce, but some machines incur a not
- * inconsiderable cost for function calls, so...
- */
- if (newReg->numRects != curBand)
- {
- prevBand = miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * Now see if we've hit an intersecting band. The two bands only
- * intersect if ybot >= ytop
- */
- ybot = TQMIN(r1->bottom(), r2->bottom());
- curBand = newReg->numRects;
- if (ybot >= ytop)
- {
- (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
-
- }
-
- if (newReg->numRects != curBand)
- {
- prevBand = miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * If we've finished with a band (y2 == ybot) we skip forward
- * in the region to the next band.
- */
- if (r1->bottom() == ybot)
- {
- r1 = r1BandEnd;
- }
- if (r2->bottom() == ybot)
- {
- r2 = r2BandEnd;
- }
- } while ((r1 != r1End) && (r2 != r2End));
-
- /*
- * Deal with whichever region still has rectangles left.
- */
- curBand = newReg->numRects;
- if (r1 != r1End)
- {
- if (nonOverlap1Func != (voidProcp)NULL)
- {
- do
- {
- r1BandEnd = r1;
- while ((r1BandEnd < r1End) && (r1BandEnd->top() == r1->top()))
- {
- r1BandEnd++;
- }
- (* nonOverlap1Func) (newReg, r1, r1BandEnd,
- TQMAX(r1->top(),ybot+1), r1->bottom());
- r1 = r1BandEnd;
- } while (r1 != r1End);
- }
- }
- else if ((r2 != r2End) && (nonOverlap2Func != (voidProcp)NULL))
- {
- do
- {
- r2BandEnd = r2;
- while ((r2BandEnd < r2End) && (r2BandEnd->top() == r2->top()))
- {
- r2BandEnd++;
- }
- (* nonOverlap2Func) (newReg, r2, r2BandEnd,
- TQMAX(r2->top(),ybot+1), r2->bottom());
- r2 = r2BandEnd;
- } while (r2 != r2End);
- }
-
- if (newReg->numRects != curBand)
- {
- (void) miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * A bit of cleanup. To keep regions from growing without bound,
- * we shrink the array of rectangles to match the new number of
- * rectangles in the region. This never goes to 0, however...
- *
- * Only do this stuff if the number of rectangles allocated is more than
- * twice the number of rectangles in the region (a simple optimization...).
- */
- if (newReg->numRects < (int)(newReg->rects.size() >> 1))
- {
- if (REGION_NOT_EMPTY(newReg))
- {
- newReg->rects.resize(newReg->numRects);
- }
- else
- {
- /*
- * No point in doing the extra work involved in an realloc if
- * the region is empty
- */
- newReg->rects.resize(1);
- }
- }
- return;
-}
-
-
-/*======================================================================
- * Region Union
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionNonO --
- * Handle a non-overlapping band for the union operation. Just
- * Adds the rectangles into the region. Doesn't have to check for
- * subsumption or anything.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg->numRects is incremented and the final rectangles overwritten
- * with the rectangles we're passed.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static
-int
-miUnionNonO (register TQRegionPrivate *pReg, register TQRect * r,
- TQRect * rEnd, register int y1, register int y2)
-{
- register TQRect * pNextRect;
-
- pNextRect = pReg->rects.data() + pReg->numRects;
-
- TQ_ASSERT(y1 <= y2);
-
- while (r != rEnd)
- {
- TQ_ASSERT(r->left() <= r->right());
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
- pReg->numRects++;
- pNextRect++;
-
- r++;
- }
- return 0; /* lint */
-}
-
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionO --
- * Handle an overlapping band for the union operation. Picks the
- * left-most rectangle each time and merges it into the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles are overwritten in pReg->rects and pReg->numRects will
- * be changed.
- *
- *-----------------------------------------------------------------------
- */
-
-/* static void*/
-static
-int
-miUnionO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
- register TQRect *r2, TQRect *r2End, register int y1, register int y2)
-{
- register TQRect *pNextRect;
-
- pNextRect = pReg->rects.data() + pReg->numRects;
-
-#define MERGERECT(r) \
- if ((pReg->numRects != 0) && \
- (pNextRect[-1].top() == y1) && \
- (pNextRect[-1].bottom() == y2) && \
- (pNextRect[-1].right() >= r->left()-1)) { \
- if (pNextRect[-1].right() < r->right()) { \
- pNextRect[-1].setRight( r->right() ); \
- TQ_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
- } \
- } else { \
- MEMCHECK(pReg, pNextRect, pReg->rects) \
- qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 ); \
- pReg->numRects++; \
- pNextRect++; \
- } \
- r++;
-
- TQ_ASSERT (y1<=y2);
- while ((r1 != r1End) && (r2 != r2End)) {
- if (r1->left() < r2->left()) {
- MERGERECT(r1)
- } else {
- MERGERECT(r2)
- }
- }
-
- if (r1 != r1End)
- {
- do
- {
- MERGERECT(r1)
- } while (r1 != r1End);
- }
- else while (r2 != r2End)
- {
- MERGERECT(r2)
- }
- return 0; /* lint */
-}
-
-static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg)
-{
- /* checks all the simple cases */
-
- /*
- * Region 1 and 2 are the same or region 1 is empty
- */
- if ( (reg1 == reg2) || (!(reg1->numRects)) )
- {
- *newReg = *reg2;
- return;
- }
-
- /*
- * if nothing to union (region 2 empty)
- */
- if (!(reg2->numRects))
- {
- *newReg = *reg1;
- return;
- }
-
- /*
- * Region 1 completely subsumes region 2
- */
- if ((reg1->numRects == 1) &&
- (reg1->extents.left() <= reg2->extents.left()) &&
- (reg1->extents.top() <= reg2->extents.top()) &&
- (reg1->extents.right() >= reg2->extents.right()) &&
- (reg1->extents.bottom() >= reg2->extents.bottom()))
- {
- *newReg = *reg1;
- return;
- }
-
- /*
- * Region 2 completely subsumes region 1
- */
- if ((reg2->numRects == 1) &&
- (reg2->extents.left() <= reg1->extents.left()) &&
- (reg2->extents.top() <= reg1->extents.top()) &&
- (reg2->extents.right() >= reg1->extents.right()) &&
- (reg2->extents.bottom() >= reg1->extents.bottom()))
- {
- *newReg = *reg2;
- return;
- }
-
- miRegionOp (newReg, reg1, reg2, (voidProcp) miUnionO,
- (voidProcp) miUnionNonO, (voidProcp) miUnionNonO);
-
- qt_setCoords( &newReg->extents,
- TQMIN(reg1->extents.left(), reg2->extents.left()),
- TQMIN(reg1->extents.top(), reg2->extents.top()),
- TQMAX(reg1->extents.right(), reg2->extents.right()),
- TQMAX(reg1->extents.bottom(), reg2->extents.bottom()) );
-
- return;
-}
-
-/*======================================================================
- * Region Subtraction
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractNonO --
- * Deal with non-overlapping band for subtraction. Any parts from
- * region 2 we discard. Anything from region 1 we add to the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg may be affected.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static
-int
-miSubtractNonO1 (register TQRegionPrivate *pReg, register TQRect *r,
- TQRect *rEnd, register int y1, register int y2)
-{
- register TQRect *pNextRect;
-
- pNextRect = pReg->rects.data() + pReg->numRects;
-
- TQ_ASSERT(y1<=y2);
-
- while (r != rEnd)
- {
- TQ_ASSERT(r->left()<=r->right());
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
- pReg->numRects++;
- pNextRect++;
-
- r++;
- }
- return 0; /* lint */
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractO --
- * Overlapping band subtraction. x1 is the left-most point not yet
- * checked.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg may have rectangles added to it.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static
-int
-miSubtractO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
- register TQRect *r2, TQRect *r2End, register int y1, register int y2)
-{
- register TQRect *pNextRect;
- register int x1;
-
- x1 = r1->left();
-
- TQ_ASSERT(y1<=y2);
- pNextRect = pReg->rects.data() + pReg->numRects;
-
- while ((r1 != r1End) && (r2 != r2End))
- {
- if (r2->right() < x1)
- {
- /*
- * Subtrahend missed the boat: go to next subtrahend.
