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public class Class
{
public Foo GetFoo()
{
return new Foo
{
enabled = false,
};
}
public override Bar GetBar()
{
return new Bar()
{
m_Name = TestPropertyName
};
return new
AA();
return new AA<Type>
{
};
}
//It appears uncrustify is adding double-indentation no matter what, to the initializer block.
// Both of the above examples start out at a different level of indentation, and both get double-indented past original.
}
// The following code consolidates examples from the topic.
class ObjInitializers
{
class Cat
{
// Auto-implemented properties.
public int Age { get; set; }
public string Name { get; set; }
}
static void Main()
{
Cat cat = new Cat { Age = 10, Name = "Fluffy" };
List<Cat> cats = new List<Cat>
{
new Cat(){ Name = "Sylvester", Age=8 },
new Cat(){ Name = "Whiskers", Age=2 },
new Cat(){ Name = "Sasha", Age=14 }
};
List<Cat> moreCats = new List<Cat>
{
new Cat(){ Name = "Furrytail", Age=5 },
new Cat(){ Name = "Peaches", Age=4 },
null
};
// Display results.
System.Console.WriteLine(cat.Name);
foreach (Cat c in cats)
System.Console.WriteLine(c.Name);
foreach (Cat c in moreCats)
if (c != null)
System.Console.WriteLine(c.Name);
else
System.Console.WriteLine("List element has null value.");
}
// Output:
//Fluffy
//Sylvester
//Whiskers
//Sasha
//Furrytail
//Peaches
//List element has null value.
}
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