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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-01 12:38:43 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-01 12:38:43 +0900 |
commit | b67b7f2b784c7105e88a5e639d9d84736ae2cbc1 (patch) | |
tree | 0fd16d439c681c07d57d7f0d544c7582e04c3a31 /debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs | |
parent | c0a6f1b84c84749908961579b84513fd9f9d9eac (diff) | |
download | extra-dependencies-b67b7f2b784c7105e88a5e639d9d84736ae2cbc1.tar.gz extra-dependencies-b67b7f2b784c7105e88a5e639d9d84736ae2cbc1.zip |
uncrustify-trinity: updated based on upstream version 0.78.1
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs')
-rw-r--r-- | debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs new file mode 100644 index 00000000..857c06f9 --- /dev/null +++ b/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs @@ -0,0 +1,33 @@ +void Func() +{ + OtherFunc( +@"multi +line"); +} + +variablex = o.Func( + variabley); +variablex = o.Func2(a, b, + variabley); +o.Func( + variabley); +o.Func2(a, b, + variabley); + + + + AnimatorStateMachine rootStateMachine = syncedIndex == -1 + ? animatorController.layers[selectedLayerIndex].stateMachine + : animatorController.layers[syncedIndex].stateMachine; + + + m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ? + AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine : + AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null; + + public GUIStyle[] inSlots = { + FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"), + }; + + + public GUIStyle[] inSlots = { 1, 2, 3 }; |