- */
- r2++;
- }
- else if (r2->left() <= x1)
- {
- /*
- * Subtrahend precedes minuend: nuke left edge of minuend.
- */
- x1 = r2->right()+1;
- if (x1 > r1->right())
- {
- /*
- * Minuend completely covered: advance to next minuend and
- * reset left fence to edge of new minuend.
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->left();
- }
- else
- {
- /*
- * Subtrahend now used up since it doesn't extend beyond
- * minuend
- */
- r2++;
- }
- }
- else if (r2->left() <= r1->right())
- {
- /*
- * Left part of subtrahend covers part of minuend: add uncovered
- * part of minuend to region and skip to next subtrahend.
- */
- TQ_ASSERT(x1<r2->left());
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, x1, y1, r2->left() - 1, y2 );
- pReg->numRects++;
- pNextRect++;
-
- x1 = r2->right() + 1;
- if (x1 > r1->right())
- {
- /*
- * Minuend used up: advance to new...
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->left();
- }
- else
- {
- /*
- * Subtrahend used up
- */
- r2++;
- }
- }
- else
- {
- /*
- * Minuend used up: add any remaining piece before advancing.
- */
- if (r1->right() >= x1)
- {
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
- pReg->numRects++;
- pNextRect++;
- }
- r1++;
- if ( r1 != r1End )
- x1 = r1->left();
- }
- }
-
- /*
- * Add remaining minuend rectangles to region.
- */
- while (r1 != r1End)
- {
- TQ_ASSERT(x1<=r1->right());
- MEMCHECK(pReg, pNextRect, pReg->rects)
- qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
- pReg->numRects++;
- pNextRect++;
-
- r1++;
- if (r1 != r1End)
- {
- x1 = r1->left();
- }
- }
- return 0; /* lint */
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtract --
- * Subtract regS from regM and leave the result in regD.
- * S stands for subtrahend, M for minuend and D for difference.
- *
- * Side Effects:
- * regD is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-
-static void SubtractRegion(TQRegionPrivate *regM, TQRegionPrivate *regS, register TQRegionPrivate *regD)
-{
- /* check for trivial reject */
- if ( (!(regM->numRects)) || (!(regS->numRects)) ||
- (!EXTENTCHECK(&regM->extents, &regS->extents)) )
- {
- *regD = *regM;
- return;
- }
-
- miRegionOp (regD, regM, regS, (voidProcp) miSubtractO,
- (voidProcp) miSubtractNonO1, (voidProcp) NULL);
-
- /*
- * Can't alter newReg's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents (regD);
-}
-
-static void XorRegion( TQRegionPrivate *sra, TQRegionPrivate *srb, TQRegionPrivate *dr )
-{
- TQRegionPrivate tra, trb;
-
- SubtractRegion(sra,srb,&tra);
- SubtractRegion(srb,sra,&trb);
- UnionRegion(&tra,&trb,dr);
-}
-
-/*
- * Check to see if two regions are equal
- */
-static bool EqualRegion( TQRegionPrivate *r1, TQRegionPrivate *r2 )
-{
- int i;
-
- if( r1->numRects != r2->numRects ) return FALSE;
- else if( r1->numRects == 0 ) return TRUE;
- else if ( r1->extents.left() != r2->extents.left() ||
- r1->extents.right() != r2->extents.right() ||
- r1->extents.top() != r2->extents.top() ||
- r1->extents.bottom() != r2->extents.bottom() )
- return FALSE;
- else {
- TQRect *rr1 = r1->rects.data();
- TQRect *rr2 = r2->rects.data();
- for( i=0; i < r1->numRects; i++, rr1++, rr2++ ) {
- if ( rr1->left() != rr2->left() ||
- rr1->right() != rr2->right() ||
- rr1->top() != rr2->top() ||
- rr1->bottom() != rr2->bottom() )
- return FALSE;
- }
- }
- return TRUE;
-}
-
-static bool PointInRegion( TQRegionPrivate *pRegion, int x, int y )
-{
- int i;
-
- if (pRegion->numRects == 0)
- return FALSE;
- if (!pRegion->extents.contains(x, y))
- return FALSE;
- for (i=0; i<pRegion->numRects; i++)
- {
- if (pRegion->rects[i].contains(x, y))
- return TRUE;
- }
- return FALSE;
-}
-
-static bool RectInRegion(register TQRegionPrivate *region,
- int rx, int ry, unsigned int rwidth, unsigned int rheight)
-{
- register TQRect *pbox;
- register TQRect *pboxEnd;
- TQRect rect(rx, ry, rwidth, rheight);
- register TQRect *prect = &rect;
- int partIn, partOut;
-
- /* this is (just) a useful optimization */
- if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
- return(RectangleOut);
-
- partOut = FALSE;
- partIn = FALSE;
-
- /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
- for (pbox = region->rects.data(), pboxEnd = pbox + region->numRects;
- pbox < pboxEnd;
- pbox++)
- {
-
- if (pbox->bottom() < ry)
- continue; /* getting up to speed or skipping remainder of band */
-
- if (pbox->top() > ry)
- {
- partOut = TRUE; /* missed part of rectangle above */
- if (partIn || (pbox->top() > prect->bottom()))
- break;
- ry = pbox->top(); /* x guaranteed to be == prect->x1 */
- }
-
- if (pbox->right() < rx)
- continue; /* not far enough over yet */
-
- if (pbox->left() > rx)
- {
- partOut = TRUE; /* missed part of rectangle to left */
- if (partIn)
- break;
- }
-
- if (pbox->left() <= prect->right())
- {
- partIn = TRUE; /* definitely overlap */
- if (partOut)
- break;
- }
-
- if (pbox->right() >= prect->right())
- {
- ry = pbox->bottom() + 1; /* finished with this band */
- if (ry > prect->bottom())
- break;
- rx = prect->left(); /* reset x out to left again */
- } else
- {
- /*
- * Because boxes in a band are maximal width, if the first box
- * to overlap the rectangle doesn't completely cover it in that
- * band, the rectangle must be partially out, since some of it
- * will be uncovered in that band. partIn will have been set true
- * by now...
