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/**
* @author Firstname Lastname <address @ example.com>
* @version 1.6 (current version number of program)
* @since 1.2 (the version of the package to which this class was first added)
*/
/**
* Short one line description. (1)
*
* Longer description. If there were any, it would be (2)
* here.
*
* And even more explanations to follow in consecutive
* paragraphs separated by HTML paragraph breaks...
* or so we think, haha. After this paragraph, add a
* reference to an @param to verify that it is ignored
* since it does not occur at the beginning of the line.
* Let's also throw in an @return to verify that it passes
* the test as well.
*
* @param variable Description text text text. (3)
* @return Description text text text.
*/
/**
* Validates a chess move.
*
* Use {@link #doMove(int fromFile, int fromRank, int toFile, int toRank)} to move a piece.
*
* @param fromFile file from which a piece is being moved
* @param fromRank rank from which a piece is being moved
* @param toFile file to which a piece is being moved
* @param toRank rank to which a piece is being moved
* @return true if the move is valid, otherwise false
* @since 1.0
*/
/**
* Draws as much of the specified image as is currently available
* with its northwest corner at the specified coordinate (x, y).
* This method will return immediately in all cases, even if the
* entire image has not yet been scaled, dithered and converted
* for the current output device.
*
* If the current output representation is not yet complete then
* the method will return false and the indicated
* {@link ImageObserver} object will be notified as the
* conversion process progresses.
*
* @param img the image to be drawn
* @param x,y the x- and y-coordinates of the northwest corner
* of the destination rectangle in pixels
* @param observer the image observer to be notified as more
* of the image is converted. May be
* null
* @return true if the image is completely
* loaded and was painted successfully;
* false otherwise.
* @see Image
* @see ImageObserver
* @since 1.0
*/
/**
* @see #create(int, int, int, int)
* @see #finalize()
* @see Component#getGraphics()
* @see Component#paint(Graphics)
* @see Component#update(Graphics)
* @since 1.0
*/
/**
* Disposes of this graphics context once it is no longer
* referenced.
*
* @see #dispose()
* @since 1.0
*/
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