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authorMichele Calgaro <michele.calgaro@yahoo.it>2021-11-21 17:04:21 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2021-11-21 17:09:35 +0900
commite6ba08c3b21cdb14ee3a97b5d584759a4597b54b (patch)
treee8b4121323f2f448aeaa15bf3bddb465f36aea8b /debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs
parentf312c235ea5f9971066f3808997d20f89c25f33b (diff)
downloadextra-dependencies-e6ba08c3b21cdb14ee3a97b5d584759a4597b54b.tar.gz
extra-dependencies-e6ba08c3b21cdb14ee3a97b5d584759a4597b54b.zip
uncrustify-trinity: updated based on upstream version 0.74.0
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs')
-rw-r--r--debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs
deleted file mode 100644
index 857c06f9..00000000
--- a/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/input/cs/misc-failures.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-void Func()
-{
- OtherFunc(
-@"multi
-line");
-}
-
-variablex = o.Func(
- variabley);
-variablex = o.Func2(a, b,
- variabley);
-o.Func(
- variabley);
-o.Func2(a, b,
- variabley);
-
-
-
- AnimatorStateMachine rootStateMachine = syncedIndex == -1
- ? animatorController.layers[selectedLayerIndex].stateMachine
- : animatorController.layers[syncedIndex].stateMachine;
-
-
- m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ?
- AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine :
- AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null;
-
- public GUIStyle[] inSlots = {
- FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"),
- };
-
-
- public GUIStyle[] inSlots = { 1, 2, 3 };