- */
- break;
- }
-
- }
-
- return(partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) :
- RectangleOut);
-}
-// END OF Region.c extract
-// START OF poly.h extract
-/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-
-/*
- * This file contains a few macros to help track
- * the edge of a filled object. The object is assumed
- * to be filled in scanline order, and thus the
- * algorithm used is an extension of Bresenham's line
- * drawing algorithm which assumes that y is always the
- * major axis.
- * Since these pieces of code are the same for any filled tqshape,
- * it is more convenient to gather the library in one
- * place, but since these pieces of code are also in
- * the inner loops of output primitives, procedure call
- * overhead is out of the question.
- * See the author for a derivation if needed.
- */
-
-
-/*
- * In scan converting polygons, we want to choose those pixels
- * which are inside the polygon. Thus, we add .5 to the starting
- * x coordinate for both left and right edges. Now we choose the
- * first pixel which is inside the pgon for the left edge and the
- * first pixel which is outside the pgon for the right edge.
- * Draw the left pixel, but not the right.
- *
- * How to add .5 to the starting x coordinate:
- * If the edge is moving to the right, then subtract dy from the
- * error term from the general form of the algorithm.
- * If the edge is moving to the left, then add dy to the error term.
- *
- * The reason for the difference between edges moving to the left
- * and edges moving to the right is simple: If an edge is moving
- * to the right, then we want the algorithm to flip immediately.
- * If it is moving to the left, then we don't want it to flip until
- * we traverse an entire pixel.
- */
-#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
- int dx; /* local storage */ \
-\
- /* \
- * if the edge is horizontal, then it is ignored \
- * and assumed not to be processed. Otherwise, do this stuff. \
- */ \
- if ((dy) != 0) { \
- xStart = (x1); \
- dx = (x2) - xStart; \
- if (dx < 0) { \
- m = dx / (dy); \
- m1 = m - 1; \
- incr1 = -2 * dx + 2 * (dy) * m1; \
- incr2 = -2 * dx + 2 * (dy) * m; \
- d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
- } else { \
- m = dx / (dy); \
- m1 = m + 1; \
- incr1 = 2 * dx - 2 * (dy) * m1; \
- incr2 = 2 * dx - 2 * (dy) * m; \
- d = -2 * m * (dy) + 2 * dx; \
- } \
- } \
-}
-
-#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
- if (m1 > 0) { \
- if (d > 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } else {\
- if (d >= 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } \
-}
-
-
-/*
- * This structure contains all of the information needed
- * to run the bresenham algorithm.
- * The variables may be hardcoded into the declarations
- * instead of using this structure to make use of
- * register declarations.
- */
-typedef struct {
- int minor_axis; /* minor axis */
- int d; /* decision variable */
- int m, m1; /* slope and slope+1 */
- int incr1, incr2; /* error increments */
-} BRESINFO;
-
-
-#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
- BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
- bres.m, bres.m1, bres.incr1, bres.incr2)
-
-#define BRESINCRPGONSTRUCT(bres) \
- BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
-
-
-
-/*
- * These are the data structures needed to scan
- * convert regions. Two different scan conversion
- * methods are available -- the even-odd method, and
- * the winding number method.
- * The even-odd rule states that a point is inside
- * the polygon if a ray drawn from that point in any
- * direction will pass through an odd number of
- * path segments.
- * By the winding number rule, a point is decided
- * to be inside the polygon if a ray drawn from that
- * point in any direction passes through a different
- * number of clockwise and counter-clockwise path
- * segments.
- *
- * These data structures are adapted somewhat from
- * the algorithm in (Foley/Van Dam) for scan converting
- * polygons.
- * The basic algorithm is to start at the top (smallest y)
- * of the polygon, stepping down to the bottom of
- * the polygon by incrementing the y coordinate. We
- * keep a list of edges which the current scanline crosses,
- * sorted by x. This list is called the Active Edge Table (AET)
- * As we change the y-coordinate, we update each entry in
- * in the active edge table to reflect the edges new xcoord.
- * This list must be sorted at each scanline in case
- * two edges intersect.
- * We also keep a data structure known as the Edge Table (ET),
- * which keeps track of all the edges which the current
- * scanline has not yet reached. The ET is basically a
- * list of ScanLineList structures containing a list of
- * edges which are entered at a given scanline. There is one
- * ScanLineList per scanline at which an edge is entered.
- * When we enter a new edge, we move it from the ET to the AET.
- *
- * From the AET, we can implement the even-odd rule as in
- * (Foley/Van Dam).
- * The winding number rule is a little trickier. We also
- * keep the EdgeTableEntries in the AET linked by the
- * nextWETE (winding EdgeTableEntry) link. This allows
- * the edges to be linked just as before for updating
- * purposes, but only uses the edges linked by the nextWETE
- * link as edges representing spans of the polygon to
- * drawn (as with the even-odd rule).
