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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-01 12:38:43 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-01 12:38:43 +0900
commitb67b7f2b784c7105e88a5e639d9d84736ae2cbc1 (patch)
tree0fd16d439c681c07d57d7f0d544c7582e04c3a31 /debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs
parentc0a6f1b84c84749908961579b84513fd9f9d9eac (diff)
downloadextra-dependencies-b67b7f2b784c7105e88a5e639d9d84736ae2cbc1.tar.gz
extra-dependencies-b67b7f2b784c7105e88a5e639d9d84736ae2cbc1.zip
uncrustify-trinity: updated based on upstream version 0.78.1
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs')
-rw-r--r--debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs
new file mode 100644
index 00000000..857c06f9
--- /dev/null
+++ b/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/misc-failures.cs
@@ -0,0 +1,33 @@
+void Func()
+{
+ OtherFunc(
+@"multi
+line");
+}
+
+variablex = o.Func(
+ variabley);
+variablex = o.Func2(a, b,
+ variabley);
+o.Func(
+ variabley);
+o.Func2(a, b,
+ variabley);
+
+
+
+ AnimatorStateMachine rootStateMachine = syncedIndex == -1
+ ? animatorController.layers[selectedLayerIndex].stateMachine
+ : animatorController.layers[syncedIndex].stateMachine;
+
+
+ m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ?
+ AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine :
+ AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null;
+
+ public GUIStyle[] inSlots = {
+ FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"),
+ };
+
+
+ public GUIStyle[] inSlots = { 1, 2, 3 };