- */
-
-/*
- * for the winding number rule
- */
-#define CLOCKWISE 1
-#define COUNTERCLOCKWISE -1
-
-typedef struct _EdgeTableEntry {
- int ymax; /* ycoord at which we exit this edge. */
- BRESINFO bres; /* Bresenham info to run the edge */
- struct _EdgeTableEntry *next; /* next in the list */
- struct _EdgeTableEntry *back; /* for insertion sort */
- struct _EdgeTableEntry *nextWETE; /* for winding num rule */
- int ClockWise; /* flag for winding number rule */
-} EdgeTableEntry;
-
-
-typedef struct _ScanLineList{
- int scanline; /* the scanline represented */
- EdgeTableEntry *edgelist; /* header node */
- struct _ScanLineList *next; /* next in the list */
-} ScanLineList;
-
-
-typedef struct {
- int ymax; /* ymax for the polygon */
- int ymin; /* ymin for the polygon */
- ScanLineList scanlines; /* header node */
-} EdgeTable;
-
-
-/*
- * Here is a struct to help with storage allocation
- * so we can allocate a big chunk at a time, and then take
- * pieces from this heap when we need to.
- */
-#define SLLSPERBLOCK 25
-
-typedef struct _ScanLineListBlock {
- ScanLineList SLLs[SLLSPERBLOCK];
- struct _ScanLineListBlock *next;
-} ScanLineListBlock;
-
-
-
-/*
- *
- * a few macros for the inner loops of the fill code where
- * performance considerations don't allow a procedure call.
- *
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The winding number rule is in effect, so we must notify
- * the caller when the edge has been removed so he
- * can reorder the Winding Active Edge Table.
- */
-#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- fixWAET = 1; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres) \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-
-
-/*
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The even-odd rule is in effect.
- */
-#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres) \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-// END OF poly.h extract
-// START OF PolyReg.c extract
-/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
-
-#define LARGE_COORDINATE 1000000
-#define SMALL_COORDINATE -LARGE_COORDINATE
-
-/*
- * InsertEdgeInET
- *
- * Insert the given edge into the edge table.
- * First we must find the correct bucket in the
- * Edge table, then find the right slot in the
- * bucket. Finally, we can insert it.
- *
- */
-static void
-InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
- ScanLineListBlock **SLLBlock, int *iSLLBlock)
-{
- register EdgeTableEntry *start, *prev;
- register ScanLineList *pSLL, *pPrevSLL;
- ScanLineListBlock *tmpSLLBlock;
-
- /*
- * find the right bucket to put the edge into
- */
- pPrevSLL = &ET->scanlines;
- pSLL = pPrevSLL->next;
- while (pSLL && (pSLL->scanline < scanline))
- {
- pPrevSLL = pSLL;
- pSLL = pSLL->next;
- }
-
- /*
- * reassign pSLL (pointer to ScanLineList) if necessary
- */
- if ((!pSLL) || (pSLL->scanline > scanline))
- {
- if (*iSLLBlock > SLLSPERBLOCK-1)
- {
- tmpSLLBlock =
- (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
- (*SLLBlock)->next = tmpSLLBlock;
- tmpSLLBlock->next = (ScanLineListBlock *)NULL;
- *SLLBlock = tmpSLLBlock;
- *iSLLBlock = 0;
- }
- pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
-
- pSLL->next = pPrevSLL->next;
- pSLL->edgelist = (EdgeTableEntry *)NULL;
- pPrevSLL->next = pSLL;
- }
- pSLL->scanline = scanline;
-
- /*
- * now insert the edge in the right bucket
- */
- prev = (EdgeTableEntry *)NULL;
- start = pSLL->edgelist;
- while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
- {
- prev = start;
- start = start->next;
- }
- ETE->next = start;
-
- if (prev)
- prev->next = ETE;
- else
- pSLL->edgelist = ETE;
-}
-
-/*
- * CreateEdgeTable
- *
- * This routine creates the edge table for
- * scan converting polygons.
- * The Edge Table (ET) looks like:
- *
- * EdgeTable
- * --------
- * | ymax | ScanLineLists
- * |scanline|-->------------>-------------->...
- * -------- |scanline| |scanline|
- * |edgelist| |edgelist|
- * --------- ---------
- * | |
- * | |
- * V V
- * list of ETEs list of ETEs
- *
- * where ETE is an EdgeTableEntry data structure,
- * and there is one ScanLineList per scanline at
- * which an edge is initially entered.
- *
- */
-
-static void
-CreateETandAET(register int count, register TQPoint *pts,
- EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,
- ScanLineListBlock *pSLLBlock)
-{
- register TQPoint *top, *bottom;
- register TQPoint *PrevPt, *CurrPt;
- int iSLLBlock = 0;
- int dy;
-
- if (count < 2) return;
-
- /*
- * initialize the Active Edge Table
- */
- AET->next = (EdgeTableEntry *)NULL;
- AET->back = (EdgeTableEntry *)NULL;
- AET->nextWETE = (EdgeTableEntry *)NULL;
- AET->bres.minor_axis = SMALL_COORDINATE;
-
- /*
- * initialize the Edge Table.
- */
- ET->scanlines.next = (ScanLineList *)NULL;
- ET->ymax = SMALL_COORDINATE;
- ET->ymin = LARGE_COORDINATE;
- pSLLBlock->next = (ScanLineListBlock *)NULL;
-
- PrevPt = &pts[count-1];
-
- /*
- * for each vertex in the array of points.
- * In this loop we are dealing with two vertices at
- * a time -- these make up one edge of the polygon.
- */
- while (count--)
- {
- CurrPt = pts++;
-
- /*
- * find out which point is above and which is below.
- */
- if (PrevPt->y() > CurrPt->y() )
- {
- bottom = PrevPt, top = CurrPt;
- pETEs->ClockWise = 0;
- }
- else
- {
- bottom = CurrPt, top = PrevPt;
- pETEs->ClockWise = 1;
- }
-
- /*
- * don't add horizontal edges to the Edge table.
- */
- if ( bottom->y() != top->y() )
- {
- pETEs->ymax = bottom->y()-1; /* -1 so we don't get last scanline */
-
- /*
- * initialize integer edge algorithm
- */
- dy = bottom->y() - top->y();
- BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
-
- InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
-
- if (PrevPt->y() > ET->ymax)
- ET->ymax = PrevPt->y();
- if (PrevPt->y() < ET->ymin)
- ET->ymin = PrevPt->y();
- pETEs++;
- }
-
- PrevPt = CurrPt;
- }
-}
-
-/*
- * loadAET
- *
- * This routine moves EdgeTableEntries from the
- * EdgeTable into the Active Edge Table,
- * leaving them sorted by smaller x coordinate.
- *
- */
-
-static void
-loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs)
-{
- register EdgeTableEntry *pPrevAET;
- register EdgeTableEntry *tmp;
-
- pPrevAET = AET;
- AET = AET->next;
- while (ETEs)
- {
- while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
- {
- pPrevAET = AET;
- AET = AET->next;
- }
- tmp = ETEs->next;
- ETEs->next = AET;
- if (AET)
- AET->back = ETEs;
- ETEs->back = pPrevAET;
- pPrevAET->next = ETEs;
- pPrevAET = ETEs;
-
- ETEs = tmp;
- }
-}
-
-/*
- * computeWAET
- *
- * This routine links the AET by the
- * nextWETE (winding EdgeTableEntry) link for
- * use by the winding number rule. The final
- * Active Edge Table (AET) might look something
- * like:
- *
- * AET
- * ---------- --------- ---------
- * |ymax | |ymax | |ymax |
- * | ... | |... | |... |
- * |next |->|next |->|next |->...
- * |nextWETE| |nextWETE| |nextWETE|
- * --------- --------- ^--------
- * | | |
- * V-------------------> V---> ...
- *
- */
-static void
-computeWAET(register EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pWETE;
- register int inside = 1;
- register int isInside = 0;
-
- AET->nextWETE = (EdgeTableEntry *)NULL;
- pWETE = AET;
- AET = AET->next;
- while (AET)
- {
- if (AET->ClockWise)
- isInside++;
- else
- isInside--;
-
- if ((!inside && !isInside) ||
- ( inside && isInside))
- {
- pWETE->nextWETE = AET;
- pWETE = AET;
- inside = !inside;
- }
- AET = AET->next;
- }
- pWETE->nextWETE = (EdgeTableEntry *)NULL;
-}
-
-/*
- * InsertionSort
- *
- * Just a simple insertion sort using
- * pointers and back pointers to sort the Active
- * Edge Table.
- *
- */
-
-static int
-InsertionSort(register EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pETEchase;
- register EdgeTableEntry *pETEinsert;
- register EdgeTableEntry *pETEchaseBackTMP;
- register int changed = 0;
-
- AET = AET->next;
- while (AET)
- {
- pETEinsert = AET;
- pETEchase = AET;
- while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
- pETEchase = pETEchase->back;
-
- AET = AET->next;
- if (pETEchase != pETEinsert)
- {
- pETEchaseBackTMP = pETEchase->back;
- pETEinsert->back->next = AET;
- if (AET)
- AET->back = pETEinsert->back;
- pETEinsert->next = pETEchase;
- pETEchase->back->next = pETEinsert;
- pETEchase->back = pETEinsert;
- pETEinsert->back = pETEchaseBackTMP;
- changed = 1;
- }
- }
- return(changed);
-}
-
-/*
- * Clean up our act.
- */
-static void
-FreeStorage(register ScanLineListBlock *pSLLBlock)
-{
- register ScanLineListBlock *tmpSLLBlock;
-
- while (pSLLBlock)
- {
- tmpSLLBlock = pSLLBlock->next;
- free((char *)pSLLBlock);
- pSLLBlock = tmpSLLBlock;
- }
-}
-
-/*
- * Create an array of rectangles from a list of points.
- * If indeed these things (POINTS, RECTS) are the same,
- * then this proc is still needed, because it allocates
- * storage for the array, which was allocated on the
- * stack by the calling procedure.
- *
- */
-static int PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,
- POINTBLOCK *FirstPtBlock, TQRegionPrivate *reg)
-{
- register TQRect *rects;
- register TQPoint *pts;
- register POINTBLOCK *CurPtBlock;
- register int i;
- register TQRect *extents;
- register int numRects;
-
- extents = &reg->extents;
-
- numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
-
- reg->rects.resize(numRects);
-
- CurPtBlock = FirstPtBlock;
- rects = reg->rects.data() - 1;
- numRects = 0;
- extents->setLeft( INT_MAX );
- extents->setRight( INT_MIN );
-
- for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
- /* the loop uses 2 points per iteration */
- i = NUMPTSTOBUFFER >> 1;
- if (!numFullPtBlocks)
- i = iCurPtBlock >> 1;
- for (pts = CurPtBlock->pts; i--; pts += 2) {
- if ( pts->x() == pts[1].x() )
- continue;
- if (numRects && pts->x() == rects->left() && pts->y() == rects->bottom() + 1 &&
- pts[1].x() == rects->right() &&
- (numRects == 1 || rects[-1].top() != rects->top()) &&
- (i && pts[2].y() > pts[1].y() )) {
- rects->setBottom( pts[1].y() );
- continue;
- }
- numRects++;
- rects++;
- qt_setCoords( rects, pts->x(), pts->y(), pts[1].x() - 1, pts[1].y() );
- if (rects->left() < extents->left())
- extents->setLeft( rects->left() );
- if (rects->right() > extents->right())
- extents->setRight( rects->right() );
- }
- CurPtBlock = CurPtBlock->next;
- }
-
- if (numRects) {
- extents->setTop( reg->rects[0].top() );
- extents->setBottom( rects->bottom() );
- } else {
- qt_setCoords(extents, 0, 0, 0, 0);
- }
- reg->numRects = numRects;
-
- return(TRUE);
-}
-
-/*
- * polytoregion
- *
- * Scan converts a polygon by returning a run-length
- * encoding of the resultant bitmap -- the run-length
- * encoding is in the form of an array of rectangles.
- */
-static TQRegionPrivate *PolygonRegion(TQPoint *Pts, int Count, int rule)
- //Point *Pts; /* the pts */
- //int Count; /* number of pts */
- //int rule; /* winding rule */
-{
- TQRegionPrivate *region;
- register EdgeTableEntry *pAET; /* Active Edge Table */
- register int y; /* current scanline */
- register int iPts = 0; /* number of pts in buffer */
- register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
- register ScanLineList *pSLL; /* current scanLineList */
- register TQPoint *pts; /* output buffer */
- EdgeTableEntry *pPrevAET; /* ptr to previous AET */
- EdgeTable ET; /* header node for ET */
- EdgeTableEntry AET; /* header node for AET */
- EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
- ScanLineListBlock SLLBlock; /* header for scanlinelist */
- int fixWAET = FALSE;
- POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
- POINTBLOCK *tmpPtBlock;
- int numFullPtBlocks = 0;
-
- if ( !(region = new TQRegionPrivate) )
- return 0;
-
- /* special case a rectangle */
- pts = Pts;
- if (((Count == 4) ||
- ((Count == 5) && (pts[4].x() == pts[0].x() ) && (pts[4].y() == pts[0].y() ))) &&
- (((pts[0].y() == pts[1].y()) &&
- (pts[1].x() == pts[2].x()) &&
- (pts[2].y() == pts[3].y()) &&
- (pts[3].x() == pts[0].x())) ||
- ((pts[0].x() == pts[1].x()) &&
- (pts[1].y() == pts[2].y()) &&
- (pts[2].x() == pts[3].x()) &&
- (pts[3].y() == pts[0].y())))) {
- region->extents.setLeft( TQMIN(pts[0].x(), pts[2].x()) );
- region->extents.setTop( TQMIN(pts[0].y(), pts[2].y()) );
- region->extents.setRight( TQMAX(pts[0].x(), pts[2].x()) );
- region->extents.setBottom( TQMAX(pts[0].y(), pts[2].y()) );
- if ((region->extents.left() <= region->extents.right()) &&
- (region->extents.top() <= region->extents.bottom())) {
- region->numRects = 1;
- region->rects.resize(1);
- region->rects[0] = region->extents;
- }
- return region;
- }
-
- if (! (pETEs = (EdgeTableEntry *)
- malloc((unsigned) (sizeof(EdgeTableEntry) * Count))))
- return 0;
-
- pts = FirstPtBlock.pts;
- CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
- pSLL = ET.scanlines.next;
- curPtBlock = &FirstPtBlock;
-
- if (rule == EvenOddRule) {
- /*
- * for each scanline
- */
- for (y = ET.ymin; y < ET.ymax; y++) {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL != NULL && y == pSLL->scanline) {
- loadAET(&AET, pSLL->edgelist);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
-
- /*
- * for each active edge
- */
- while (pAET) {
- pts->setX( pAET->bres.minor_axis ), pts->setY( y );
- pts++, iPts++;
-
- /*
- * send out the buffer
- */
- if (iPts == NUMPTSTOBUFFER) {
- tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
- curPtBlock->next = tmpPtBlock;
- curPtBlock = tmpPtBlock;
- pts = curPtBlock->pts;
- numFullPtBlocks++;
- iPts = 0;
- }
- EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
- }
- (void) InsertionSort(&AET);
- }
- }
- else {
- /*
- * for each scanline
- */
- for (y = ET.ymin; y < ET.ymax; y++) {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL != NULL && y == pSLL->scanline) {
- loadAET(&AET, pSLL->edgelist);
- computeWAET(&AET);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
- pWETE = pAET;
-
- /*
- * for each active edge
- */
- while (pAET) {
- /*
- * add to the buffer only those edges that
- * are in the Winding active edge table.
- */
- if (pWETE == pAET) {
- pts->setX( pAET->bres.minor_axis), pts->setY( y );
- pts++, iPts++;
-
- /*
- * send out the buffer
- */
- if (iPts == NUMPTSTOBUFFER) {
- tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
- curPtBlock->next = tmpPtBlock;
- curPtBlock = tmpPtBlock;
- pts = curPtBlock->pts;
- numFullPtBlocks++; iPts = 0;
- }
- pWETE = pWETE->nextWETE;
- }
- EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
- }
-
- /*
- * recompute the winding active edge table if
- * we just resorted or have exited an edge.
- */
- if (InsertionSort(&AET) || fixWAET) {
- computeWAET(&AET);
- fixWAET = FALSE;
- }
- }
- }
- FreeStorage(SLLBlock.next);
- (void) PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
- for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
- tmpPtBlock = curPtBlock->next;
- free((char *)curPtBlock);
- curPtBlock = tmpPtBlock;
- }
- free((char *)pETEs);
- return region;
-}
-// END OF PolyReg.c extract
-
-TQRegionPrivate *qt_bitmapToRegion(const TQBitmap& bitmap)
-{
- TQImage image = bitmap.convertToImage();
-
- TQRegionPrivate *region = new TQRegionPrivate;
- TQRect xr;
-
-#define AddSpan \
- { \
- qt_setCoords( &xr, prev1, y, x-1, y ); \
- UnionRectWithRegion( &xr, region, region ); \
- }
-
- const int zero=0;
- bool little = image.bitOrder() == TQImage::LittleEndian;
-
- int x, y;
- for (y=0; y<image.height(); y++) {
- uchar *line = image.scanLine(y);
- int w = image.width();
- uchar all=zero;
- int prev1 = -1;
- for (x=0; x<w; ) {
- uchar byte = line[x/8];
- if ( x>w-8 || byte!=all ) {
- if ( little ) {
- for ( int b=8; b>0 && x<w; b-- ) {
- if ( !(byte&0x01) == !all ) {
- // More of the same
- } else {
- // A change.
- if ( all!=zero ) {
- AddSpan
- all = zero;
- } else {
- prev1 = x;
- all = ~zero;
- }
- }
- byte >>= 1;
- x++;
- }
- } else {
- for ( int b=8; b>0 && x<w; b-- ) {
- if ( !(byte&0x80) == !all ) {
- // More of the same
- } else {
- // A change.
- if ( all!=zero ) {
- AddSpan
- all = zero;
- } else {
- prev1 = x;
- all = ~zero;
- }
- }
- byte <<= 1;
- x++;
- }
- }
- } else {
- x+=8;
- }
- }
- if ( all != zero ) {
- AddSpan
- }
- }
-
- return region;
-}
-
-// NOT REVISED
-
-static TQRegion *empty_region = 0;
-
-static void cleanup_empty_region()
-{
- delete empty_region;
- empty_region = 0;
-}
-
-
-/*!
- Constructs a null region.
-
- \sa isNull()
-*/
-
-TQRegion::TQRegion()
-{
- if ( !empty_region ) { // avoid too many allocs
- qAddPostRoutine( cleanup_empty_region );
- empty_region = new TQRegion( TRUE );
- TQ_CHECK_PTR( empty_region );
- }
- data = empty_region->data;
- data->ref();
-}
-
-/*! \internal
- Internal constructor that creates a null region.
-*/
-
-TQRegion::TQRegion( bool is_null )
-{
- data = new TQRegionData;
- TQ_CHECK_PTR( data );
- data->region = new TQRegionPrivate;
- data->is_null = is_null;
- data->rgn = 0;
- data->xrectangles = 0;
-}
-
-/*!
- \overload
-
- Create a region based on the rectange \a r with region type \a t.
-
- If the rectangle is invalid a null region will be created.
-
- \sa TQRegion::RegionType
-*/
-
-TQRegion::TQRegion( const TQRect &r, RegionType t )
-{
- if ( r.isEmpty() ) {
- if ( !empty_region ) { // avoid too many allocs
- qAddPostRoutine( cleanup_empty_region );
- empty_region = new TQRegion( TRUE );
- TQ_CHECK_PTR( empty_region );
- }
- data = empty_region->data;
- data->ref();
- } else {
- data = new TQRegionData;
- TQ_CHECK_PTR( data );
- data->is_null = FALSE;
- data->rgn = 0;
- data->xrectangles = 0;
- if ( t == Rectangle ) { // rectangular region
- data->region = new TQRegionPrivate( r );
- } else if ( t == Ellipse ) { // elliptic region
- TQPointArray a;
- a.makeEllipse( r.x(), r.y(), r.width(), r.height() );
- data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
- EvenOddRule );
- }
- }
-}
-
-
-/*!
- Constructs a polygon region from the point array \a a.
-
- If \a winding is TRUE, the polygon region is filled using the
- winding algorithm, otherwise the default even-odd fill algorithm
- is used.
-
- This constructor may create complex regions that will slow down
- painting when used.
-*/
-
-TQRegion::TQRegion( const TQPointArray &a, bool winding )
-{
- if (a.size() > 2) {
- data = new TQRegionData;
- TQ_CHECK_PTR( data );
- data->is_null = FALSE;
- data->rgn = 0;
- data->xrectangles = 0;
- data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
- winding ? WindingRule : EvenOddRule );
- } else {
- if ( !empty_region ) {
- qAddPostRoutine( cleanup_empty_region );
- empty_region = new TQRegion( TRUE );
- TQ_CHECK_PTR( empty_region );
- }
- data = empty_region->data;
- data->ref();
- }
-}
-
-
-/*!
- Constructs a new region which is equal to region \a r.
-*/
-
-TQRegion::TQRegion( const TQRegion &r )
-{
- data = r.data;
- data->ref();
-}
-
-
-/*!
- Constructs a region from the bitmap \a bm.
-
- The resulting region consists of the pixels in bitmap \a bm that
- are \c color1, as if each pixel was a 1 by 1 rectangle.
-
- This constructor may create complex regions that will slow down
- painting when used. Note that drawing masked pixmaps can be done
- much faster using TQPixmap::setMask().
-*/
-TQRegion::TQRegion( const TQBitmap & bm )
-{
- if ( bm.isNull() ) {
- if ( !empty_region ) { // avoid too many allocs
- qAddPostRoutine( cleanup_empty_region );
- empty_region = new TQRegion( TRUE );
- TQ_CHECK_PTR( empty_region );
- }
- data = empty_region->data;
- data->ref();
- } else {
- data = new TQRegionData;
- TQ_CHECK_PTR( data );
- data->is_null = FALSE;
- data->rgn = 0;
- data->xrectangles = 0;
- data->region = qt_bitmapToRegion(bm);
- }
-}
-
-/*!
- Destroys the region.
-*/
-
-TQRegion::~TQRegion()
-{
- if ( data->deref() ) {
- delete data->region;
- if ( data->rgn )
- XDestroyRegion( data->rgn );
- if ( data->xrectangles )
- free( data->xrectangles );
- delete data;
- }
-}
-
-
-/*!
- Assigns \a r to this region and returns a reference to the region.
-*/
-
-TQRegion &TQRegion::operator=( const TQRegion &r )
-{
- r.data->ref(); // beware of r = r
- if ( data->deref() ) {
- delete data->region;
- if ( data->rgn )
- XDestroyRegion( data->rgn );
- if ( data->xrectangles )
- free( data->xrectangles );
- delete data;
- }
- data = r.data;
- return *this;
-}
-
-
-/*!
- Returns a \link shclass.html deep copy\endlink of the region.
-
- \sa detach()
-*/
-
-TQRegion TQRegion::copy() const
-{
- TQRegion r( data->is_null );
- *r.data->region = *data->region;
- return r;
-}
-
-/*!
- Returns TRUE if the region is a null region; otherwise returns
- FALSE.
-
- A null region is a region that has not been initialized. A null
- region is always empty.
-
- \sa isEmpty()
-*/
-
-bool TQRegion::isNull() const
-{
- return data->is_null;
-}
-
-
-/*!
- Returns TRUE if the region is empty; otherwise returns FALSE. An
- empty region is a region that contains no points.
-
- Example:
- \code
- TQRegion r1( 10, 10, 20, 20 );
- TQRegion r2( 40, 40, 20, 20 );
- TQRegion r3;
- r1.isNull(); // FALSE
- r1.isEmpty(); // FALSE
- r3.isNull(); // TRUE
- r3.isEmpty(); // TRUE
- r3 = r1.intersect( r2 ); // r3 = intersection of r1 and r2
- r3.isNull(); // FALSE
- r3.isEmpty(); // TRUE
- r3 = r1.unite( r2 ); // r3 = union of r1 and r2
- r3.isNull(); // FALSE
- r3.isEmpty(); // FALSE
- \endcode
-
- \sa isNull()
-*/
-
-bool TQRegion::isEmpty() const
-{
- return data->is_null || ( data->region->numRects == 0 );
-}
-
-
-/*!
- Returns TRUE if the region contains the point \a p; otherwise
- returns FALSE.
-*/
-
-bool TQRegion::contains( const TQPoint &p ) const
-{
- return PointInRegion( data->region, p.x(), p.y() );
-}
-
-/*!
- \overload
-
- Returns TRUE if the region overlaps the rectangle \a r; otherwise
- returns FALSE.
-*/
-
-bool TQRegion::contains( const TQRect &r ) const
-{
- return RectInRegion( data->region, r.left(), r.top(),
- r.width(), r.height() ) != RectangleOut;
-}
-
-
-/*!
- Translates (moves) the region \a dx along the X axis and \a dy
- along the Y axis.
-*/
-
-void TQRegion::translate( int dx, int dy )
-{
- if ( empty_region && data == empty_region->data )
- return;
- detach();
- OffsetRegion( data->region, dx, dy );
- if ( data->xrectangles ) {
- free( data->xrectangles );
- data->xrectangles = 0;
- }
-}
-
-
-/*!
- Returns a region which is the union of this region and \a r.
-
- \img runion.png Region Union
-
- The figure shows the union of two elliptical regions.
-*/
-
-TQRegion TQRegion::unite( const TQRegion &r ) const
-{
- TQRegion result( FALSE );
- UnionRegion( data->region, r.data->region, result.data->region );
- return result;
-}
-
-/*!
- Returns a region which is the intersection of this region and \a r.
-
- \img rintersect.png Region Intersection
-
- The figure shows the intersection of two elliptical regions.
-*/
-
-TQRegion TQRegion::intersect( const TQRegion &r ) const
-{
- TQRegion result( FALSE );
- IntersectRegion( data->region, r.data->region, result.data->region );
- return result;
-}
-
-/*!
- Returns a region which is \a r subtracted from this region.
-
- \img rsubtract.png Region Subtraction
-
- The figure shows the result when the ellipse on the right is
- subtracted from the ellipse on the left. (\c left-right )
-*/
-
-TQRegion TQRegion::subtract( const TQRegion &r ) const
-{
- TQRegion result( FALSE );
- SubtractRegion( data->region, r.data->region, result.data->region );
- return result;
-}
-
-/*!
- Returns a region which is the exclusive or (XOR) of this region
- and \a r.
-
- \img rxor.png Region XORed
-
- The figure shows the exclusive or of two elliptical regions.
-*/
-
-TQRegion TQRegion::eor( const TQRegion &r ) const
-{
- TQRegion result( FALSE );
- XorRegion( data->region, r.data->region, result.data->region );
- return result;
-}
-
-/*!
- Returns the bounding rectangle of this region. An empty region
- gives a rectangle that is TQRect::isNull().
-*/
-
-TQRect TQRegion::boundingRect() const
-{
- return data->region->extents;
-}
-
-
-/*!
- Returns an array of non-overlapping rectangles that make up the
- region.
-
- The union of all the rectangles is equal to the original region.
-*/
-
-TQMemArray<TQRect> TQRegion::rects() const
-{
- TQMemArray<TQRect> rects;
- rects.duplicate( data->region->rects, data->region->numRects );
- return rects;
-}
-
-/*!
- Sets the region to be the given set of rectangles. The rectangles
- \e must be optimal Y-X sorted bands as follows:
- <ul>
- <li> The rectangles must not intersect
- <li> All rectangles with a given top coordinate must have the same height.
- <li> No two rectangles may abut horizontally (they should be combined
- into a single wider rectangle in that case).
- <li> The rectangles must be sorted ascendingly by Y as the major sort key
- and X as the minor sort key.
- </ul>
- \internal
- Only some platforms have that restriction (TQWS and X11).
-*/
-void TQRegion::setRects( const TQRect *rects, int num )
-{
- *this = TQRegion( FALSE );
- if ( !rects || (num == 1 && rects->isEmpty()) )
- num = 0;
-
- data->region->rects.duplicate( rects, num );
- data->region->numRects = num;
- if ( num == 0 ) {
- data->region->extents = TQRect();
- } else {
- int left = INT_MAX, right = INT_MIN, top = INT_MAX, bottom = INT_MIN;
- int i;
- for ( i = 0; i < num; i++ ) {
- left = TQMIN( rects[i].left(), left );
- right = TQMAX( rects[i].right(), right );
- top = TQMIN( rects[i].top(), top );
- bottom = TQMAX( rects[i].bottom(), bottom );
- }
- data->region->extents = TQRect( TQPoint(left, top), TQPoint(right, bottom) );
- }
-}
-
-/*!
- Returns TRUE if the region is equal to \a r; otherwise returns
- FALSE.
-*/
-
-bool TQRegion::operator==( const TQRegion &r ) const
-{
- return data == r.data ?
- TRUE : EqualRegion( data->region, r.data->region );
-}
-
-/*!
- \fn bool TQRegion::operator!=( const TQRegion &r ) const
-
- Returns TRUE if the region is different from \a r; otherwise
- returns FALSE.
-*/
-
-/*
- This is how X represents regions internally.
-*/
-
-struct BOX {
- short x1, x2, y1, y2;
-};
-
-struct _XRegion {
- long size;
- long numRects;
- BOX *rects;
- BOX extents;
-};
-
-
-void TQRegion::updateX11Region() const
-{
- data->rgn = XCreateRegion();
-
- for( int i = 0; i < data->region->numRects; i++ ) {
- XRectangle r;
- const TQRect &rect = data->region->rects[i];
- r.x = TQMAX( SHRT_MIN, rect.x() );
- r.y = TQMAX( SHRT_MIN, rect.y() );
- r.width = TQMIN( USHRT_MAX, rect.width() );
- r.height = TQMIN( USHRT_MAX, rect.height() );
- XUnionRectWithRegion( &r, data->rgn, data->rgn );
- }
-}
-
-
-void *TQRegion::clipRectangles( int &num ) const
-{
- if ( !data->xrectangles ) {
- XRectangle *r = (XRectangle *) malloc( data->region->numRects * sizeof( XRectangle ) );
- data->xrectangles = r;
- for( int i = 0; i < data->region->numRects; i++ ) {
- const TQRect &rect = data->region->rects[i];
- r->x = TQMAX( SHRT_MIN, rect.x() );
- r->y = TQMAX( SHRT_MIN, rect.y() );
- r->width = TQMIN( USHRT_MAX, rect.width() );
- r->height = TQMIN( USHRT_MAX, rect.height() );
- r++;
- }
- }
- num = data->region->numRects;
- return data->xrectangles;
-}
-
-#endif // USE_QT4 \ No newline at end of file